diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -1401,15 +1401,7 @@ int SmallMapWindow::GetPositionOnLegend( { switch (widget) { case WID_SM_MAP: { // Map window - /* - * XXX: scrolling with the left mouse button is done by subsequently - * clicking with the left mouse button; clicking once centers the - * large map at the selected point. So by unclicking the left mouse - * button here, it gets reclicked during the next inputloop, which - * would make it look like the mouse is being dragged, while it is - * actually being (virtually) clicked every inputloop. - */ - _left_button_clicked = false; + if (click_count > 0) this->mouse_capture_widget = widget; const NWidgetBase *wid = this->GetWidget(WID_SM_MAP); Window *w = FindWindowById(WC_MAIN_WINDOW, 0);