diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml --- a/.github/workflows/release.yml +++ b/.github/workflows/release.yml @@ -850,6 +850,189 @@ jobs: path: build/bundles retention-days: 5 + windows-appx: + name: Windows Store + needs: + - source + - windows + + if: needs.source.outputs.is_tag == 'true' + runs-on: windows-latest + + steps: + - name: Download source + uses: actions/download-artifact@v2 + with: + name: internal-source + + - name: Unpack source + shell: bash + run: | + tar -xf source.tar.gz --strip-components=1 + + - name: Download x86 build + uses: actions/download-artifact@v2 + with: + name: openttd-windows-x86 + + - name: Download x64 build + uses: actions/download-artifact@v2 + with: + name: openttd-windows-x64 + + - name: Download arm64 build + uses: actions/download-artifact@v2 + with: + name: openttd-windows-arm64 + + - name: Unpack builds + shell: bash + run: | + mkdir builds + cd builds + + function extract { + mkdir $1 + + # Extract the zip version of the release + unzip ../openttd-*-windows-$2.zip -d $1 + + # Remove the extraneous directory + mv $1/openttd-*-windows-$2/* $1/ + rmdir $1/openttd-*-windows-$2 + + # Move the openttd.exe to the '{arch}-binaries' folder + mkdir $1-binaries + mv $1/openttd.exe $1-binaries/ + } + + extract x86 win32 + extract x64 win64 + extract arm64 arm64 + + # Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others + mv x86 common-binaries + rm -rf x64 arm64 + + - name: Install OpenGFX + shell: bash + run: | + mkdir -p builds/common-binaries/baseset + cd builds/common-binaries/baseset + + echo "::group::Download OpenGFX" + curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip + echo "::endgroup::" + + echo "::group::Unpack OpenGFX" + unzip opengfx-all.zip + tar xf opengfx-*.tar + echo "::endgroup::" + + rm -f opengfx-all.zip opengfx-*.tar + + - name: Install OpenMSX + shell: bash + run: | + mkdir -p builds/common-binaries/baseset + cd builds/common-binaries/baseset + + echo "::group::Download OpenMSX" + curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip + echo "::endgroup::" + + echo "::group::Unpack OpenGFX" + unzip openmsx-all.zip + tar xf openmsx-*.tar + echo "::endgroup::" + + rm -f openmsx-all.zip openmsx-*.tar + + - name: Install OpenSFX + shell: bash + run: | + mkdir -p builds/common-binaries/baseset/opensfx + cd builds/common-binaries/baseset/opensfx + + echo "::group::Download OpenSFX" + curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip + echo "::endgroup::" + + echo "::group::Unpack OpenSFX" + unzip opensfx-all.zip + tar xf opensfx-*.tar + echo "::endgroup::" + + rm -f opensfx-all.zip opensfx-*.tar + + - name: Generate signing certificate + shell: cmd + run: | + cd builds + + REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password' + call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx + + - name: Generate assets + shell: cmd + run: | + cd os\windows\winstore + call generate-assets.bat + + - name: Prepare manifests + shell: cmd + run: | + cd builds + mkdir manifests + + REM Set the version environment variable + call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe + + call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial" + + - name: Prepare binaries + shell: bash + run: | + cd builds + + # Copy the Windows Store assets + mkdir common-binaries/Assets + cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/ + + mkdir Assets + cp -R ../os/windows/winstore/assets/* Assets/ + + cp manifests/*.xml . + + - name: Build + shell: cmd + run: | + REM Add the Windows SDK tools to the PATH + + echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat + vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat + call _vspath.bat + call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat" + + REM Set the version environment variable + call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe + + cd builds + mkdir output + + REM Build and sign the package + makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca + SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle" + + - name: Store appx + uses: actions/upload-artifact@v2 + with: + name: openttd-windows-store + path: | + builds/output/OpenTTD.appxbundle + builds/cert.pfx + retention-days: 5 + upload: name: Upload (AWS) needs: diff --git a/cmake/scripts/SquirrelIncludes.cmake b/cmake/scripts/SquirrelIncludes.cmake --- a/cmake/scripts/SquirrelIncludes.cmake +++ b/cmake/scripts/SquirrelIncludes.cmake @@ -12,32 +12,11 @@ endif() if(NOT APIUC) message(FATAL_ERROR "Script needs APIUC defined") endif() - -set(ARGC 1) -set(ARG_READ NO) - -# For MSVC CMake runs this script from a batch file using || to detect errors, -# depending on source path it may quote args, and cause cmd to not understand || -# and pass it as argument to ourself. -# Read all the arguments given to CMake; we are looking for -- and everything -# that follows, until ||. Those are our api files. -while(ARGC LESS CMAKE_ARGC) - set(ARG ${CMAKE_ARGV${ARGC}}) +if(NOT API_FILES) + message(FATAL_ERROR "Script needs API_FILES defined") +endif() - if(ARG STREQUAL "||") - set(ARG_READ NO) - endif() - - if(ARG_READ) - list(APPEND SCRIPT_API_BINARY_FILES "${ARG}") - endif() - - if(ARG STREQUAL "--") - set(ARG_READ YES) - endif() - - math(EXPR ARGC "${ARGC} + 1") -endwhile() +file(READ "${API_FILES}" SCRIPT_API_BINARY_FILES) foreach(FILE IN LISTS SCRIPT_API_BINARY_FILES) file(STRINGS "${FILE}" LINES REGEX "^void SQ${APIUC}.*_Register\\(Squirrel \\*engine\\)$") diff --git a/os/windows/winstore/generate-assets.bat b/os/windows/winstore/generate-assets.bat new file mode 100644 --- /dev/null +++ b/os/windows/winstore/generate-assets.bat @@ -0,0 +1,2 @@ +@echo off +powershell -File "%~dp0generate-assets.ps1" diff --git a/os/windows/winstore/generate-assets.ps1 b/os/windows/winstore/generate-assets.ps1 new file mode 100644 --- /dev/null +++ b/os/windows/winstore/generate-assets.ps1 @@ -0,0 +1,48 @@ +function ResizeImage() { + param([String]$sourcePath, [Int]$targetWidth, [Int]$targetHeight, [String]$targetPath) + + Add-Type -AssemblyName "System.Drawing" + + $img = [System.Drawing.Image]::FromFile($sourcePath) + + $ratioX = $targetWidth / $img.Width; + $ratioY = $targetHeight / $img.Height; + + $ratio = $ratioY + + if ($ratioX -le $ratioY) { + $ratio = $ratioX + } + + $newWidth = [int] ($img.Width * $ratio) + $newHeight = [int] ($img.Height * $ratio) + + $resizedImage = New-Object System.Drawing.Bitmap($targetWidth, $targetHeight) + $graph = [System.Drawing.Graphics]::FromImage($resizedImage) + $graph.InterpolationMode = [System.Drawing.Drawing2D.InterpolationMode]::HighQualityBicubic + + $graph.Clear([System.Drawing.Color]::Transparent) + $graph.DrawImage($img, $targetWidth / 2 - $newWidth / 2, $targetHeight / 2 - $newHeight / 2, $newWidth, $newHeight) + + $resizedImage.Save($targetPath) + $resizedImage.Dispose() + $img.Dispose() +} + +$logoPath = "..\..\..\media\openttd.2048.png" + +# Create the main image assets required for the Windows Store +New-Item -Path "." -Name "assets" -ItemType "directory" -Force +ResizeImage $logoPath 1240 1240 "assets\LargeTile.png" +ResizeImage $logoPath 284 284 "assets\SmallTile.png" +ResizeImage $logoPath 2480 1200 "assets\SplashScreen.png" +ResizeImage $logoPath 176 176 "assets\Square44x44Logo.png" +Copy-Item "assets\Square44x44Logo.png" -Destination "assets\Square44x44Logo.targetsize-44_altform-unplated.png" +ResizeImage $logoPath 600 600 "assets\Square150x150Logo.png" +Copy-Item "assets\Square150x150Logo.png" -Destination "assets\Square150x150Logo.targetsize-150_altform-unplated.png" +ResizeImage $logoPath 200 200 "assets\StoreLogo.png" +ResizeImage $logoPath 1240 600 "assets\Wide310x150Logo.png" + +# Copy the logo for the store for the common package +New-Item -Path "." -Name "assets-common" -ItemType "directory" -Force +Copy-Item "assets\StoreLogo.png" -Destination "assets-common\StoreLogo.png" diff --git a/os/windows/winstore/generate-key.bat b/os/windows/winstore/generate-key.bat new file mode 100644 --- /dev/null +++ b/os/windows/winstore/generate-key.bat @@ -0,0 +1,2 @@ +@echo off +powershell -File "%~dp0generate-key.ps1" %1 %2 %3 diff --git a/os/windows/winstore/generate-key.ps1 b/os/windows/winstore/generate-key.ps1 new file mode 100644 --- /dev/null +++ b/os/windows/winstore/generate-key.ps1 @@ -0,0 +1,21 @@ +[CmdletBinding()] +[Alias()] +Param +( + # Publisher ("CN=xyz") + [Parameter(Mandatory=$true, Position=0)] + $Publisher, + + # Password + [Parameter(Mandatory=$true, Position=1)] + $PasswordParam, + + # Filename + [Parameter(Mandatory=$true, Position=2)] + $OutputFilename +) + +$cert = New-SelfSignedCertificate -Type Custom -Subject $Publisher -KeyUsage DigitalSignature -FriendlyName "OpenTTD signing certificate" -CertStoreLocation "Cert:\CurrentUser\My" -TextExtension @("2.5.29.37={text}1.3.6.1.5.5.7.3.3", "2.5.29.19={text}") + +$password = ConvertTo-SecureString -String $PasswordParam -Force -AsPlainText +Export-PfxCertificate -cert "Cert:\CurrentUser\My\$($cert.Thumbprint)" -FilePath $OutputFilename -Password $password diff --git a/os/windows/winstore/manifests/AssetsPackage.appxmanifest b/os/windows/winstore/manifests/AssetsPackage.appxmanifest new file mode 100644 --- /dev/null +++ b/os/windows/winstore/manifests/AssetsPackage.appxmanifest @@ -0,0 +1,68 @@ + + + + + false + OpenTTD (official) + OpenTTD Developers + Assets\StoreLogoCommon.png + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/os/windows/winstore/manifests/Package.appxmanifest b/os/windows/winstore/manifests/Package.appxmanifest new file mode 100644 --- /dev/null +++ b/os/windows/winstore/manifests/Package.appxmanifest @@ -0,0 +1,83 @@ + + + + + OpenTTD (official) + OpenTTD Developers + Assets\StoreLogo.png + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/os/windows/winstore/manifests/PackagingLayout.xml b/os/windows/winstore/manifests/PackagingLayout.xml new file mode 100644 --- /dev/null +++ b/os/windows/winstore/manifests/PackagingLayout.xml @@ -0,0 +1,35 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/os/windows/winstore/prepare-manifests.bat b/os/windows/winstore/prepare-manifests.bat new file mode 100644 --- /dev/null +++ b/os/windows/winstore/prepare-manifests.bat @@ -0,0 +1,2 @@ +@echo off +powershell -File "%~dp0prepare-manifests.ps1" %1 %2 %3 %OTTD_VERSION% diff --git a/os/windows/winstore/prepare-manifests.ps1 b/os/windows/winstore/prepare-manifests.ps1 new file mode 100644 --- /dev/null +++ b/os/windows/winstore/prepare-manifests.ps1 @@ -0,0 +1,42 @@ +[CmdletBinding()] +[Alias()] +Param +( + # Output folder + [Parameter(Mandatory=$true, Position=0)] + $OutputFolder, + + # Publisher ("CN=xyz") + [Parameter(Mandatory=$true, Position=1)] + $Publisher, + + # IdentityName + [Parameter(Mandatory=$true, Position=2)] + $IdentityName, + + # Version + [Parameter(Mandatory=$true, Position=3)] + $AppVersion +) + +function Prepare-Manifest { + param ( + $Architecture + ) + + (Get-Content "$($PSScriptRoot)\manifests\Package.appxmanifest").replace('$PUBLISHER$', $Publisher).replace('$IDENTITY_NAME$', $IdentityName).replace('$VERSION$', $AppVersion).replace('$ARCHITECTURE$', $Architecture) | Set-Content "$($OutputFolder)\Package-$($Architecture).appxmanifest" +} + +# Prepare the application binary manifests +Prepare-Manifest x86 +Prepare-Manifest x64 +Prepare-Manifest arm64 + +# Prepare the assets package manifest +(Get-Content "$($PSScriptRoot)\manifests\AssetsPackage.appxmanifest").replace('$PUBLISHER$', $Publisher).replace('$IDENTITY_NAME$', $IdentityName).replace('$VERSION$', $AppVersion) | Set-Content "$($OutputFolder)\AssetsPackage.appxmanifest" + +# Prepare the overall package manifest +(Get-Content "$($PSScriptRoot)\manifests\Package.appxmanifest").replace('$PUBLISHER$', $Publisher).replace('$IDENTITY_NAME$', $IdentityName).replace('$VERSION$', $AppVersion).replace(' ProcessorArchitecture="$ARCHITECTURE$"', '') | Set-Content "$($OutputFolder)\Package.appxmanifest" + +# Copy the PackagingLayout XML file +(Get-Content "$($PSScriptRoot)\manifests\PackagingLayout.xml") | Set-Content "$($OutputFolder)\PackagingLayout.xml" diff --git a/os/windows/winstore/set-version.bat b/os/windows/winstore/set-version.bat new file mode 100644 --- /dev/null +++ b/os/windows/winstore/set-version.bat @@ -0,0 +1,14 @@ +@echo off +if [%1]==[] goto err + +powershell -File "%~dp0set-version.ps1" %1 > "%temp%\ottd-set-version.bat" +if not errorlevel 0 goto err +call "%temp%\ottd-set-version.bat" +del /q "%temp%\ottd-set-version.bat" + +@rem Version number will now be in %OTTD_VERSION% + +goto :eof + +:err +echo Please supply the path of openttd.exe as the argument to this batch file. diff --git a/os/windows/winstore/set-version.ps1 b/os/windows/winstore/set-version.ps1 new file mode 100644 --- /dev/null +++ b/os/windows/winstore/set-version.ps1 @@ -0,0 +1,23 @@ +[CmdletBinding()] +[Alias()] +Param +( + # EXE path + [Parameter(Mandatory=$true, Position=0)] + $ExePath +) + +try +{ + $versionInfo = (Get-Item "$ExePath").VersionInfo + + # Generate the app version - the build number (MS calls it revision) is always 0 because the Windows Store requires that + $AppVersion = "$($versionInfo.FileMajorPart).$($versionInfo.FileMinorPart).$($versionInfo.FileBuildPart).0" + + Write-Output "SET OTTD_VERSION=$($AppVersion)" +} +catch +{ + Write-Output "@ECHO Error retrieving EXE version - did you provide a path?" + exit 1 +} diff --git a/src/command.cpp b/src/command.cpp --- a/src/command.cpp +++ b/src/command.cpp @@ -262,7 +262,7 @@ void CommandHelperBase::InternalPostResu } } else if (estimate_only) { ShowEstimatedCostOrIncome(res.GetCost(), x, y); - } else if (!only_sending && res.GetCost() != 0 && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) { + } else if (!only_sending && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) { /* Only show the cost animation when we did actually * execute the command, i.e. we're not sending it to * the server, when it has cost the local company diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -1200,3 +1200,31 @@ CommandCost CmdGiveMoney(DoCommandFlag f /* Subtract money from local-company */ return amount; } + +/** + * Get the index of the first available company. It attempts, + * from first to last, and as soon as the attempt succeeds, + * to get the index of the company: + * 1st - get the first existing human company. + * 2nd - get the first non-existing company. + * 3rd - get COMPANY_FIRST. + * @return the index of the first available company. + */ +CompanyID GetFirstPlayableCompanyID() +{ + for (Company *c : Company::Iterate()) { + if (Company::IsHumanID(c->index)) { + return c->index; + } + } + + if (Company::CanAllocateItem()) { + for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { + if (!Company::IsValidID(c)) { + return c; + } + } + } + + return COMPANY_FIRST; +} diff --git a/src/company_func.h b/src/company_func.h --- a/src/company_func.h +++ b/src/company_func.h @@ -56,5 +56,6 @@ static inline bool IsInteractiveCompany( } int CompanyServiceInterval(const Company *c, VehicleType type); +CompanyID GetFirstPlayableCompanyID(); #endif /* COMPANY_FUNC_H */ diff --git a/src/crashlog.cpp b/src/crashlog.cpp --- a/src/crashlog.cpp +++ b/src/crashlog.cpp @@ -176,7 +176,7 @@ char *CrashLog::LogConfiguration(char *b SoundDriver::GetInstance() == nullptr ? "none" : SoundDriver::GetInstance()->GetName(), BaseSounds::GetUsedSet() == nullptr ? "none" : BaseSounds::GetUsedSet()->name.c_str(), BaseSounds::GetUsedSet() == nullptr ? UINT32_MAX : BaseSounds::GetUsedSet()->version, - VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetName() + VideoDriver::GetInstance() == nullptr ? "none" : VideoDriver::GetInstance()->GetInfoString() ); buffer += seprintf(buffer, last, diff --git a/src/economy.cpp b/src/economy.cpp --- a/src/economy.cpp +++ b/src/economy.cpp @@ -1213,7 +1213,7 @@ CargoPayment::~CargoPayment() if (this->visual_transfer != 0) { ShowFeederIncomeAnimation(this->front->x_pos, this->front->y_pos, this->front->z_pos, this->visual_transfer, -this->visual_profit); - } else if (this->visual_profit != 0) { + } else { ShowCostOrIncomeAnimation(this->front->x_pos, this->front->y_pos, this->front->z_pos, -this->visual_profit); } diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -498,8 +498,12 @@ public: /* We've chosen many random industries but no industries have been specified */ SetDParam(0, STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY); } else { - const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]); - SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY); + if (count > 0) { + const IndustrySpec *indsp = GetIndustrySpec(this->index[this->selected_index]); + SetDParam(0, (_settings_game.construction.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY : STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY); + } else { + SetDParam(0, STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY); + } } break; } @@ -730,6 +734,7 @@ public: void OnHundredthTick() override { if (_game_mode == GM_EDITOR) return; + if (this->count == 0) return; const IndustrySpec *indsp = GetIndustrySpec(this->selected_type); if (indsp->enabled) { diff --git a/src/lang/afrikaans.txt b/src/lang/afrikaans.txt --- a/src/lang/afrikaans.txt +++ b/src/lang/afrikaans.txt @@ -998,6 +998,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik @@ -1473,6 +1474,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet ###length 4 + +###length 4 STR_CONFIG_SETTING_SCROLLMODE_RMB :Skuif kaart met RMB STR_CONFIG_SETTING_SMOOTH_SCROLLING :Maak kykpoort beweegings glad: {STRING} @@ -1569,9 +1572,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hou bou gereedskap aktief na gebruik: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hou die bougereedskap vir brûe, tonnels ens. aktief na gebruik -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Groep uitgawes in maatskappy finansies venster: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Verstel die uitleg van die maatskappy uitgawes venster - ###setting-zero-is-special @@ -3372,9 +3372,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finansies {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Uitgawe/Inkomste STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruksie STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nuwe Voertuie @@ -3382,17 +3384,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pad Voertuig Loopkoste STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuig Loopkoste STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Skip loopkoste -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eiendom Onderhoud -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Trein Inkomste -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pad Voertuig Inkome -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuig Inkome -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Skip Inkomste STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Lening Rente STR_FINANCES_SECTION_OTHER :{GOLD}Ander STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Totaal: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balans STR_FINANCES_LOAN_TITLE :{WHITE}Lening STR_FINANCES_MAX_LOAN :{WHITE}Maksimum Lening: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/arabic_egypt.txt b/src/lang/arabic_egypt.txt --- a/src/lang/arabic_egypt.txt +++ b/src/lang/arabic_egypt.txt @@ -985,6 +985,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب @@ -1366,6 +1367,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :بنفسجي ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :تحريك سلس في نوافذ المشاهدة: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :عرض المقاسات عند استخدام ادوات البناء المختلفة: {STRING} @@ -1438,8 +1441,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :اظهار الطرق المحجوزة: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :ابقاء ادوات البناء فعالة بعد استخدامها: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT :النفقات للمجموعة في النافذة المالية: {STRING} - ###setting-zero-is-special @@ -3029,9 +3030,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}عدل اسم نقطة العبور # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} {BLACK} {COMPANY_NUM} سجل المحاسبة -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}المصروفات / الدخل STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}البناء STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}العربات الجديدة @@ -3039,17 +3042,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}تكلفة تشغيل القطار STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}تكلفة تشغيل العربات STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}تكلفة تشغيل الطائرات STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}تكلفة تشغيل السفن -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}صيانة الممتلكات -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}دخل القطار -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}دخل العربات -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}دخل الطائرات -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}دخل السفن STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}فوائد القرض STR_FINANCES_SECTION_OTHER :{GOLD}اخرى STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}المجموع STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}السيولة المتاحة STR_FINANCES_LOAN_TITLE :{WHITE}القرض STR_FINANCES_MAX_LOAN :{WHITE}اقصى حد للقرض: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/basque.txt b/src/lang/basque.txt --- a/src/lang/basque.txt +++ b/src/lang/basque.txt @@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala @@ -1414,6 +1415,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Mapan zehar mugitzerakoan, abiadura moteltzea: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolatu nola mugituko den ikuspegia lehio nagusitik zehar, puntu jakin batera joateko mapa txikian sakatzen denean edo objektu zehatz batera joateko agintzen denean @@ -1507,9 +1510,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Eraikitze tresnak aktibaturik utzi erabili eta gero: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantendu zubi, tunel, etabarren lanabesak irekita erabili eta gero -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Talde gastuak konpainiaren finantza leihoan: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Konpainiako gastuen lehioaren diseinua - ###setting-zero-is-special @@ -3179,9 +3179,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finantzak {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastuak/Sarrerak STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Eraikitze lanak STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Ibilgailu berriak @@ -3189,17 +3191,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Errepide ibilgailuen funtzionamendu kosteak STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Hegazkinen funtzionamendu kosteak STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Itsasontzien funtzionamendu kosteak -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Jabegoen mantenimendua -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Trenen diru sarrerak -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Errepide ibilgailuen diru sarrerak -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Hegazkinen diru sarrerak -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Itsasontzien diru sarrerak STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Maileguaren interesak STR_FINANCES_SECTION_OTHER :{GOLD}Bestelakoak STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Guztira: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balantzea STR_FINANCES_LOAN_TITLE :{WHITE}Mailegua STR_FINANCES_MAX_LOAN :{WHITE}Gehienezko Mailegua: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/belarusian.txt b/src/lang/belarusian.txt --- a/src/lang/belarusian.txt +++ b/src/lang/belarusian.txt @@ -1307,6 +1307,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу @@ -1784,6 +1785,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :зялёны STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :цёмна-зялёны STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :фіялетавы +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Перамяшчэнне агляду: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Спосаб перамяшчэння па гульнёваму полю ###length 4 @@ -1888,9 +1891,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Зарэзэрваваныя рэйкі будуць мець адрозны колер. Дапамагае вырашыць праблему, калі цягнік адмаўляецца заехаць у блёк з маршрутнымі сьветлафорамі. STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Захоўваць актыўнымі інструмэнты будаўніцтва пасьля ўжываньня: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Захаваць будаўнічыя інструмэнты для мастоў, тунэляў і г.д. пасля выкарыстаньня. -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Групаваць выдаткі ў вакне фінансаў кампаніі: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Захаваць памер вакна выдаткаў кампаніі. - ###setting-zero-is-special @@ -3724,9 +3724,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Назва пункта шляху # Finances window STR_FINANCES_CAPTION :{WHITE}Фінансы — {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Выдаткі/даходы STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Будаўніцтва STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Новая тэхніка @@ -3734,17 +3736,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Эксплуатацыя цягнiкоў STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Эксплуатацыя аўтамабiляў STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Эксплуатацыя авіяцыі STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Эксплуатацыя караблёў -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Утрыманьне ўласнасьці -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Прыбытак ад чыгункi -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Прыбытак ад аўта -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Прыбытак ад авіяцыі -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Прыбытак ад караблёў STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Працэнты па пазыцы STR_FINANCES_SECTION_OTHER :{GOLD}Іншыя выдаткі STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}РАЗАМ: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Банкаўскі баланс STR_FINANCES_LOAN_TITLE :{WHITE}Пазыка STR_FINANCES_MAX_LOAN :{WHITE}Макс. пазыка: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -1026,6 +1026,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para habilitar o v-sync na tela. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo. Só funciona com a aceleração de hardware habilitada + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado @@ -1527,6 +1528,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde escuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Comportamento de rolamento da janela: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento ao rolar o mapa ###length 4 @@ -1635,9 +1638,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Escurece as vias reservadas para ajudar a lidar com problemas de trens não funcionando em blocos baseados em destinos STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Manter a barra de construção aberta: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantém as ferramentas de construção para pontes, túneis, etc abertas após o uso -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar despesas na janela de financas da companhia: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define o layout para os gastos da companhia - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticamente remove sinais durante a construção de ferrovias: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticamente remove sinais durante a construção de ferrovias se os sinais estiverem no caminho. Note que isso pode levar a acidentes ferroviários. @@ -3610,9 +3610,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Finanças de {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despesas/Lucros STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construção STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Novos Veículos @@ -3620,17 +3622,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Custo de Operação de Trens STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Circulação de Automóveis STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Custo de Operação de Aeronaves STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Custo de Operação de Embarcações -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manutenção de Propriedades -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Lucros dos Trens -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Lucros dos Automóveis -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Lucros das Aeronaves -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Lucros de Embarcações STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Juros do Empréstimo STR_FINANCES_SECTION_OTHER :{GOLD}Outros STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanço Bancário STR_FINANCES_LOAN_TITLE :{WHITE}Empréstimo STR_FINANCES_MAX_LOAN :{WHITE}Empréstimo Máximo: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -977,6 +977,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :друго + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване @@ -1438,6 +1439,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Виолетов ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Плавно местене на камера: {STRING.n} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Ако опцията е активирана, когато натиснете на малката карта камерата ще се придвижи до там плавно, ако не е активирана камерата ще отиде там директно @@ -1531,9 +1534,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Оцветява запазените релси в различен цвят, за да спомогне на влаковете отказващи да навлезнат в своите линии STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Запази инстументите активни след употреба: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Остави отворени инструментите за строеж на мостове, тунели и др. след като са използвани -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Групирай разходите във финансовия прозорец на компанията: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Изберете оформлението на прозореца за разходите на компанията - ###setting-zero-is-special @@ -3234,9 +3234,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Редакция името на пътна точка # Finances window STR_FINANCES_CAPTION :{WHITE}Финансов отчет на {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Разходи/Приходи STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Строеж STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Нови МПС-та @@ -3244,17 +3246,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Оперативни разходи на влаковете STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Оперативни разходи на МПС-то STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Оперативни разходи на самолетите STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Оперативни разходи на корабите -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Разходи по поддръжка -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Приходи от влакове -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Приходи от МПС-та -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Приходи от самолети -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Приходи от кораби STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Лихва по заема STR_FINANCES_SECTION_OTHER :{GOLD}Други STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Всичко: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Баланс на банковата сметка STR_FINANCES_LOAN_TITLE :{WHITE}Заем STR_FINANCES_MAX_LOAN :{WHITE}Максимален заем: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/catalan.txt b/src/lang/catalan.txt --- a/src/lang/catalan.txt +++ b/src/lang/catalan.txt @@ -1026,6 +1026,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa. STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecciona aquesta casella per activar la sincronització vertical de la pantalla. Els canvis s'aplicaran quan es reiniciï el programa. Només funciona si s'activa l'acceleració per maquinari. +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Controlador actual: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície @@ -1528,6 +1530,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verd fosc STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violat +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Colors de la representació del flux de càrrega: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Escolliu l'esquema de color usat per la representació del flux de càrrega. +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :De verd a vermell (original) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :De verd a blau +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :De gris a vermell +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Escala de grisos + STR_CONFIG_SETTING_SCROLLMODE :Desplaçament del mapa: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportament quan es desplaça el mapa. ###length 4 @@ -1636,9 +1646,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dóna a les vies reservades un color diferent per visualitzar problemes d'encaminament de trens STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantingues les eines de construcció actives després del seu ús: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantingues les eines de construcció pels ponts, túnels, etc. obertes després d'utilitzar-les -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupa les despeses a la finestra de finances de la companyia: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Defineix la disposició de la companyia a la finestra de despeses - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Treu automàticament els senyals durant la construcció ferroviària: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Treu automàticament els senyals ferroviaris que hi hagi pel mig durant la construcció de rail. Aneu amb compte ja que pot provocar col·lisions de trens. @@ -3611,9 +3618,14 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Ingressos +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Despeses operatives +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Despeses de capital + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Compra de vehicles @@ -3621,19 +3633,21 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de circ. de vehicles STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de circ. d'aeronaus STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de circ. de vaixells -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de propietats -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de trens -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de vehicles -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'avions -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de vaixells +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infraestructura +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trens +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Vehicles de carretera +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aeronaus +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Vaixells STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del préstec STR_FINANCES_SECTION_OTHER :{GOLD}Altres -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Benefici net STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç bancari +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Fons propis STR_FINANCES_LOAN_TITLE :{WHITE}Préstec +STR_FINANCES_INTEREST_RATE :{WHITE}Interès del préstec: {BLACK}{NUM}{NBSP}% STR_FINANCES_MAX_LOAN :{WHITE}Préstec màxim: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Demana {CURRENCY_LONG} diff --git a/src/lang/chuvash.txt b/src/lang/chuvash.txt --- a/src/lang/chuvash.txt +++ b/src/lang/chuvash.txt @@ -533,6 +533,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна + # Custom currency window @@ -703,6 +704,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Симĕс ###length 4 +###length 4 + ###length 3 @@ -740,7 +743,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_N - ###setting-zero-is-special @@ -1319,6 +1321,9 @@ STR_WAYPOINT_VIEW_CAPTION # Finances window STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} diff --git a/src/lang/croatian.txt b/src/lang/croatian.txt --- a/src/lang/croatian.txt +++ b/src/lang/croatian.txt @@ -1100,6 +1100,7 @@ STR_GAME_OPTIONS_RESOLUTION_ITEM STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti @@ -1578,6 +1579,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :{G=female}Tamno zelena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :{G=female}Ljubičasta +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Ponašanje klizanja kroz mini pogled: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Ponašanje kod klizanja kroz mapu ###length 4 @@ -1681,9 +1684,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervirane pruge u drugoj boji kako bi se olakšalo rješavanje problema sa vlakovima koji ne žele ući u određenu dionicu puta STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadrži alate za izradu aktivnima nakon upotrebe: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zadrži otvorenim alate za mostove, tunele itd. i nakon upotrebe -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupiraj rashode u financijskom prozoru tvrtke: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora rashoda tvrtke - STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Ograničenje brzine premotavanja: {STRING} STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normalna brzina igre @@ -3548,9 +3548,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Promijeni ime čvorišta # Finances window STR_FINANCES_CAPTION :Financije tvrtke {WHITE}{COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Rashodi/Prihodi STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Izgradnja STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nova vozila @@ -3558,17 +3560,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Troškovi uporabe vlakova STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Troškovi uporabe cestovnih vozila STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Troškovi uporabe zrakoplova STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Troškovi uporabe brodova -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Održavanje posjeda -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Prihod od vlakova -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Prihod od cestovnih vozila -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Prihod od zrakoplova -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Prihod od brodova STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kamate STR_FINANCES_SECTION_OTHER :{GOLD}Ostalo STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Ukupno: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bankovna bilanca STR_FINANCES_LOAN_TITLE :{WHITE}Zajam STR_FINANCES_MAX_LOAN :{WHITE}Najveći zajam: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/czech.txt b/src/lang/czech.txt --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -1112,6 +1112,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavení vstoupí v platnost pouze po restartu hry STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaškrtní tento box pro v-sync obrazovky. Změna se projeví po znovu spuštění hry. Funguje to pouze pro povolenou hardwarovou akceleraci. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost prvků uživatelského rozhraní @@ -1613,6 +1614,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zelená STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :tmavě zelená STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :fialová +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Reakce pohledů na scrollování: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Reakce na scrollování v mapě ###length 4 @@ -1721,9 +1724,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Vyznačí rezervovanou trať jinou barvou tak, aby bylo snadnější zjišťování důvodů, proč vlak odmítá vjet do určitého úseku tratě STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Nevypínat po použití nástroje pro výstavbu: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Nechat nástroje pro stavbu mostů, tunelů, atd. po použití otevřené -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zobrazovat odděleně příjmy a výdaje v přehledu financí: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Určuje rozložení okna s firemními výdaji - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticky odstraňovat návěstidla během výstavby železnice: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticky odstraňovat návěstidla, pokud překáží během výstavby železnice. Poznámka: Může způsobit kolize vlaků. @@ -3701,9 +3701,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Přejmenovat směrování # Finances window STR_FINANCES_CAPTION :{WHITE}Finance - {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Příjmy a výdaje STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Výstavba STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nové dopravní prostředky @@ -3711,17 +3713,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Provoz vlaků STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Provoz silničních vozidel STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Provoz letadel STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Provoz lodí -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Údržba -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Příjmy vlaků -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Příjmy silničních vozidel -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Příjmy letadel -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Příjmy lodí STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Úroky z půjček STR_FINANCES_SECTION_OTHER :{GOLD}Další STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Celkem: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Stav na účtu STR_FINANCES_LOAN_TITLE :{WHITE}Půjčka STR_FINANCES_MAX_LOAN :{WHITE}Maximální půjčka: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/danish.txt b/src/lang/danish.txt --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Indstillingen er først effektiv efter spillet er genstartet. STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Afmærk dette felt for at v-synkronisere skærmen. Ændringer af indstillingen er først effektiv efter spillet er genstartet. Fungerer kun med hardware-acceleration aktiveret. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte @@ -1526,6 +1527,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grøn STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mørkegrøn STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Visningsport bevægelse: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Virkemåde for bevægelse af kortet ###length 4 @@ -1634,9 +1637,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Giv reserverede spor en anden farve for at hjælpe med problemer med tog der nægter at indgå i sti-baserede blokke STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hold byggeværktøjer aktive efter brug: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hold bygnings-værktøjer til broer, tunneler, mv. åben efter brug -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper udgifter i firmaets finansvindue: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer layout for firmaets udgifter-vindue - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Fjern automatisk signaler under jernbane-bygning: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Fjerner automatisk signaler under jernbane-bygning, hvis signalerne er i vejen. Bemærk at dette potentielt kan føre til togsammenstød. @@ -3609,9 +3609,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Omdøb waypoint # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanser {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Udgifter/Indkomst STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruktion STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nye køretøjer @@ -3619,17 +3621,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Køretøjsdriftsomkostning STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Flydriftsomkostning STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Skibsdriftsomkostning -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Vedligeholdelse af ejendom -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Togindkomst -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Køretøjsindkomst -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Flyindkomst -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Skibsindkomst STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Renter STR_FINANCES_SECTION_OTHER :{GOLD}Andet STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank balance STR_FINANCES_LOAN_TITLE :{WHITE}Lån STR_FINANCES_MAX_LOAN :{WHITE}Maks. lån: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/dutch.txt b/src/lang/dutch.txt --- a/src/lang/dutch.txt +++ b/src/lang/dutch.txt @@ -1025,6 +1025,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_REST STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecteer dit vakje om het scherm verticaal te synchroniseren. De wijziging gaat pas in nadat je het spel opnieuw hebt opgestart. Werkt alleen als hardwareversnelling is ingeschakeld +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Huidige chauffeur: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen @@ -1527,6 +1529,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donker groen STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Kleuren vrachtstroomweergave: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Kleurenschema instellen voor vrachtstroomweergave +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Groen naar rood (origineel) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Groen naar blauw +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grijs naar rood +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Grijstinten + STR_CONFIG_SETTING_SCROLLMODE :Verplaatsingsgedrag voor kijkvensters: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Gedrag tijdens het verplaatsen van de kaart ###length 4 @@ -1635,9 +1645,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bouwgereedschappen actief houden na gebruik: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Houd de bouwhulpmiddelen voor bruggen, tunnels, enz. open na gebruik -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Uitgaven in bedrijfsfinanciënvenster groeperen: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definieer de lay-out voor het bedrijfsuitgavenvenster - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatisch seinen verwijderen tijdens spooraanleg: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Seinen automatisch verwijderen tijdens spooraanleg als deze in de weg staan. Dit kan botsingen veroorzaken. @@ -3610,29 +3617,36 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Financiën {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Uitgaven/inkomsten STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Inkomsten +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Operationele uitgaven +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitaalkosten + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Bouwkosten STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nieuwe voertuigen -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinonderhoudskosten -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigonderhoudskosten -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigonderhoudskosten -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schiponderhoudskosten -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Eigendomsonderhoud -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Treininkomsten -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Wegvoertuiginkomsten -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Vliegtuiginkomsten -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schipinkomsten +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Treinen +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Wegvoertuigen +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuigen +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schepen +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastructuur +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Treinen +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Wegvoertuigen +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Vliegtuigen +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Schepen STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD} Rente van lening STR_FINANCES_SECTION_OTHER :{GOLD}Overig -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Totaal: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Nettowinst STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banksaldo +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Eigen kapitaal STR_FINANCES_LOAN_TITLE :{WHITE}Lening +STR_FINANCES_INTEREST_RATE :{WHITE}Rente op lening: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Maximale lening: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}{CURRENCY_LONG} lenen diff --git a/src/lang/english.txt b/src/lang/english.txt --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1026,6 +1026,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_REST STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Current driver: {RAW_STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -974,6 +974,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1424,6 +1425,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot @@ -1517,9 +1520,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window - ###setting-zero-is-special @@ -3243,9 +3243,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Misc Construction STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles @@ -3253,17 +3255,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest STR_FINANCES_SECTION_OTHER :{GOLD}Other STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance STR_FINANCES_LOAN_TITLE :{WHITE}Loan STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -1025,6 +1025,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_REST STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Current driver: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use @@ -1527,6 +1529,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purple +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo flow overlay colors: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the color scheme used for the cargo flow overlay. +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Green to red (original) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Green to blue +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Gray to red +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Grayscale + STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behaviour: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behavior when scrolling the map ###length 4 @@ -1635,9 +1645,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Group expenses in company finance window: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define the layout for the company expenses window - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during track construction: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes. @@ -3610,29 +3617,36 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expenditure/Income STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Revenue +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Operating Expenses +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Capital Expenses + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Misc Construction STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicle Running Costs -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Train Income -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Road Vehicle Income -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aircraft Income -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ship Income +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trains +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicles +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ships +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastructure +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trains +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Road Vehicles +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aircraft +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Ships STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest STR_FINANCES_SECTION_OTHER :{GOLD}Other -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Net Profit STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Own Funds STR_FINANCES_LOAN_TITLE :{WHITE}Loan +STR_FINANCES_INTEREST_RATE :{WHITE}Loan Interest: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG} diff --git a/src/lang/esperanto.txt b/src/lang/esperanto.txt --- a/src/lang/esperanto.txt +++ b/src/lang/esperanto.txt @@ -961,6 +961,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala @@ -1307,6 +1308,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glata rulumado de vidujo: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Montru mezuran konsilbalonon ĉe uzo de konstruiloj: {STRING} @@ -1379,8 +1382,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Lasu aktivaj la konstruilojn post uzado: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupigu elspezojn en kompania financfenestro: {STRING} - ###setting-zero-is-special @@ -2753,9 +2754,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Ŝanĝu vojpunktonomon # Finances window STR_FINANCES_CAPTION :{WHITE}Financoj de {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Elspezo/Enspezo STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruado STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Novaj Veturiloj @@ -2763,17 +2766,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stratveturilaj irkostoj STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aviadilaj Irkostoj STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ŝipaj Irkostoj -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Posedaĵa Konservado -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Trajna Enspezo -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Stratveturila enspezo -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Aviadila Enspezo -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ŝipa Enspezo STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Rento pri Prunto STR_FINANCES_SECTION_OTHER :{GOLD}Alia STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Entute: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banka Balanco STR_FINANCES_LOAN_TITLE :{WHITE}Prunto STR_FINANCES_MAX_LOAN :{WHITE}Maksimuma prunto: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/estonian.txt b/src/lang/estonian.txt --- a/src/lang/estonian.txt +++ b/src/lang/estonian.txt @@ -1074,6 +1074,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Märgi, et ekraani v-sync sisse lülitada. Seade kohaldub alles pärast mängu taaskäivitust. Töötab vaid, kui riistvarakiirendus on peal + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus @@ -1571,6 +1572,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tumeroheline STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetne +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Vaate liigutamine: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Kaardil liikumise viis ###length 4 @@ -1674,9 +1677,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Värvib hõivatud blokkpiirkonnad eri värvi, abistamaks tõrgete puhul, kus rongid ei sisene trajektoorijärgsetesse blokkidesse STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Säilita tegev ehitustarvik pärast kasutamist: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Säilita sildade, tunnelite, jms. ehitustarvikud pärast kasutamist -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kulutuste jaotamine rahavoogude aruandes: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Määrab rahavoogude aruande ülesehituse - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Rööbastee ehitamisel on signaalid isekõrvalduvad: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Rööbastee ehitamisel kõrvaldatakse ette jäävad signaalid automaatselt. Silmas pidada, et see võib põhjustada rongide kokkupõrkeid. @@ -3614,9 +3614,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} rahavoogude aruanne {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Kulud/tulud STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Ehituskulud STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Uus veerem @@ -3624,17 +3626,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Rongide käituskulud STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Mootorsõidukite käituskulud STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Õhusõidukite käituskulud STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Laevade käituskulud -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Omandi korrashoid -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Rongide tulud -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Mootorsõidukite tulud -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Õhusõidukite tulud -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Laevade tulud STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintressid STR_FINANCES_SECTION_OTHER :{GOLD}Muud STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Kokku: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Kontojääk STR_FINANCES_LOAN_TITLE :{WHITE}Laen STR_FINANCES_MAX_LOAN :{WHITE}Laenulimiit: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/faroese.txt b/src/lang/faroese.txt --- a/src/lang/faroese.txt +++ b/src/lang/faroese.txt @@ -955,6 +955,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir} @@ -1382,6 +1383,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Blákollulitur ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Mjúka sýnisglugga skrulling: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Stýr hvussu høvuðs sýni skrullar til eitt ávíst stað tá tú trýstir á lítlakorti ella tú tú gevur eini boð um at skrulla til ein ávísan lut á kortinum. Um gilda, skrullar sýni mjúgdliga, um ógilda leypur sýni beint til staði @@ -1473,9 +1476,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Gev umbidnum breytum ein øðrvísi lit fyri at hjálpa tá ið tok sýta at koyra á leið-bygdum blokkum STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Halt bygnings amboð virkin eftir nýtslu: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Lat byggi amboðini til brúgvar, berghol, osv. vera opin eftir nýtslu -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Bólka útreiðslur í vindeyganum fyri fíggjar støðuna hjá fyritøkuni: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Greina uppsetingina fyri fyritøku útreiðslu vindeyga - ###setting-zero-is-special @@ -2915,9 +2915,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Rætta waypoint navn # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Fíggjar støða {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Útreiðslur/Inntøkur STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Bygging STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nýggj flutningstól @@ -2925,17 +2927,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Tok rakstrar kostnaður STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Akfars rakstrar kostnaður STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Flogfars rakstrar kostnaður STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Skips rakstrar kostnaður -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Ognar viðlíkahald -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Tok inntøka -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Akfars inntøka -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Flogfars inntøka -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Skips inntøka STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Láns renta STR_FINANCES_SECTION_OTHER :{GOLD}Annað STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Í alt: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Peningur á bók STR_FINANCES_LOAN_TITLE :{WHITE}Lán STR_FINANCES_MAX_LOAN :{WHITE}Maks Lán: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/finnish.txt b/src/lang/finnish.txt --- a/src/lang/finnish.txt +++ b/src/lang/finnish.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Pystytahdistus STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Valitse tämä ottaaksesi käyttöön näytön pystytahdistuksen. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen. Edellyttää, että laitteistokiihdytys on käytössä. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko @@ -1526,6 +1527,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Vihreä STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tummanvihreä STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetti +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Näkymän vieritystapa: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Toiminta karttaa vieritettäessä ###length 4 @@ -1634,9 +1637,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Värjää varatut rataosuudet eri värillä. Tämä auttaa opastimien ja risteysten vianetsinnässä STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Pidä rakennustyökalut aktiivisina käytön jälkeen: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Pidä siltojen, tunneleiden, jne. rakennustyökalut käytössä käytön jälkeen -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ryhmitä kulut yhtiön rahoitusikkunassa: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Määritä asettelu yhtiön rahoitusikkunalle - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Poista automaattisesti opastimia rautateitä rakennettaessa: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Poista automaattisesti opastimia, jos ne ovat rautatien rakentamisen tiellä. Huomaa, että tämä saattaa johtaa junien yhteentörmäyksiin. @@ -3609,9 +3609,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Muokkaa reittipisteen nimeä # Finances window STR_FINANCES_CAPTION :{WHITE}Talous, {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Menot/tulot STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Rakentaminen STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Uudet kulkuneuvot @@ -3619,17 +3621,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Junien käyttökustannukset STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Ajoneuvojen käyttökustannukset STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Ilma-alusten käyttökustannukset STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Laivojen käyttökustannukset -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Omaisuudenhallinta -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Junien tulot -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ajoneuvojen tulot -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ilma-alusten tulot -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Laivojen tulot STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Lainan korko STR_FINANCES_SECTION_OTHER :{GOLD}Muuta STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Yhteensä: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Tilin saldo STR_FINANCES_LOAN_TITLE :{WHITE}Laina STR_FINANCES_MAX_LOAN :{WHITE}Laina enintään: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/french.txt b/src/lang/french.txt --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -1026,6 +1026,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètres ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si l’accélération matérielle est active +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Pilote actif{NBSP}: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser @@ -1528,6 +1530,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Vert foncé STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Couleurs du flux de marchandises{NBSP}: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Définir le jeu de couleur utilisé pour l'affichage des flux de marchandises. +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Vert à rouge (original) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Vert à bleu +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Gris à rouge +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Niveaux de gris + STR_CONFIG_SETTING_SCROLLMODE :Défilement de la vue{NBSP}: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportement lors du défilement de la carte ###length 4 @@ -1636,9 +1646,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Donne une couleur différente aux voies réservées afin d'aider à résoudre les problèmes de trains refusant de s'engager dans des tronçons encadrés par des signaux de passage STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Conserver les outils de construction actifs après usage{NBSP}: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Garde les outils de construction de ponts, tunnels, etc. ouverts après usage -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Regrouper les dépenses dans la fenêtre des finances{NBSP}: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Définit la mise en forme de la fenêtre des dépenses de la compagnie - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Retire automatiquement les signaux durant la construction de la voie ferrée: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Retire automatiquement les signaux durant la construction de la voie ferrée si les signaux sont sur le chemin. A noter que ça peut potentiellement mener à des accidents de trains. @@ -3611,29 +3618,36 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Modifier le nom du point de contrôle # Finances window STR_FINANCES_CAPTION :{WHITE}Finances de {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Dépenses/Revenus STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Revenus +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Dépenses de fonctionnement +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Dépenses en capitaux + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nouveaux véhicules -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Entretien des trains -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Entretien des véhicules -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Entretien des aéronefs -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Entretien des navires -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Entretien de la propriété -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Revenu ferroviaire -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Revenu routier -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Revenu aérien -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Revenu naval +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trains +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Véhicules routiers +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aéronefs +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Navires +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastructure +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trains +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Véhicules routiers +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aéronefs +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Navires STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Intérêts du prêt STR_FINANCES_SECTION_OTHER :{GOLD}Autres -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total{NBSP}: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Bénéfice net STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Solde bancaire +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Fonds propres STR_FINANCES_LOAN_TITLE :{WHITE}Emprunt +STR_FINANCES_INTEREST_RATE :{WHITE}Taux d'intérêt de l'emprunt{NBSP}: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Emprunt maximum{NBSP}: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Emprunter {CURRENCY_LONG} @@ -3820,7 +3834,7 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nouveaux véhicules ferroviaires électriques STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nouveaux véhicules monorail STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nouveaux véhicules magnétiques -STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nouveaux véhicules +STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nouveaux véhicules routiers STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nouveaux tramways # Vehicle availability diff --git a/src/lang/frisian.txt b/src/lang/frisian.txt --- a/src/lang/frisian.txt +++ b/src/lang/frisian.txt @@ -977,6 +977,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegrutte STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal @@ -1435,6 +1436,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Loaitsfinster floeiend scrolle : {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Bepaalt hoe it haadfinster scrollt. By ynskeakeljen sil dit floeiend wêze. By útskeakeljen ljept it byld direktst nei de selektearre lokaasje @@ -1528,9 +1531,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Lit bouark aktryf nei gebrûk: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hâld de bouarken foar brêgen, tunnels, ensaf. iepen nei gebrûk -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Groepearje útjeften yn it bedriuwsfinânsjefinster: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Stel de layout yn fan it bedriuwsfinansjefinster - ###setting-zero-is-special @@ -3047,9 +3047,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Namme fan kontrôlepost oanpasse # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finansieën {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Utjeften/Ynkomsten STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruksje STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nije faartúchen @@ -3057,17 +3059,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trein Ûnderhâldskosten STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Lânfartugen ûnderhâldskosten STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fleantúg Ûnderhâldskosten STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Skip Ûnderhâldskosten -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Ûnderhâld fan besittingen -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ynkomsten Treinen -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ynkomsten Auto's -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ynkomsten Fleantúgen -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ynkomsten Skepen STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Rinte fan Liening STR_FINANCES_SECTION_OTHER :{GOLD}Oaren STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Totaal: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Jild STR_FINANCES_LOAN_TITLE :{WHITE}Liening STR_FINANCES_MAX_LOAN :{WHITE}Maksimale Liening: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/gaelic.txt b/src/lang/gaelic.txt --- a/src/lang/gaelic.txt +++ b/src/lang/gaelic.txt @@ -1182,6 +1182,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh @@ -1649,6 +1650,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purpaidh ###length 4 + +###length 4 STR_CONFIG_SETTING_SCROLLMODE_RMB :Gluais am mapa le putan deas na luchaige STR_CONFIG_SETTING_SMOOTH_SCROLLING :Sgroladh mìn nam port-seallaidh: {STRING} @@ -1746,9 +1749,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Cuiridh seo dath eile air slighean glèidhte gus cuideachadh le duilgheadasan gun diùlt trèan dol a-steach dha bhlocaichean stèidhichte air slighean STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Cùm innealan togail gnìomhach an dèidh an cleachdaidh: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Cùm na h-innealan togail airson drochaidean, tunailean agus msaa. fosgailte nuair a chaidh an cleachdadh -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Cuir cosgaisean ann am buidhnean ann an uinneag maoin na companaidh: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Tagh a' cho-dhealbhachd airson uinneag maoin na companaidh - ###setting-zero-is-special @@ -3548,9 +3548,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Maoin aig {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Caiteachas/Teachd a-steach STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Togail STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Carbadan ùra @@ -3558,17 +3560,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Cosgaisean ruith nan trèanaichean STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Cosgaisean ruith nan carbadan-rathaid STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Cosgaisean ruith nan carbadan-adhair STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Cosgaisean ruith nan long -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Cumail suas nan sealbh -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Teachd a-steach nan trèanaichean -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Teachd a-steach nan carbadan-rathaid -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Teachd a-steach nan carbadan-adhair -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Teachd a-steach nan long STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Luach-rèidh iasaid STR_FINANCES_SECTION_OTHER :{GOLD}Eile STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Iomlan: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balans a' bhanca STR_FINANCES_LOAN_TITLE :{WHITE}Iasad STR_FINANCES_MAX_LOAN :{WHITE}Iasad as motha: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/galician.txt b/src/lang/galician.txt --- a/src/lang/galician.txt +++ b/src/lang/galician.txt @@ -1026,6 +1026,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}O cambio da configuración só se aplicará o reiniciar o xogo STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marca esta caixa para activar o V-sync da pantalla. O cambio só se aplicará tras reiniciar o xogo. Só funciona coa aceleración de hardware habilitada + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar @@ -1153,9 +1154,10 @@ STR_TERRAIN_TYPE_CUSTOM STR_TERRAIN_TYPE_CUSTOM_VALUE :Altitude personalizada ({NUM}) ###length 4 +STR_CITY_APPROVAL_LENIENT :Indulxente STR_CITY_APPROVAL_TOLERANT :Tolerante STR_CITY_APPROVAL_HOSTILE :Hostil -STR_CITY_APPROVAL_PERMISSIVE :Permisiva +STR_CITY_APPROVAL_PERMISSIVE :Permisiva (sen efecto nas accións da compañía) STR_WARNING_NO_SUITABLE_AI :{WHITE}Non hai IA adecuada dispoñíbel...{}Podes descargar varias IAs a través do sistema de contidos online @@ -1256,8 +1258,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Se está activado, os trens non poderán cambiar de sentido en estacións pasantes, aínda que o camiño ao seu próximo destino fose máis curto cambiando de sentido STR_CONFIG_SETTING_DISASTERS :Desastres: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa os desastres, que ocasionalmente poderían bloquear ou destruír vehículos ou infraestrutura -STR_CONFIG_SETTING_CITY_APPROVAL :Actitude das autoridades locáis cara a restruturacións de áreas: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolle ata que punto o ruido e danos medioambientais producidos polas compañias afectan á súa valoración municipal e ás próximas actividades construtivas na súa área +STR_CONFIG_SETTING_CITY_APPROVAL :Actitude das autoridades locáis: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolle ata que punto o ruido e danos medioambientais producidos polas compañias afectan á súa valoración municipal e ás próximas actividades construtivas na cidade STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Altitude máxima do mapa: {STRING} STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Establece a altitude máxima do terreo do mapa. Con "(auto)" collerase un bo valor despois da xeración do terreo. @@ -1527,6 +1529,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde escuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cores superpostas do fluxo de carga: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Fixa o esquema de cor utilizado para a superposición do fluxo de carga. +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Verde a vermello(orixinal) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Verde a azul +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Gris a vermello +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Escala de grises + STR_CONFIG_SETTING_SCROLLMODE :Comportamento do desprazamento das xanelas: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento cando te desplazas polo mapa ###length 4 @@ -1635,9 +1645,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Usa unha cor distinta para as vías reservadas para axudar en problemas de trens que refusan entrar en bloques baseados en rutas STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mante-las ferramentas de construcción activas tralo uso: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mante-las ferramentas de construción abertas para pontes, túneis, etc. tralo uso -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupa-los gastos na ventá de finanzas da compañía: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define a apariencia da ventá de gastos da compañía - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :orrar automáticamente as sinais durante a construción de ferrocarrís: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Borrar automáticamente as sinais durante a construción de ferrocarrís se as sinais están no medio. Teña en conta que isto pode levar a accidentes de tren. @@ -3610,29 +3617,36 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzas {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastos/Ingresos STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Ingresos +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Custos operativos +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Custos de capital + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construción STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Novos vehículos -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Custo operativo dos trens -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Custo operativo dos vehículos de estrada -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Custo operativo das aeronaves -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Custo operativo dos barcos -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Mantemento de propiedades -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingresos dos trens -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingresos dos vehículos de estrada -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingresos das aeronaves -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingresos dos barcos +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trens +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Vehículos de estrada +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aeronaves +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Barcos +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infraestrutura +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trens +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Vehículos de estrada +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aeronaves +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Barcos STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interese do préstamo STR_FINANCES_SECTION_OTHER :{GOLD}Outros -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Beneficio neto STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balance bancario +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Fondos propios STR_FINANCES_LOAN_TITLE :{WHITE}Préstamo +STR_FINANCES_INTEREST_RATE :{WHITE}Interese do préstamo: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Préstamo máximo: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Pedir {CURRENCY_LONG} diff --git a/src/lang/german.txt b/src/lang/german.txt --- a/src/lang/german.txt +++ b/src/lang/german.txt @@ -1026,6 +1026,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_REST STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um VSync zu aktivieren. Eine geänderte Einstellung wird nur beim Spielneustart wirksam. Funktioniert nur mit aktivierter Hardwarebeschleunigung + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente @@ -1153,9 +1154,10 @@ STR_TERRAIN_TYPE_CUSTOM :Benutzerdefinierte Höhe STR_TERRAIN_TYPE_CUSTOM_VALUE :Benutzerdefinierte Höhe ({NUM}) ###length 4 +STR_CITY_APPROVAL_LENIENT :Milde STR_CITY_APPROVAL_TOLERANT :Mäßig STR_CITY_APPROVAL_HOSTILE :Gering -STR_CITY_APPROVAL_PERMISSIVE :Hoch +STR_CITY_APPROVAL_PERMISSIVE :Hoch (kein Effekt auf Firmenaktionen) STR_WARNING_NO_SUITABLE_AI :{WHITE}Keine KI gefunden...{}Verschiedene KI sind via „Erweiterungen herunterladen“ verfügbar @@ -1256,7 +1258,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Falls aktiv, werden Züge in Durchgangsbahnhöfen nicht umdrehen, auch wenn ein kürzerer Pfad zum nächsten Zielbahnhof mittels Umdrehen verfügbar ist STR_CONFIG_SETTING_DISASTERS :Katastrophen: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ein- oder Ausschalten von Katastrophen, durch die gelegentlich Fahrzeuge oder Infrastruktur blockiert oder zerstört werden können -STR_CONFIG_SETTING_CITY_APPROVAL :Toleranz der Stadtverwaltung gegenüber Landschaftsumgestaltungen: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL :Toleranz der Stadtverwaltung: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Auswählen, wie stark Lärm und Umweltschäden die Stadtbewertung einer Firma sinken lassen. Bei einer zu schlechten Bewertung werden dann in dieser Stadt keine Bauvorhaben mehr genehmigt STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Höhenlimit der Karte: {STRING} @@ -1527,6 +1529,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grün STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dunkelgrün STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Lila +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Verhalten beim Verschieben der Zusatzansicht: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalten beim Verschieben der Karte ###length 4 @@ -1635,9 +1639,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Hebt reservierte Fahrabschnitte hervor, um bei der Problemanalyse zu helfen, wenn Züge die Einfahrt in pfadbasierte Streckenabschnitte verweigern STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Belasse Bauwerkzeuge aktiv nach Benutzung: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Die Bauwerkzeuge für Brücken, Tunnel, etc. nach Benutzung weiter aktiviert lassen -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zwischensummen für Kategorien bei Firmenausgaben:{STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Lege das Layout für das Fenster mit den Firmenausgaben fest - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatische Entfernung von Signalen während der Errichtung von Bahntrassen: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatische Entfernung von Signalen während der Errichtung der Bahntrasse, wenn diese sich im Weg befinden. Hinweis: Dies kann zu Unfällen führen! @@ -3610,9 +3611,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Namen des Wegpunkts ändern # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} - Finanzen {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Ausgaben / Einnahmen STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Baukosten STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Neue Fahrzeuge @@ -3620,17 +3623,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Fahrzeugbetriebskosten STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Flugzeugbetriebskosten STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schiffbetriebskosten -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Betriebskosten Gebäude -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Einnahmen Züge -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Einnahmen Straßenfahrzeuge -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Einnahmen Flugzeuge -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Einnahmen Schiffe STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kreditzinsen STR_FINANCES_SECTION_OTHER :{GOLD}Sonstiges STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Gesamt: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Kontostand STR_FINANCES_LOAN_TITLE :{WHITE}Kredit STR_FINANCES_MAX_LOAN :{WHITE}Maximaler Kredit: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/greek.txt b/src/lang/greek.txt --- a/src/lang/greek.txt +++ b/src/lang/greek.txt @@ -1132,6 +1132,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Η ρύθμιση θα εφαρμοστεί μόνο μετά από επανεκκίνηση του παιχνιδιού STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να ενεργοποιήσετε το v-sync στην οθόνη. Η αλλαγή αυτή θα εφαρμοστεί μετά από επανεκκίνηση του παιχνιδιού. Λειτουργεί μόνο με ενεργοποιημένη την επιτάχυνση υλικού + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής @@ -1633,6 +1634,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Πράσινο STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Σκούρο πράσινο STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Βιολετί +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Συμπεριφορά κύλισης του παραθύρου εμφάνισης: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Συμπεριφορά κατά την κύλιση του χάρτη ###length 4 @@ -1741,9 +1744,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Δίνεται ένα διαφορετικό χρώμα στις κατειλημμένες ράγες για να σας βοηθήσουν με προβλήματα όταν τα τρένα αρνούνται να εισέλθουν σε τμήματα με βάση τροχιές STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Διατήρηση των οικοδομικών εργαλείων ενεργών μετά από χρήση τους: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Διατήρηση ανοικτών των εργαλείων για γέφυρες, σήραγγες, κλπ μετά από τη χρήση -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ομαδοποίηση εξόδων στο παράθυρο οικονομικών της εταιρίας: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Ορίστε τη μορφή για το παράθυρο των εξόδων της εταιρείας - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Αυτόματη αφαίρεση των σηματοδοτών κατά τη διάρκεια κατασκευής σιδηροτροχιών: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Αυτόματη αφαίρεση σηματοδοτών κατά τη διάρκεια κατασκευής σιδηροτροχιών εάν οι σηματοδότες είναι στη διαδρομή. Σημειώστε ότι αυτό μπορεί δυνητικά να οδηγήσει σε συγκρούσεις τρένων. @@ -3716,9 +3716,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Διαμόρφωση ονόματος σημείου καθοδήγησης # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Οικονομικά {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Έξοδα/Έσοδα STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Κατασκευές STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Νέα Οχήματα @@ -3726,17 +3728,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Τρένων STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Οχημάτων STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Αεροσκαφών STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Πλοίων -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Συντήρηση Ιδιοκτησίας -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Έσοδα Τρένων -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Έσοδα Οχημάτων -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Έσοδα Αεροσκαφών -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Έσοδα Πλοίων STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Τόκοι Δανείου STR_FINANCES_SECTION_OTHER :{GOLD}Άλλα STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Σύνολο: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Υπόλοιπο Τραπέζης STR_FINANCES_LOAN_TITLE :{WHITE}Δάνειο STR_FINANCES_MAX_LOAN :{WHITE}Μέγιστο Δάνειο: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/hebrew.txt b/src/lang/hebrew.txt --- a/src/lang/hebrew.txt +++ b/src/lang/hebrew.txt @@ -996,6 +996,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש @@ -1460,6 +1461,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :ירוק STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :ירוק כהה STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :סגול +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :התנהגות גלילת תצוגה: {STRING} ###length 4 STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :הזז את התצוגה עם כפתור עכבר ימני, מיקום העכבר נעול @@ -1561,9 +1564,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :תן צבע שונה למסילות שמורות כדי לסייע בבעיות עם רכבות המסרבות להיכנס לגושים מבוססי מסלול STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{STRING}: שמור על כלי הבנייה פעילים לאחר השימוש STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :השאר את כלי הבנייה עבור גשרים, מנהרות וכו' פתוחים אחרי השימוש -STR_CONFIG_SETTING_EXPENSES_LAYOUT :{STRING} : קבץ הוצאות בחלון הכספים של החברה -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :הגדר את הסידור עבור חלון הוצאות החברה - ###setting-zero-is-special @@ -3327,9 +3327,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}ערוך שם נקודת ציון # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} נתונים כלכליים {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}הוצאות/הכנסות STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}בנייה STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}כלי תחבורה חדשים @@ -3337,17 +3339,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}עלות הפעלת רכבות STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}עלות תפעול רכבים STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD} עלות הפעלת כלי טייס STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD} עלות הפעלת כלי שייט -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}הוצאות אחזקה -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}הכנסת הרכבות -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}הכנסת כלי הרכב -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}הכנסת כלי הטייס -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}הכנסת כלי השייט STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}ריבית על ההלוואה STR_FINANCES_SECTION_OTHER :{GOLD}אחר STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}:סה”כ STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}חשבון הבנק STR_FINANCES_LOAN_TITLE :{WHITE}הלוואה STR_FINANCES_MAX_LOAN :{BLACK}{CURRENCY_LONG}{WHITE}: הלוואה מירבית diff --git a/src/lang/hindi.txt b/src/lang/hindi.txt --- a/src/lang/hindi.txt +++ b/src/lang/hindi.txt @@ -291,6 +291,7 @@ STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% पूर्ण) + STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :सामान्य @@ -455,6 +456,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :बैंगनी ###length 4 +###length 4 + ###length 3 @@ -487,7 +490,6 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :अक्षम - ###setting-zero-is-special STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :सीमाहीन (आपके कंप्यूटर द्वारा सीमित) @@ -954,8 +956,10 @@ STR_WAYPOINT_VIEW_CAPTION # Finances window STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}संपत्ति का रखरखाव STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} diff --git a/src/lang/hungarian.txt b/src/lang/hungarian.txt --- a/src/lang/hungarian.txt +++ b/src/lang/hungarian.txt @@ -1089,6 +1089,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync (Vertikális Szinkronizáció) STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy engedélyezd a v-sync-et. A változtatás csak a játék újraindítása után fog érvényesülni. Kizárólag hardware gyorsítással működik! + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása @@ -1590,6 +1591,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zöld STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Sötétzöld STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Sötétkék +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :A látkép mozgatása: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :A látkép mozgatásának módja ###length 4 @@ -1698,9 +1701,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :A vonatok számára lezárt vágányutak jelölése más színnel, az irányjelzési rendszerrel kapcsolatos vonatmegállási problémák megoldásához STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Építő eszközök aktívak maradnak használat után: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Az építő eszközök, pl. hidak, alagutak stb. aktívan tartása használatuk után -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kiadási/bevételi adatok csoportosítása a pénzügyi ablakban: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :A pénzügyi adatok ablak elrendezésének beállítása - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Jelzők automatikus eltávolítása vasúti pálya építésekor: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatikusan eltávolítja a jelzőket vasúti pálya építésekor, ha útban vannak. Potenciálisan vasúti baleseteket okozhat! @@ -3673,9 +3673,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Ellenőrző pont nevének módosítása # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} pénzügyei {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Kiadás/Bevétel STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Építkezés STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Új járművek @@ -3683,17 +3685,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Vonat működtetési költség STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Közúti jármű műk. költség STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Repülőgép műk. költség STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Hajó működtetési költség -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Ingatlanok karbantartása -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Vonatok bevétele -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Közúti járművek bevétele -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Repülőgépek bevétele -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Hajók bevétele STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kölcsön kamata STR_FINANCES_SECTION_OTHER :{GOLD}Egyéb STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Összesen: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banki egyenleg STR_FINANCES_LOAN_TITLE :{WHITE}Kölcsön STR_FINANCES_MAX_LOAN :{WHITE}Max. kölcsön: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/icelandic.txt b/src/lang/icelandic.txt --- a/src/lang/icelandic.txt +++ b/src/lang/icelandic.txt @@ -954,6 +954,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað + STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r} @@ -1381,6 +1382,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fjólublátt ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Mjúkt skrun í skjágluggum: {STRING} STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Stýrir hvernig aðalsjónarhornið færist á ákveðna staði þegar smellt er á þá á litla kortinu eða þegar ákveðinn hlutur er valin á kortinu. Ef stillingin er virk færist aðalsjónarhornið rólega, ef stillingin er óvirk fer aðalsjónarhornið beint á ákveðna staðinn @@ -1472,9 +1475,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Frátekin spor fá annan lit til að auðvelda að finna vandamál þegar lestar fara ekki inn á svæði STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Halda byggingartólum virkum eftir notkun: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Halda byggingartólum fyrir brýr, gögn og fleira opnum eftir notkun -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Hópa saman útgjöld í fjármálaglugga: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Skilgreinir útlit fjármálaglugga - ###setting-zero-is-special @@ -3073,9 +3073,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Breyta nafni millistöðvar # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Fjármál {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Útgjöld/Tekjur STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Framkvæmdir STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Ný farartæki @@ -3083,17 +3085,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Rekstrarkostnaður bifreiða STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Rekstur flugvéla STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Rekstur skipa -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Viðhald eigna -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Tekjur lesta -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Tekjur bifreiða -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Tekjur flugvéla -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Tekjur skipa STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Vextir lána STR_FINANCES_SECTION_OTHER :{GOLD}Annað STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Summa: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bankainnistæða STR_FINANCES_LOAN_TITLE :{WHITE}Lán STR_FINANCES_MAX_LOAN :{WHITE}Hámarkslán: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/ido.txt b/src/lang/ido.txt --- a/src/lang/ido.txt +++ b/src/lang/ido.txt @@ -497,6 +497,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + # Custom currency window @@ -659,6 +660,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ ###length 4 +###length 4 + ###length 3 @@ -690,7 +693,6 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ - ###setting-zero-is-special @@ -1142,6 +1144,9 @@ STR_WAYPOINT_VIEW_CAPTION # Finances window STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} diff --git a/src/lang/indonesian.txt b/src/lang/indonesian.txt --- a/src/lang/indonesian.txt +++ b/src/lang/indonesian.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_REST STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Centang kotak ini untuk melakukan sinkronisasi layar (v-sync). Pengaturan yang diubah hanya akan diterapkan saat game dimulai ulang. Hanya berfungsi dengan akselerasi perangkat keras diaktifkan. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan @@ -1526,6 +1527,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Hijau Gelap STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violet +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Perilaku pergeseran area viewport: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Kelakuan waktu menggerakkan peta ###length 4 @@ -1634,9 +1637,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Toolbar tetap aktif setelah dipakai: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Menjagakan alat pembangunan untuk jembatan, terowongan, etc. buka setelah dipakai -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kelompokkan pengeluaran perusahaan dalam neraca: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Mendefinisikan tata ruang untuk tetingkap biaya perusahaan - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Secara otomatis menghapus sinyal selama konstruksi rel: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Menghapus sinyal secara otomatis selama konstruksi rel jika sinyal menghalangi. Perhatikan bahwa hal ini berpotensi menyebabkan kecelakaan kereta api. @@ -3609,9 +3609,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Keuangan {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Belanja / Pendapatan STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruksi STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Beli Kendaraan Baru @@ -3619,17 +3621,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Biaya Operasional Kendaraan STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Biaya Ops. Pesawat STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Biaya Ops. Kapal Laut -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Pemeliharaan Properti -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Pendapatan Kereta -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pendapatan Kendaraan -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Pendapatan Pesawat -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Pendapatan Kapal STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Bunga Pinjaman STR_FINANCES_SECTION_OTHER :{GOLD}Lainnya STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo Bank STR_FINANCES_LOAN_TITLE :{WHITE}Pinjaman STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman maks.: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/irish.txt b/src/lang/irish.txt --- a/src/lang/irish.txt +++ b/src/lang/irish.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ní chuirfear an socrú i bhfeidhm go dtí go ndéanfar an cluiche a atosú STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cuir tic sa bhosca seo chun v-shioncronú (v-sync) a úsáid ar an scáileán. Má athraítear an socrú seo, ní chuirfear i bhfeidhm é ach tar éis an cluiche a atosú. Ní oibríonn seo ach amháin má tá luasghéarú crua-earraí cumasaithe + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Méid an chomhéadain STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh méid na heiliminte comhéadain a úsáidfear @@ -1524,6 +1525,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Ciaruaine STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Corcairghorm +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :An cineál scrollála san fhuinneog amhairc: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :An rud a dhéantar agus an léarscáil á scrollú ###length 4 @@ -1632,9 +1635,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Tabhair dath difriúil ar iarnróid forchoimeádta le cabhrú le fadhbanna le traenacha a dhiúltaíonn dul isteach i mbloic atá bunaithe ar chosáin STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Fág uirlisí tógála gníomhach i ndiaidh úsáide: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Coinnigh na huirlisí tógála do dhroichid, tolláin srl. oscailte tar éis a n-úsáide -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Speansais an ghrúpa i bhfuinneog airgeadais cuideachta: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Sainigh an leagan amach a bheidh ar fhuinneog speansais chuideachta - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Bain comharthaí go huathoibríoch agus iarnróid á dtógáil: {STRING} STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Teorainn luais le bogadh ar aghaidh go scioptha: {STRING} @@ -3599,9 +3599,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Airgeadas {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Caiteachas/Ioncam STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Tógáil STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Feithiclí Nua @@ -3609,17 +3611,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Costais Choinneála Traenacha STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Costais Choinneála Feithiclí Bóthair STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Costais Choinneála Aerárthach STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Costais Choinneála na Long -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Cothabháil na nÁitreabh -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ioncam ó Thraenacha -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ioncam ó Fheithiclí Bóthair -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ioncam ó Aerárthaigh -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ioncam ó Longa STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Ús ar Iasacht STR_FINANCES_SECTION_OTHER :{GOLD}Eile STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Iomlán: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Iarmhéid Bainc STR_FINANCES_LOAN_TITLE :{WHITE}Iasacht STR_FINANCES_MAX_LOAN :{WHITE}Iasacht Uasta: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/italian.txt b/src/lang/italian.txt --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -311,8 +311,8 @@ STR_SORT_BY_COST STR_SORT_BY_POWER :Potenza STR_SORT_BY_TRACTIVE_EFFORT :Sforzo di trazione STR_SORT_BY_INTRO_DATE :Data introduzione -STR_SORT_BY_RUNNING_COST :Costo d'esercizio -STR_SORT_BY_POWER_VS_RUNNING_COST :Potenza / Costo d'esercizio +STR_SORT_BY_RUNNING_COST :Costo di esercizio +STR_SORT_BY_POWER_VS_RUNNING_COST :Potenza/Costo di esercizio STR_SORT_BY_CARGO_CAPACITY :Capacità di carico STR_SORT_BY_RANGE :{G=f}Autonomia STR_SORT_BY_POPULATION :Popolazione @@ -706,7 +706,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRA STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Le migliori compagnie che hanno raggiunto il {NUM} STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Classifica compagnie nel {NUM} STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}. -STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Affarista +STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Commerciante STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Imprenditore STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industriale STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalista @@ -858,7 +858,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_CO STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Trovato nuovo giacimento di petrolio al {INDUSTRY}!{}Atteso un raddoppio della produzione! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Migliori tecniche di coltivazione alla {INDUSTRY} raddoppieranno la produzione! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}La produzione di {STRING} a {INDUSTRY} è aumentata del {COMMA}%! -STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}La produzione a {INDUSTRY} scende del 50% +STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK} {INDUSTRY} la produzione scende del 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Infestazione di insetti devasta la {INDUSTRY}!{}Produzione scesa del 50% STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}La produzione di {STRING} a {INDUSTRY} è diminuita del {COMMA}%! @@ -1003,7 +1003,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLT # Autosave dropdown ###length 5 -STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :No +STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Mai STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Ogni mese STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Ogni 3 mesi STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Ogni 6 mesi @@ -1028,6 +1028,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_REST STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Seleziona questa casella per abilitare la sincronizzazione verticale dello schermo. Un'impostazione modificata verrà applicata solo al riavvio del gioco. Funziona solo con l'accelerazione hardware abilitata +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Driver attuale: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Dimensione interfaccia STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleziona la dimensione deglie elementi dell'interfaccia grafica @@ -1099,10 +1101,22 @@ STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_ STR_NONE :Nessuno STR_FUNDING_ONLY :Solo finanziate STR_MINIMAL :Minimo +STR_MINIMAL.mp :Minimi +STR_MINIMAL.fs :Minima +STR_MINIMAL.fp :Minime STR_NUM_VERY_LOW :Molto basso +STR_NUM_VERY_LOW.mp :Molto bassi +STR_NUM_VERY_LOW.fs :Molto bassa +STR_NUM_VERY_LOW.fp :Molto basse STR_NUM_LOW :Basso +STR_NUM_LOW.mp :Bassi +STR_NUM_LOW.fs :Bassa +STR_NUM_LOW.fp :Basse STR_NUM_NORMAL :Normale STR_NUM_HIGH :Alto +STR_NUM_HIGH.mp :Alti +STR_NUM_HIGH.fs :Alta +STR_NUM_HIGH.fp :Alte STR_NUM_CUSTOM :Personalizzati STR_NUM_CUSTOM_NUMBER :Personalizzati ({NUM}) @@ -1229,7 +1243,6 @@ STR_CONFIG_SETTING_NONE STR_CONFIG_SETTING_NONE.ms :Nessuno STR_CONFIG_SETTING_NONE.fs :Nessuna STR_CONFIG_SETTING_ORIGINAL :Originale -STR_CONFIG_SETTING_ORIGINAL.ms :Originale STR_CONFIG_SETTING_ORIGINAL.mp :Originali STR_CONFIG_SETTING_ORIGINAL.fs :Originale STR_CONFIG_SETTING_ORIGINAL.fp :Originali @@ -1245,41 +1258,41 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Destra STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Prestito massimo iniziale: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Ammontare massimo di denaro che una compagnia può chiedere in prestito (senza tenere conto dell'inflazione) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Ammontare massimo di denaro che una compagnia può chiedere in prestito (senza tenere conto dell'inflazione). STR_CONFIG_SETTING_INTEREST_RATE :Tasso d'interesse: {STRING} -STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tasso d'interesse sul prestito; controlla anche l'abilitazione dell'inflazione - -STR_CONFIG_SETTING_RUNNING_COSTS :Costi d'esercizio: {STRING.mp} -STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Imposta il livello dei costi di manutenzione ed esercizio di veicoli e infrastrutture +STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tasso d'interesse sul prestito; controlla anche l'abilitazione dell'inflazione. + +STR_CONFIG_SETTING_RUNNING_COSTS :Costi di esercizio: {STRING.mp} +STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Imposta il livello dei costi di manutenzione ed esercizio di veicoli e infrastrutture. STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Velocità di costruzione: {STRING.fs} -STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita la frequenza delle azioni di costruzione delle IA +STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limita la frequenza delle azioni di costruzione delle IA. STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Guasti dei veicoli: {STRING} -STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controlla quanto frequentemente si guastano i veicoli non adeguatamente manutenuti +STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Controlla quanto frequentemente si guastano i veicoli non adeguatamente manutenuti. STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Moltiplicatore sussidi: {STRING} -STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Imposta quanto viene pagato per i collegamenti sovvenzionati +STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Imposta quanto viene pagato per i collegamenti sovvenzionati. STR_CONFIG_SETTING_SUBSIDY_DURATION :Durata sussidio: {STRING} -STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Imposta il numero di anni per i quali il sussidio viene aggiudicato +STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Imposta il numero di anni per i quali il sussidio viene aggiudicato. STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} ann{P o i} ###setting-zero-is-special STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :Niente sussidi STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Costi di costruzione: {STRING.mp} -STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Imposta il livello dei costi di costruzione e acquisto +STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Imposta il livello dei costi di costruzione e acquisto. STR_CONFIG_SETTING_RECESSIONS :Recessioni: {STRING} -STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Se abilitato, a intervalli di qualche anno possono verificarsi delle recessioni. Durante una recessione i livelli di produzione sono considerevolmente ridotti (per tornare al livello precedente una volta finita la recessione) +STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Se abilitato, a intervalli di qualche anno possono verificarsi delle recessioni. Durante una recessione i livelli di produzione sono considerevolmente ridotti (per tornare al livello precedente una volta finita la recessione). STR_CONFIG_SETTING_TRAIN_REVERSING :Non consentire inversione dei treni alle stazioni: {STRING} STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Se abilitata, i treni non invertono la marcia nelle stazioni passanti, neanche nel caso in cui invertendo la marcia sia possibile raggiungere la destinazione successiva con un percorso più breve. STR_CONFIG_SETTING_DISASTERS :Disastri: {STRING} -STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Controlla l'attivazione dei disastri che, occasionalmente, possono bloccare o distruggere i veicoli e le infrastrutture +STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Consente il verificarsi o meno di occasionali eventi negativi che possono bloccare o distruggere veicoli e infrastrutture. STR_CONFIG_SETTING_CITY_APPROVAL :Atteggiamento dell'autorità locale: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Seleziona il modo in cui il rumore e i danni all'ambiente da parte delle compagnie possono influenzare la valutazione delle città e le successive operazioni di costruzione nella città @@ -1330,7 +1343,7 @@ STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Consente di aggiungere nuove parti a una stazione, non attaccate direttamente alle parti esistenti ma che siano comprese all'interno dell'area di estensione massima della stazione. Richiede l'uso di CTRL+clic per posizionare le nuove parti. STR_CONFIG_SETTING_INFLATION :Inflazione: {STRING} -STR_CONFIG_SETTING_INFLATION_HELPTEXT :Abilita l'inflazione nell'economia, facendo crescere i costi leggermente più in fretta dei compensi +STR_CONFIG_SETTING_INFLATION_HELPTEXT :Abilita l'inflazione nell'economia, facendo crescere i costi leggermente più in fretta dei compensi. STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Lunghezza massima dei ponti: {STRING} STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Lunghezza massima per la costruzione dei ponti. @@ -1395,7 +1408,7 @@ STR_CONFIG_SETTING_ALLOW_FUND_ROAD STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Consente alle compagnie di fornire denaro alle città per la ricostruzione delle strade, in modo da sabotare i servizi di trasporto su strada presenti nella città STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Consenti l'invio di denaro ad altre compagnie: {STRING} -STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Consente il trasferimento di denaro fra le compagnie in modalità multigiocatore +STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Consente il trasferimento di denaro fra le compagnie in modalità multigiocatore. STR_CONFIG_SETTING_FREIGHT_TRAINS :Moltiplicatore di peso per simulare treni merci pesanti: {STRING} STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Seleziona l'impatto del trasporto di merci nei treni. I valori elevati rendono il trasporto di merci più impegnativo per i treni, specialmente in collina. @@ -1405,7 +1418,7 @@ STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Imposta la velocità relativa degli aeroplani in confronto agli altri tipi di veicoli, in modo da ridurre i ricavi del trasporto via aria. STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA} STR_CONFIG_SETTING_PLANE_CRASHES :Numero di incidenti aerei: {STRING} -STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Imposta la probabilità del verificarsi di un incidente aereo casuale.{}* Gli aerei grandi corrono comunque il rischio di schiantarsi quando atterrano nei piccoli aeroporti +STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Imposta la probabilità del verificarsi di un incidente aereo casuale.{}* Gli aerei grandi corrono comunque il rischio di schiantarsi quando atterrano nei piccoli aeroporti. ###length 3 STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nessuno* STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Ridotto @@ -1418,7 +1431,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Consente la costruzione di fermate stradali passanti sulle strade di proprietà delle altre compagnie. STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Non è possibile modificare questa impostazione quando esistono veicoli STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manutenzione infrastrutture: {STRING} -STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Se abilitata, le infrastrutture causano dei costi di manutenzione. I costi crescono in modo più che proporzionale alla dimensione della rete, influenzando maggiormente le compagnie più grandi rispetto alle piccole +STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Se abilitata, le infrastrutture causano dei costi di manutenzione. I costi crescono in modo più che proporzionale alla dimensione della rete, influenzando maggiormente le compagnie più grandi rispetto alle piccole. STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Colore iniziale compagnia: {STRING} STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Imposta il colore predefinito della compagnia, che volendo potrà essere modificato successivamente, anche durante la partità. @@ -1474,19 +1487,19 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Viene aggiunta una riga di testo alla finestra di costruzione dei veicoli, che specifica da quale NewGRF proviene il veicolo selezionato. STR_CONFIG_SETTING_LANDSCAPE :Paesaggio: {STRING} -STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :I paesaggi definiscono scenari di gioco di base che differiscono per i carichi disponibili e per i requisiti di crescita delle città. NewGRF e Script offrono tuttavia un controllo più fine su questi aspetti +STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :I paesaggi definiscono scenari predefiniti di gioco. Differiscono per i carichi disponibili e per i requisiti di crescita delle città. Tuttavia NewGRF e Script offrono possibilità di controllo più fine su questi aspetti. STR_CONFIG_SETTING_LAND_GENERATOR :Generatore terreno: {STRING} -STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Il generatore originale dipende dal pacchetto grafico di base e si limita a comporre insieme frammenti di paesaggio di forma fissa. TerraGenesis è un generatore basato sul Rumore di Perlin che offre impostazioni più fini +STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Il generatore originale dipende dal pacchetto grafico di base e si limita a comporre insieme frammenti di paesaggio di forma fissa. TerraGenesis è un generatore basato sul Rumore di Perlin che offre impostazioni più fini. ###length 2 STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Originale STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo di terreno: {STRING} -STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Solo TerraGenesis) Tipo di dislivelli presenti nel paesaggio - -STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densità delle industrie: {STRING} -STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Determina quante industrie sono generate e attorno a quale livello sono mantenute nel corso della partita +STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Solo con TerraGenesis) Tipo di dislivelli presenti nel paesaggio. + +STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densità delle industrie: {STRING.fs} +STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Determina quante industrie sono generate e a quale livello di densità sulla mappa sono mantenute nel corso della partita. STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanza delle industrie petrolifere dal bordo della mappa: {STRING} STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita la distanza dal bordo della mappa entro cui possono essere costruite raffinerie e piattaforme petrolifere. Nelle mappe insulari sono comunque sempre vicino alla costa. Su mappe più grandi di 256 caselle il valore aumenta proporzionalmente. @@ -1495,15 +1508,15 @@ STR_CONFIG_SETTING_SNOWLINE_HEIGHT STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi sub-artici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città. Può essere modificato solo tramite l'Editor di scenari o altrimenti calcolato tramite "Aree innevate" STR_CONFIG_SETTING_SNOW_COVERAGE :Aree innevate: {STRING} -STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Regola la quantità approssimativa di neve sul paesaggio subartico. La neve influisce anche sulla generazione dell'industria e sui requisiti di crescita della città. Utilizzato solo durante la generazione della mappa. La terra appena sopra il livello del mare è sempre senza neve +STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Regola la quantità approssimativa di neve presente nel paesaggio subartico. La neve influisce anche sulla generazione dell'industria e sui requisiti di crescita della città. Si può impostare solo durante la generazione della mappa o nelle impostazioni prima dell'inizio di una nuova partita. La terra appena sopra il livello del mare non è mai innevata. STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_DESERT_COVERAGE :Aree desertiche: {STRING} -STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Regola la quantità approssimativa di deserto nei paesaggi tropicali. Il deserto influenza anche la generazione di industrie. Usato esclusivamente durante la generazione della mappa +STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Regola la quantità approssimativa di deserto nei paesaggi tropicali. Il deserto influenza anche la generazione di industrie. Si può impostare solo durante la generazione della mappa o nelle impostazioni prima dell'inizio di una nuova partita. STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}% STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING} -STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive +STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo con TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive. ###length 4 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Morbido @@ -1511,20 +1524,20 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Molto accidentato STR_CONFIG_SETTING_VARIETY :Varietà del terreno: {STRING} -STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Solo TerraGenesis) Determina in quale misura la mappa affianca aree montuose ed aree pianeggianti. Poiché questa impostazione agisce abbassando progressivamente la quota del terreno, le altre impostazioni dovrebbero essere impostate per un terreno montuoso +STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Solo con TerraGenesis) Determina in quale misura la mappa affianca aree montuose ed aree pianeggianti. Poiché questa impostazione agisce abbassando progressivamente la quota del terreno, le altre impostazioni dovrebbero essere impostate per un terreno montuoso. STR_CONFIG_SETTING_RIVER_AMOUNT :Quantità di fiumi: {STRING} -STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Seleziona la quantità di fiumi generati +STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Imposta la quantità di fiumi da generare. STR_CONFIG_SETTING_TREE_PLACER :Algoritmo di piazzamento degli alberi: {STRING} -STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Seleziona la modalità di distribuzione degli alberi sulla mappa: 'Originale' pianta gli alberi spargendoli in modo uniforme, 'Migliorato' li pianta in gruppi +STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Seleziona la modalità di distribuzione degli alberi sulla mappa: "Originale" pianta gli alberi spargendoli in modo uniforme, "Migliorato" li pianta in gruppi. ###length 3 STR_CONFIG_SETTING_TREE_PLACER_NONE :Nessuno STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originale STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Migliorato STR_CONFIG_SETTING_ROAD_SIDE :Automezzi: {STRING} -STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Seleziona il lato di guida +STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Seleziona il lato di guida. STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotazione heightmap: {STRING} ###length 2 @@ -1552,6 +1565,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde scuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Viola +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Colori rotte commerciali in sovrimpressione:{STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Imposta la combinazione di colori utilizzata per le rotte commerciali, sia delle linee che compaiono in sovripressione sulla schermata di gioco, sia nella finestra "Legenda rotte commerciali" da cui è possibile selezionarle (si trova nel menu "Mappa" della barra degli strumenti principale). +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Verde a rosso (originale) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Verde a blu +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Grigio a rosso +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Scala di grigi + STR_CONFIG_SETTING_SCROLLMODE :Scorrimento delle visuali: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento dello scorrimento della mappa ###length 4 @@ -1595,7 +1616,7 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Clic (immediato) STR_CONFIG_SETTING_USE_RELAY_SERVICE :Usa il servizio relay: {STRING} -STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :Se creare una connessione con il server fallisce, si può usare un servizio di relay per creare una connessione. "Mai" lo disattiverà, "Chiedi" chiederà prima, "Attiva" lo attiverà senza chiedere +STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :Se creare una connessione con il server fallisce, si può usare un servizio di relay per creare una connessione. "Mai" lo disattiverà, "Chiedi" chiederà prima, "Attiva" lo attiverà senza chiedere. ###length 3 STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :Mai STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :Chiedi @@ -1660,9 +1681,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dà ai binari riservati un colore differente, aiutando a correggere problemi di treni che si rifiutano di entrare in blocchi protetti con segnali a percorso STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantieni aperte le finestre di costruzione dopo l'uso: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantiene aperti dopo l'uso gli strumenti di costruzione di ponti, tunnel, etc. -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Raggruppa voci nella finestra delle finanze: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Determina l'organizzazione della finestra delle finanze della compagnia - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Rimuove automaticamente i segnali durante la costruzione di binari: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Rimuove automaticamente i segnali d'intralcio durante la costruzione di binari. Notare che questo può potenzialmente causare incidenti ferroviari. @@ -1709,31 +1727,31 @@ STR_CONFIG_SETTING_MAX_SHIPS STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Numero massimo di navi che una compagnia può possedere. STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disabilita treni delle IA: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Abilitando questa impostazione si rende impossibile la costruzione di treni da parte di un giocatore controllato dal computer +STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Abilitando questa impostazione si rende impossibile la costruzione di treni da parte di un giocatore controllato dal computer. STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disabilita automezzi delle IA: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Abilitando questa impostazione si rende impossibile la costruzione di automezzi da parte di un giocatore controllato dal computer +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Abilitando questa impostazione si rende impossibile la costruzione di automezzi da parte di un giocatore controllato dal computer. STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disabilita aeromobili delle IA: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Abilitando questa impostazione si rende impossibile la costruzione di aeromobili da parte di un giocatore controllato dal computer +STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Abilitando questa impostazione si rende impossibile la costruzione di aeromobili da parte di un giocatore controllato dal computer. STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disabilita navi delle IA: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Abilitando questa impostazione si rende impossibile la costruzione di navi da parte di un giocatore controllato dal computer +STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Abilitando questa impostazione si rende impossibile la costruzione di navi da parte di un giocatore controllato dal computer. STR_CONFIG_SETTING_AI_PROFILE :Profilo impostazioni predefinito: {STRING} -STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Seleziona quale profilo di impostazioni utilizzare per le IA casuali o da usare come predefinito quando si aggiunge una nuova IA o Script +STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Seleziona quale profilo di impostazioni utilizzare per le IA casuali o da usare come predefinito quando si aggiunge una nuova IA o Script. ###length 3 STR_CONFIG_SETTING_AI_PROFILE_EASY :Facile STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medio STR_CONFIG_SETTING_AI_PROFILE_HARD :Difficile STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Consenti le IA nelle partite multigiocatore: {STRING} -STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Consente ai giocatori controllati dal computer di partecipare alle partite multigiocatore +STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Consente ai giocatori controllati dal computer di partecipare alle partite multigiocatore. STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Numero massimo di opcode prima della sospensione degli script: {STRING} -STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Numero massimo di passi elementari che uno script può eseguire in una volta sola +STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Numero massimo di passi elementari che uno script può eseguire in una volta sola. STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Uso massimo di memoria per gli script: {STRING} -STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Quantità massima di memoria che un singolo script può consumare prima di essere terminato forzatamente. Può essere necessario aumentarla per le mappe grandi +STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Quantità massima di memoria che un singolo script può consumare prima di essere terminato forzatamente. Può essere necessario aumentarla per le mappe grandi. STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB STR_CONFIG_SETTING_SERVINT_ISPERCENT :Gli intervalli di manutenzione sono in percentuale: {STRING} @@ -1758,7 +1776,7 @@ STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Abilita limiti di velocità dei vagoni: {STRING} STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Quando abilitata, tiene conto anche dei limiti di velocità dei vagoni per determinare la velocità massima di un treno. STR_CONFIG_SETTING_DISABLE_ELRAILS :Disabilita ferrovie elettrificate: {STRING} -STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Abilitando questa impostazione si rimuove l'obbligo di elettrificare i binari per utilizzarli con le locomotive elettriche +STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Abilitando questa impostazione si rimuove l'obbligo di elettrificare i binari per utilizzarli con le locomotive elettriche. STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Arrivo del primo veicolo alle stazioni della compagnia: {STRING} STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Mostra un giornale quando un veicolo arriva per la prima volta in una nuova stazione della compagnia @@ -1817,7 +1835,7 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HE STR_CONFIG_SETTING_STARTING_YEAR :Anno di inizio: {STRING} STR_CONFIG_SETTING_ENDING_YEAR :Punteggi a fine anno: {STRING} -STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Anno in cui il gioco finisce per poter calcolare i punteggi. Alla fine di ques'tanno il punteggio della compagnia viene registrato e viene mostrata la schermata con i punteggi più alti, ma il giocatore può continuare a giocare anche dopo.{}Se quest'anno precede quello di inizio, la schermata dei punteggi non verrà mai mostrata. +STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Anno in cui il gioco finisce per poter calcolare i punteggi. Alla fine di quest'anno il punteggio della compagnia viene registrato e viene mostrata la schermata con i punteggi più alti, ma il giocatore può continuare a giocare anche dopo.{}Se quest'anno dovesse precedere quello di inizio partita, la schermata dei punteggi non verrà mai mostrata. STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM} ###setting-zero-is-special STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Mai @@ -1836,7 +1854,7 @@ STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Età minima della compagnia per lo scambio delle sue azioni: {STRING} STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Imposta l'età minima di una compagnia affinchè sia possibile acquistarne o venderne le azioni. STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentuale profitto da pagare per una tappa di trasferimento: {STRING} -STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentuale di ricavi assegnata ai tratti secondari di una catena di trasferimenti. In questo viene dato un maggiore controllo sulla situazione dei ricavi +STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentuale di ricavi assegnata ai tratti intermedi di una catena di trasferimenti, in questo si conferisce un maggiore controllo sul reddito. STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Trascinando il cursore, piazza i segnali ogni: {STRING} STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Imposta la distanza da utilizzare, quando si trascina, per costruire i segnali su un binario separandoli dall'ostacolo successivo (segnale, scambio) @@ -1860,7 +1878,7 @@ STR_CONFIG_SETTING_SIGNAL_GUI_MODE_PATH STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH :Tutti i segnali STR_CONFIG_SETTING_TOWN_LAYOUT :Disposizione delle strade per le nuove città: {STRING} -STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Orgnalizzazione della rete stradale delle città +STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Organizzazione della rete stradale delle città. ###length 5 STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Predefinita STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Migliorata @@ -1941,12 +1959,12 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Molto veloce STR_CONFIG_SETTING_LARGER_TOWNS :Città che diventano metropoli: {STRING} -STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Numero di città che diventeranno metropoli, ovvero città che sono inizialmente più grandi e crescono più velocemente +STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Numero di città che diventeranno metropoli, ovvero città che gia inizialmente saranno più grandi e durante la partita cresceranno più velocemente delle altre. STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 su {COMMA} ###setting-zero-is-special STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Nessuna STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Moltiplicatore iniziale dimensioni metropoli: {STRING} -STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Dimensione media delle metropoli in rapporto alle normali città all'inizio della partita +STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Dimensione media delle metropoli in rapporto alle normali città all'inizio della partita. STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aggiorna il grafo di distribuzione ogni {STRING}{NBSP}giorn{P 0:2 o i} STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tempo fra due ricalcoli consecutivi del grafo delle rotte. Ad ogni ricalcolo vengono generati i piani per una sola componente del grafo. Ciò significa che un valore X per questa impostazione non causa il ricalcolo dell'intero grafo ogni X giorni, ma solo di una componente. Più breve l'intervallo impostato, più tempo la CPU consuma per calcolare il grafo. Più lungo l'intervallo, più a lungo bisogna attendere prima che la distribuzione abbia inizio su nuovi percorsi. @@ -2108,10 +2126,10 @@ STR_INTRO_TOOLTIP_PLAY_SCENARIO STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Crea uno scenario personalizzato STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Inizia una partita multigiocatore -STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Seleziona il paesaggio 'temperato' -STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Seleziona il paesaggio 'sub-artico' -STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Seleziona il paesaggio 'sub-tropicale' -STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Seleziona il paesaggio 'città dei giocattoli' +STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Seleziona il paesaggio "temperato" +STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Seleziona il paesaggio "subartico" +STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Seleziona il paesaggio "subtropicale" +STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Seleziona il paesaggio "città dei giocattoli" STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Mostra le opzioni di gioco STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra la tabella dei punteggi migliori @@ -2151,9 +2169,9 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT STR_CHEAT_SETUP_PROD :{LTBLUE}Permetti la modifica dei valori di produzione: {ORANGE}{STRING} ###length 4 -STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Paesaggio 'temperato' -STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Paesaggio 'sub-artico' -STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Paesaggio 'sub-tropicale' +STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Paesaggio "temperato" +STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Paesaggio "subartico" +STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Paesaggio "subtropicale" STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Paesaggio 'città dei giocattoli' # Livery window @@ -3641,29 +3659,36 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Finanze della {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Spese/ricavi STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Entrate +STR_FINANCES_OPERATING_EXPENSES_TITLE :Costi di esercizio +STR_FINANCES_CAPITAL_EXPENSES_TITLE :Costi di impianto + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Costruzioni STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nuovi veicoli -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Costi d'esercizio treni -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Costi d'esercizio automezzi -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Costi d'esercizio aeromobili -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Costi d'esercizio navi -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manutenzione proprietà -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ricavi treni -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ricavi automezzi -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ricavi aeromobili -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ricavi navi +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Costi di esercizio treni +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Automezzi +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aeromobili +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Navi +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastrutture +STR_FINANCES_SECTION_TRAIN_REVENUE :Treni +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Automezzi +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :Aeromobili +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Navi STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessi sul prestito STR_FINANCES_SECTION_OTHER :{GOLD}Altro -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Totale: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Profitto netto STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo bancario +STR_FINANCES_OWN_FUNDS_TITLE :Capitale netto STR_FINANCES_LOAN_TITLE :{WHITE}Prestito +STR_FINANCES_INTEREST_RATE :{WHITE}Interesse sul prestito: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Prestito massimo: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Chiedi in prestito {CURRENCY_LONG} @@ -3866,7 +3891,7 @@ STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocità: {GOLD}{VELOCITY}{BLACK} Potenza: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED :{BLACK}Velocità: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Velocità sull'oceano: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Velocità su canali/fiumi: {GOLD}{VELOCITY} -STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Costo d'esercizio: {GOLD}{CURRENCY_LONG}/anno +STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Costo di esercizio: {GOLD}{CURRENCY_LONG}/anno STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacità: {GOLD}{CARGO_LONG} {STRING} STR_PURCHASE_INFO_REFITTABLE :(riadattabile) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Progettato nel: {GOLD}{NUM}{BLACK} Vita: {GOLD}{COMMA} ann{P o i} @@ -4054,11 +4079,11 @@ STR_ENGINE_PREVIEW_TRAM_VEHICLE STR_ENGINE_PREVIEW_AIRCRAFT :{G=m}aeromobile STR_ENGINE_PREVIEW_SHIP :{G=f}nave -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocità: {VELOCITY} Potenza: {POWER}{}Costo d'esercizio: {CURRENCY_LONG}/anno{}Capacità: {CARGO_LONG} -STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocità: {VELOCITY} Potenza: {POWER}{} S.T. max.: {6:FORCE}{}Costo d'esercizio: {4:CURRENCY_LONG}/anno{}Capacità: {5:CARGO_LONG} -STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno -STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno -STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocità: {VELOCITY} Potenza: {POWER}{}Costo di esercizio: {CURRENCY_LONG}/anno{}Capacità: {CARGO_LONG} +STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Costo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocità: {VELOCITY} Potenza: {POWER} S.T. max.: {6:FORCE}{}Running Cost: {4:CURRENCY_LONG}/anno{}Capacità: {5:CARGO_LONG} +STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Capacità: {CARGO_LONG}{}Costo di esercizio: {CURRENCY_LONG}/anno +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo di esercizio: {CURRENCY_LONG}/anno +STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING}{}Capacità: {CARGO_LONG}{}Costo di esercizio: {CURRENCY_LONG}/anno STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING} Autonomia: {COMMA} casell{P a e}{}Capacità: {CARGO_LONG}, {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_RANGE_CAP_RUNCOST :{BLACK}Costo: {CURRENCY_LONG} Velocità max.: {VELOCITY}{}Tipo aeromobile: {STRING} Autonomia: {COMMA} casell{P a e}{}Capacità: {CARGO_LONG}{}Costo d'esercizio: {CURRENCY_LONG}/anno @@ -4203,7 +4228,7 @@ STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Rinomina la nave STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Rinomina l'aeromobile -STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Età: {LTBLUE}{STRING}{BLACK} Costo d'esercizio: {LTBLUE}{CURRENCY_LONG}/anno +STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Età: {LTBLUE}{STRING}{BLACK} Costo di esercizio: {LTBLUE}{CURRENCY_LONG}/anno STR_VEHICLE_INFO_AGE :{COMMA} ann{P o i} ({COMMA}) STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ann{P o i} ({COMMA}) diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt --- a/src/lang/japanese.txt +++ b/src/lang/japanese.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE} この設定は再起動後に適用されます。 STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK} 垂直同期 STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}ここをチェックして垂直同期を有効にします。設定はゲームを再起動した後に適用されます。ハードウェアアクセラレーションが有効な環境でしか機能しません。 + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します @@ -1526,6 +1527,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :緑 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :濃緑 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫 +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :ビューポートのスクロール挙動: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :マップのスクロール挙動 ###length 4 @@ -1634,9 +1637,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :列車が移動のために予約した経路部分に色づけします。パス信号で作られた閉塞区間に他の列車が入れないといったトラブルの解決に役立ちます STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建設ツールバーの表示を維持: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :橋やトンネルなどを建設した後もツールバーを開いたままにします -STR_CONFIG_SETTING_EXPENSES_LAYOUT :財政ウィンドウのグループ分け: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :財政ウィンドウのレイアウトを収入部門・支出部門でグループ分けするかどうかを設定します - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :線路の敷設中に自動的に信号を除去します: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :信号が経路上に存在する場合線路設置の際にすべて自動的に除去されます。鉄道車両の衝突につながる危険性があります。 @@ -3609,9 +3609,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}中継駅名を表示 # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} 経営状況 {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}支出/収入 STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}建設費 STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}輸送機器購入費 @@ -3619,17 +3621,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}列車運用費 STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}車両運用費 STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}航空機運用費 STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}船舶運用費 -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}インフラ維持費 -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}列車損益 -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}車両損益 -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}航空機損益 -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}船舶損益 STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}借入金利息 STR_FINANCES_SECTION_OTHER :{GOLD}その他 STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}総計: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}預金残高 STR_FINANCES_LOAN_TITLE :{WHITE}借入金 STR_FINANCES_MAX_LOAN :{WHITE}借入上限: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/korean.txt b/src/lang/korean.txt --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -1026,6 +1026,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다 STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}수직 동기화 STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}화면과 수직 동기화하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다. 하드웨어 가속을 켠 경우에만 작동합니다. +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}현재 드라이버: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다. @@ -1153,9 +1155,10 @@ STR_TERRAIN_TYPE_CUSTOM :사용자 지정 높이 STR_TERRAIN_TYPE_CUSTOM_VALUE :사용자 지정 높이 ({NUM}) ###length 4 +STR_CITY_APPROVAL_LENIENT :관대함 STR_CITY_APPROVAL_TOLERANT :신경 씀 STR_CITY_APPROVAL_HOSTILE :싫어함 -STR_CITY_APPROVAL_PERMISSIVE :신경 안씀 +STR_CITY_APPROVAL_PERMISSIVE :신경 안씀 (회사 행동에 영향 없음) STR_WARNING_NO_SUITABLE_AI :{WHITE}사용할 수 있는 인공지능이 없습니다...{}'온라인 콘텐츠' 시스템을 통해 인공지능을 다운로드받을 수 있습니다. @@ -1256,7 +1259,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :이 설정을 켜면. 열차가 뒤로 돌면 다음 목적지까지 더 짧은 경로로 갈 수 있다고 해도 열차가 비두단식 역에서 뒤로 돌 수 없게 됩니다. STR_CONFIG_SETTING_DISASTERS :재앙: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :일정 구역이나 차량, 기반시설을 간혹 파괴할 수도 있는 재앙을 켜거나 끕니다. -STR_CONFIG_SETTING_CITY_APPROVAL :지역 개발에 대한 도시의 태도: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL :지역 당국의 태도: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :회사가 유발하는 소음과 환경 파괴가 회사에 대한 도시의 평가치와 향후 해당 지역에서 건설하는 행동에 얼마나 영향을 미칠지 선택하세요 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :지도 높이 최댓값: {STRING} @@ -1527,6 +1530,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :녹색 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :어두운 녹색 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :보라색 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :화물 흐름 오버레이 색상: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :화물 흐름 오버레이에 사용할 색상을 설정합니다. +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :녹색 & 적색 (기본값) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :녹색 & 청색 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :회색 & 적색 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :흑백 + STR_CONFIG_SETTING_SCROLLMODE :외부 화면 스크롤 행동: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :지도를 스크롤 할 때의 행동을 선택합니다. ###length 4 @@ -1635,9 +1646,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :열차가 경로 탐색 기능 때문에 폐색으로 진입할 수 없는 문제를 해결하기 위해, 열차가 진행할 경로를 별도의 어두운 색으로 표시합니다. STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :건설 도구를 사용 후 계속 유지: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :다리, 터널 등의 건설 도구를 사용 후에도 계속 열어둔 채로 놔둡니다. -STR_CONFIG_SETTING_EXPENSES_LAYOUT :재정 창에서 비용을 종류별로 묶어서 표시: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :재정 창에 나타나는 회사 비용을 어떻게 표시할지 설정합니다. - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :선로 건설 중 신호기 자동 제거: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :신호기가 이미 있는 선로에 선로를 추가로 설치하면 신호기를 자동으로 제거합니다. 잘못 사용하면 잠재적으로 열차가 충돌할 수 있다는 점을 명심하세요. @@ -3610,29 +3618,36 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}경유지 이름 설정 # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY}의 재정 {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}수입/지출 STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}수익 +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}운영 비용 +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}자본 비용 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}건설 STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}신규 차량 구입 -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}열차 유지비 -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}차량 유지비 -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}항공기 유지비 -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}선박 유지비 -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}유지보수비 -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}열차 수익 -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}차량 수익 -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}항공기 수익 -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}선박 수익 +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}열차 +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}자동차 +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}항공기 +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}선박 +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}기반시설 +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}열차 +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}자동차 +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}항공기 +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}선박 STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}이자 STR_FINANCES_SECTION_OTHER :{GOLD}기타 -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}총계: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}순이익 STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}현 보유 금액 +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}보유 자금 STR_FINANCES_LOAN_TITLE :{WHITE}대출 +STR_FINANCES_INTEREST_RATE :{WHITE}대출 금리: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}최대 대출: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}{CURRENCY_LONG} 빌리기 @@ -3825,7 +3840,7 @@ STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :새 전차 차량 # Vehicle availability ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :새 열차 -STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :새 차량 +STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :새 자동차 STR_BUY_VEHICLE_SHIP_CAPTION :새 선박 STR_BUY_VEHICLE_AIRCRAFT_CAPTION :새 항공기 diff --git a/src/lang/latin.txt b/src/lang/latin.txt --- a/src/lang/latin.txt +++ b/src/lang/latin.txt @@ -1174,6 +1174,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam @@ -1646,6 +1647,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Viridis Obscurus STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purpureus +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Modus conspectum movendi: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Quomodo tabula geographica vagatur ###length 4 @@ -1749,9 +1752,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Ferramenta struendi manent post usum: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Electa, ferramenta struendi (cuniculorum, pontium, ceterorum) tamen activa sunt postquam usa sunt -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Congregare expensa in fenestra argentaria societatis: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definire dispositionem fenestrae argentariae societatis - ###setting-zero-is-special @@ -3527,9 +3527,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Res Fiscales {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Expensa/Reditus STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Constructio STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nova Vehicula @@ -3537,17 +3539,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pretium Operandi Vehiculorum Viariorum STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Pretium Operandi Aeroplanorum STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Pretium Operandi Navium -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Tuitio Possessionum -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Reditus Traminum -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Reditus Vehiculorum Viariorum -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Reditus Aeroplanorum -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Reditus Navium STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Faenus STR_FINANCES_SECTION_OTHER :{GOLD}Aliarum Rerum STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Summa: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Pecunia STR_FINANCES_LOAN_TITLE :{WHITE}Creditum STR_FINANCES_MAX_LOAN :{WHITE}Creditum Maximum: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/latvian.txt b/src/lang/latvian.txt --- a/src/lang/latvian.txt +++ b/src/lang/latvian.txt @@ -1027,6 +1027,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Šis iestatījums stāsies spēkā tikai pēc spēles restartēšanas STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Atzīmējiet šo izvēlni, lai sinhronizētu ekrānu. Mainīts iestatījums tiks piemērots tikai pēc spēles restartēšanas. Darbojas tikai ar iespējotu aparatūras paātrinājumu + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle @@ -1528,6 +1529,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zaļa STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :{G=f}tumši zaļa STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :{G=f}violeta +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Skatvietas ritināšanas uzvedība: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Uzvedība, kad ritina karti ###length 4 @@ -1636,9 +1639,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Piešķirt rezerves sliežu ceļiem atšķirīgu krāsojumu, lai palīdzētu grūtībās ar atteikumiem vilcieniem iebraukt ceļu blokos STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Būvniecības rīkus pēc lietošanas paturēt darbīgus: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Pēc lietošanas patur atvērtus tiltu, tuneļu un citus būvniecības rīkus -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupēt izdevumu sadaļas uzņēmuma finanšu informācijas logā: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Noteikt uzņēmuma izdevumu loga izkārtojumu - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automātiski noņemt signālus dzelzceļa būvniecības laikā: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automātiski noņemiet signālus dzelzceļa būvniecības laikā, ja signāli ir uz ceļa. Ņemiet vērā, ka tas var izraisīt vilcienu avārijas. @@ -3619,9 +3619,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} finanses {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Izdevumi/ienākumi STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Būvniecība STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Jauni transportlīdzekļi @@ -3629,17 +3631,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Vilcienu kārtējās izmaksas STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Autotransporta kārtējās izmaksas STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lidaparātu kārtējās izmaksas STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Kuģu kārtējās izmaksas -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Īpašumu uzturēšana -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Vilcienu ienākumi -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Autotransporta ienākumi -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Lidaparātu ienākumi -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Kuģu ienākumi STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Aizdevuma procents STR_FINANCES_SECTION_OTHER :{GOLD}Citi STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Kopā: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bankas bilance STR_FINANCES_LOAN_TITLE :{WHITE}Aizdevums STR_FINANCES_MAX_LOAN :{WHITE}Maksimālais aizdevums: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/lithuanian.txt b/src/lang/lithuanian.txt --- a/src/lang/lithuanian.txt +++ b/src/lang/lithuanian.txt @@ -1226,6 +1226,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Vertikalioji sinchronizacija (VSync) + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Sąsajos elementų dydis STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos elementų santykinį dydį @@ -1724,6 +1725,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Žalia STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamsiai žalia STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetinė +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Peržiūros lango slinkties veiksena: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Peržiūros lango slinkties veiksena ###length 4 @@ -1832,9 +1835,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Įjungus šią nuostatą, rezervuoti bėgiai bus spavinami šiek tiek kitokia spalva, o tai savo ruožtu padės greičiau nustatyti priežastis, kodėl traukinys neįvažiuoja į kai kuriuos bėgių blokus STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Palikti statymo priemones aktyviomis po panaudojimo: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Laikyti statybų įrankius tiltams, tuneliams ir pnš. atidarytus po panaudojimo -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupuoti išlaidas finansinės ataskaitos lange: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Nustatyti kompanijos išlaidų lango planą - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatiškai išmontuoti semaforus, tiesiant naujus bėgius: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Semaforai bus automatiškai išmontuoti, jei trukdys tiesti naujus bėgius. Atkreipkite dėmesį, tokia veiksena gali lemti traukinių susidūrimą. @@ -3764,9 +3764,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Redaguoti punkto vardą # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finansai {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Sąnaudos/Pajamos STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstrukcijos STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nauja technika @@ -3774,17 +3776,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Traukinių sąnaudos STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Automobilių sąnaudos STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lėktuvų sąnaudos STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Laivų sąnaudos -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Nekilnojamo turto sąnaudos -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Traukinių pajamos -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Mašinų pajamos -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Lėktuvų pajamos -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Laivų pajamos STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Paskolos palūkanos STR_FINANCES_SECTION_OTHER :{GOLD}Kita STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Iš viso: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Sąskaitos balansas STR_FINANCES_LOAN_TITLE :{WHITE}Paskola STR_FINANCES_MAX_LOAN :{WHITE}Didžiausia paskola: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/luxembourgish.txt b/src/lang/luxembourgish.txt --- a/src/lang/luxembourgish.txt +++ b/src/lang/luxembourgish.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astellung huet réicht en Afloss no engem Neistart vum Spill STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Wiel des Optioun fir de V-Sync unzeman. Des gëtt eréit no engem Neistart benotzt. Funktionéiert nëmmen wann Hardwarebeschleunigung un ass + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn @@ -1526,6 +1527,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Usiicht-Scrollverhalen: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalen beim Scrolle vun der Kaart ###length 4 @@ -1634,9 +1637,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Fierf reservéiert Schinnen an enger anerer Faarf fir engem ze hëllefen wann Zich refuséieren fir an Wee-baséiert Bléck ze fueren STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bau-Tools nom Gebrauch aktiv loossen: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Looss d'Bauoptiounen fir Brécken, Tunnelen etc. nom Gebrauch op -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ausgaben vun der Firma an der Finanzfënster gruppéiren: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definéiert de Layout fir d'Firmenausgabefënster - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Huel Signaler beim leeë vu Schinnen automatesch ewech: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Hëllt automatesch Signaler ewech wann dës am Wee sinn. Dëst kinnt zu Zuchaccidenter féieren. @@ -3605,9 +3605,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanzen {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Ausgaben/Akommes STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruktioun STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nei Gefierer @@ -3615,17 +3617,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zuch Betribskäschten STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer Betribskäschten STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger Betribskäschten STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëff Betribskäschten -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Ennerhaltskäschte vum Besëtz -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Zuch Akommes -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Stroossegefierer Akommes -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Fliger Akommes -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Schëff Akommes STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Zënssaz STR_FINANCES_SECTION_OTHER :{GOLD}Aaner STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Kontostand STR_FINANCES_LOAN_TITLE :{WHITE}Kredit STR_FINANCES_MAX_LOAN :{WHITE}Maximale Kredit: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/macedonian.txt b/src/lang/macedonian.txt --- a/src/lang/macedonian.txt +++ b/src/lang/macedonian.txt @@ -817,6 +817,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Секој месец + # Custom currency window @@ -965,6 +966,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Дебелина на линии во графици: {STRING} ###length 4 +###length 4 + ###length 3 @@ -996,7 +999,6 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Дебелина на линии во графици: {STRING} - ###setting-zero-is-special @@ -1595,6 +1597,9 @@ STR_WAYPOINT_VIEW_CAPTION # Finances window STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} diff --git a/src/lang/malay.txt b/src/lang/malay.txt --- a/src/lang/malay.txt +++ b/src/lang/malay.txt @@ -952,6 +952,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan @@ -1363,6 +1364,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Skrol tetingkap pemandangan yang licin: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Tunjukkan bantuan ukuran ketika menggunakan alat binaan: {STRING} @@ -1441,8 +1444,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Alat binaan tetap aktif selepas digunakan: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Simpan alat pembinaan untuk jambatan, terowong, dll. buka selepas guna -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Perbelanjaan kumpulan dalam tetingkap kewangan syarikat: {STRING} - ###setting-zero-is-special @@ -2979,9 +2980,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Kewangan {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Perbelanjaan/Pendapatan STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Pembinaan STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Kenderaan Baru @@ -2989,17 +2992,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Kos Pengendalian Kenderaan STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Kos Pengendalian Pesawat STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Kos Pengendalian Kapal -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Penyelenggaraan Hartanah -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Pendapatan Keretapi -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Pendapatan Kenderaan Jalanraya -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Pendapatan Pesawat -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Pendapatan Kapal STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Bunga Pinjaman STR_FINANCES_SECTION_OTHER :{GOLD}Lain-lain STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Jumlah: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Baki Bank STR_FINANCES_LOAN_TITLE :{WHITE}Pinjaman STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman Maksimum: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/maltese.txt b/src/lang/maltese.txt --- a/src/lang/maltese.txt +++ b/src/lang/maltese.txt @@ -430,6 +430,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn + # Custom currency window @@ -586,6 +587,8 @@ STR_CONFIG_SETTING_WARN_LOST_VEHICLE ###length 4 +###length 4 + ###length 3 @@ -621,7 +624,6 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LIST - ###setting-zero-is-special @@ -1043,6 +1045,9 @@ STR_WAYPOINT_VIEW_CAPTION # Finances window STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} diff --git a/src/lang/marathi.txt b/src/lang/marathi.txt --- a/src/lang/marathi.txt +++ b/src/lang/marathi.txt @@ -770,6 +770,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य + # Custom currency window @@ -917,6 +918,8 @@ STR_CONFIG_SETTING_WARN_LOST_VEHICLE : वाहन हरवल्यास सूचित करा: {STRING} ###length 4 +###length 4 + ###length 3 @@ -950,7 +953,6 @@ STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :सर्व कृत्या - ###setting-zero-is-special @@ -1443,17 +1445,17 @@ STR_WAYPOINT_VIEW_CAPTION # Finances window -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}खर्च/कमाई STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}विमान चालवण्याचा खर्च -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}विमानाची कमाई STR_FINANCES_SECTION_OTHER :{GOLD}अन्य STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}संपूर्ण: STR_FINANCES_LOAN_TITLE :{WHITE}कर्ज STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} diff --git a/src/lang/norwegian_bokmal.txt b/src/lang/norwegian_bokmal.txt --- a/src/lang/norwegian_bokmal.txt +++ b/src/lang/norwegian_bokmal.txt @@ -1027,6 +1027,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Innstillingen vil ikke tre i kraft før spillet er restartet STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Merk av i denne boksen for å v-synkronisere skjermen. Endring av innstillinger krever omstart av spillet. Fungerer bare med maskinvareakselerasjon aktivert + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnitt-størrelse STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg grensesnitt-størrelsen som skal benyttes @@ -1529,6 +1530,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grønn STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mørkegrønn STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fiolett +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Rulleoppførsel for vindu: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Oppførsel ved rulling av kart ###length 4 @@ -1637,9 +1640,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Gi reserverte spor en annen farge for å bistå med problemer hvor tog nekter å entre sti-baserte blokker STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :La byggingsverktøy være aktive etter bruk: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Holde verktøylinjen for bruer, tunneler, osv åpnet etter bruk -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper utgifter i firmaets finansvindu: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer oppsettet for vinduet som viser selskapets utgifter - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatisk fjerne signaler mens jernbane bygges: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatisk fjerne signaler mens jernbane bygges dersom signalene er i veien. Vær oppmerksom på at dette kan potensielt lede til togkrasj. @@ -3613,9 +3613,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Endre navn på kontrollpunkt # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY}s regnskap{BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Utgifter/inntekter STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruksjon STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nye kjøretøy @@ -3623,17 +3625,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Driftskostnader for kjøretøy STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Driftskostnader for luftfartøy STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Driftskostnader for skip -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Vedlikehold av eiendom -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Inntekter fra tog -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Inntekter fra kjøretøy -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Inntekter fra luftfartøy -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Inntekter fra skip STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Renter STR_FINANCES_SECTION_OTHER :{GOLD}Annet STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Totalt: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo STR_FINANCES_LOAN_TITLE :{WHITE}Lån STR_FINANCES_MAX_LOAN :{WHITE}Maks lån: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/norwegian_nynorsk.txt b/src/lang/norwegian_nynorsk.txt --- a/src/lang/norwegian_nynorsk.txt +++ b/src/lang/norwegian_nynorsk.txt @@ -979,6 +979,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnittstorleik STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vel storleik å bruke på grensesnittet @@ -1417,6 +1418,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :Jamn rulling i tilleggsvindauge: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :Syne eit målingverktøytips når ymse byggjeverktøy brukast: {STRING} @@ -1499,9 +1502,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Gi reserverte sport ein anna farge for å assistera ved problem med tog som nektar å køyra inn på spor-baserte delar STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hold byggjeverktya aktive etter bruk: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hald bygningsverkty for bruer, tunnelar, osv. opne etter bruk -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper utgifter i firmarekneskapen-vindauget: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer utsjånaden på firmautgift-vindauget - ###setting-zero-is-special @@ -3191,9 +3191,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Endre namn på kontrollpunkt # Finances window STR_FINANCES_CAPTION :{WHITE}Rekneskapen til {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Utgifter/inntekter STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruksjon STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nye køyretøy @@ -3201,17 +3203,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Driftskostnader på tog STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Driftskostnader på køyretøy STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Driftskostnader på luftfartøy STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Driftskostnader på skip -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Vedlikehald av eigedom -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Inntekter frå tog -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Inntekter frå køyretøy -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Inntekter frå luftfartøy -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Inntekter frå skip STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Renter STR_FINANCES_SECTION_OTHER :{GOLD}Anna STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Totalt: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo STR_FINANCES_LOAN_TITLE :{WHITE}Lån STR_FINANCES_MAX_LOAN :{WHITE}Maks. lån: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/persian.txt b/src/lang/persian.txt --- a/src/lang/persian.txt +++ b/src/lang/persian.txt @@ -970,6 +970,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر + STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :دو برابر @@ -1338,6 +1339,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :بنفش ###length 4 +###length 4 + STR_CONFIG_SETTING_SMOOTH_SCROLLING :تصویر صاف در نمای اضافه: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP :نمایش متن کمکی وقتی از چندین ابزار استفاده می شود: {STRING} @@ -1409,8 +1412,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :نمایش ریلهای محفوظ: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :فعال ماندن ابزار ساخت و ساز پس از استفاده: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT :گروه‌بندی هزینه‌ها در پنجره مالی شرکت: {STRING} - ###setting-zero-is-special @@ -2946,9 +2947,11 @@ STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}تغییر نام شناور STR_EDIT_WAYPOINT_NAME :{WHITE}ویرایش نام نقطه راه # Finances window -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}هزینه/دریافتی STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}ساخت و ساز STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}خودرو های جدید @@ -2956,8 +2959,6 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}هزینه های نگهداری قطار STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}هزینه های نگهداری خودروهای جاده STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}هزینه های نگهداری هواپیما STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}هزینه های نگهداری کشتی -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}هزینه های نگهداری مستغلات -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}درآمد قطارها STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} diff --git a/src/lang/polish.txt b/src/lang/polish.txt --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -681,8 +681,8 @@ STR_SORT_BY_TIMETABLE_DELAY :Opóźnienie rozkładu jazdy STR_SORT_BY_FACILITY :Typ stacji STR_SORT_BY_WAITING_TOTAL :Cały czekający ładunek STR_SORT_BY_WAITING_AVAILABLE :Dostępny czekający ładunek -STR_SORT_BY_RATING_MAX :Towar najwyżej oceniany -STR_SORT_BY_RATING_MIN :Towar najniżej oceniany +STR_SORT_BY_RATING_MAX :Ładunek najwyżej oceniany +STR_SORT_BY_RATING_MIN :Ładunek najniżej oceniany STR_SORT_BY_ENGINE_ID :ID pojazdu (klasyczne sortowanie) STR_SORT_BY_COST :Cena STR_SORT_BY_POWER :Moc @@ -812,9 +812,9 @@ STR_SUBSIDIES_MENU_SUBSIDIES # Graph menu ###length 6 -STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Wykres dochodów +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Wykres zysku operacyjnego STR_GRAPH_MENU_INCOME_GRAPH :Wykres przychodów -STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Wykres przewożonego ładunku +STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Wykres dostarczonego ładunku STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Wykres oceny wydajności STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Wykres wartości firmy STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Stawki za ładunek @@ -967,9 +967,9 @@ STR_GRAPH_X_LABEL_MONTH_YEAR STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} -STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Wykres obrotów +STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Wykres zysku operacyjnego STR_GRAPH_INCOME_CAPTION :{WHITE}Wykres przychodów -STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Dostarczonych jednostek ładunku +STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Dostarczone jednostki ładunku STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Ocena wydajności firmy (maks. ocena=1000) STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Wartości firm @@ -978,8 +978,8 @@ STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Dochód z przewozu 10 jednostek (lub 10,000 litrów) ładunku na odległość 20 pól STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Włącz wszystko STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Wyłącz wszystko -STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Wyświetl wszystkie ładunki na wykresie cen za ładunek -STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Nie wyświetlaj towarów na wykresie cen towarów +STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Wyświetl wszystkie ładunki na wykresie stawek za ładunek +STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Ukryj wszystkie ładunki na wykresie stawek za ładunek STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Przełącznik wykresu ładunku wł./wył. STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} @@ -1163,8 +1163,8 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Pokaż wszystkie przedsiębiorstwa na mapie STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Przełącz wyświetlanie mapy wysokości STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Nie wyświetlaj własności firm na mapie STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Wyświetl własności wszystkich firm na mapie -STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nie wyświetlaj towarów na mapie -STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Wyświetl wszystkie towary na mapie +STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Nie wyświetlaj ładunków na mapie +STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Wyświetl wszystkie ładunki na mapie # Status bar messages STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Pokaż ostatnią wiadomość lub ogłoszenie @@ -1405,6 +1405,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ustawienie to zacznie obowiązywać dopiero po ponownym uruchomieniu gry. STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Synchronizacja pionowa STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaznacz to pole aby włączyć synchronizację pionową. Zmiany zostaną zastosowane po restarcie gry. Działa tylko z włączoną akceleracją sprzętową. +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Bieżący sterownik: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu @@ -1741,7 +1743,7 @@ STR_CONFIG_SETTING_BRIBE :Pozwól dawać łapówki lokalnym władzom: {STRING} STR_CONFIG_SETTING_BRIBE_HELPTEXT :Pozwalaj firmom na próby przekupienia lokalnych władz miast. Jeśli przekupstwo zostanie wykryte przez inspektora, firma nie będzie mogła działać w danym mieście przez 6 miesięcy STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Pozwól na kupno wyłączności transportowej: {STRING} -STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Kiedy firma wykupuje wyłączność na transport w mieście, to stacje i przystanki przeciwników (pasażerskie i towarowe) nie otrzymają żadnego towaru przez cały rok +STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :Kiedy firma wykupuje wyłączność na transport w mieście, to przystanki i stacje przeciwników (pasażerskie i towarowe) nie otrzymają żadnego ładunku przez cały rok STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Pozwól na fundowywanie budynków: {STRING} STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Pozwalaj firmom na sponsorowanie budowy nowych budynków w miastach @@ -1753,7 +1755,7 @@ STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Pozwól na wysyłanie pieniędzy do innych firm: {STRING} STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Pozwalaj na przelewy pieniężne pomiędzy firmami w trybie gry dla wielu graczy STR_CONFIG_SETTING_FREIGHT_TRAINS :Mnożnik wagi dla symulacji ciężkich pociągów towarowych: {STRING} -STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Ustaw wpływ przewożenia towaru przez pociągi. Wyższa wartość utrudnia transport towarów przez pociągi, w szczególności na wzniesieniach +STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Ustaw wpływ przewozu ładunków w pociągach. Wyższa wartość sprawia, że przewóz ładunków jest bardziej wymagający dla pociągów, zwłaszcza na wzniesieniach. STR_CONFIG_SETTING_PLANE_SPEED :Prędkość samolotów: {STRING} STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Ustaw zależną prędkość samolotów w porównaniu do innych typów pojazdów, aby zmniejszyć przychód generowany przez transport samolotami @@ -1901,12 +1903,20 @@ STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Przyłącz narzędzia krajobrazu do okien środków transportu: {STRING} STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Otwierając pasek konstrukcji typu transportu, otwieraj też pasek formowania terenu STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Kolor lądu używany w minimapie: {STRING} -STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Kolor terenu na mini-mapie +STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Kolor terenu na minimapie ###length 3 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zielony STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :ciemnozielony STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :fioletowy +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Kolorystyka przepływu ładunków: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Ustaw kolorystykę używaną do wyświetlania przepływu ładunków. +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Od zielonego do czerwonego (oryginalna) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Od zielonego do niebieskiego +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Od szarego do czerwonego +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Skala szarości + STR_CONFIG_SETTING_SCROLLMODE :Zachowanie przeciągania okna podglądu: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Zachowanie podczas przeciągania mapy ###length 4 @@ -1916,7 +1926,7 @@ STR_CONFIG_SETTING_SCROLLMODE_RMB :Przeciągnij mapę prawym przyciskiem myszy STR_CONFIG_SETTING_SCROLLMODE_LMB :Przeciągnij mapę lewym przyciskiem myszy STR_CONFIG_SETTING_SMOOTH_SCROLLING :Wygładź przesuwanie widoku: {STRING} -STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Zdecyduj, jak główny widok przesuwa się do konkretnej lokacji, gdy klikasz na mini-mapie lub gdy używasz komendy do przesunięcia do danego obiektu na mapie. Kiedy włączone, widok przesuwa się płynnie, kiedy wyłączone, następuje skok bezpośrednio do wybranego miejsca +STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Określ, w jaki sposób widok główny ma być przesuwany do określonej lokalizacji po kliknięciu na minimapie lub po użyciu funkcji przeniesienia do określonego obiektu na mapie. Jeśli opcja ta jest włączona, widok przesuwa się płynnie, natomiast jeśli jest wyłączona, przeskakuje natychmiast do wybranego miejsca. STR_CONFIG_SETTING_MEASURE_TOOLTIP :Pokaż dymek z pomiarem podczas używania różnych narzędzi: {STRING} STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Wyświetlaj długość budowanych odcinków i różnicę wysokości przy przeciąganiu w trakcie operacji budowlanych @@ -2015,9 +2025,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Nadaj inny kolor zarezerwowanym torom, aby pomóc w odnajdywaniu problemów z pociągami odmawiającymi wjazdu na blok trasy STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Pozostaw aktywne narzędzia do budowania po ich użyciu: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zachowaj narzędzia budowy mostów, tuneli, itp. po użyciu -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Pogrupuj wydatki w oknie finsnasów firmy: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Określa układ okienka wydatków firmy - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatycznie usuwaj sygnały podczas budowy torów: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatycznie usuwaj sygnały, które przeszkadzają w budowie toru. Pamiętaj, że może to doprowadzić do zderzenia pociągów, w przypadku usunięcia ważnych sygnałów. @@ -2155,7 +2162,7 @@ STR_CONFIG_SETTING_NEWS_NEW_VEHICLES STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Wyświetl wiadomość w gazecie o dostępnym nowym typie pojazdu STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Zmiany w akceptowaniu ładunku: {STRING} -STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Wyświetlaj wiadomości o zmianach w akceptowaniu towarów przez stacje +STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Wyświetlaj wiadomości o zmianach w akceptowaniu ładunków przez stacje STR_CONFIG_SETTING_NEWS_SUBSIDIES :Dotacje: {STRING} STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Wyświetl wiadomość w gazecie o wydarzeniach związanych z dotacjami @@ -2313,7 +2320,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej tyle samo pasażerów będzie podróżować ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może podróżować dowolna liczba pasażerów. Tryb „ręczny” oznacza, że dla pasażerów nie będzie przeprowadzana dystrybucja automatyczna. STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Tryb dystrybucji dla poczty: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość poczty zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może być wysłana dowolna ilość poczty. Tryb „ręczny” oznacza, że dla poczty nie będzie przeprowadzana dystrybucja automatyczna. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Tryb dystrybucji dla klasy ładunków CHRONIONYCH: {STRING} -STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :CHRONIONA klasa towarów zawiera kosztowności w umiarkowanym, diamenty w tropikalnym lub złoto w arktycznym klimacie. NewGRF-y mogą to zmieniać. "Symetryczna" oznacza, że mniej więcej tyle samo towaru będzie wysłane ze stacji A do stacji B, co z B do A. "Asymetryczna" znaczy, że narzucone ilości towarów mogą być wysłane w obu kierunkach. "Manualna" oznacza, że nie będzie automatycznej dystrybucji dla tych towarów. Rekomendowane ustawienie to asymetryczne lub ręczne dla klimatu arktycznego, ponieważ banki nie będą wysyłać złota spowrotem do kopalni złota. Dla umiarkowanego i tropikalnego klimatu możesz także wybrać symetryczne, ponieważ banki będą wysyłać kosztowności spowrotem do banku, z którego pochodzi część kosztowności. +STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Klasa ładunków CHRONIONYCH zawiera kosztowności w klimacie umiarkowanym, diamenty w tropikalnym lub złoto w klimacie arktycznym. NewGRF-y mogą to zmienić. Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość danego ładunku zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że dowolne ilości danego ładunku mogą być wysyłane w obu kierunkach. Tryb „ręczny” oznacza, że dla danego ładunku nie będzie przeprowadzana dystrybucja automatyczna. Zaleca się ustawienie tej opcji na asymetryczną lub ręczną, grając w klimacie tropikalnym, ponieważ banki nie będą odsyłać złota do kopalni złota. Dla klimatu umiarkowanego i arktycznego możesz wybrać symetryczny, ponieważ banki będą odsyłać kosztowności z powrotem do banku, z którego pochodzi pierwotny ładunek. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Tryb dystrybucji dla pozostałych klas ładunków: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Tryb „asymetryczny” oznacza, że dowolne ilości ładunków mogą być wysyłane w obu kierunkach. Tryb „ręczny” oznacza, że dla takich ładunków nie będzie przeprowadzana dystrybucja automatyczna. ###length 3 @@ -2327,7 +2334,7 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Im wyższą wartość ustawisz, tym więcej czasu procesor będzie potrzebował na obliczenie grafu połączeń. Jeśli będzie to trwało zbyt długo, możesz zauważyć opóźnienia. Jeśli jednak ustawisz niską wartość, dystrybucja będzie niedokładna i możesz zauważyć, że ładunki nie są wysyłane do miejsc, gdzie się ich spodziewasz. STR_CONFIG_SETTING_DEMAND_DISTANCE :Wpływ odległości na dystrybucję: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Jeśli ładunki z jednej stacji trafiają na kilka różnych stacji, na ich dystrybucję wpływ ma odległość. Im wyższą wartość ustawisz, tym bliższe stacje będą preferowane. Zerowa wartość ustawienia sprawi, że odległość nie będzie wpływała na podział dystrybucji. STR_CONFIG_SETTING_DEMAND_SIZE :Ilość powracającego ładunku dla trybu symetrycznego: {STRING} -STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ustawienie tego na mniej niż 100% powoduje, że symetryczna dystrybucja zachowuje się podobnie do asymetrycznej. Mniej towaru będzie zwróconego jeśli pewna ilość zostanie wysłana do stacji. Jeśli ustawisz to na 0%, to symetryczna dystrybucja zachowuje się jak asymetryczna. +STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ustawienie tego na mniej niż 100% powoduje, że symetryczna dystrybucja zachowuje się podobnie do asymetrycznej. Mniej ładunku będzie zwróconego jeśli określona ilość zostanie wysłana do stacji. Jeśli ustawisz to na 0%, to symetryczna dystrybucja zachowuje się jak asymetryczna. STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Nasycenie krótkich tras przed wybraniem tras o dużej przepustowości: {STRING} STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Często istnieje wiele możliwych tras pomiędzy dwiema danymi stacjami. Mechanizm dystrybucji ładunków najpierw nasyci najkrótszą trasę, następnie użyje drugiej najkrótszej trasy, aż do jej nasycenia itd. Nasycenie jest ustalane na podstawie szacunkowej oceny przepustowości i planowanego wykorzystania. Po nasyceniu wszystkich tras, jeśli nadal istnieje zapotrzebowanie, algorytm przeciąży wszystkie trasy, preferując te o dużej przepustowości. W większości przypadków algorytm nie oszacuje jednak dokładnie przepustowości. To ustawienie pozwala określić, do jakiej wartości procentowej krótsza trasa musi zostać nasycona w pierwszym kroku, zanim zostanie wybrana kolejna, dłuższa trasa. Ustaw wartość mniejszą niż 100%, aby uniknąć przepełnionych stacji w przypadku przeszacowania przepustowości. @@ -3071,7 +3078,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Sygnalizator wyjściowy (elektryczny){}Zachowuje się jak sygnalizator blokowy, lecz jest niezbędny do zmiany na poprawny kolor w presygnalizatorach wejściowych i złożonych STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Sygnalizator złożony (elektryczny){}Sygnalizator złożony działa jako sygnał wejściowy i wyjściowy. Umożliwia to budowę wielkich "drzew" presygnalizatorów STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Sygnalizator trasy (elektryczny){}Sygnalizator trasy umożliwiający wejście więcej niż jednemu pociagowi do bloku sygnalizatorów, o ile pociąg może zarezerwować trasę do bezpiecznego punktu zatrzymania. Zwykłe sygnalizatory trasy mogą być mijane w przeciwnym kierunku STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Jednokierunkowy sygnalizator trasy (elektryczny){}Sygnalizator trasy umożliwiający wejście więcej niż jednemu pociagowi do bloku sygnalizatorów, o ile pociąg może zarezerwować trasę do bezpiecznego punktu zatrzymania. Sygnalizatory jednokierunkowe nie mogą być mijane w przeciwnym kierunku -STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Zamiana sygnałów{}Jeżeli włączone, kliknięcie na istniejący sygnał spowoduje zamianę go na wybrany typ i wariant. CTRL+klik przełącza istniejący wariant. Shift+klik pokazuje szacowany koszt zamiany +STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Zamiana sygnałów{}Jeżeli włączone, kliknięcie na istniejący sygnał spowoduje zamianę go na wybrany typ i wariant. Ctrl+klik przełącza istniejący wariant. Shift+klik pokazuje szacowany koszt zamiany STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Odległość między sygnałami przy przeciąganiu STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Zmniejsz odległość między sygnałami przy przeciąganiu STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zwiększ odległość między sygnałami przy przeciąganiu @@ -3279,10 +3286,10 @@ STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Kolejność przetwarzania dla {STRING} STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Przedsiębiorstwa produkujące STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Przedsiębiorstwa odbierające STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Domy -STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Kliknij na przedsiębiorstwie aby zobaczyć jego dostawców i odbiorców -STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Kliknij na towar aby zobaczyć jego dostawców i odbiorców +STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Kliknij na przedsiębiorstwo, aby zobaczyć jego dostawców i odbiorców +STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Kliknij na ładunek, aby zobaczyć jego dostawców i odbiorców STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Łańcuch przetwarzania -STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Wyświetla dostawców i odbiorców dla towaru +STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Wyświetl dostawców i odbiorców ładunku STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Pokaż na mapie STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Pokazuje aktualnie wyświetlone przedsiębiorstwa na mapie STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Wybierz ładunek @@ -3292,7 +3299,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wybierz zakład, który chcesz wyświetlić # Land area window STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informacja o terenie -STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj główny widok na lokalizacji kawałka terenu. Ctrl+Klik otworzy nowy podgląd na jego lokalizacji +STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji kawałka terenu. Ctrl+klik otwiera nowy podgląd na jego lokalizację STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Koszt czyszczenia: {LTBLUE}N/D STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Koszt czyszczenia: {RED}{CURRENCY_LONG} STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Zysk gdy czyszczone: {LTBLUE}{CURRENCY_LONG} @@ -3770,7 +3777,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Przełącza uwzględnianie wielkości znaków przy porównywaniu tekstu napisu z filtrem # Sign window STR_EDIT_SIGN_CAPTION :{WHITE}Edycja tekstu napisu -STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj główny widok na pozycji napisu. Ctrl+Klik otwiera nowy podgląd wyśrodkowany na niej +STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji napisu. Ctrl+klik otwiera nowy podgląd na lokalizację napisu STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Idź do następnego napisu STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Idź do poprzedniego napisu @@ -3781,7 +3788,7 @@ STR_TOWN_DIRECTORY_CAPTION STR_TOWN_DIRECTORY_NONE :{ORANGE}- Żaden - STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Metropolia){BLACK} ({COMMA}) -STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nazwy miast - klik na nazwie aby wycentrować widok na mieście. Ctrl+klik otwiera nowy podgląd na lokację miasta +STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Nazwy miast - kliknij na nazwę miasta, aby wyśrodkować na nim widok główny. Ctrl+klik otwiera nowy podgląd na lokalizację miasta STR_TOWN_POPULATION :{BLACK}Populacja świata: {COMMA} # Town view window @@ -3789,7 +3796,7 @@ STR_TOWN_VIEW_TOWN_CAPTION STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Metropolia) STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Populacja: {ORANGE}{COMMA}{BLACK} Domów: {ORANGE}{COMMA} STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} w ostatnim miesiącu: {ORANGE}{COMMA}{BLACK} najwięcej: {ORANGE}{COMMA} -STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Towar potrzebny do rozwoju miasta: +STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Ładunek potrzebny do rozwoju miasta: STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED}Wymagana {ORANGE}{STRING} STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} wymagane zimą STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{G=f}{ORANGE}{STRING}{GREEN} dostarczona @@ -3799,7 +3806,7 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Miasto rośnie co {ORANGE}{COMMA}{BLACK}{NBSP}{P dzień dni dni} STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Miasto rośnie co {ORANGE}{COMMA}{BLACK}{NBSP}{P dzień dni dni} (ufundowane) STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Miasto {RED}nie{BLACK} rośnie STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Limit hałasu w mieście: {ORANGE}{COMMA}{BLACK} maksymalnie: {ORANGE}{COMMA} -STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na mieście. Ctrl+klik otwiera nowy podgląd na lokację miasta +STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji miasta. Ctrl+klik otwiera nowy podgląd na jego lokalizację STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Lokalne władze STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Pokaż informacje o lokalnych władzach STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Zmień nazwę miasta @@ -3890,7 +3897,7 @@ STR_SUBSIDIES_OFFERED_FROM_TO STR_SUBSIDIES_NONE :{ORANGE}- Żadne - STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Usługi już dotowane: STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} z {STRING} do {STRING}{YELLOW} ({COMPANY}{YELLOW}, do {DATE_SHORT}) -STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik na usłudze żeby wyśrodkować widok na fabrykę/miasto. Ctrl+klik otwiera nowy podgląd na pozycji fabryki/miasta +STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliknij na usługę, aby wyśrodkować widok główny na przedsiębiorstwo/miasto. Ctrl+klik otwiera nowy podgląd na lokalizację przedsiębiorstwa/miasta # Story book window STR_STORY_BOOK_CAPTION :{WHITE}Przewodnik firmy {COMPANY} @@ -3906,7 +3913,7 @@ STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Idź na następną stronę STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Niepoprawne odniesienie do celu # Station list window -STR_STATION_LIST_TOOLTIP :{BLACK}Nazwa stacji - kliknij na nazwie aby wyśrodkować główny widok na stacji. Ctrl+klik otwiera nowy podgląd na lokację stacji +STR_STATION_LIST_TOOLTIP :{BLACK}Nazwy stacji - kliknij na nazwę stacji, aby wyśrodkować na niej widok główny. Ctrl+klik otwiera nowy podgląd na lokalizację stacji STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Przytrzymaj Ctrl, aby zaznaczyć więcej niż jedną opcję STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES} @@ -3914,7 +3921,7 @@ STR_STATION_LIST_WAYPOINT STR_STATION_LIST_NONE :{YELLOW}- Nic - STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Zaznacz wszystkie typy stacji STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Zaznacz wszystkie typy ładunku (oraz brak czekającego ładunku) -STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Nie ma żadnego czekającego ładunku +STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Brak czekającego ładunku jakiegokolwiek typu # Station view window STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES} @@ -3966,7 +3973,7 @@ STR_CARGO_RATING_VERY_GOOD STR_CARGO_RATING_EXCELLENT :Wspaniałe STR_CARGO_RATING_OUTSTANDING :Niezwykłe -STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na pozycji stacji. Ctrl+klik otwiera nowy podgląd na lokację stacji +STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji stacji. Ctrl+klik otwiera nowy podgląd na jej lokalizację STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Zmień nazwę stacji STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Pokazuje wszystkie pociągi, które mają tę stację w swoim rozkładzie @@ -3981,38 +3988,45 @@ STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Nie zezwalaj maszynie lądować na tym lotnisku # Waypoint/buoy view window STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT} -STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na posterunku. Ctrl+klik otwiera nowy podgląd na lokacji posterunku +STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji posterunku. Ctrl+klik otwiera nowy podgląd na jego lokalizację STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Zmień nazwę posterunku -STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centruj główny widok na pozycji boi. Ctrl+klik otwiera nowy podgląd na lokacji boi +STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji boi. Ctrl+klik otwiera nowy podgląd na jej lokalizację STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Zmień nazwę boi STR_EDIT_WAYPOINT_NAME :{WHITE}Edytuj nazwę pkt. orientacyjnego # Finances window -STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finanse {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Wydatki/Przychody +STR_FINANCES_CAPTION :{WHITE}Finanse {COMPANY} {BLACK}{COMPANY_NUM} STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Przychody +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Koszty operacyjne +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Wydatki kapitałowe + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstrukcje STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nowe pojazdy -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Utrzymanie pociągów -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Utrzymanie pojazdów drogowych -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Utrzymanie samolotów -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Utrzymanie statków -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Utrzymywanie własności -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Przychód z pociągów -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Przychód z pojazdów drogowych -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Przychód z samolotów -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Przychód ze statków +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Pociągi +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Pojazdy drogowe +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Samoloty +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Statki +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastruktura +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Pociągi +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Pojazdy drogowe +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Samoloty +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Statki STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Odsetki od pożyczki STR_FINANCES_SECTION_OTHER :{GOLD}Inne -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Łącznie: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Zysk netto STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bilans bankowy +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Środki własne STR_FINANCES_LOAN_TITLE :{WHITE}Pożyczka +STR_FINANCES_INTEREST_RATE :{WHITE}Oprocentowanie pożyczki: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Maksymalna pożyczka: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Pożyczka {CURRENCY_LONG} @@ -4096,7 +4110,7 @@ STR_INDUSTRY_DIRECTORY_ITEM_PROD1 STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING} STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} i {NUM} więcej... -STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nazwy zakładów - kliknij na nazwie zakładu by wyśrodkować na nim widok. Ctrl+klik otwiera nowy podgląd na lokacji zakładu +STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Nazwy przedsiębiorstw - kliknij na nazwę przedsiębiorstwa, aby wyśrodkować na nim widok główny. Ctrl+klik otwiera nowy podgląd na lokalizację przedsiębiorstwa STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Akceptowany ładunek: {SILVER}{STRING} STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produkowany ładunek: {SILVER}{STRING} STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Wszystkie typy ładunku @@ -4106,7 +4120,7 @@ STR_INDUSTRY_DIRECTORY_FILTER_NONE :Żadne STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY} STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Wyprodukowano w ostatnim miesiącu: STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% przetransportowano) -STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na przedsiębiorstwie. Ctrl+klik otwiera nowy podgląd na pozycji przedsiębiorstwa +STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji przedsiębiorstwa. Ctrl+klik otwiera nowy podgląd na jego lokalizację STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Poziom produkcji: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Przedsiębiorstwo ogłosiło likwidację! @@ -4356,16 +4370,16 @@ STR_DEPOT_CLONE_SHIP STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klonuj samolot ###length VEHICLE_TYPES -STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Spowoduje zakup kopii pociągu wraz ze wszystkimi wagonami. Kliknij na przycisk a następnie na pociąg wewnątrz lub na zewnątrz zajezdni. Ctrl+klik spowoduje współdzielenie poleceń. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu +STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Spowoduje zakup kopii pociągu wraz ze wszystkimi wagonami. Kliknij na przycisk, a następnie na pociąg wewnątrz lub na zewnątrz warsztatów. Ctrl+klik spowoduje współdzielenie poleceń. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Spowoduje zakup kopii pojazdu drogowego. Kliknij na przycisk a następnie na pojazd wewnątrz lub na zewnątrz zajezdni. Ctrl+klik spowoduje współdzielenie poleceń. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Spowoduje zakup kopii statku. Kliknij na przycisk a następnie na statek wewnątrz lub na zewnątrz stoczni. Ctrl+klik spowoduje współdzielenie poleceń. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Spowoduje zakup kopii samolotu. Kliknij na przycisk a następnie na samolot wewnątrz lub na zewnątrz hangaru. Ctrl+klik spowoduje współdzielenie poleceń. Shift+klik pokazuje szacunkowy koszt bez dokonania zakupu ###length VEHICLE_TYPES -STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na warsztatach. Ctrl+klik otwiera nowy podgląd na pozycji hali -STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centruj główne okno na pozycji zajezdni samochodowej. Ctrl+klik otwiera nowy podgląd na pozycję zajezdni samochodowej -STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na stoczni. Ctrl+klik otwiera nowy podgląd na pozycję stoczni -STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na pozycji hangaru. Ctrl+klik otwiera nowy podgląd na pozycję hangaru +STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji warsztatów. Ctrl+klik otwiera nowy podgląd na ich lokalizację +STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji zajezdni samochodowej. Ctrl+klik otwiera nowy podgląd na jej lokalizację +STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji stoczni. Ctrl+klik otwiera nowy podgląd na jej lokalizację +STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj widok główny na lokalizacji hangaru. Ctrl+klik otwiera nowy podgląd na jego lokalizację ###length VEHICLE_TYPES STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Pokaż listę wszystkich pociągów z tymi warsztatami w swoich poleceniach @@ -4472,10 +4486,10 @@ STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl+klik, aby zastosować również do podgrup STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} ###length VEHICLE_TYPES -STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Wyśrodkuj główny widok na lokalizacji pociągu. Podwójne kliknięcie włączy podążanie za pociągiem. Ctrl+Klik otworzy nowy podgląd na jego lokalizacji -STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Wyśrodkuj główny widok na lokalizacji pojazdu. Podwójne kliknięcie włączy podążanie za pojazdem. Ctrl+Klik otworzy nowy podgląd na jego lokalizacji -STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Wyśrodkuj główny widok na lokalizacji statku. Podwójne kliknięcie włączy podążanie za statkiem. Ctrl+Klik otworzy nowy podgląd na jego lokalizacji -STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Wyśrodkuj główny widok na lokalizacji samolotu. Podwójne kliknięcie włączy podążanie za samolotem. Ctrl+Klik otworzy nowy podgląd na jego lokalizacji +STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na miejscu, w którym znajduje się pociąg. Podwójne kliknięcie spowoduje podążanie za nim w widoku głównym. Ctrl+klik otwiera nowy podgląd miejsca, w którym się znajduje +STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na miejscu, w którym znajduje się pojazd. Podwójne kliknięcie spowoduje podążanie za nim w widoku głównym. Ctrl+klik otwiera nowy podgląd miejsca, w którym się znajduje +STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na miejscu, w którym znajduje się statek. Podwójne kliknięcie spowoduje podążanie za nim w widoku głównym. Ctrl+klik otwiera nowy podgląd miejsca, w którym się znajduje +STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Wyśrodkuj widok główny na miejscu, w którym znajduje się samolot. Podwójne kliknięcie spowoduje podążanie za nim w widoku głównym. Ctrl+klik otwiera nowy podgląd miejsca, w którym się znajduje ###length VEHICLE_TYPES STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Wyślij pociąg do warsztatów. Ctrl - tylko serwis @@ -4492,7 +4506,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Spowoduje zakup kopii samolotu. Ctrl+klik spowoduje współdzielenie poleceń. Shift+klik pokazuje tylko szacowany koszt STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Wymuszony start pociągu bez czekania na sygnał STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Odwróć kierunek jazdy pociągu STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Zmuś pojazd do zawrócenia -STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj główny widok na celu polecenia. Ctrl+Klik otwiera nowy podgląd na celu +STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Wyśrodkuj widok główny na miejscu docelowym polecenia. Ctrl+klik otwiera nowy podgląd na jego lokalizację ###length VEHICLE_TYPES STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Przebudowa pociągu do przewozu innego typu ładunku @@ -4662,7 +4676,7 @@ STR_ORDER_NON_STOP :{BLACK}Bezpośrednio STR_ORDER_GO_TO :Idź do STR_ORDER_GO_NON_STOP_TO :Idź bezpośrednio do STR_ORDER_GO_VIA :Idź przez -STR_ORDER_GO_NON_STOP_VIA :Idź bezpośrednio poprzez +STR_ORDER_GO_NON_STOP_VIA :Idź bezpośrednio przez STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Zmień sposób przejazdu w podświetlonym poleceniu STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Pełny załadunek któregoś z towarów @@ -4739,7 +4753,7 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaż wszystkie pojazdy współdzielące te polecenia # String parts to build the order string STR_ORDER_GO_TO_WAYPOINT :Idź przez {WAYPOINT} -STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Idź bezpośrednio poprzez {WAYPOINT} +STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Idź bezpośrednio przez {WAYPOINT} STR_ORDER_SERVICE_AT :Serwisuj w STR_ORDER_SERVICE_NON_STOP_AT :Serwisuj bezpośrednio w @@ -4960,14 +4974,14 @@ STR_AI_SETTINGS_START_DELAY :Liczba dni do aktywowania tej SI po uruchomieniu poprzedniej (zwiększ lub zmniejsz): {ORANGE}{STRING} # Textfile window STR_TEXTFILE_WRAP_TEXT :{WHITE}Zawijaj tekst -STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Zawijjaj tekst w oknie, żeby był cały widoczny bez konieczności przewijania -STR_TEXTFILE_VIEW_README :{BLACK}Odczytaj plik readme +STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Zawiń tekst w oknie, aby zmieścił się bez konieczności przewijania +STR_TEXTFILE_VIEW_README :{BLACK}Odczytaj plik „readme” STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Lista zmian STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licencja ###length 3 STR_TEXTFILE_README_CAPTION :{WHITE}Plik 'ReadMe' dla {STRING} {STRING} -STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}Zmiany w {STRING} dla {STRING} -STR_TEXTFILE_LICENCE_CAPTION :{WHITE}Licencja dla {STRING} {STRING} +STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} {STRING} - lista zmian +STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} {STRING} - licencja # Vehicle loading indicators diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -434,7 +434,7 @@ STR_SUBSIDIES_MENU_SUBSIDIES :Subsídios # Graph menu ###length 6 -STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Benefícios operativos +STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Gráfico do lucro operacional STR_GRAPH_MENU_INCOME_GRAPH :Rendimentos STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Carga entregue STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Histórico de avaliação @@ -589,7 +589,7 @@ STR_GRAPH_X_LABEL_MONTH_YEAR STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING} STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA} -STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gráfico de Benefícios Operativos +STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Gráfico do Lucro Operacional STR_GRAPH_INCOME_CAPTION :{WHITE}Gráfico de Rendimentos STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Unidades de carga entregues STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Avaliações da empresa (máximo=1000) @@ -1026,6 +1026,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A definição só terá efeito após reiniciar o jogo STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para ativar "V-Sync" no ecrã. Uma configuração alterada só terá efeito quando reiniciar o jogo. Só funciona com a aceleração por hardware ativada +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}"Driver" atual: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho interface STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho do elemento de interface a usar @@ -1528,6 +1530,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde Escuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cores de sobreposição de fluxo de carga: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Define o esquema de cores usado para a sobreposição do fluxo de carga. +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Verde para vermelho (original) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Verde para azul +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Cinza para vermelho +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Escala de cinza + STR_CONFIG_SETTING_SCROLLMODE :Comportamento de deslocação da janela de exibição: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamento na deslocação do mapa ###length 4 @@ -1636,9 +1646,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dar cores diferentes aos carris reservados para ajudar a detectar problemas com combóios que recusam entrar em bloqueios baseados em caminhos STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Deixar ferramentas de construção activas depois de usadas: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Manter as ferramentas de construção de pontes, túneis, etc. abertas após uso -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar despesas na janela de finanças da empresa: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definir a disposição da janela de despesas da companhia - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Remover automaticamente os sinais durante a construção de vias férreas: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Remova automaticamente os sinais durante a construção do trilho se os sinais estiverem no caminho. Observe que isso pode potencialmente levar a acidentes de comboio. @@ -3611,29 +3618,36 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Finanças de {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despesas/Lucros STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Receita +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Despesas Operacionais +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Despesas de Capital + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construção STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Novos Veículos -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Circulação de Comboios -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Circulação de Veículos -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Circulação de Aeronaves -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Circulação de navios -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manutenção de Propriedades -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Lucros dos Comboios -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Lucros dos veículos rodoviários -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Lucros das Aeronaves -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Lucros dos navios +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Comboios +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Veículos Rodoviários +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aeronaves +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Navios +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infraestrutura +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Comboios +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Veículos Rodoviários +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aeronave +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Navios STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Juros do Empréstimo STR_FINANCES_SECTION_OTHER :{GOLD}Outros -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Lucro Líquido STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanço bancário +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Fundos Próprios STR_FINANCES_LOAN_TITLE :{WHITE}Empréstimo +STR_FINANCES_INTEREST_RATE :{WHITE}Juro do Empréstimo: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Empréstimo Máximo: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Pedir empréstimo {CURRENCY_LONG} diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt --- a/src/lang/romanian.txt +++ b/src/lang/romanian.txt @@ -164,7 +164,7 @@ STR_ABBREV_ALL # 'Mode' of transport for cargoes STR_PASSENGERS :{COMMA}{NBSP}{P călător călători "de călători"} -STR_BAGS :{COMMA}{NBSP}sac{P "" "" "de "}sac{P "" i i} +STR_BAGS :{COMMA}{NBSP}{P "" "" "de "}sac{P "" i i} STR_TONS :{COMMA} tone STR_LITERS :{COMMA} litri STR_ITEMS :{COMMA} bucăți @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Setarea va avea efect doar după repornirea jocului STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Bifați această căsuță pentru sincronizarea verticală a imaginii. Modificarea setării va fi aplicată doar după repornirea jocului și funcționează doar cu accelerarea hardware activată + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mărime interfată STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Alege mărimea elementelor de interfaţa @@ -1527,6 +1528,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde închis STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mov +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Comportament derulare vizor: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamentul derulării hărții ###length 4 @@ -1635,9 +1638,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Acordă căilor feroviare rezervate o culoare diferită pentru a depista mai ușor probleme cum ar fi trenuri refuzând intrarea în secțiuni bazate pe căi stabilite anterior STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Pastrează active instrumentele de construcţie după utilizare: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Menține barele de construcție pentru tunele, poduri șamd deschise după folosire -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupează cheltuielile în raportul financiar al companiei: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definește stilul ferestrei care afișează cheltuielile companiei - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Elimină automat semnalele pe durata construcției șinelor: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Elimină automat semnalele când construiești căi ferate dacă ele îți vin în cale. Nu uita că asta ar putea conduce la accidente feroviare. @@ -3610,9 +3610,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Editează numele haltei # Finances window STR_FINANCES_CAPTION :{WHITE}Situaţia financiară a companiei {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Cheltuieli/Venituri STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcţii STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Vehicule noi @@ -3620,17 +3622,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Costuri de exploatare autovehicule STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Costuri aeronave STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Costuri nave -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Întreţinere proprietăţi -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Venituri trenuri -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Venituri autovehicule -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Venituri aeronave -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Venituri nave STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Dobânda la credit STR_FINANCES_SECTION_OTHER :{GOLD}Altele STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanţă curentă STR_FINANCES_LOAN_TITLE :{WHITE}Credite STR_FINANCES_MAX_LOAN :{WHITE}Limită credit: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/russian.txt b/src/lang/russian.txt --- a/src/lang/russian.txt +++ b/src/lang/russian.txt @@ -545,7 +545,7 @@ STR_FILE_MENU_EXIT :Выход ###length 4 STR_MAP_MENU_MAP_OF_WORLD :Карта мира STR_MAP_MENU_EXTRA_VIEWPORT :Доп. окно просмотра -STR_MAP_MENU_LINGRAPH_LEGEND :Легенда грузоперевозок +STR_MAP_MENU_LINGRAPH_LEGEND :Схема грузопотоков STR_MAP_MENU_SIGN_LIST :Список табличек # Town menu @@ -776,9 +776,9 @@ STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Мин. прибыль: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Мин. доход: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Макс. доход: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Доставлено: -STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Груз: +STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Типы грузов: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Деньги: -STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Займ: +STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Сумма кредита: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Всего: ###length 10 @@ -788,9 +788,9 @@ STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}Прибыль транспорта с самым низким доходом (среди транспортных средств старше 2-х лет) STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Наименьший квартальный доход за последние 3 года STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Наибольший квартальный доход за последние 3 года STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Количество груза, доставленного за последние 4 квартала -STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Количество типов груза, доставленного за последний квартал +STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Количество видов груза, доставленных за последний квартал STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Количество денег на банковском счету компании -STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Размер займа, полученного этой компанией в банке +STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}Размер кредита, взятого этой компанией в банке STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Всего пунктов из общего количества возможных # Music window @@ -1170,6 +1170,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Эта настройка будет применена только после перезапуска игры STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Вертикальная синхронизация STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Включить/выключить вертикальную синхронизацию. После этого игру потребуется перезапустить. Работает только при включённом аппаратном ускорении. +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Видеодрайвер: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Размер элементов интерфейса STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберите размер элементов интерфейса @@ -1370,11 +1372,11 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :слева STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :посередине STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :справа -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максимальная сумма займа: {STRING} -STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимальная сумма займа для компании (без учета инфляции) +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максимальная сумма кредита: {STRING} +STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимальная сумма кредита для компании (без учета инфляции) STR_CONFIG_SETTING_INTEREST_RATE :Процентная ставка: {STRING} -STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Процентная ставка по займам; также устанавливает уровень инфляции, если та включена. +STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Процентная ставка по кредитам; также устанавливает уровень инфляции, если та включена. STR_CONFIG_SETTING_RUNNING_COSTS :Эксплуатационные расходы: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Установите уровень стоимости обслуживания и эксплуатации транспорта и инфраструктуры @@ -1678,6 +1680,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :зелёный STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :тёмно-зелёный STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :фиолетовый +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Цвета потоков грузоперевозок: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Выберите цветовую схему графического отображения потоков движения грузов. +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :зелёный и красный (оригинальные) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :зелёный и синий +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :серый и красный +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :оттенки серого + STR_CONFIG_SETTING_SCROLLMODE :Перемещение обзора: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Способ перемещения по игровому полю ###length 4 @@ -1786,9 +1796,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Подсвечивать зарезервированные пути для решения проблем на путях с маршрутными сигналами STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Инструменты строительства активны после использования: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Инструменты строительства мостов, туннелей и{NBSP}т.{NBSP}п. не отключаются самостоятельно после использования -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Группировать расходы в окне финансов компании: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Разделять доходы и расходы в окне финансовой информации компании - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Убирать мешающие ж/д сигналы при строительстве: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Автоматически убирать сигналы, мешающие постройке новых рельсовых путей. Это может привести к столкновению поездов. @@ -3785,35 +3792,42 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Название точки пути # Finances window STR_FINANCES_CAPTION :{WHITE}Финансы - {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Расход/доход STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Доход +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Эксплуатационные расходы +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Капитальные расходы + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Строительство STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Новая техника -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Обслуж. поездов -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Обслуж. автомобилей -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Обслуж. авиации -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Обслуж. судов -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Обслуж. собственности -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Доход от поездов -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Доход от автомобилей -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Доход от авиации -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Доход от судов -STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Проценты по займу +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Поезда +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Автотранспорт +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Авиация +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Суда +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Инфраструктура +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Поезда +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Автотранспорт +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Авиация +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Суда +STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Платёж по кредиту STR_FINANCES_SECTION_OTHER :{GOLD}Прочие расходы -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}ИТОГО: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Чистая прибыль STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Баланс: -STR_FINANCES_LOAN_TITLE :{WHITE}Заём -STR_FINANCES_MAX_LOAN :{WHITE}Макс. сумма займа: {BLACK}{CURRENCY_LONG} +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Собственные средства +STR_FINANCES_LOAN_TITLE :{WHITE}Взято в кредит +STR_FINANCES_INTEREST_RATE :{WHITE}Проценты по кредиту: {BLACK}{NUM}% +STR_FINANCES_MAX_LOAN :{WHITE}Макс. сумма кредита: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Занять {CURRENCY_LONG} -STR_FINANCES_BORROW_TOOLTIP :{BLACK}Взять деньги взаймы. Ctrl+щелчок - увеличить заём до максимума. +STR_FINANCES_BORROW_TOOLTIP :{BLACK}Взять деньги в кредит. Ctrl+щелчок - взять максимально возможную сумму. STR_FINANCES_REPAY_BUTTON :{BLACK}Отдать {CURRENCY_LONG} -STR_FINANCES_REPAY_TOOLTIP :{BLACK}Вернуть часть займа. Ctrl+щелчок - вернуть всё, по возможности. +STR_FINANCES_REPAY_TOOLTIP :{BLACK}Вернуть часть кредита. Ctrl+щелчок - вернуть всё, по возможности. STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Инфраструктура # Company view @@ -4884,11 +4898,11 @@ STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}После этого высота моста будет недопустимо большой. STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Невозможно изменить название компании... STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Невозможно изменить имя директора... -STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... максимально допустимый размер займа - {CURRENCY_LONG} +STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... максимально допустимая сумма кредита - {CURRENCY_LONG} STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Невозможно занять больше денег... -STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... заём полностью погашен +STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... кредит полностью погашен. STR_ERROR_CURRENCY_REQUIRED :{WHITE}... требуется {CURRENCY_LONG} -STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Невозможно погасить заём... +STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Невозможно выплатить сумму... STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Невозможно отдать занятые у банка деньги... STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Невозможно передать деньги этой компании... STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Невозможно приобрести компанию... diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -1220,6 +1220,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Podešavanje će imati efekta tek nakon ponovnog pokretanja igre STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Štikliranjem se uključuje v-sync. Promena ovog podešavanja će biti vidljiva tek nakon ponovnog pokretanja igre. Radi jedino sa uključenim hardverskim ubrzanjem. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberite većinu elementa koja će se koristiti @@ -1721,6 +1722,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamno zelena STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Ljubičasta +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Ponašanje listanja pogleda: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Ponašanje prilikom skrolovanje mape ###length 4 @@ -1829,9 +1832,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Prikaži rezervisane pruge u drugoj boji kako bi se olakšalo rešavanje problema sa vozovima koji ne žele ući u određenu deonicu puta STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zadržati aktivne alate za gradnju posle upotrebe: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Ostavi alate za gradnju mostova, tunela itd. otvorene nakon korišćenja -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupisati troškove u finansijskom prozoru preduzeća: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Odredi izgled prozora troškova tvrtke - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatski ukloni signale tokom izgradnje šina: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatski ukloni signale tokom građenja pruge ako postoje signali na putu. Ovo može dovesti do sudara vozova. @@ -3800,9 +3800,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finansije {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Rashodi/Prihodi STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Izgradnja STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nova vozila @@ -3810,17 +3812,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Drumska vozila - Rashod STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Letelice - Rashod STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Brodovi - Rashod -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Održavanje vlasništva -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Vozovi - Prihod -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Drumska vozila - Prihod -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Letelice - Prihod -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Brodovi - Prihod STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kamata na zajam STR_FINANCES_SECTION_OTHER :{GOLD}Ostalo STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Ukupno: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Stanje na računu STR_FINANCES_LOAN_TITLE :{WHITE}Zajam STR_FINANCES_MAX_LOAN :{WHITE}Najviša Pozajmica: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}修改后的设置将在游戏重启后生效 STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}垂直同步 STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}点击该复选框开启垂直同步(V-sync)。修改后的设置将在游戏重启后生效。仅开启硬件加速时有效 + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小 @@ -1527,6 +1528,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :绿色 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :深绿色 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :紫色 +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :视点滚动方式:{STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :滚动地图的行为 ###length 4 @@ -1635,9 +1638,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :让预留的铁路轨道显示不同的颜色,以帮助查找列车拒绝进入路径轨道的原因 STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建造工具使用后仍选中: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :“打开”时在桥梁、隧道等建造工具使用后保持选中,方便继续使用 -STR_CONFIG_SETTING_EXPENSES_LAYOUT :企业财政窗口中的组群支出:{STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :“打开”时公司财务报表将分组显示 - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :建造铁路时自动移除信号灯:{STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :建造铁路时自动移除路过的信号灯。注意,这可能导致火车事故。 @@ -3610,9 +3610,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}编辑路点名称 # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} 财务报表 {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}收入/支出 STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}建设费用 STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}购置新运输工具 @@ -3620,17 +3622,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}铁路运行费用 STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}汽车运行费用 STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}航空运行费用 STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}船舶运行费用 -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}固定资产维护 -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}铁路运输收入 -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}公路运输收入 -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}航空运输收入 -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}水上运输收入 STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}贷款利息 STR_FINANCES_SECTION_OTHER :{GOLD}其他费用 STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}总计: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}流动资金 STR_FINANCES_LOAN_TITLE :{WHITE}已贷款额 STR_FINANCES_MAX_LOAN :{WHITE}最大贷款额度:{BLACK}{CURRENCY_LONG} diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -1093,6 +1093,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavenie sa uplatní až po reštartovaní hry STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaškrtnite toto políčko, aby ste povolili vertikálnu synchronizáciu. Zmeny budú uplatnené až po reštarte hry. Funguje iba ak je zapnutá hardvérová akcelerácia. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Výber veľkosti prvkov rozhrania @@ -1594,6 +1595,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zelená STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tmavozelená STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fialová +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Správanie pohľadu pri posúvaní myšou: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Reakcia na posúvanie (scrollovanie) na mape ###length 4 @@ -1702,9 +1705,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dá obsadenej trati inú farbu na pomoc pri problémoch s vlakmi odmietajúcimi vstúpiť do úseku danej trate STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Zachovať stavebné nástroje aktívne aj po použití: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Zachovaj okno s nástrojmi na stavbu mostov/tunelov otvorené aj po použití -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Zoskupiť výdavky v okne financií spoločnosti: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definujte rozloženie okna s financiami. - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticky odstraňovať návestidlá pri výstavbe železnice: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticky odstraňovať návestidla pri výstavbe železnice, ak návestidlá blokujú výstavbu. To však môže niekedy smerovať k zrážke vlakov. @@ -3677,9 +3677,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Upraviť názvy smerových bodov # Finances window STR_FINANCES_CAPTION :{WHITE}Financie spoločnosti {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Výdavky/Príjmy STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Výstavba STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nové vozidlá @@ -3687,17 +3689,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Prevádzka vlakov STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Prevádzka cestných vozidiel STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Prevádzka lietadiel STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Prevádzka lodí -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Údržba majetku -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Tržby vlakov -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Tržby cestných vozidiel -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Tržby lietadiel -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Tržby lodí STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Úroky STR_FINANCES_SECTION_OTHER :{GOLD}Ostatné STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Spolu: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Zostatok na účte v banke STR_FINANCES_LOAN_TITLE :{WHITE}Úver STR_FINANCES_MAX_LOAN :{WHITE}Maximálny úver: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/slovenian.txt b/src/lang/slovenian.txt --- a/src/lang/slovenian.txt +++ b/src/lang/slovenian.txt @@ -1134,6 +1134,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izberi velikost elementa vmesnika @@ -1600,6 +1601,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Vijolična ###length 4 + +###length 4 STR_CONFIG_SETTING_SCROLLMODE_RMB :Premikaj zemljevid z desnim klikom STR_CONFIG_SETTING_SMOOTH_SCROLLING :Gladek premik pogleda: {STRING} @@ -1696,9 +1699,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Rezervirani tiri naj bod odruge barve, za pomoč v težavah, ko vlak noče v polje, čez katerega vodi pot. STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Ohrani orodja za gradnjo aktivna po uporabi: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Ohrani orodja za mostove, predore itd. odprta po uporabi. -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Prikaži stroške v tabeli financ po skupinah: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definiraj obliko za okno stroškov podjetja - STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normalne hitrosti igre ###setting-zero-is-special @@ -3444,9 +3444,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Uredi ime točke poti # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finance {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Stroški/dohodek STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Gradnja STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nova vozila @@ -3454,17 +3456,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Cene delovanja cestnih vozil STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Cene delovanja letal STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Cene delovanja ladij -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Vzdrževanje lastnine -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Prihodek vlakov -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Prihodek cestnih vozil -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Prihodek letal -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Prihodek ladij STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Obresti posojila STR_FINANCES_SECTION_OTHER :{GOLD}Drugo STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Skupaj: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bančno stanje STR_FINANCES_LOAN_TITLE :{WHITE}Posojilo STR_FINANCES_MAX_LOAN :{WHITE}Meja posojila: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -1026,6 +1026,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}El ajuste sólo tendrá efecto después de reiniciar el juego STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Sincronización vertical STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marca esta casilla para activar la sincronización vertical en la pantalla. El cambio sólo se aplicará después de reiniciar el juego. Sólo funciona si la aceleración por hardware está activada. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecciona el tamaño de los elementos de la interfaz a usar @@ -1527,6 +1528,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde oscuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Desplazamiento de vista: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamiento al desplazar el mapa ###length 4 @@ -1635,9 +1638,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Da a las vías reservadas un color diferente para ayudar a resolver problemas causados por trenes que rehúsan entrar en secciones de via STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantener activas las herramientas de construcción tras su uso: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantiene las herramientas de construcción de puentes, túneles, etcétera, abiertas después de su uso -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar costes en la ventana de finanzas: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define el diseño de la ventana de finanzas - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Eliminar automáticamente las señales durante la construcción de ferrocarril: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Elimina automáticamente las señales durante la construcción de la via si las señales están en el camino. Ten en cuenta que esto puede provocar choques entre trenes. @@ -3610,9 +3610,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Finanzas de {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastos/Ingresos STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcción STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nuevos vehículos @@ -3620,17 +3622,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Coste operación Trenes STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Coste de operación de vehículos de carretera STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Coste operación Aeronaves STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Coste operación Barcos -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Mantenimiento de Propiedades -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingresos Trenes -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingresos Vehículos -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingresos Aeronaves -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingresos Barcos STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Intereses de Préstamo STR_FINANCES_SECTION_OTHER :{GOLD}Otros STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo en Banco STR_FINANCES_LOAN_TITLE :{WHITE}Préstamo STR_FINANCES_MAX_LOAN :{WHITE}Préstamo Máximo: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/spanish_MX.txt b/src/lang/spanish_MX.txt --- a/src/lang/spanish_MX.txt +++ b/src/lang/spanish_MX.txt @@ -259,7 +259,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT ###length VEHICLE_TYPES STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Activar para mostrar también los trenes ocultos -STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activar para mostrar también los vehículos de carretera ocultos +STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activar para mostrar también los autotransportes ocultos STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Activar para mostrar también los barcos ocultos STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Activar para mostrar también las aeronaves ocultas @@ -346,9 +346,9 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Mostrar lista de metas STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Mostrar gráficas STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Mostrar tabla de evaluación de empresas -STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Aportar fondos para construir una nueva industria +STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Listar todas las industrias o aportar fondos para una nueva STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Mostrar lista de trenes de la empresa. Ctrl+Clic oculta la lista de grupos -STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostrar lista de vehículos de carretera de la empresa. Ctrl+Clic oculta la lista de grupos +STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Mostrar lista de autotransportes de la empresa. Ctrl+Clic oculta la lista de grupos STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Mostrar lista de barcos de la empresa. Ctrl+Clic oculta la lista de grupos STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Mostrar lista de aeronaves de la empresa. Ctrl+Clic oculta la lista de grupos STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Acercar @@ -732,7 +732,7 @@ STR_SMALLMAP_TYPE_OWNERS STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Mostrar curvas de nivel STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Mostrar vehículos STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Mostrar industrias -STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Mostrar flujo de carga en el mapa +STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Mostrar flujo de carga STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Mostrar rutas de transporte STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Mostrar vegetación STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Mostrar propietarios @@ -746,7 +746,7 @@ STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_D STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Edificios e industrias STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehículos STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trenes -STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Vehículos de carretera +STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Autotransportes STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Barcos STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aeronaves STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Rutas de transporte @@ -770,7 +770,7 @@ STR_SMALLMAP_LEGENDA_INDUSTRIES STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desierto STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Nieve -STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar u ocultar nombres de localidades en el mapa +STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar nombres de localidades STR_SMALLMAP_CENTER :{BLACK}Centrar la vista en la ubicación actual STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM}) STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING} @@ -1023,9 +1023,11 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleración por hardware STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Activar esta casilla para intentar emplear la aceleración por hardware. Este cambio solo tiene efecto tras reiniciar el juego STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Esta configuración solo tendrá efecto después de reiniciar el juego -STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync +STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Sincronización vertical STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Activar esta casilla para realizar sincronización vertical de pantalla (VSync). Este cambio solo tiene efecto tras reiniciar el juego y si la aceleración por hardware está activada. +STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Controlador actual: {STRING} + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Elegir el tamaño de los elementos de la interfaz @@ -1224,7 +1226,7 @@ STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Máximo préstamo inicial: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una empresa puede pedir prestada (sin tener en cuenta la inflación) STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING} -STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; controla también la inflación, en caso de estar activada +STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tasa de interés de los préstamos; controla también la inflación, en caso de estar activada STR_CONFIG_SETTING_RUNNING_COSTS :Costos de operación: {STRING} STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Nivel de costos de mantenimiento y operación de vehículos e infraestructura @@ -1289,15 +1291,15 @@ STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Cantidad de humo o chispas que son emitidos por los vehículos STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Modelo de aceleración para trenes: {STRING} STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Elegir el modelo de simulación física para emplear en la aceleración de trenes. El modelo 'Original' penaliza las pendientes de forma idéntica para todos los vehículos. El modelo 'Simulado' penaliza pendientes y curvas según las características del tren como longitud, fuerza de tracción, etc. -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Modelo de aceleración para vehículos de carretera: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Elegir el modelo de simulación física para emplear en la aceleración de vehículos de carretera. El modelo 'Original' penaliza las pendientes de forma idéntica para todos los vehículos. El modelo 'Simulado' penaliza pendientes y curvas según las características del vehículo como potencia, fuerza de tracción, etc. +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Modelo de aceleración para autotransportes: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Elegir el modelo de simulación física para emplear en la aceleración de autotransportes. El modelo 'Original' penaliza las pendientes de forma idéntica a todos los vehículos. El modelo 'Simulado' penaliza pendientes y curvas según las características del vehículo como potencia, fuerza de tracción, etc. STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Inclinación de pendientes para trenes: {STRING} STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Grado de inclinación de una casilla con pendiente para un tren. Los valores altos hacen que sea más difícil subir las colinas STR_CONFIG_SETTING_PERCENTAGE :{COMMA}% -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinación de pendientes para vehículos de carretera: {STRING} -STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Grado de inclinación de una casilla con pendiente para un vehículo de carretera. Los valores altos hacen que sea más difícil subir las colinas +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinación de pendientes para autotransportes: {STRING} +STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Grado de inclinación de una casilla con pendiente para un autotransporte. Los valores altos hacen que sea más difícil subir las colinas STR_CONFIG_SETTING_FORBID_90_DEG :Prohibir a trenes realizar giros de 90°: {STRING} STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Los giros de 90° ocurren en vías férreas perpendiculares donde el tren gira 90° al pasar de una casilla a otra, en lugar de los 45° habituales en otras combinaciones de vías. @@ -1499,7 +1501,7 @@ STR_CONFIG_SETTING_TREE_PLACER_NONE STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Mejorado -STR_CONFIG_SETTING_ROAD_SIDE :Vehículos de carretera: {STRING} +STR_CONFIG_SETTING_ROAD_SIDE :Autotransportes: {STRING} STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Elegir el lado de la circulación STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotar mapa de alturas: {STRING} @@ -1528,6 +1530,14 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde oscuro STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta +STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Colores de flujos de carga: {STRING} +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Gradiente de colores del flujo de carga +###length 4 +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :De verde a rojo (original) +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :De verde a azul +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :De gris a rojo +STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Escala de grises + STR_CONFIG_SETTING_SCROLLMODE :Desplazamiento de vista: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Modo de recorrer la vista sobre el mapa ###length 4 @@ -1636,9 +1646,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Dar un color especial a las vías de tren reservadas para ayudar a resolver problemas con trenes que no ingresan en secciones con señales de ruta STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mantener activas las herramientas de construcción tras su uso: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mantener abiertas las herramientas de construcción de puentes, túneles, etc., después de usarlas -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar gastos en la ventana de finanzas: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definir el diseño de la ventana de finanzas - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Quitar señales de forma automática al construir vías férreas: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Quitar las señales de forma automática al construir vías férreas si estas obstruyen. Puede provocar choques de trenes. @@ -1675,8 +1682,8 @@ STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEX STR_CONFIG_SETTING_MAX_TRAINS :Número máximo de trenes por empresa: {STRING} STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Número máximo de trenes que una empresa puede tener -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Número máximo de vehículos de carretera por empresa: {STRING} -STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Número máximo de vehículos de carretera que una empresa puede tener +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Número máximo de autotransportes por empresa: {STRING} +STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Número máximo de autotransportes que una empresa puede tener STR_CONFIG_SETTING_MAX_AIRCRAFT :Número máximo de aeronaves por empresa: {STRING} STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Número máximo de aeronaves que una empresa puede tener @@ -1687,8 +1694,8 @@ STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Número máximo de barcos que una empresa puede tener STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Desactivar trenes para la computadora: {STRING} STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Activar esta opción deshabilita la construcción de trenes por jugadores no humanos -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactivar vehículos de carretera para la computadora: {STRING} -STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activar esta opción deshabilita la construcción de vehículos de carretera por jugadores no humanos +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Desactivar autotransportes para la computadora: {STRING} +STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Activar esta opción deshabilita la construcción de autotransportes por jugadores no humanos STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Desactivar aeroplanos para la computadora: {STRING} STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Activar esta opción deshabilita la construcción de aeronaves por jugadores no humanos @@ -1717,8 +1724,8 @@ STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Escoger si el mantenimiento de vehículos comenzará debido al tiempo pasado desde el último mantenimiento o por una reducción de la fiabilidad menor de un porcentaje determinado STR_CONFIG_SETTING_SERVINT_TRAINS :Intervalo de mantenimiento por defecto para trenes: {STRING} STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Intervalo de mantenimiento por defecto para nuevos trenes, en caso de no definirse otro explícitamente -STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Intervalo de mantenimiento por defecto para vehículos de carretera: {STRING} -STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Intervalo de mantenimiento por defecto para nuevos vehículos de carretera, en caso de no definirse otro explícitamente +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Intervalo de mantenimiento por defecto para autotransportes: {STRING} +STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Intervalo de mantenimiento por defecto para nuevos autotransportes, en caso de no definirse otro explícitamente STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Intervalo de mantenimiento por defecto para aeronaves: {STRING} STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Intervalo de mantenimiento por defecto para nuevas aeronaves, en caso de no definirse otro explícitamente STR_CONFIG_SETTING_SERVINT_SHIPS :Intervalo de mantenimiento por defecto para barcos: {STRING} @@ -2023,8 +2030,8 @@ STR_CONFIG_SETTING_NETWORK STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :Algoritmo de rutas para trenes: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS_HELPTEXT :Algoritmo de búsqueda de rutas para trenes -STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Algoritmo de rutas para vehículos de carretera: {STRING} -STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Algoritmo de búsqueda de rutas para para vehículos de carretera +STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :Algoritmo de rutas para autotransportes: {STRING} +STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :Algoritmo de búsqueda de rutas para autotransportes STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :Algoritmo de rutas para barcos: {STRING} STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :Algoritmo de búsqueda de rutas para barcos STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Cambio de sentido automático en señales: {STRING} @@ -2137,7 +2144,7 @@ STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Cromática STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostrar cromática general STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostrar cromáticas para trenes -STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Mostrar cromáticas para vehículos de carretera +STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Mostrar cromáticas de autotransportes STR_LIVERY_SHIP_TOOLTIP :{BLACK}Mostrar cromáticas para barcos STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Mostrar cromáticas para aeronaves STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Elegir el color principal para la cromática elegida. Ctrl+Clic para establecerlo como cromática general @@ -2741,7 +2748,7 @@ STR_ROAD_NAME_TRAM :Tranvía # Road depot construction window STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orientación del depósito -STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Elegir la orientación del depósito de vehículos de carretera +STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Elegir la orientación del depósito de autotransportes STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Orientación del depósito STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Elegir la orientación del depósito de tranvías @@ -2977,7 +2984,7 @@ STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Depósito (trenes) STR_LAI_ROAD_DESCRIPTION_ROAD :Carretera STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Carretera con alumbrado STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Carretera con árboles -STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Depósito de vehículos de carretera +STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Depósito de autotransportes STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Paso a nivel STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tranvía @@ -3065,7 +3072,7 @@ STR_FRAMERATE_GRAPH_SECONDS STR_FRAMERATE_GAMELOOP :{BLACK}Bucles de juego totales: STR_FRAMERATE_GL_ECONOMY :{BLACK} Manejo de carga: STR_FRAMERATE_GL_TRAINS :{BLACK} Ticks de trenes: -STR_FRAMERATE_GL_ROADVEHS :{BLACK} Ticks de vehículos de carretera: +STR_FRAMERATE_GL_ROADVEHS :{BLACK} Ticks de autotransportes: STR_FRAMERATE_GL_SHIPS :{BLACK} Ticks de barcos: STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Ticks de aeronaves: STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Ticks de mapa: @@ -3082,7 +3089,7 @@ STR_FRAMERATE_AI STR_FRAMETIME_CAPTION_GAMELOOP :Bucle de juego STR_FRAMETIME_CAPTION_GL_ECONOMY :Manejo de carga STR_FRAMETIME_CAPTION_GL_TRAINS :Ticks de trenes -STR_FRAMETIME_CAPTION_GL_ROADVEHS :Ticks de vehículos de carretera +STR_FRAMETIME_CAPTION_GL_ROADVEHS :Ticks de autotransportes STR_FRAMETIME_CAPTION_GL_SHIPS :Ticks de barcos STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Ticks de areonaves STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Ticks de mapa @@ -3591,7 +3598,7 @@ STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centrar la vista en la estación. Ctrl+Clic abre una vista aparte STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Cambiar nombre de la estación STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Mostrar aquellos trenes que tienen esta estación en su itinerario -STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Mostrar aquellos vehículos de carretera que tienen esta parada en su itinerario +STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Mostrar los autotransportes con esta parada en su itinerario STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Mostrar aquellas aeronaves que tienen este aeropuerto en su horario STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Mostrar aquellos barcos que tienen este muelle en su horario @@ -3611,29 +3618,36 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Finanzas de {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gastos e ingresos STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 +STR_FINANCES_REVENUE_TITLE :{WHITE}Ingresos +STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Gastos operativos +STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Gasto de capital + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcción STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nuevos vehículos -STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Gastos de operación de trenes -STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Gastos de operación de vehículos de carretera -STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Gastos de operación de aeronaves -STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Gastos de operación de barcos -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Mantenimiento de propiedades -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingresos de trenes -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingresos de vehículos de carretera -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingresos de aeronaves -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingresos de barcos -STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Intereses por préstamo +STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trenes +STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Autotransportes +STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aeronaves +STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Barcos +STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infraestructura +STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trenes +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Autotransportes +STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aeronaves +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Barcos +STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Tasa de intereses del préstamo STR_FINANCES_SECTION_OTHER :{GOLD}Otros -STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} -STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Total: +STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG} +STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG} +STR_FINANCES_NET_PROFIT :{WHITE}Utilidad neta STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo en banco +STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Fondos propios STR_FINANCES_LOAN_TITLE :{WHITE}Préstamo +STR_FINANCES_INTEREST_RATE :{WHITE}Tasa de interés del préstamo: {BLACK}{NUM}% STR_FINANCES_MAX_LOAN :{WHITE}Préstamo máximo: {BLACK}{CURRENCY_LONG} STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG} STR_FINANCES_BORROW_BUTTON :{BLACK}Pedir préstamo de {CURRENCY_LONG} @@ -3686,7 +3700,7 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}Comprar un 25% de las acciones STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Vender 25% de las acciones -STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Comprar 25% de las acciones de esta empresa. Mayús+Clic muestra un precio estimado sin comprar nada +STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Comprar 25% de las acciones de esta empresa. Mayús+Clic muestra un precio estimado de compra STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Vender 25% de las acciones de esta empresa. Mayús+Clic muestra el ingreso estimado sin vender ninguna acción STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Nombre de la empresa @@ -3751,13 +3765,13 @@ STR_VEHICLE_LIST_AIRCRAFT_CAPTION ###length VEHICLE_TYPES STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trenes. Clic para más información -STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vehículos de carretera. Clic para más información +STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Autotransportes. Clic para más información STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Barcos. Clic para más información STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aeronave. Clic para más información ###length VEHICLE_TYPES STR_VEHICLE_LIST_AVAILABLE_TRAINS :Trenes disponibles -STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehículos de carretera disponibles +STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Autotransportes disponibles STR_VEHICLE_LIST_AVAILABLE_SHIPS :Barcos disponibles STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aeronaves disponibles @@ -3781,13 +3795,13 @@ STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Recorridos compartidos por {COMMA} vehículo{P "" s} # Group window ###length VEHICLE_TYPES STR_GROUP_ALL_TRAINS :Todos los trenes -STR_GROUP_ALL_ROAD_VEHICLES :Todos los vehículos de carretera +STR_GROUP_ALL_ROAD_VEHICLES :Todos los autotransportes STR_GROUP_ALL_SHIPS :Todos los barcos STR_GROUP_ALL_AIRCRAFTS :Todas las aeronaves ###length VEHICLE_TYPES STR_GROUP_DEFAULT_TRAINS :Trenes sin agrupar -STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de carretera sin agrupar +STR_GROUP_DEFAULT_ROAD_VEHICLES :Autotransportes sin agrupar STR_GROUP_DEFAULT_SHIPS :Barcos sin agrupar STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin agrupar @@ -3820,13 +3834,13 @@ STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nuevos trenes eléctricos STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nuevos monorrieles STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nuevos trenes maglev -STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuevos vehículos de carretera +STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Nuevos autotransportes STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nuevos tranvías # Vehicle availability ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nuevos trenes -STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Nuevos vehículos de carretera +STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Nuevos autotransportes STR_BUY_VEHICLE_SHIP_CAPTION :Nuevos barcos STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuevas aeronaves @@ -3859,7 +3873,7 @@ STR_PURCHASE_INFO_AIRCRAFT_TYPE ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección trenes. Clic en un tren para más información. Ctrl+Clic para mostrar u ocultar el tipo de tren -STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos de carretera. Clic en un vehículo para más información. Ctrl+Clic para mostrar u ocultar el tipo del vehículo +STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Lista de selección de autotransportes. Clic en un vehículo para más información. Ctrl+Clic para mostrar u ocultar el tipo del vehículo STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Lista de selección de barcos. Clic en un barco para más información. Ctrl+Clic para mostrar u ocultar el tipo de barco STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Lista de selección de aeronaves. Clic en un aeronave para más información. Ctrl+Clic para mostrar u ocultar el tipo de aeronave @@ -3876,15 +3890,15 @@ STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_B STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Comprar y reformar aeronave ###length VEHICLE_TYPES -STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el tren elegido. Mayús+Clic muestra un precio estimado sin comprar nada -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el vehículo de carretera elegido. Mayús+Clic muestra un precio estimado sin comprar nada -STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el barco elegido. Mayús+Clic muestra un precio estimado sin comprar nada -STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar la aeronave elegida. Mayús+Clic muestra un precio estimado sin comprar nada +STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el tren elegido. Mayús+Clic muestra un precio estimado de compra +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el autotransporte elegido. Mayús+Clic muestra un precio estimado de compra +STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar el barco elegido. Mayús+Clic muestra un precio estimado de compra +STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Comprar la aeronave elegida. Mayús+Clic muestra un precio estimado de compra ###length VEHICLE_TYPES -STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar el tren elegido. Mayús+Clic muestra un precio estimado sin comprar nada -STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar el vehículo de carretera elegido. Mayús+Clic muestra un precio estimado sin comprar nada -STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar el barco elegido. Mayús+Clic muestra un precio estimado sin comprar nada +STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar el tren elegido. Mayús+Clic muestra un precio estimado de compra +STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar el autotransporte elegido. Mayús+Clic muestra un precio estimado de compra +STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar el barco elegido. Mayús+Clic muestra un precio estimado de compra STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Comprar y reformar la areonave seleccionada. Mayús+Clic muestra un costo estimado de compra ###length VEHICLE_TYPES @@ -3913,13 +3927,13 @@ STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUT ###length VEHICLE_TYPES STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de tren -STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de vehículo de carretera +STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de autotransporte STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de barco STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Mostrar u ocultar este tipo de aeronave ###length VEHICLE_TYPES STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Cambiar el nombre del tren -STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Cambiar el nombre del vehículo de carretera +STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Cambiar el nombre del autotransporte STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Cambiar el nombre del barco STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Cambiar el nombre de la aeronave @@ -3942,19 +3956,19 @@ STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aeronaves. Clic derecho para más información ###length VEHICLE_TYPES STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Arrastrar aquí un vehículo para venderlo -STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Arrastrar aquí el vehículo de carretera para venderlo +STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Arrastrar aquí el autotransporte para venderlo STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Arrastrar aquí el barco para venderlo STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Arrastrar aquí la aeronave para venderla ###length VEHICLE_TYPES STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Vender todos los trenes del depósito -STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vender todos los vehículos de carretera del depósito +STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Vender todos los autotransportes del depósito STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Vender todos los barcos del astillero STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Vender todas las aeronaves del hangar ###length VEHICLE_TYPES STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Reemplazar automáticamente todos los trenes en el depósito -STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Reemplazar automáticamente todos los vehículos de carretera en el depósito +STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Reemplazar automáticamente todos los autotransportes en el depósito STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Reemplazar automáticamente todos los barcos en el astillero STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Reemplaza automáticamente todas las aeronaves en el hangar @@ -3966,7 +3980,7 @@ STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON ###length VEHICLE_TYPES STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nuevo tren -STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nuevo vehículo de carretera +STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nuevo autotransporte STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nuevo barco STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Comprar nueva aeronave @@ -3978,7 +3992,7 @@ STR_DEPOT_CLONE_AIRCRAFT ###length VEHICLE_TYPES STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Esto comprará una copia del tren y sus vagones. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra un costo estimado de compra -STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esto comprará una copia del vehículo de carretera. Clic en este botón y después en el vehículo a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra un costo estimado de compra +STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Esto comprará una copia del autotransporte. Clic en este botón y después en el vehículo a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra un costo estimado de compra STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Esto comprará una copia del barco. Clic en este botón y después en el barco a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra un costo estimado de compra STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Esto comprará una copia de la aeronave. Clic en este botón y después en la aeronave a copiar. Ctrl+Clic para compartir las órdenes. Mayús+Clic muestra un costo estimado de compra @@ -4018,7 +4032,7 @@ STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :locomotora eléctrica STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}locomotora de monorriel STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}locomotora maglev -STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=m}vehículo de carretera +STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=m}autotransporte STR_ENGINE_PREVIEW_TRAM_VEHICLE :tranvía STR_ENGINE_PREVIEW_AIRCRAFT :{G=f}aeronave @@ -4042,7 +4056,7 @@ STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Esta columna muestra los vehículos disponibles para realizar el reemplazo ###length VEHICLE_TYPES STR_REPLACE_VEHICLE_TRAIN :Tren -STR_REPLACE_VEHICLE_ROAD_VEHICLE :Vehículo de carretera +STR_REPLACE_VEHICLE_ROAD_VEHICLE :Autotransporte STR_REPLACE_VEHICLE_SHIP :Barco STR_REPLACE_VEHICLE_AIRCRAFT :Aeronave @@ -4063,7 +4077,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Cambiar entre reemplazo de vagón y locomotora STR_REPLACE_ENGINES :Locomotoras STR_REPLACE_WAGONS :Vagones STR_REPLACE_ALL_RAILTYPE :Todos los vehículos ferroviarios -STR_REPLACE_ALL_ROADTYPE :Todos los vehículos de carretera +STR_REPLACE_ALL_ROADTYPE :Todos los autotransportes ###length 2 STR_REPLACE_HELP_RAILTYPE :{BLACK}Elegir el tipo de vías férreas para las que se desea reemplazar locomotoras @@ -4076,7 +4090,7 @@ STR_REPLACE_ELRAIL_VEHICLES :Trenes eléctricos STR_REPLACE_MONORAIL_VEHICLES :Trenes de monorriel STR_REPLACE_MAGLEV_VEHICLES :Trenes maglev -STR_REPLACE_ROAD_VEHICLES :Vehículos de carretera +STR_REPLACE_ROAD_VEHICLES :Autotransportes STR_REPLACE_TRAM_VEHICLES :Vehículos de tranvía STR_REPLACE_REMOVE_WAGON :{BLACK}Quitar vagó ({STRING}): {ORANGE}{STRING} @@ -4099,10 +4113,10 @@ STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOL STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Enviar aeronave al hangar. Ctrl+Clic para realizar solamente mantenimiento ###length VEHICLE_TYPES -STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Esto comprará una copia idéntica del tren, incluyendo todos sus vagones y carros. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir los recorridos. Mayús+Clic muestra un costo estimado sin realizar la compra -STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esto comprará una copia idéntica del vehículo. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir los recorridos. Mayús+Clic muestra un costo estimado sin realizar la compra -STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Esto comprará una copia idéntica del barco. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir los recorridos. Mayús+Clic muestra un costo estimado sin realizar la compra -STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Esto comprará una copia idéntica de la aeronave. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir los recorridos. Mayús+Clic muestra un costo estimado sin realizar la compra +STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Esto comprará una copia idéntica del tren, incluyendo todos sus vagones y carros. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir los recorridos. Mayús+Clic muestra un costo estimado de compra +STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esto comprará una copia idéntica del vehículo. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir los recorridos. Mayús+Clic muestra un costo estimado de compra +STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Esto comprará una copia idéntica del barco. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir los recorridos. Mayús+Clic muestra un costo estimado de compra +STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Esto comprará una copia idéntica de la aeronave. Clic en este botón y después en el tren a copiar. Ctrl+Clic para compartir los recorridos. Mayús+Clic muestra un costo estimado de compra STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Forzar al tren a proceder sin esperar a que la señal le ceda vía libre STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Cambiar dirección del tren @@ -4111,7 +4125,7 @@ STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP ###length VEHICLE_TYPES STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Reformar tren para llevar otro tipo de carga -STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reformar vehículo de carretera para llevar otro tipo de carga +STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reformar autotransporte para llevar otro tipo de carga STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Reformar barco para llevar otro tipo de carga STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reformar aeronave para llevar otro tipo de carga @@ -4240,23 +4254,23 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}{}{BLACK}Ingreso al reformar: {GREEN}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Costo por reformar: {RED}{CURRENCY_LONG} STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nueva capacidad: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Ingreso al reformar: {GREEN}{CURRENCY_LONG} -STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Elegir los vehículos de ferrocarril a reformar. Arrastrar con el ratón para elegir más de un vehículo. Clic en un espacio vacío para elegir el tren completo. Ctrl+Clic para elegir una unidad del tren y los vagones subsecuentes +STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Elegir los vehículos a reformar. Arrastrar con el ratón para elegir más de un vehículo. Clic en un espacio vacío para elegir el tren completo. Ctrl+Clic para elegir una unidad del tren y los vagones subsecuentes ###length VEHICLE_TYPES STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Elegir el tipo de carga para el tren -STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Elegir el tipo de carga para el vehículo de carretera +STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Elegir el tipo de carga para el autotransporte STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Elegir el tipo de carga para el barco STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Elegir el tipo de carga para la aeronave ###length VEHICLE_TYPES STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Reformar tren -STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reformar vehículo de carretera +STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Reformar autotransporte STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Reformar barco STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Reformar aeronave ###length VEHICLE_TYPES STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Reformar el tren para transportar la carga elegida -STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reformar el vehículo de carretera para transportar la carga elegida +STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Reformar el autotransporte para llevar la carga elegida STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Reformar el barco para transportar la carga elegida STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Reformar la aeronave para transportar la carga elegida @@ -4363,7 +4377,7 @@ STR_ORDER_NEAREST_DEPOT :el más cercano STR_ORDER_NEAREST_HANGAR :el hangar más cercano ###length 3 STR_ORDER_TRAIN_DEPOT :depósito de trenes -STR_ORDER_ROAD_VEHICLE_DEPOT :depósito de vehículos de carretera +STR_ORDER_ROAD_VEHICLE_DEPOT :Depósito de autotransportes STR_ORDER_SHIP_DEPOT :astillero de barcos ###next-name-looks-similar @@ -4675,7 +4689,7 @@ STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... límite de modificación de terreno alcanzado STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... límite de casillas despejadas alcanzado STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... limite de plantación de árboles alcanzado STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}El nombre debe ser único -STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} obstaculiza +STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} estorba STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}No permitido en pausa # Local authority errors @@ -4798,7 +4812,7 @@ STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}No se puede quitar el punto de ruta de aquí... STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Primero se debe retirar el punto de ruta -STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... una boya obstaculiza +STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... una boya estorba STR_ERROR_BUOY_IS_IN_USE :{WHITE}... ¡boya en uso por otra empresa! # Depot related errors @@ -4899,7 +4913,7 @@ STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}El puente terminaría fuera del mapa STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}No se puede construir túnel aquí... STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Lugar no apto para entrada de túnel STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Primero se debe demoler el túnel -STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Otro túnel obstaculiza +STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Otro túnel se interpone STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}El túnel se extendería más allá del mapa STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}No se puede excavar la tierra al otro lado del túnel STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... túnel demasiado largo @@ -4908,7 +4922,7 @@ STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... túnel demasiado largo STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... demasiados objetos STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}No se puede colocar objeto... STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Otro objeto estorba -STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... la sede de la empresa obstaculiza +STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... la sede de la empresa estorba STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}No se puede adquirir este terreno... STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... ¡ya fue adquirido por el jugador! @@ -4926,9 +4940,9 @@ STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}No se pueden añadir vehículos compartidos al grupo... ###length VEHICLE_TYPES STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Tren estorba -STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vehículo de carretera estorba +STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Autotransporte estorba STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Barco estorba -STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeronave obstaculiza +STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aeronave estorba ###length VEHICLE_TYPES STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehículo no disponible @@ -4938,7 +4952,7 @@ STR_ERROR_AIRCRAFT_NOT_AVAILABLE ###length VEHICLE_TYPES STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}No se puede reformar tren... -STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}No se puede reformar vehículo de carretera... +STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}No se puede reformar autotransporte... STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}No se puede reformar barco... STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}No se puede reformar aeronave... @@ -4993,7 +5007,7 @@ STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}El tren no puede rebasar la señal si está en peligro... STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}No se puede cambiar la dirección del tren... STR_ERROR_TRAIN_START_NO_POWER :El tren no tiene potencia -STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}No se puede girar vehículo de carretera... +STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}No se puede girar autotransporte... STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}La aeronave está en vuelo @@ -5090,7 +5104,7 @@ STR_INDUSTRY_NAME_OIL_REFINERY :{G=f}Refinería de petróleo STR_INDUSTRY_NAME_OIL_RIG :{G=f}Plataforma petrolífera STR_INDUSTRY_NAME_FACTORY :{G=f}Fábrica STR_INDUSTRY_NAME_PRINTING_WORKS :{G=f}Imprenta -STR_INDUSTRY_NAME_STEEL_MILL :{G=f}Siderúrgica +STR_INDUSTRY_NAME_STEEL_MILL :{G=f}Planta acerera STR_INDUSTRY_NAME_FARM :{G=f}Granja STR_INDUSTRY_NAME_COPPER_ORE_MINE :{G=f}Mina de cobre STR_INDUSTRY_NAME_OIL_WELLS :{G=m}Pozos petrolíferos @@ -5127,7 +5141,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE :{G=f}Mina de azúcar STR_SV_EMPTY : STR_SV_UNNAMED :Sin nombre STR_SV_TRAIN_NAME :Tren #{COMMA} -STR_SV_ROAD_VEHICLE_NAME :Vehículo de carretera #{COMMA} +STR_SV_ROAD_VEHICLE_NAME :Autotransporte #{COMMA} STR_SV_SHIP_NAME :Barco #{COMMA} STR_SV_AIRCRAFT_NAME :Aeronave #{COMMA} @@ -5452,8 +5466,8 @@ STR_FORMAT_WAYPOINT_NAME_SERIAL ###length 6 STR_FORMAT_DEPOT_NAME_TRAIN :Depósito de trenes, {TOWN} STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Depósito de trenes #{1:COMMA}, {0:TOWN} -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Depósito de vehículos de carretera, {TOWN} -STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Depósito de vehículos de carretera #{1:COMMA}, {0:TOWN} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Depósito de autotransportes, {TOWN} +STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Depósito de autotransportes #{1:COMMA}, {0:TOWN} STR_FORMAT_DEPOT_NAME_SHIP :Astillero, {TOWN} STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Astillero #{1:COMMA}, {0:TOWN} ###next-name-looks-similar diff --git a/src/lang/swedish.txt b/src/lang/swedish.txt --- a/src/lang/swedish.txt +++ b/src/lang/swedish.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Inställningen kommer bara att gälla efter omstart av spelet STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Markera den här rutan för att v-synka skärmen. Ändringar i den här inställningen kommer bara att tillämpas vid omstart av spelet. Fungerar bara med hårdvaruacceleration aktiverad. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Gränssnittstorlek STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Välj vilken gränssnittsstorlek som ska användas @@ -1152,9 +1153,10 @@ STR_TERRAIN_TYPE_CUSTOM :Anpassad höjd STR_TERRAIN_TYPE_CUSTOM_VALUE :Anpassad höjd ({NUM}) ###length 4 +STR_CITY_APPROVAL_LENIENT :Överseende STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Fientlig -STR_CITY_APPROVAL_PERMISSIVE :Eftergiven +STR_CITY_APPROVAL_PERMISSIVE :Tillåtande (ingen effekt på företags handlingar) STR_WARNING_NO_SUITABLE_AI :{WHITE}Ingen passande datorspelare finns tillgänglig...{}Du kan ladda ner ett flertal datorspelare via 'Online Content'-systemet @@ -1255,8 +1257,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Om det är aktiverat så kommer tågen inte vända på genomfartsstationer, ens om vägen till deras destination skulle ha blivit kortare ifall de vände STR_CONFIG_SETTING_DISASTERS :Katastrofer: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Slår av/på katastrofer vilka då och då kan blockera eller förstöra fordon och infrastruktur -STR_CONFIG_SETTING_CITY_APPROVAL :Stadsfullmäktiges attityd mot ombyggnation av områden: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Välj hur mycket ett företags oväsen och miljöpåverkan ska påverka dess anseende och möjlighet till vidare byggnationer i området +STR_CONFIG_SETTING_CITY_APPROVAL :De lokala myndigheternas attityd: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Välj hur mycket ett företags oväsen och miljöpåverkan ska påverka dess anseende och möjlighet till vidare byggnationer i staden STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Karthöjdsgräns: {STRING} STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Sätt maximal höjd på kartterräng. Med "(Automatiskt)" ett bra värde kommer att väljas efter terräng generation @@ -1526,6 +1528,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grön STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mörkgrön STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violett +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Vyfönsters skrollningsbeteende: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Beteende vid scrollning av kartan ###length 4 @@ -1634,9 +1638,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Ge reserverade spår en avvikande färg för att underlätta lösning av problem med tåg som vägrar köra in i avancerade signalblock STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Behåll byggnadsverktyg aktiva efter att de använts: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Håll verktygen för byggnation av broar, tunnlar, etc. öppna efter användning -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Gruppera utgifter i företagens finansfönster: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Välj layout för företagens utgiftsfönster - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatiskt ta bort signaler vid byggande av järnväg: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Ta automatiskt bort signaler vid byggande av järnväg om signalerna är i vägen. Notera att detta kan leda till att tåg krockar. @@ -3609,9 +3610,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Ändra namn på riktmärke # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Budget {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Utgifter/inkomster STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruktioner STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nya fordon @@ -3619,17 +3622,13 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Kostnad för tåg STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Kostnad för vägfordon STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Kostnad för flygplan STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Kostnad för skepp -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Underhåll av egendomar -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Inkomst från tåg -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Inkomst från vägfordon -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Inkomst från flygplan -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Inkomst från skepp +STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Vägfordon +STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Skepp STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Ränta på lån STR_FINANCES_SECTION_OTHER :{GOLD}Övrigt STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Totalt: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banksaldo STR_FINANCES_LOAN_TITLE :{WHITE}Lån STR_FINANCES_MAX_LOAN :{WHITE}Maxlån: {BLACK}{CURRENCY_LONG} @@ -4505,7 +4504,7 @@ STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}När ett loggmeddelande om datorspelare matchar angiven sträng så kommer spelet att pausas STR_AI_DEBUG_MATCH_CASE :{BLACK}Matcha VERSALER/gemener STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Slå på/av matchning av VERSALER/gemener när datorspelares loggmeddelanden jämförs mot brytsträngen STR_AI_DEBUG_CONTINUE :{BLACK}Fortsätt -STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Opausa och fortsätt datorspelaren +STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Opausa och låt datorspelaren fortsätta STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Visa debug-utskrifter för denna datorspelare STR_AI_GAME_SCRIPT :{BLACK}Spelskript STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Visa felsökningsutskrifter för spelskript diff --git a/src/lang/tamil.txt b/src/lang/tamil.txt --- a/src/lang/tamil.txt +++ b/src/lang/tamil.txt @@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION_ITEM STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}இடைமுக அளவு STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}பயன்படுத்த இடைமுக உறுப்பு அளவை தேர்ந்தெடுக்கவும் @@ -1416,6 +1417,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :கரும் பச்சை STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :ஊதா ###length 4 + +###length 4 STR_CONFIG_SETTING_SCROLLMODE_RMB :வலது சுட்டி பொத்தானைக் கொண்டு வரைபடத்தை நகர்த்தவும் STR_CONFIG_SETTING_SCROLLMODE_LMB :இடது சுட்டி பொத்தானைக் கொண்டு வரைபடத்தை நகர்த்தவும் @@ -1500,7 +1503,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :ஒதுக்கீடு செய்யப்பட்ட தடங்களைக் காட்டவும்: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :பயன்படுத்திய கட்டுமான செயல்களை செயற்பாட்டிலேயே வைத்திருக்கவும்: {STRING} - STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :முன்னோக்கியின் வேக வரம்பு: {STRING} ###setting-zero-is-special STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :வரம்பு இல்லை (உங்கள் கணினி அனுமதிக்கும் அளவுக்கு வேகமாக) @@ -3196,9 +3198,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}பாதைப்புள்ளியின் பெயரை திருத்து # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} நிதிநிலைமை {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}செலவு/வரவு STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}கட்டுமானம் STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}புதிய வாகனங்கள் @@ -3206,17 +3210,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}இரயில்களை இயக்கும் செலவுகள் STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}சாலை வாகனங்களை இயக்கும் செலவுகள் STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}விமானங்களை இயக்கும் செலவுகள் STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}கப்பல்களை இயக்கும் செலவுகள் -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}சொத்து பராமரிப்பு -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}இரயில்வே வருமானம் -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}சாலை வாகன வரவு -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}விமான வரவு -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}கப்பல் வரவு STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}கடன் வட்டி STR_FINANCES_SECTION_OTHER :{GOLD}மற்றவை STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}மொத்தம்: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}வங்கி கையிருப்பு STR_FINANCES_LOAN_TITLE :{WHITE}கடன் STR_FINANCES_MAX_LOAN :{WHITE}அதி. கடன்: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/thai.txt b/src/lang/thai.txt --- a/src/lang/thai.txt +++ b/src/lang/thai.txt @@ -994,6 +994,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :ปกติ @@ -1454,6 +1455,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :สีเขียวแก่ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :สีม่วง ###length 4 + +###length 4 STR_CONFIG_SETTING_SCROLLMODE_RMB :ย้ายแผนที่ด้วย RMB STR_CONFIG_SETTING_SMOOTH_SCROLLING :เลื่อนอย่างนิ่มนวลบนจอภาพ: {STRING} @@ -1552,9 +1555,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :แสดงการขอทางของขบวนรถไฟ โดยแสดงสีที่แตกต่างจากสีทางปกติเพื่อช่วยตรวจหาจุดบกพร่อง เมื่อขบวนรถไฟเข้าสู่ทางตอนที่ใช้สัญญาณระบบ Path-Based STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :ให้คงการแสดงเครื่องมือการสร้างหลังการใช้: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :ไม่ปิดเครื่องมือสร้างสะพาน หรืออุโมง หลังจากใช้งาน -STR_CONFIG_SETTING_EXPENSES_LAYOUT :จัดกลุ่มแยกประเภท รายรับ/รายจ่าย ในหน้าต่างแสดงข้อมูลการเงินของบริษัท: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :จัดการแยกประเภท รายรับ/รายจ่าย เพื่อให้ง่ายต่อการตรวจทาน ในหน้าต่างแสดงสถานะการเงินบริษัท - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :ลบเสาอาณัติสัญญาณโดยอัตโนมัติเมื่อมีการก่อสร้างทางรถไฟหากเสาอาณัติสัญญาณขวางทางอยู่ และโปรดทราบด้วยว่าการกระทำนี้อาจจะทำให้รถไฟชนกันเองได้! STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% ความเร็วเกมแบบปกติ @@ -3380,9 +3380,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}เปลี่ยนชื่อ Waypoint # Finances window STR_FINANCES_CAPTION :{WHITE} สภาวะการเงินของ {COMPANY}{BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}รายจ่าย/รายรับ STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}ค่าก่อสร้างต่างๆ STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}ค่ายานพาหนะใหม่ @@ -3390,17 +3392,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}ค่าปฏิบัติการต่างๆเกี่ยวกับการเดินรถไฟ STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}ค่าปฏิบัติการต่างๆเกี่ยวกับรถยนต์ STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}ค่าปฏิบัติการต่างๆเกี่ยวกับอากาศยาน STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}ค่าปฏิบัติการต่างๆเกี่ยวกับเรือ -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}ค่าบำรุงรักษาอสังหาริมทรัพย์ -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}รายได้จากการให้บริการเดินรถไฟ -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}รายได้จากการให้บริการขนส่งทางรถยนต์ -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}รายได้จากการให้บริการขนส่งทางอากาศ -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}รายได้จากการให้บริการขนส่งทางน้ำ STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}ดอกเบี้ยเงินกู้ STR_FINANCES_SECTION_OTHER :{GOLD}อื่นๆ STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}รวมทั้งสิ้น: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}ยอดเงินในธนาคาร STR_FINANCES_LOAN_TITLE :{WHITE}เงินกู้ STR_FINANCES_MAX_LOAN :{WHITE}สามารถกู้เงินได้สูงสุด: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt --- a/src/lang/traditional_chinese.txt +++ b/src/lang/traditional_chinese.txt @@ -1009,6 +1009,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}勾選此方框以允許OpenTTD嘗試使用硬體加速。設定將會在遊戲重新啟動後套用 STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}勾選此方框以啟用V-SYNC。此項設定將會在遊戲重啟後套用。只有在硬體加速存在時可用 + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}介面大小 STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}選擇使用的介面元素大小 @@ -1491,6 +1492,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :暗綠 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :紫 ###length 4 + +###length 4 STR_CONFIG_SETTING_SCROLLMODE_RMB :使用右鍵移動地圖 STR_CONFIG_SETTING_SCROLLMODE_LMB :使用左鍵移動地圖 @@ -1591,9 +1594,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :設定是否在有列車預留的軌道著色,使玩家更清楚觀察到列車經過路徑號誌時預留的路徑 STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :使建設工具在建造後仍保持啟用狀態:{STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :設定是否在完成建造橋樑、隧道或其他基礎建設後保持點選有關的工具按鈕 -STR_CONFIG_SETTING_EXPENSES_LAYOUT :將公司財務視窗的收支分組顯示:{STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :決定是否將公司財務視窗內的收支項目分組顯示 - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :在鋪設軌道時自動移除號誌: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :自動移除軌道鋪設路徑上的號誌。請注意:本設定有導致火車事故的潛在風險 @@ -3460,9 +3460,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}編輯號誌站名稱 # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} 財務狀況 {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}收入/支出 STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}建造 STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}購置新運輸工具 @@ -3470,17 +3472,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}鐵路列車營運成本 STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}公路車輛營運成本 STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}飛機營運成本 STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}船舶營運成本 -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}產權管理 -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}鐵路收入 -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}公路收入 -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}航空收入 -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}船運收入 STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}貸款利息 STR_FINANCES_SECTION_OTHER :{GOLD}其它 STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}總計: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}銀行餘額 STR_FINANCES_LOAN_TITLE :{WHITE}貸款 STR_FINANCES_MAX_LOAN :{WHITE}貸款上限:{BLACK}{CURRENCY_LONG} diff --git a/src/lang/turkish.txt b/src/lang/turkish.txt --- a/src/lang/turkish.txt +++ b/src/lang/turkish.txt @@ -1026,6 +1026,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ayar sadece oyun yeniden başlatıldığında uygulanır STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Dikey senkronizasyon'u aktif etmek için bu kutuyu işaretleyin. Değiştirilmiş bir ayar sadece oyun yeniden başlatıldığında uygulanır. Yalnızca donanım ivmesi aktifken çalışır + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Arayüz boyutu STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kullanmak üzere arayüz bileşen boyutunu seçin @@ -1527,6 +1528,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Yeşil STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Koyu yeşil STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mor +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Bakış noktası kaydırma davranışı: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Haritada gezinirkenki davranış ###length 4 @@ -1635,9 +1638,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Trenlerin güzergah tabanlı bloklara girmeyi reddetmesine dair sorunları engellemek için ayrılmış (rezerve) raylar için farklı bir renk kullan. STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Yapı araçlarını kullanımdan sonra aktif tut: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Köprü, tünel vb. için kullanılan inşa araçlarını kullanımdan sonra da açık tut -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Şirket mali tablosunda grup harcamaları: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Şirket harcamaları penceresinin nasıl düzenleneceğini belirle - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Ray yapımı sırasında sinyalleri otomatik olarak kaldır: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Ray yapımı sırasında sinyaller yolun üzerinde ise otomatik kaldır. Bunun potansiyel olarak tren kazalarına yol açabileceğini unutmayın. @@ -3610,9 +3610,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Yerimi adını değiştir # Finances window STR_FINANCES_CAPTION :{WHITE}{COMPANY} Hesaplar {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gider/Gelir STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}İnşaat STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Yeni Araçlar @@ -3620,17 +3622,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Tren Bakımları STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Kara Taşıtı Bakımları STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Hava Taşıtı Bakımları STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Gemi Bakımları -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}İnşaat bakımları -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Tren Geliri -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Yol Taşıtı Geliri -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Hava Taşıtı Geliri -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Gemi Geliri STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kredi Faizi STR_FINANCES_SECTION_OTHER :{GOLD}Diğer STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Toplam: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banka Hesabı STR_FINANCES_LOAN_TITLE :{WHITE}Kredi STR_FINANCES_MAX_LOAN :{WHITE}Azami Kredi: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/ukrainian.txt b/src/lang/ukrainian.txt --- a/src/lang/ukrainian.txt +++ b/src/lang/ukrainian.txt @@ -1153,6 +1153,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Налаштування запрацює тільки після перезапуску гри STR_GAME_OPTIONS_VIDEO_VSYNC :Вертикальна синхронізація STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Увімкнутий прапорець дозволить вертикальну синхронізацію екрану. Налаштування запрацює тільки після перезапуску гри. Працює тільки за увімкнутого прискорення апаратного забезпечення. + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Оберіть розмір елементів інтерфейсу @@ -1280,9 +1281,10 @@ STR_TERRAIN_TYPE_CUSTOM :Власна висота STR_TERRAIN_TYPE_CUSTOM_VALUE :Власна висота ({NUM}) ###length 4 +STR_CITY_APPROVAL_LENIENT :Поблажливо STR_CITY_APPROVAL_TOLERANT :терпиме STR_CITY_APPROVAL_HOSTILE :вороже -STR_CITY_APPROVAL_PERMISSIVE :допустиме +STR_CITY_APPROVAL_PERMISSIVE :допустиме (не впливає на дії компанії) STR_WARNING_NO_SUITABLE_AI :{WHITE}Немає відповідних AI...{}Ви можете завантажити кілька AI через систему 'Вмісту в Інтернеті' @@ -1383,8 +1385,8 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Якщо увімкнено, поїзди не будуть розвертатися на некінцевих станціях, навіть якщо є коротший шлях до їх наступного пункту призначення, який вимагає розвороту STR_CONFIG_SETTING_DISASTERS :Стихійні лиха: {STRING} STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Перемкнути стихійні лиха, які можуть випадково зруйнувати транспорт або інфраструктуру -STR_CONFIG_SETTING_CITY_APPROVAL :Ставлення ради міста до зміни його території: {STRING} -STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Виберіть, який рівень шуму та руйнування довкілля компаніями впливає на їх рейтинг для міст та подальші будівельні дії в їх межах +STR_CONFIG_SETTING_CITY_APPROVAL :Ставлення місцевої влади: {STRING} +STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Виберіть рівень шуму та руйнування довкілля компаніями, який впливає на їхній рейтинг у містах та подальші будівельні дії в цих містах STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Максимальна висота мапи: {STRING} STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Встановити межу висот на мапі. У режимі "автоматично" розмір встановиться після створення рельєфу. @@ -1654,6 +1656,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :зелений STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :темнозелений STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :фіолетовий +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Переміщення вікна обзору: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Спосіб пересування ігрового поля ###length 4 @@ -1762,9 +1766,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Вмикає відображення зарезервованної потягом ділянки колії, що може допомогти при наявності проблем з маршрутними сигналами. STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Залишати інструменти активними після використання: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Залишати інструменти будівництва активними після використання. -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Групувати витрати у вікні фінансів: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Налаштування відображення інформації про вітрати у вікні фінансів - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Автоматично прибирати сигнали при будівництві колії.: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Автоматично прибирати сигнали на шляху при будівництві колії. Увага: це може спричинити зіткнення потягів! @@ -1871,6 +1872,8 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Показати газету коли перший транспортний засіб прибуває на нову станцію конкурента STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Нещасні випадки / стихійні лиха: {STRING} STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Показати газету при аварії або катастрофі +STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Аварій транспорту конкурентів: {STRING} +STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER_HELPTEXT :Повідомляти про аварії транспорту конкурентів STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Інформація щодо компанії: {STRING} STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Показати газету коли відкривається нова компанія, або коли компанії ризикують збанкрутувати @@ -2386,6 +2389,7 @@ STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Ландшафт: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Розмір карти: {WHITE}{COMMA}x{COMMA} STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Версія серверу: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Адреса серверу: {WHITE}{STRING} +STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Код запрошення: {WHITE}{STRING} STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Дата початку: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Поточна дата: {WHITE}{DATE_SHORT} STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Ігровий скрипт: {WHITE}{STRING} (v{NUM}) @@ -2805,6 +2809,7 @@ STR_STATION_CLASS_WAYP :Пункт # Signal window STR_BUILD_SIGNAL_CAPTION :{WHITE}Вибір сигналів +STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :BLACK}Показувати просунуті типи сигналів STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Звичайний сигнал (семафор){}Найпростіший тип сигналу, який дозволяє перебувати у сигнальному блоці тільки одному поїзду. Сигнали необхідні для того, щоб уникнути зіткнень поїздів на залізницях, де більше одного поїзда STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Вхідний сигнал (семафор){}Зелений, доки один або більше зелених вихідних сигналів з наступної блок-ділянки. Інакше червоний STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Вихідний сигнал (семафор){}Працює як звичайний сигнал, але необхідний для нормальної роботи вхідного або комбінованого пре-сигналів @@ -3736,9 +3741,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Перейменуйте точку маршруту # Finances window STR_FINANCES_CAPTION :{WHITE}Фінанси {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Витрати/доходи STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Будівництво STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Нова техніка @@ -3746,17 +3753,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Витрати, поїзди STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Витрати, автомобілі STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Витрати, літаки STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Витрати, кораблі -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Утримання власності -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Дохід, поїзди -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Дохід, автомобілі -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Дохід, літаки -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Дохід, кораблі STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Відсотки за позикою STR_FINANCES_SECTION_OTHER :{GOLD}Інше STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Підсумок: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Рахунок STR_FINANCES_LOAN_TITLE :{WHITE}Позика STR_FINANCES_MAX_LOAN :{WHITE}Макс. позика: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/urdu.txt b/src/lang/urdu.txt --- a/src/lang/urdu.txt +++ b/src/lang/urdu.txt @@ -950,6 +950,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر + STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} @@ -1265,6 +1266,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :بنفشی ###length 4 +###length 4 + STR_CONFIG_SETTING_MEASURE_TOOLTIP :تعمیراتی کام کے دوران پیمائشی ٹول ٹپ دکھائیں: {STRING} @@ -1332,8 +1335,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :مخصوص پٹریاں دکھائیں: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :تعمیراتی ٹول کو استعمال کے بعد فعال رکھیں: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT :کمپنی کی مالیاتی ونڈو میں اخراجات کو اکٹھا دکھائیں: {STRING} - ###setting-zero-is-special @@ -2404,8 +2405,10 @@ STR_WAYPOINT_VIEW_CAPTION # Finances window STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}پراپرٹی کی بحالی STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} diff --git a/src/lang/vietnamese.txt b/src/lang/vietnamese.txt --- a/src/lang/vietnamese.txt +++ b/src/lang/vietnamese.txt @@ -1025,6 +1025,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Thiết lập chỉ có tác dụng sau khi khởi động lại trò chơi STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Đánh dấu vào ô này để bật tính năng v-sync cho màn hình. Sẽ có tác dụng sau khi khởi động lại trò chơi. Chỉ có thể hoạt động khi tăng tốc phần cứng được bật + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Kích thước giao diện STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Chọn kích thước của các đối tượng trên giao diện @@ -1527,6 +1528,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Lục STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Lục tối STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Tím +###length 4 + STR_CONFIG_SETTING_SCROLLMODE :Kiểu cuộn khung nhìn: {STRING} STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Hành xử khi kéo, cuộn bản đồ ###length 4 @@ -1635,9 +1638,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Lựa chọn đường dành riêng với màu khác để thấy rõ vấn đề với việc tài không vào khu vực tìm đường path-based STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Vẫn giữ công cụ xây dựng sau khi dùng: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Giữ cho công cụ xây dựng đối với cầu, hầm... vẫn mở sau khi dùng. -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Phân nhóm thu nhập/chi phí trong bảng tài chính: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Lựa chọn cách sắp xếp trong cửa sổ chi phí của công ty - STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Tự động loại bỏ đèn tín hiệu khi xây dựng đường ray: {STRING} STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Tự động loại bỏ đèn tín hiệu trên đường khi xây dựng đường ray. Lưu ý điều này có khả năng gây ra tai nạn tàu hỏa. @@ -3610,9 +3610,11 @@ STR_EDIT_WAYPOINT_NAME :{WHITE}Sửa tên điểm mốc # Finances window STR_FINANCES_CAPTION :{WHITE}Tài Chính Công Ty {COMPANY} {BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Thu nhập/Chi phí STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Xây dựng STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Mua phương tiện @@ -3620,17 +3622,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Chi phí hoạt động của tàu hoả STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Chi phí hoạt động của ôtô STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Chi phí hoạt động của máy bay STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Chi phí hoạt động của tàu thuỷ -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Phí bảo trì tài sản -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Thu từ tàu hoả -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Thu từ ôtô -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Thu từ máy bay -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Thu từ tàu thuỷ STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Lãi vay vốn STR_FINANCES_SECTION_OTHER :{GOLD}Khác STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Tổng: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Số dư hiện có STR_FINANCES_LOAN_TITLE :{WHITE}Đi vay STR_FINANCES_MAX_LOAN :{WHITE}Hạn mức vay: {BLACK}{CURRENCY_LONG} diff --git a/src/lang/welsh.txt b/src/lang/welsh.txt --- a/src/lang/welsh.txt +++ b/src/lang/welsh.txt @@ -980,6 +980,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER + STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Maint rhyngwyneb STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Dewis maint yr elfennau rhyngwyneb i'w defnyddio @@ -1444,6 +1445,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Gwyrdd tywyll STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fioled +###length 4 + STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Ymddygiad tra'n sgrolio'r map ###length 4 @@ -1542,9 +1545,6 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATIO STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Cadw'r offer adeiladu yn weithredol wedi ei ddefnydd: {STRING} STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Cadw'r offer adeiladu pontydd, twneli, a.y.y.b. ar agor wedi eu defnydd -STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grwpio costau yn ffenestr cyllid y cwmni: {STRING} -STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Diffinio cynllun ffenestr costau'r cwmni - ###setting-zero-is-special @@ -3287,9 +3287,11 @@ STR_EDIT_WAYPOINT_NAME # Finances window STR_FINANCES_CAPTION :{WHITE}Cyllid {COMPANY}{BLACK}{COMPANY_NUM} -STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Gwariant/Incwm STR_FINANCES_YEAR :{WHITE}{NUM} +###length 3 + + ###length 13 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Adeiladu STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Cerbydau Newydd @@ -3297,17 +3299,11 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Costau Rhedeg Cerbydau Ffordd STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Costau Rhedeg Awyrennau STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Costau Rhedeg Llongau -STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Cynnal Eiddo -STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Incwm Trenau -STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Incwm Cerbydau Ffordd -STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Incwm Awyrennau -STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Incwm Llongau STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Llog y Benthyciad STR_FINANCES_SECTION_OTHER :{GOLD}Arall STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG} STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG} -STR_FINANCES_TOTAL_CAPTION :{WHITE}Cyfanswm: STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balans Banc STR_FINANCES_LOAN_TITLE :{WHITE}Benthyciad STR_FINANCES_MAX_LOAN :{WHITE}Uchafswm Benthyciad: {BLACK}{CURRENCY_LONG} diff --git a/src/misc_gui.cpp b/src/misc_gui.cpp --- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -579,7 +579,7 @@ void ShowEstimatedCostOrIncome(Money cos } /** - * Display animated income or costs on the map. + * Display animated income or costs on the map. Does nothing if cost is zero. * @param x World X position of the animation location. * @param y World Y position of the animation location. * @param z World Z position of the animation location. @@ -587,6 +587,9 @@ void ShowEstimatedCostOrIncome(Money cos */ void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost) { + if (cost == 0) { + return; + } Point pt = RemapCoords(x, y, z); StringID msg = STR_INCOME_FLOAT_COST; diff --git a/src/newgrf_config.cpp b/src/newgrf_config.cpp --- a/src/newgrf_config.cpp +++ b/src/newgrf_config.cpp @@ -575,6 +575,10 @@ compatible_grf: return res; } + +/** Set this flag to prevent any NewGRF scanning from being done. */ +int _skip_all_newgrf_scanning = 0; + /** Helper for scanning for files with GRF as extension */ class GRFFileScanner : FileScanner { std::chrono::steady_clock::time_point next_update; ///< The next moment we do update the screen. @@ -591,6 +595,11 @@ public: /** Do the scan for GRFs. */ static uint DoScan() { + if (_skip_all_newgrf_scanning > 0) { + if (_skip_all_newgrf_scanning == 1) _skip_all_newgrf_scanning = 0; + return 0; + } + GRFFileScanner fs; int ret = fs.Scan(".grf", NEWGRF_DIR); /* The number scanned and the number returned may not be the same; diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -201,6 +201,8 @@ static void ShowHelp() " -x = Never save configuration changes to disk\n" " -X = Don't use global folders to search for files\n" " -q savegame = Write some information about the savegame and exit\n" + " -Q = Don't scan for/load NewGRF files on startup\n" + " -QQ = Disable NewGRF scanning/loading entirely\n" "\n", lastof(buf) ); @@ -525,6 +527,7 @@ static const OptionData _options[] = { GETOPT_SHORT_NOVAL('X'), GETOPT_SHORT_VALUE('q'), GETOPT_SHORT_NOVAL('h'), + GETOPT_SHORT_NOVAL('Q'), GETOPT_END() }; @@ -653,6 +656,11 @@ int openttd_main(int argc, char *argv[]) WriteSavegameInfo(title); return ret; } + case 'Q': { + extern int _skip_all_newgrf_scanning; + _skip_all_newgrf_scanning += 1; + break; + } case 'G': scanner->generation_seed = strtoul(mgo.opt, nullptr, 10); break; case 'c': _config_file = mgo.opt; break; case 'x': scanner->save_config = false; break; @@ -848,9 +856,9 @@ void HandleExitGameRequest() */ static void OnStartGame(bool dedicated_server) { - /* Update the local company for a loaded game. It is either always - * company #1 (eg 0) or in the case of a dedicated server a spectator */ - SetLocalCompany(dedicated_server ? COMPANY_SPECTATOR : COMPANY_FIRST); + /* Update the local company for a loaded game. It is either the first available company + * or in the case of a dedicated server, a spectator */ + SetLocalCompany(dedicated_server ? COMPANY_SPECTATOR : GetFirstPlayableCompanyID()); /* Update the static game info to set the values from the new game. */ NetworkServerUpdateGameInfo(); diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -830,10 +830,12 @@ bool AfterLoadGame() * a company does not exist yet. So create one here. * 1 exception: network-games. Those can have 0 companies * But this exception is not true for non-dedicated network servers! */ - if (!Company::IsValidID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) { - DoStartupNewCompany(false); - Company *c = Company::Get(COMPANY_FIRST); - c->settings = _settings_client.company; + if (!_networking || (_networking && _network_server && !_network_dedicated)) { + CompanyID first_human_company = GetFirstPlayableCompanyID(); + if (!Company::IsValidID(first_human_company)) { + Company *c = DoStartupNewCompany(false, first_human_company); + c->settings = _settings_client.company; + } } /* Fix the cache for cargo payments. */ @@ -1013,10 +1015,10 @@ bool AfterLoadGame() /* When loading a game, _local_company is not yet set to the correct value. * However, in a dedicated server we are a spectator, so nothing needs to * happen. In case we are not a dedicated server, the local company always - * becomes company 0, unless we are in the scenario editor where all the - * companies are 'invalid'. + * becomes the first available company, unless we are in the scenario editor + * where all the companies are 'invalid'. */ - Company *c = Company::GetIfValid(COMPANY_FIRST); + Company *c = Company::GetIfValid(GetFirstPlayableCompanyID()); if (!_network_dedicated && c != nullptr) { c->settings = _settings_client.company; } diff --git a/src/script/api/CMakeLists.txt b/src/script/api/CMakeLists.txt --- a/src/script/api/CMakeLists.txt +++ b/src/script/api/CMakeLists.txt @@ -75,17 +75,19 @@ foreach(API "ai;AI" "game;GS" "template; if(NOT "${APILC}" STREQUAL "template") list(APPEND SCRIPT_${APIUC}_BINARY_FILES "${CMAKE_CURRENT_SOURCE_DIR}/${APILC}/${APILC}_controller.hpp.sq") set(INCLUDES_BINARY_FILE "${CMAKE_BINARY_DIR}/generated/script/api/${APILC}/${APILC}_includes.hpp") + set(API_FILES "${CMAKE_CURRENT_BINARY_DIR}/${APILC}.files") + file(GENERATE OUTPUT ${API_FILES} CONTENT "${SCRIPT_${APIUC}_BINARY_FILES}") add_custom_command_timestamp(OUTPUT ${INCLUDES_BINARY_FILE} COMMAND ${CMAKE_COMMAND} -DINCLUDES_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/script_includes.hpp.in -DINCLUDES_BINARY_FILE=${INCLUDES_BINARY_FILE} -DAPIUC=${APIUC} -DAPILC=${APILC} + -DAPI_FILES=${API_FILES} -P ${CMAKE_SOURCE_DIR}/cmake/scripts/SquirrelIncludes.cmake - -- - ${SCRIPT_${APIUC}_BINARY_FILES} MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/script_includes.hpp.in DEPENDS ${SCRIPT_${APIUC}_BINARY_FILES} + ${API_FILES} ${CMAKE_SOURCE_DIR}/cmake/scripts/SquirrelIncludes.cmake WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} COMMENT "Generating ${APILC}/${APILC}_includes.hpp" diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -310,6 +310,7 @@ struct GameOptionsWindow : Window { case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break; case WID_GO_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break; case WID_GO_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break; + case WID_GO_VIDEO_DRIVER_INFO: SetDParamStr(0, VideoDriver::GetInstance()->GetInfoString()); break; case WID_GO_REFRESH_RATE_DROPDOWN: SetDParam(0, _settings_client.gui.refresh_rate); break; case WID_GO_RESOLUTION_DROPDOWN: { auto current_resolution = GetCurrentResolutionIndex(); @@ -690,6 +691,9 @@ static const NWidgetPart _nested_game_op NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_VIDEO_VSYNC_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP), EndContainer(), #endif + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_VIDEO_DRIVER_INFO), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_VIDEO_DRIVER_INFO, STR_NULL), + EndContainer(), EndContainer(), EndContainer(), EndContainer(), diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -529,38 +529,53 @@ static inline TrackBits GetAvailShipTrac return tracks; } -static const byte _ship_subcoord[4][6][3] = { +/** Structure for ship sub-coordinate data for moving into a new tile via a Diagdir onto a Track. */ +struct ShipSubcoordData { + byte x_subcoord; ///< New X sub-coordinate on the new tile + byte y_subcoord; ///< New Y sub-coordinate on the new tile + Direction dir; ///< New Direction to move in on the new track +}; +/** Ship sub-coordinate data for moving into a new tile via a Diagdir onto a Track. + * Array indexes are Diagdir, Track. + * There will always be three possible tracks going into an adjacent tile via a Diagdir, + * so each Diagdir sub-array will have three valid and three invalid structures per Track. + */ +static const ShipSubcoordData _ship_subcoord[DIAGDIR_END][TRACK_END] = { + // DIAGDIR_NE { - {15, 8, 1}, - { 0, 0, 0}, - { 0, 0, 0}, - {15, 8, 2}, - {15, 7, 0}, - { 0, 0, 0}, + {15, 8, DIR_NE}, // TRACK_X + { 0, 0, INVALID_DIR}, // TRACK_Y + { 0, 0, INVALID_DIR}, // TRACK_UPPER + {15, 8, DIR_E}, // TRACK_LOWER + {15, 7, DIR_N}, // TRACK_LEFT + { 0, 0, INVALID_DIR}, // TRACK_RIGHT }, + // DIAGDIR_SE { - { 0, 0, 0}, - { 8, 0, 3}, - { 7, 0, 2}, - { 0, 0, 0}, - { 8, 0, 4}, - { 0, 0, 0}, + { 0, 0, INVALID_DIR}, // TRACK_X + { 8, 0, DIR_SE}, // TRACK_Y + { 7, 0, DIR_E}, // TRACK_UPPER + { 0, 0, INVALID_DIR}, // TRACK_LOWER + { 8, 0, DIR_S}, // TRACK_LEFT + { 0, 0, INVALID_DIR}, // TRACK_RIGHT }, + // DIAGDIR_SW { - { 0, 8, 5}, - { 0, 0, 0}, - { 0, 7, 6}, - { 0, 0, 0}, - { 0, 0, 0}, - { 0, 8, 4}, + { 0, 8, DIR_SW}, // TRACK_X + { 0, 0, INVALID_DIR}, // TRACK_Y + { 0, 7, DIR_W}, // TRACK_UPPER + { 0, 0, INVALID_DIR}, // TRACK_LOWER + { 0, 0, INVALID_DIR}, // TRACK_LEFT + { 0, 8, DIR_S}, // TRACK_RIGHT }, + // DIAGDIR_NW { - { 0, 0, 0}, - { 8, 15, 7}, - { 0, 0, 0}, - { 8, 15, 6}, - { 0, 0, 0}, - { 7, 15, 0}, + { 0, 0, INVALID_DIR}, // TRACK_X + { 8, 15, DIR_NW}, // TRACK_Y + { 0, 0, INVALID_DIR}, // TRACK_UPPER + { 8, 15, DIR_W}, // TRACK_LOWER + { 0, 0, INVALID_DIR}, // TRACK_LEFT + { 7, 15, DIR_N}, // TRACK_RIGHT } }; @@ -640,7 +655,6 @@ bool IsShipDestinationTile(TileIndex til static void ShipController(Ship *v) { uint32 r; - const byte *b; Track track; TrackBits tracks; GetNewVehiclePosResult gp; @@ -757,10 +771,10 @@ static void ShipController(Ship *v) track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks); if (track == INVALID_TRACK) goto reverse_direction; - b = _ship_subcoord[diagdir][track]; + const ShipSubcoordData &b = _ship_subcoord[diagdir][track]; - gp.x = (gp.x & ~0xF) | b[0]; - gp.y = (gp.y & ~0xF) | b[1]; + gp.x = (gp.x & ~0xF) | b.x_subcoord; + gp.y = (gp.y & ~0xF) | b.y_subcoord; /* Call the landscape function and tell it that the vehicle entered the tile */ r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); @@ -776,7 +790,7 @@ static void ShipController(Ship *v) if (old_wc != new_wc) v->UpdateCache(); } - Direction new_direction = (Direction)b[2]; + Direction new_direction = b.dir; DirDiff diff = DirDifference(new_direction, v->direction); switch (diff) { case DIRDIFF_SAME: diff --git a/src/table/strgen_tables.h b/src/table/strgen_tables.h --- a/src/table/strgen_tables.h +++ b/src/table/strgen_tables.h @@ -74,7 +74,7 @@ static const CmdStruct _cmd_structs[] = {"STATION_FEATURES", EmitSingleChar, SCC_STATION_FEATURES, 1, -1, C_NONE}, // station features string, icons of the features {"INDUSTRY", EmitSingleChar, SCC_INDUSTRY_NAME, 1, -1, C_CASE | C_GENDER}, // industry, takes an industry #, can have cases {"CARGO_LONG", EmitSingleChar, SCC_CARGO_LONG, 2, 1, C_NONE | C_GENDER}, - {"CARGO_SHORT", EmitSingleChar, SCC_CARGO_SHORT, 2, 1, C_NONE}, // short cargo description, only ### tons, or ### litres + {"CARGO_SHORT", EmitSingleChar, SCC_CARGO_SHORT, 2, 1, C_NONE | C_GENDER}, // short cargo description, only ### tons, or ### litres {"CARGO_TINY", EmitSingleChar, SCC_CARGO_TINY, 2, 1, C_NONE}, // tiny cargo description with only the amount, not a specifier for the amount or the actual cargo name {"CARGO_LIST", EmitSingleChar, SCC_CARGO_LIST, 1, -1, C_CASE}, {"POWER", EmitSingleChar, SCC_POWER, 1, 0, C_NONE}, diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1086,7 +1086,7 @@ void CallVehicleTicks() if (!IsLocalCompany()) continue; - if (res.Succeeded() && res.GetCost() != 0) { + if (res.Succeeded()) { ShowCostOrIncomeAnimation(x, y, z, res.GetCost()); continue; } diff --git a/src/vehicle_base.h b/src/vehicle_base.h --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -130,7 +130,7 @@ struct VehicleCache { /** Sprite sequence for a vehicle part. */ struct VehicleSpriteSeq { - PalSpriteID seq[4]; + PalSpriteID seq[8]; uint count; bool operator==(const VehicleSpriteSeq &other) const diff --git a/src/video/cocoa/cocoa_ogl.h b/src/video/cocoa/cocoa_ogl.h --- a/src/video/cocoa/cocoa_ogl.h +++ b/src/video/cocoa/cocoa_ogl.h @@ -18,11 +18,12 @@ class VideoDriver_CocoaOpenGL : public V CGLContextObj gl_context; uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end. + std::string driver_info; ///< Information string about selected driver. const char *AllocateContext(bool allow_software); public: - VideoDriver_CocoaOpenGL() : gl_context(nullptr), anim_buffer(nullptr) {} + VideoDriver_CocoaOpenGL() : gl_context(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {} const char *Start(const StringList ¶m) override; void Stop() override; @@ -41,6 +42,8 @@ public: /** Return driver name */ const char *GetName() const override { return "cocoa-opengl"; } + const char *GetInfoString() const override { return this->driver_info.c_str(); } + void AllocateBackingStore(bool force = false) override; protected: diff --git a/src/video/cocoa/cocoa_ogl.mm b/src/video/cocoa/cocoa_ogl.mm --- a/src/video/cocoa/cocoa_ogl.mm +++ b/src/video/cocoa/cocoa_ogl.mm @@ -203,6 +203,11 @@ const char *VideoDriver_CocoaOpenGL::Sta return err; } + this->driver_info = GetName(); + this->driver_info += " ("; + this->driver_info += OpenGLBackend::Get()->GetDriverName(); + this->driver_info += ")"; + bool fullscreen = _fullscreen; if (!this->MakeWindow(_cur_resolution.width, _cur_resolution.height)) { this->Stop(); diff --git a/src/video/opengl.cpp b/src/video/opengl.cpp --- a/src/video/opengl.cpp +++ b/src/video/opengl.cpp @@ -745,6 +745,16 @@ void OpenGLBackend::PrepareContext() _glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } +std::string OpenGLBackend::GetDriverName() +{ + std::string res{}; + /* Skipping GL_VENDOR as it tends to be "obvious" from the renderer and version data, and just makes the string pointlessly longer */ + res += reinterpret_cast(_glGetString(GL_RENDERER)); + res += ", "; + res += reinterpret_cast(_glGetString(GL_VERSION)); + return res; +} + /** * Check a shader for compilation errors and log them if necessary. * @param shader Shader to check. diff --git a/src/video/opengl.h b/src/video/opengl.h --- a/src/video/opengl.h +++ b/src/video/opengl.h @@ -92,6 +92,8 @@ public: void PrepareContext(); + std::string GetDriverName(); + void UpdatePalette(const Colour *pal, uint first, uint length); bool Resize(int w, int h, bool force = false); void Paint(); diff --git a/src/video/sdl2_opengl_v.cpp b/src/video/sdl2_opengl_v.cpp --- a/src/video/sdl2_opengl_v.cpp +++ b/src/video/sdl2_opengl_v.cpp @@ -64,6 +64,10 @@ const char *VideoDriver_SDL_OpenGL::Star return error; } + this->driver_info += " ("; + this->driver_info += OpenGLBackend::Get()->GetDriverName(); + this->driver_info += ")"; + /* Now we have a OpenGL context, force a client-size-changed event, * so all buffers are allocated correctly. */ int w, h; diff --git a/src/video/sdl2_v.cpp b/src/video/sdl2_v.cpp --- a/src/video/sdl2_v.cpp +++ b/src/video/sdl2_v.cpp @@ -540,6 +540,11 @@ const char *VideoDriver_SDL_Base::Start( const char *dname = SDL_GetCurrentVideoDriver(); Debug(driver, 1, "SDL2: using driver '{}'", dname); + this->driver_info = this->GetName(); + this->driver_info += " ("; + this->driver_info += dname; + this->driver_info += ")"; + MarkWholeScreenDirty(); SDL_StopTextInput(); diff --git a/src/video/sdl2_v.h b/src/video/sdl2_v.h --- a/src/video/sdl2_v.h +++ b/src/video/sdl2_v.h @@ -17,7 +17,7 @@ /** The SDL video driver. */ class VideoDriver_SDL_Base : public VideoDriver { public: - VideoDriver_SDL_Base() : sdl_window(nullptr), buffer_locked(false) {} + VideoDriver_SDL_Base() : sdl_window(nullptr), buffer_locked(false), driver_info(this->GetName()) {} const char *Start(const StringList ¶m) override; @@ -43,11 +43,14 @@ public: const char *GetName() const override { return "sdl"; } + const char *GetInfoString() const override { return this->driver_info.c_str(); } + protected: struct SDL_Window *sdl_window; ///< Main SDL window. Palette local_palette; ///< Current palette to use for drawing. bool buffer_locked; ///< Video buffer was locked by the main thread. Rect dirty_rect; ///< Rectangle encompassing the dirty area of the video buffer. + std::string driver_info; ///< Information string about selected driver. Dimension GetScreenSize() const override; void InputLoop() override; diff --git a/src/video/video_driver.hpp b/src/video/video_driver.hpp --- a/src/video/video_driver.hpp +++ b/src/video/video_driver.hpp @@ -178,6 +178,11 @@ public: return ZOOM_LVL_OUT_4X; } + virtual const char *GetInfoString() const + { + return this->GetName(); + } + /** * Queue a function to be called on the main thread with game state * lock held and video buffer locked. Queued functions will be diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -1310,6 +1310,11 @@ const char *VideoDriver_Win32OpenGL::Sta return err; } + this->driver_info = GetName(); + this->driver_info += " ("; + this->driver_info += OpenGLBackend::Get()->GetDriverName(); + this->driver_info += ")"; + this->ClientSizeChanged(this->width, this->height, true); /* We should have a valid screen buffer now. If not, something went wrong and we should abort. */ if (_screen.dst_ptr == nullptr) { diff --git a/src/video/win32_v.h b/src/video/win32_v.h --- a/src/video/win32_v.h +++ b/src/video/win32_v.h @@ -117,7 +117,7 @@ public: /** The OpenGL video driver for windows. */ class VideoDriver_Win32OpenGL : public VideoDriver_Win32Base { public: - VideoDriver_Win32OpenGL() : dc(nullptr), gl_rc(nullptr), anim_buffer(nullptr) {} + VideoDriver_Win32OpenGL() : dc(nullptr), gl_rc(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {} const char *Start(const StringList ¶m) override; @@ -142,10 +142,13 @@ public: const char *GetName() const override { return "win32-opengl"; } + const char *GetInfoString() const override { return this->driver_info.c_str(); } + protected: HDC dc; ///< Window device context. HGLRC gl_rc; ///< OpenGL context. uint8 *anim_buffer; ///< Animation buffer from OpenGL back-end. + std::string driver_info; ///< Information string about selected driver. uint8 GetFullscreenBpp() override { return 32; } // OpenGL is always 32 bpp. diff --git a/src/widgets/settings_widget.h b/src/widgets/settings_widget.h --- a/src/widgets/settings_widget.h +++ b/src/widgets/settings_widget.h @@ -37,6 +37,7 @@ enum GameOptionsWidgets { WID_GO_VIDEO_ACCEL_BUTTON, ///< Toggle for video acceleration. WID_GO_VIDEO_VSYNC_BUTTON, ///< Toggle for video vsync. WID_GO_REFRESH_RATE_DROPDOWN, ///< Dropdown for all available refresh rates. + WID_GO_VIDEO_DRIVER_INFO, ///< Label showing details about the current video driver. }; /** Widgets of the #GameSettingsWindow class. */