diff --git a/src/ai/ai_scanner.cpp b/src/ai/ai_scanner.cpp --- a/src/ai/ai_scanner.cpp +++ b/src/ai/ai_scanner.cpp @@ -554,7 +554,7 @@ bool AIScanner::HasAI(const ContentInfo * @param md5sum whether to check the MD5 checksum * @return true iff we have an AI (library) matching. */ -/*static */ bool AI::HasAI(const ContentInfo *ci, bool md5sum) +/* static */ bool AI::HasAI(const ContentInfo *ci, bool md5sum) { return AI::ai_scanner->HasAI(ci, md5sum); } diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -428,7 +428,7 @@ CommandCost CmdBuildAircraft(TileIndex t InvalidateWindowClassesData(WC_AIRCRAFT_LIST, 0); InvalidateWindow(WC_COMPANY, v->owner); if (IsLocalCompany()) - InvalidateAutoreplaceWindow(v->engine_type, v->group_id); //updates the replace Aircraft window + InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Aircraft window GetCompany(_current_company)->num_engines[p1]++; } @@ -1622,9 +1622,9 @@ static void AircraftEventHandler_Flying( if (apc->flags & (v->subtype == AIR_HELICOPTER ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES) && st->airport_tile != INVALID_TILE && (st->owner == OWNER_NONE || st->owner == v->owner)) { - // {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41}, - // if it is an airplane, look for LANDING, for helicopter HELILANDING - // it is possible to choose from multiple landing runways, so loop until a free one is found + /* {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41}, + * if it is an airplane, look for LANDING, for helicopter HELILANDING + * it is possible to choose from multiple landing runways, so loop until a free one is found */ byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING; const AirportFTA *current = apc->layout[v->u.air.pos].next; while (current != NULL) { diff --git a/src/airport.h b/src/airport.h --- a/src/airport.h +++ b/src/airport.h @@ -69,8 +69,8 @@ enum { HELIPAD4 = 22 }; -/* Movement Blocks on Airports */ -/* blocks (eg_airport_flags) */ +/* Movement Blocks on Airports + * blocks (eg_airport_flags) */ static const uint64 TERM1_block = 1ULL << 0, TERM2_block = 1ULL << 1, diff --git a/src/airport_movement.h b/src/airport_movement.h --- a/src/airport_movement.h +++ b/src/airport_movement.h @@ -6,8 +6,8 @@ #define AIRPORT_MOVEMENT_H -// state machine input struct (from external file, etc.) -// Finite sTate mAchine --> FTA +/* state machine input struct (from external file, etc.) + * Finite sTate mAchine --> FTA */ struct AirportFTAbuildup { byte position; // the position that an airplane is at byte heading; // the current orders (eg. TAKEOFF, HANGAR, ENDLANDING, etc.) @@ -25,7 +25,7 @@ static const AirportMovingData _airport_ { 96, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, }; -// Country Airfield (small) 4x3 +/* Country Airfield (small) 4x3 */ static const AirportMovingData _airport_moving_data_country[22] = { { 53, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar { 53, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot @@ -51,7 +51,7 @@ static const AirportMovingData _airport_ { 44, 40, AMED_HELI_LOWER, {DIR_N} }, // 21 Helicopter landing }; -// Commuter Airfield (small) 5x4 +/* Commuter Airfield (small) 5x4 */ static const AirportMovingData _airport_moving_data_commuter[37] = { { 69, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar { 72, 22, 0, {DIR_N} }, // 01 Taxi to right outside depot @@ -78,7 +78,7 @@ static const AirportMovingData _airport_ { 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 22 Fly around waiting for a landing spot (north-west) { 193, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 23 Fly around waiting for a landing spot (south-west) { 225, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 24 Fly around waiting for a landing spot (south) - // Helicopter + /* Helicopter */ { 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 25 Bufferspace before helipad { 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 26 Bufferspace before helipad { 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 27 Get in position for Helipad1 @@ -93,7 +93,7 @@ static const AirportMovingData _airport_ { 56, 8, AMED_EXACTPOS, {DIR_N} }, // pre-helitakeoff helipad 2 }; -// City Airport (large) 6x6 +/* City Airport (large) 6x6 */ static const AirportMovingData _airport_moving_data_town[] = { { 85, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar { 85, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot @@ -111,7 +111,7 @@ static const AirportMovingData _airport_ { 177, 87, AMED_HOLD | AMED_SLOWTURN, {DIR_N} }, // 13 Fly to landing position in air { 89, 87, AMED_HOLD | AMED_LAND, {DIR_N} }, // 14 Going down for land { 20, 87, AMED_NOSPDCLAMP | AMED_BRAKE, {DIR_N} }, // 15 Just landed, brake until end of runway - { 20, 87, 0, {DIR_N} }, // 16 Just landed, turn around and taxi 1 square /* NOT USED */ + { 20, 87, 0, {DIR_N} }, // 16 Just landed, turn around and taxi 1 square // NOT USED { 36, 71, 0, {DIR_N} }, // 17 Taxi from runway to crossing { 160, 87, AMED_HOLD | AMED_SLOWTURN, {DIR_N} }, // 18 Fly around waiting for a landing spot (north-east) { 140, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 19 Final approach fix @@ -127,7 +127,7 @@ static const AirportMovingData _airport_ { -32, 120, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 29 Initial approach fix (east) }; -// Metropolitan Airport (metropolitan) - 2 runways +/* Metropolitan Airport (metropolitan) - 2 runways */ static const AirportMovingData _airport_moving_data_metropolitan[27] = { { 85, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar { 85, 27, 0, {DIR_N} }, // 01 Taxi to right outside depot @@ -158,7 +158,7 @@ static const AirportMovingData _airport_ { 15, 54, AMED_HELI_LOWER, {DIR_N} }, // 26 Helicopter landing }; -// International Airport (international) - 2 runways, 6 terminals, dedicated helipod +/* International Airport (international) - 2 runways, 6 terminals, dedicated helipod */ static const AirportMovingData _airport_moving_data_international[51] = { { 7, 55, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar 1 { 100, 21, AMED_EXACTPOS, {DIR_SE} }, // 01 In Hangar 2 @@ -201,7 +201,7 @@ static const AirportMovingData _airport_ { 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 38 Fly around waiting for a landing spot (north-west) { 273, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 39 Fly around waiting for a landing spot (south-west) { 305, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 40 Fly around waiting for a landing spot (south) - // Helicopter + /* Helicopter */ { 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 41 Bufferspace before helipad { 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 42 Bufferspace before helipad { 96, 71, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 43 Get in position for Helipad1 @@ -214,7 +214,7 @@ static const AirportMovingData _airport_ { 104, 32, AMED_HELI_LOWER, {DIR_N} }, // 50 Land in HANGAR2_AREA to go to hangar }; -// Intercontinental Airport - 4 runways, 8 terminals, 2 dedicated helipads +/* Intercontinental Airport - 4 runways, 8 terminals, 2 dedicated helipads */ static const AirportMovingData _airport_moving_data_intercontinental[77] = { { 7, 87, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar 1 { 135, 72, AMED_EXACTPOS, {DIR_SE} }, // 01 In Hangar 2 @@ -263,7 +263,7 @@ static const AirportMovingData _airport_ { -200, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 44 Fly around waiting for a landing spot (north-west) { 56, -168, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 45 Fly around waiting for a landing spot (south-west) { 312, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 46 Fly around waiting for a landing spot (south) - // Helicopter + /* Helicopter */ { 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 47 Bufferspace before helipad { 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 48 Bufferspace before helipad { 82, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 49 Get in position for Helipad1 @@ -297,7 +297,7 @@ static const AirportMovingData _airport_ }; -// Heliport (heliport) +/* Heliport (heliport) */ static const AirportMovingData _airport_moving_data_heliport[9] = { { 5, 9, AMED_EXACTPOS, {DIR_NE} }, // 0 - At heliport terminal { 2, 9, AMED_HELI_RAISE, {DIR_N} }, // 1 - Take off (play sound) @@ -310,7 +310,7 @@ static const AirportMovingData _airport_ { 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 8 - Circle #4 (south) }; -// HeliDepot 2x2 (heliport) +/* HeliDepot 2x2 (heliport) */ static const AirportMovingData _airport_moving_data_helidepot[18] = { { 24, 4, AMED_EXACTPOS, {DIR_NE} }, // 0 - At depot { 24, 28, 0, {DIR_N} }, // 1 Taxi to right outside depot @@ -332,7 +332,7 @@ static const AirportMovingData _airport_ { 8, 24, AMED_SLOWTURN | AMED_EXACTPOS, {DIR_E} }, // 17 - turn on helipad1 for takeoff }; -// HeliDepot 2x2 (heliport) +/* HeliDepot 2x2 (heliport) */ static const AirportMovingData _airport_moving_data_helistation[33] = { { 8, 3, AMED_EXACTPOS, {DIR_SE} }, // 00 In Hangar2 { 8, 22, 0, {DIR_N} }, // 01 outside hangar 2 @@ -369,7 +369,7 @@ static const AirportMovingData _airport_ { 132, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, {DIR_N} }, // 32 Fly around waiting for a landing spot (north-east) }; -// Oilrig +/* Oilrig */ static const AirportMovingData _airport_moving_data_oilrig[9] = { { 31, 9, AMED_EXACTPOS, {DIR_NE} }, // 0 - At oilrig terminal { 28, 9, AMED_HELI_RAISE, {DIR_N} }, // 1 - Take off (play sound) @@ -406,17 +406,17 @@ static const AirportFTAbuildup _airport_ { 4, 255, AIRPORT_BUSY_block, 0 }, { 4, TERM2, 0, 5 }, { 4, HANGAR, 0, 1 }, { 4, TAKEOFF, 0, 6 }, { 4, HELITAKEOFF, 0, 1 }, { 5, 255, AIRPORT_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, 0, 0, 4 }, { 6, 0, AIRPORT_BUSY_block, 7 }, - // takeoff + /* takeoff */ { 7, TAKEOFF, AIRPORT_BUSY_block, 8 }, { 8, STARTTAKEOFF, NOTHING_block, 9 }, { 9, ENDTAKEOFF, NOTHING_block, 0 }, - // landing + /* landing */ { 10, FLYING, NOTHING_block, 15 }, { 10, LANDING, 0, 11 }, { 10, HELILANDING, 0, 20 }, { 11, LANDING, AIRPORT_BUSY_block, 12 }, { 12, 0, AIRPORT_BUSY_block, 13 }, { 13, ENDLANDING, AIRPORT_BUSY_block, 14 }, { 13, TERM2, 0, 5 }, { 13, 0, 0, 14 }, { 14, 0, AIRPORT_BUSY_block, 1 }, - // In air + /* In air */ { 15, 0, NOTHING_block, 16 }, { 16, 0, NOTHING_block, 17 }, { 17, 0, NOTHING_block, 18 }, @@ -444,31 +444,31 @@ static const AirportFTAbuildup _airport_ { 9, 255, TAXIWAY_BUSY_block, 9 }, { 9, TAKEOFF, TAXIWAY_BUSY_block, 10 }, { 9, HANGAR, TAXIWAY_BUSY_block, 10 }, { 9, TERM2, TERM2_block, 4 }, { 9, HELIPAD1, HELIPAD1_block, 6 }, { 9, HELITAKEOFF, HELIPAD1_block, 6 }, { 9, TERM1, TAXIWAY_BUSY_block, 8 }, { 9, 0, TAXIWAY_BUSY_block, 10 }, { 10, 255, TAXIWAY_BUSY_block, 10 }, { 10, TERM3, TERM3_block, 5 }, { 10, HELIPAD1, 0, 9 }, { 10, HELIPAD2, HELIPAD2_block, 7 }, { 10, HELITAKEOFF, HELIPAD2_block, 7 }, { 10, TAKEOFF, TAXIWAY_BUSY_block, 1 }, { 10, HANGAR, TAXIWAY_BUSY_block, 1 }, { 10, 0, TAXIWAY_BUSY_block, 9 }, { 11, 0, OUT_WAY_block, 12 }, - // takeoff + /* takeoff */ { 12, TAKEOFF, RUNWAY_IN_OUT_block, 13 }, { 13, 0, RUNWAY_IN_OUT_block, 14 }, { 14, STARTTAKEOFF, RUNWAY_IN_OUT_block, 15 }, { 15, ENDTAKEOFF, NOTHING_block, 0 }, - // landing + /* landing */ { 16, FLYING, NOTHING_block, 21 }, { 16, LANDING, IN_WAY_block, 17 }, { 16, HELILANDING, 0, 25 }, { 17, LANDING, RUNWAY_IN_OUT_block, 18 }, { 18, 0, RUNWAY_IN_OUT_block, 19 }, { 19, 0, RUNWAY_IN_OUT_block, 20 }, { 20, ENDLANDING, IN_WAY_block, 2 }, - // In Air + /* In Air */ { 21, 0, NOTHING_block, 22 }, { 22, 0, NOTHING_block, 23 }, { 23, 0, NOTHING_block, 24 }, { 24, 0, NOTHING_block, 16 }, - // Helicopter -- stay in air in special place as a buffer to choose from helipads + /* Helicopter -- stay in air in special place as a buffer to choose from helipads */ { 25, HELILANDING, PRE_HELIPAD_block, 26 }, { 26, HELIENDLANDING, PRE_HELIPAD_block, 26 }, { 26, HELIPAD1, 0, 27 }, { 26, HELIPAD2, 0, 28 }, { 26, HANGAR, 0, 33 }, - { 27, 0, NOTHING_block, 29 }, //helipad1 approach + { 27, 0, NOTHING_block, 29 }, // helipad1 approach { 28, 0, NOTHING_block, 30 }, - // landing + /* landing */ { 29, 255, NOTHING_block, 0 }, { 29, HELIPAD1, HELIPAD1_block, 6 }, { 30, 255, NOTHING_block, 0 }, { 30, HELIPAD2, HELIPAD2_block, 7 }, - // Helicopter -- takeoff + /* Helicopter -- takeoff */ { 31, HELITAKEOFF, NOTHING_block, 0 }, { 32, HELITAKEOFF, NOTHING_block, 0 }, { 33, 0, TAXIWAY_BUSY_block, 34 }, // need to go to hangar when waiting in air @@ -492,22 +492,22 @@ static const AirportFTAbuildup _airport_ { 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, OUT_WAY_block, 8 }, { 7, HELITAKEOFF, 0, 22 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 }, { 8, 0, OUT_WAY_block, 9 }, { 9, 0, RUNWAY_IN_OUT_block, 10 }, - // takeoff + /* takeoff */ { 10, TAKEOFF, RUNWAY_IN_OUT_block, 11 }, { 11, STARTTAKEOFF, NOTHING_block, 12 }, { 12, ENDTAKEOFF, NOTHING_block, 0 }, - // landing + /* landing */ { 13, FLYING, NOTHING_block, 18 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 23 }, { 14, LANDING, RUNWAY_IN_OUT_block, 15 }, { 15, 0, RUNWAY_IN_OUT_block, 17 }, - { 16, 0, RUNWAY_IN_OUT_block, 17 }, /* not used, left for compatibility */ + { 16, 0, RUNWAY_IN_OUT_block, 17 }, // not used, left for compatibility { 17, ENDLANDING, IN_WAY_block, 7 }, - // In Air + /* In Air */ { 18, 0, NOTHING_block, 25 }, { 19, 0, NOTHING_block, 20 }, { 20, 0, NOTHING_block, 21 }, { 21, 0, NOTHING_block, 13 }, - // helicopter + /* helicopter */ { 22, HELITAKEOFF, NOTHING_block, 0 }, { 23, HELILANDING, IN_WAY_block, 24 }, { 24, HELIENDLANDING, IN_WAY_block, 17 }, @@ -533,23 +533,23 @@ static const AirportFTAbuildup _airport_ { 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, 0, 8 }, { 7, HELITAKEOFF, 0, 23 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 }, { 8, 0, OUT_WAY_block, 9 }, { 9, 0, RUNWAY_OUT_block, 10 }, - // takeoff + /* takeoff */ { 10, TAKEOFF, RUNWAY_OUT_block, 11 }, { 11, STARTTAKEOFF, NOTHING_block, 12 }, { 12, ENDTAKEOFF, NOTHING_block, 0 }, - // landing + /* landing */ { 13, FLYING, NOTHING_block, 19 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 25 }, { 14, LANDING, RUNWAY_IN_block, 15 }, { 15, 0, RUNWAY_IN_block, 16 }, { 16, 255, RUNWAY_IN_block, 0 }, { 16, ENDLANDING, IN_WAY_block, 17 }, { 17, 255, RUNWAY_OUT_block, 0 }, { 17, ENDLANDING, IN_WAY_block, 18 }, { 18, ENDLANDING, IN_WAY_block, 7 }, - // In Air + /* In Air */ { 19, 0, NOTHING_block, 20 }, { 20, 0, NOTHING_block, 21 }, { 21, 0, NOTHING_block, 22 }, { 22, 0, NOTHING_block, 13 }, - // helicopter + /* helicopter */ { 23, 0, NOTHING_block, 24 }, { 24, HELITAKEOFF, NOTHING_block, 0 }, { 25, HELILANDING, IN_WAY_block, 26 }, @@ -590,31 +590,31 @@ static const AirportFTAbuildup _airport_ { 25, 255, TERM_GROUP1_block, 0 }, { 25, TERM3, TERM3_block, 6 }, { 25, TAKEOFF, 0, 26 }, { 25, 0, 0, 24 }, { 26, 255, TAXIWAY_BUSY_block, 0 }, { 26, TAKEOFF, 0, 27 }, { 26, 0, 0, 25 }, { 27, 0, OUT_WAY_block, 28 }, - // takeoff + /* takeoff */ { 28, TAKEOFF, OUT_WAY_block, 29 }, { 29, 0, RUNWAY_OUT_block, 30 }, { 30, STARTTAKEOFF, NOTHING_block, 31 }, { 31, ENDTAKEOFF, NOTHING_block, 0 }, - // landing + /* landing */ { 32, FLYING, NOTHING_block, 37 }, { 32, LANDING, 0, 33 }, { 32, HELILANDING, 0, 41 }, { 33, LANDING, RUNWAY_IN_block, 34 }, { 34, 0, RUNWAY_IN_block, 35 }, { 35, 0, RUNWAY_IN_block, 36 }, { 36, ENDLANDING, IN_WAY_block, 36 }, { 36, 255, TERM_GROUP1_block, 0 }, { 36, 255, TERM_GROUP2_ENTER1_block, 1 }, { 36, TERM4, 0, 12 }, { 36, TERM5, 0, 12 }, { 36, TERM6, 0, 12 }, { 36, 0, 0, 2 }, - // In Air + /* In Air */ { 37, 0, NOTHING_block, 38 }, { 38, 0, NOTHING_block, 39 }, { 39, 0, NOTHING_block, 40 }, { 40, 0, NOTHING_block, 32 }, - // Helicopter -- stay in air in special place as a buffer to choose from helipads + /* Helicopter -- stay in air in special place as a buffer to choose from helipads */ { 41, HELILANDING, PRE_HELIPAD_block, 42 }, { 42, HELIENDLANDING, PRE_HELIPAD_block, 42 }, { 42, HELIPAD1, 0, 43 }, { 42, HELIPAD2, 0, 44 }, { 42, HANGAR, 0, 49 }, { 43, 0, NOTHING_block, 45 }, { 44, 0, NOTHING_block, 46 }, - // landing + /* landing */ { 45, 255, NOTHING_block, 0 }, { 45, HELIPAD1, HELIPAD1_block, 10 }, { 46, 255, NOTHING_block, 0 }, { 46, HELIPAD2, HELIPAD2_block, 11 }, - // Helicopter -- takeoff + /* Helicopter -- takeoff */ { 47, HELITAKEOFF, NOTHING_block, 0 }, { 48, HELITAKEOFF, NOTHING_block, 0 }, { 49, 0, HANGAR2_AREA_block, 50 }, // need to go to hangar when waiting in air @@ -622,7 +622,7 @@ static const AirportFTAbuildup _airport_ { MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE }; -// intercontinental +/* intercontinental */ static const TileIndexDiffC _airport_depots_intercontinental[] = { { 0, 5 }, { 8, 4 } }; static const byte _airport_terminal_intercontinental[] = { 2, 4, 4 }; static const byte _airport_helipad_intercontinental[] = { 1, 2 }; @@ -660,12 +660,12 @@ static const AirportFTAbuildup _airport_ { 29, 255, TERM_GROUP1_block, 0 }, { 29, TERM4, TERM4_block, 7 }, { 29, HANGAR, HANGAR1_AREA_block, 27 }, { 29, TAKEOFF, 0, 30 }, { 29, 0, 0, 28 }, { 30, 0, OUT_WAY_block2, 31 }, { 31, 0, OUT_WAY_block, 32 }, - // takeoff + /* takeoff */ { 32, TAKEOFF, RUNWAY_OUT_block, 33 }, { 33, 0, RUNWAY_OUT_block, 34 }, { 34, STARTTAKEOFF, NOTHING_block, 35 }, { 35, ENDTAKEOFF, NOTHING_block, 0 }, - // landing + /* landing */ { 36, 0, 0, 0 }, { 37, LANDING, RUNWAY_IN_block, 38 }, { 38, 0, RUNWAY_IN_block, 39 }, @@ -673,32 +673,32 @@ static const AirportFTAbuildup _airport_ { 40, ENDLANDING, RUNWAY_IN_block, 41 }, { 41, 0, IN_WAY_block, 42 }, { 42, 255, IN_WAY_block, 0 }, { 42, 255, TERM_GROUP1_block, 0 }, { 42, 255, TERM_GROUP1_block, 1 }, { 42, HANGAR, 0, 2 }, { 42, 0, 0, 26 }, - // In Air + /* In Air */ { 43, 0, 0, 44 }, { 44, FLYING, 0, 45 }, { 44, HELILANDING, 0, 47 }, { 44, LANDING, 0, 69 }, { 44, 0, 0, 45 }, { 45, 0, 0, 46 }, { 46, FLYING, 0, 43 }, { 46, LANDING, 0, 76 }, { 46, 0, 0, 43 }, - // Helicopter -- stay in air in special place as a buffer to choose from helipads + /* Helicopter -- stay in air in special place as a buffer to choose from helipads */ { 47, HELILANDING, PRE_HELIPAD_block, 48 }, { 48, HELIENDLANDING, PRE_HELIPAD_block, 48 }, { 48, HELIPAD1, 0, 49 }, { 48, HELIPAD2, 0, 50 }, { 48, HANGAR, 0, 55 }, { 49, 0, NOTHING_block, 51 }, { 50, 0, NOTHING_block, 52 }, - // landing + /* landing */ { 51, 255, NOTHING_block, 0 }, { 51, HELIPAD1, HELIPAD1_block, 12 }, { 51, HANGAR, 0, 55 }, { 51, 0, 0, 12 }, { 52, 255, NOTHING_block, 0 }, { 52, HELIPAD2, HELIPAD2_block, 13 }, { 52, HANGAR, 0, 55 }, { 52, 0, 0, 13 }, - // Helicopter -- takeoff + /* Helicopter -- takeoff */ { 53, HELITAKEOFF, NOTHING_block, 0 }, { 54, HELITAKEOFF, NOTHING_block, 0 }, { 55, 0, HANGAR2_AREA_block, 56 }, // need to go to hangar when waiting in air { 56, 0, HANGAR2_AREA_block, 3 }, - // runway 2 out support + /* runway 2 out support */ { 57, 255, OUT_WAY2_block, 0 }, { 57, TAKEOFF, 0, 58 }, { 57, 0, 0, 58 }, { 58, 0, OUT_WAY2_block, 59 }, { 59, TAKEOFF, RUNWAY_OUT2_block, 60 }, // takeoff { 60, 0, RUNWAY_OUT2_block, 61 }, { 61, STARTTAKEOFF, NOTHING_block, 62 }, { 62, ENDTAKEOFF, NOTHING_block, 0 }, - // runway 2 in support + /* runway 2 in support */ { 63, LANDING, RUNWAY_IN2_block, 64 }, { 64, 0, RUNWAY_IN2_block, 65 }, { 65, 0, RUNWAY_IN2_block, 66 }, @@ -717,7 +717,7 @@ static const AirportFTAbuildup _airport_ }; -// heliports, oilrigs don't have depots +/* heliports, oilrigs don't have depots */ static const byte _airport_helipad_heliport_oilrig[] = { 1, 1 }; static const byte _airport_entries_heliport_oilrig[] = { 7, 7, 7, 7 }; static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = { @@ -726,7 +726,7 @@ static const AirportFTAbuildup _airport_ { 2, 255, AIRPORT_BUSY_block, 0 }, { 2, HELILANDING, 0, 3 }, { 2, HELITAKEOFF, 0, 1 }, { 3, HELILANDING, AIRPORT_BUSY_block, 4 }, { 4, HELIENDLANDING, AIRPORT_BUSY_block, 4 }, { 4, HELIPAD1, HELIPAD1_block, 0 }, { 4, HELITAKEOFF, 0, 2 }, - // In Air + /* In Air */ { 5, 0, NOTHING_block, 6 }, { 6, 0, NOTHING_block, 7 }, { 7, 0, NOTHING_block, 8 }, @@ -734,7 +734,7 @@ static const AirportFTAbuildup _airport_ { MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE }; -// helidepots +/* helidepots */ static const TileIndexDiffC _airport_depots_helidepot[] = { { 1, 0 } }; static const byte _airport_helipad_helidepot[] = { 1, 1 }; static const byte _airport_entries_helidepot[] = { 4, 4, 4, 4 }; @@ -742,18 +742,18 @@ static const AirportFTAbuildup _airport_ { 0, HANGAR, NOTHING_block, 1 }, { 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELIPAD1, HELIPAD1_block, 14 }, { 1, HELITAKEOFF, 0, 15 }, { 1, 0, 0, 0 }, { 2, FLYING, NOTHING_block, 3 }, { 2, HELILANDING, PRE_HELIPAD_block, 7 }, { 2, HANGAR, 0, 12 }, { 2, HELITAKEOFF, NOTHING_block, 16 }, - // In Air + /* In Air */ { 3, 0, NOTHING_block, 4 }, { 4, 0, NOTHING_block, 5 }, { 5, 0, NOTHING_block, 6 }, { 6, 0, NOTHING_block, 2 }, - // Helicopter -- stay in air in special place as a buffer to choose from helipads + /* Helicopter -- stay in air in special place as a buffer to choose from helipads */ { 7, HELILANDING, PRE_HELIPAD_block, 8 }, { 8, HELIENDLANDING, PRE_HELIPAD_block, 8 }, { 8, HELIPAD1, 0, 9 }, { 8, HANGAR, 0, 12 }, { 8, 0, 0, 2 }, { 9, 0, NOTHING_block, 10 }, - // landing + /* landing */ { 10, 255, NOTHING_block, 10 }, { 10, HELIPAD1, HELIPAD1_block, 14 }, { 10, HANGAR, 0, 1 }, { 10, 0, 0, 14 }, - // Helicopter -- takeoff + /* Helicopter -- takeoff */ { 11, HELITAKEOFF, NOTHING_block, 0 }, { 12, 0, HANGAR2_AREA_block, 13 }, // need to go to hangar when waiting in air { 13, 0, HANGAR2_AREA_block, 1 }, @@ -764,16 +764,16 @@ static const AirportFTAbuildup _airport_ { MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE }; -// helistation +/* helistation */ static const TileIndexDiffC _airport_depots_helistation[] = { { 0, 0 } }; static const byte _airport_helipad_helistation[] = { 1, 3 }; static const byte _airport_entries_helistation[] = { 25, 25, 25, 25 }; static const AirportFTAbuildup _airport_fta_helistation[] = { { 0, HANGAR, NOTHING_block, 8 }, { 0, HELIPAD1, 0, 1 }, { 0, HELIPAD2, 0, 1 }, { 0, HELIPAD3, 0, 1 }, { 0, HELITAKEOFF, 0, 1 }, { 0, 0, 0, 0 }, { 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELITAKEOFF, 0, 3 }, { 1, 0, 0, 4 }, - // landing + /* landing */ { 2, FLYING, NOTHING_block, 28 }, { 2, HELILANDING, 0, 15 }, { 2, 0, 0, 28 }, - // helicopter side + /* helicopter side */ { 3, HELITAKEOFF, NOTHING_block, 0 }, // helitakeoff outside hangar2 { 4, 255, TAXIWAY_BUSY_block, 0 }, { 4, HANGAR, HANGAR2_AREA_block, 1 }, { 4, HELITAKEOFF, 0, 1 }, { 4, 0, 0, 5 }, { 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, HELIPAD1, HELIPAD1_block, 6 }, { 5, HELIPAD2, HELIPAD2_block, 7 }, { 5, HELIPAD3, HELIPAD3_block, 8 }, { 5, 0, 0, 4 }, @@ -786,13 +786,13 @@ static const AirportFTAbuildup _airport_ { 12, HELITAKEOFF, NOTHING_block, 0 }, { 13, HELITAKEOFF, NOTHING_block, 0 }, { 14, HELITAKEOFF, NOTHING_block, 0 }, - // heli - in flight moves + /* heli - in flight moves */ { 15, HELILANDING, PRE_HELIPAD_block, 16 }, { 16, HELIENDLANDING, PRE_HELIPAD_block, 16 }, { 16, HELIPAD1, 0, 17 }, { 16, HELIPAD2, 0, 18 }, { 16, HELIPAD3, 0, 19 }, { 16, HANGAR, 0, 23 }, { 17, 0, NOTHING_block, 20 }, { 18, 0, NOTHING_block, 21 }, { 19, 0, NOTHING_block, 22 }, - // heli landing + /* heli landing */ { 20, 255, NOTHING_block, 0 }, { 20, HELIPAD1, HELIPAD1_block, 6 }, { 20, HANGAR, 0, 23 }, { 20, 0, 0, 6 }, { 21, 255, NOTHING_block, 0 }, { 21, HELIPAD2, HELIPAD2_block, 7 }, { 21, HANGAR, 0, 23 }, { 21, 0, 0, 7 }, { 22, 255, NOTHING_block, 0 }, { 22, HELIPAD3, HELIPAD3_block, 8 }, { 22, HANGAR, 0, 23 }, { 22, 0, 0, 8 }, diff --git a/src/autoreplace_gui.cpp b/src/autoreplace_gui.cpp --- a/src/autoreplace_gui.cpp +++ b/src/autoreplace_gui.cpp @@ -342,7 +342,7 @@ public: this->SetDirty(); break; - case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { /* Railtype selection dropdown menu */ + case RVW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: { // Railtype selection dropdown menu const Company *c = GetCompany(_local_company); DropDownList *list = new DropDownList(); for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { @@ -355,18 +355,18 @@ public: break; } - case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: /* toggle renew_keep_length */ + case RVW_WIDGET_TRAIN_WAGONREMOVE_TOGGLE: // toggle renew_keep_length DoCommandP(0, 5, GetCompany(_local_company)->renew_keep_length ? 0 : 1, CMD_SET_AUTOREPLACE); break; - case RVW_WIDGET_START_REPLACE: { /* Start replacing */ + case RVW_WIDGET_START_REPLACE: { // Start replacing EngineID veh_from = this->sel_engine[0]; EngineID veh_to = this->sel_engine[1]; DoCommandP(0, 3 + (this->sel_group << 16) , veh_from + (veh_to << 16), CMD_SET_AUTOREPLACE); this->SetDirty(); } break; - case RVW_WIDGET_STOP_REPLACE: { /* Stop replacing */ + case RVW_WIDGET_STOP_REPLACE: { // Stop replacing EngineID veh_from = this->sel_engine[0]; DoCommandP(0, 3 + (this->sel_group << 16), veh_from + (INVALID_ENGINE << 16), CMD_SET_AUTOREPLACE); this->SetDirty(); diff --git a/src/aystar.cpp b/src/aystar.cpp --- a/src/aystar.cpp +++ b/src/aystar.cpp @@ -25,36 +25,36 @@ int _aystar_stats_open_size; int _aystar_stats_closed_size; -// This looks in the Hash if a node exists in ClosedList -// If so, it returns the PathNode, else NULL +/* This looks in the Hash if a node exists in ClosedList + * If so, it returns the PathNode, else NULL */ static PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node) { return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction); } -// This adds a node to the ClosedList -// It makes a copy of the data +/* This adds a node to the ClosedList + * It makes a copy of the data */ static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node) { - // Add a node to the ClosedList + /* Add a node to the ClosedList */ PathNode *new_node = MallocT(1); *new_node = *node; Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node); } -// Checks if a node is in the OpenList -// If so, it returns the OpenListNode, else NULL +/* Checks if a node is in the OpenList + * If so, it returns the OpenListNode, else NULL */ static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node) { return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction); } -// Gets the best node from OpenList -// returns the best node, or NULL of none is found -// Also it deletes the node from the OpenList +/* Gets the best node from OpenList + * returns the best node, or NULL of none is found + * Also it deletes the node from the OpenList */ static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar) { - // Return the item the Queue returns.. the best next OpenList item. + /* Return the item the Queue returns.. the best next OpenList item. */ OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue); if (res != NULL) { Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction); @@ -63,18 +63,18 @@ static OpenListNode *AyStarMain_OpenList return res; } -// Adds a node to the OpenList -// It makes a copy of node, and puts the pointer of parent in the struct +/* Adds a node to the OpenList + * It makes a copy of node, and puts the pointer of parent in the struct */ static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g) { - // Add a new Node to the OpenList + /* Add a new Node to the OpenList */ OpenListNode *new_node = MallocT(1); new_node->g = g; new_node->path.parent = parent; new_node->path.node = *node; Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node); - // Add it to the queue + /* Add it to the queue */ aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f); } @@ -89,49 +89,49 @@ int AyStarMain_CheckTile(AyStar *aystar, PathNode *closedlist_parent; OpenListNode *check; - // Check the new node against the ClosedList + /* Check the new node against the ClosedList */ if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE; - // Calculate the G-value for this node + /* Calculate the G-value for this node */ new_g = aystar->CalculateG(aystar, current, parent); - // If the value was INVALID_NODE, we don't do anything with this node + /* If the value was INVALID_NODE, we don't do anything with this node */ if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE; - // There should not be given any other error-code.. + /* There should not be given any other error-code.. */ assert(new_g >= 0); - // Add the parent g-value to the new g-value + /* Add the parent g-value to the new g-value */ new_g += parent->g; if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE; - // Calculate the h-value + /* Calculate the h-value */ new_h = aystar->CalculateH(aystar, current, parent); - // There should not be given any error-code.. + /* There should not be given any error-code.. */ assert(new_h >= 0); - // The f-value if g + h + /* The f-value if g + h */ new_f = new_g + new_h; - // Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList) + /* Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList) */ closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node); - // Check if this item is already in the OpenList + /* Check if this item is already in the OpenList */ check = AyStarMain_OpenList_IsInList(aystar, current); if (check != NULL) { uint i; - // Yes, check if this g value is lower.. + /* Yes, check if this g value is lower.. */ if (new_g > check->g) return AYSTAR_DONE; aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0); - // It is lower, so change it to this item + /* It is lower, so change it to this item */ check->g = new_g; check->path.parent = closedlist_parent; /* Copy user data, will probably have changed */ for (i = 0; i < lengthof(current->user_data); i++) { check->path.node.user_data[i] = current->user_data[i]; } - // Readd him in the OpenListQueue + /* Readd him in the OpenListQueue */ aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f); } else { - // A new node, add him to the OpenList + /* A new node, add him to the OpenList */ AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g); } @@ -153,12 +153,12 @@ int AyStarMain_Loop(AyStar *aystar) { int i, r; - // Get the best node from OpenList + /* Get the best node from OpenList */ OpenListNode *current = AyStarMain_OpenList_Pop(aystar); - // If empty, drop an error + /* If empty, drop an error */ if (current == NULL) return AYSTAR_EMPTY_OPENLIST; - // Check for end node and if found, return that code + /* Check for end node and if found, return that code */ if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) { if (aystar->FoundEndNode != NULL) aystar->FoundEndNode(aystar, current); @@ -166,26 +166,26 @@ int AyStarMain_Loop(AyStar *aystar) return AYSTAR_FOUND_END_NODE; } - // Add the node to the ClosedList + /* Add the node to the ClosedList */ AyStarMain_ClosedList_Add(aystar, ¤t->path); - // Load the neighbours + /* Load the neighbours */ aystar->GetNeighbours(aystar, current); - // Go through all neighbours + /* Go through all neighbours */ for (i = 0; i < aystar->num_neighbours; i++) { - // Check and add them to the OpenList if needed + /* Check and add them to the OpenList if needed */ r = aystar->checktile(aystar, &aystar->neighbours[i], current); } - // Free the node + /* Free the node */ free(current); if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) { /* We've expanded enough nodes */ return AYSTAR_LIMIT_REACHED; } else { - // Return that we are still busy + /* Return that we are still busy */ return AYSTAR_STILL_BUSY; } } @@ -211,10 +211,10 @@ void AyStarMain_Free(AyStar *aystar) */ void AyStarMain_Clear(AyStar *aystar) { - // Clean the Queue, but not the elements within. That will be done by - // the hash. + /* Clean the Queue, but not the elements within. That will be done by + * the hash. */ aystar->OpenListQueue.clear(&aystar->OpenListQueue, false); - // Clean the hashes + /* Clean the hashes */ clear_Hash(&aystar->OpenListHash, true); clear_Hash(&aystar->ClosedListHash, true); @@ -235,8 +235,8 @@ void AyStarMain_Clear(AyStar *aystar) */ int AyStarMain_Main(AyStar *aystar) { int r, i = 0; - // Loop through the OpenList - // Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick + /* Loop through the OpenList + * Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */ while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { } #ifdef AYSTAR_DEBUG switch (r) { @@ -279,14 +279,14 @@ void AyStarMain_AddStartNode(AyStar *ays void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets) { - // Allocated the Hash for the OpenList and ClosedList + /* Allocated the Hash for the OpenList and ClosedList */ init_Hash(&aystar->OpenListHash, hash, num_buckets); init_Hash(&aystar->ClosedListHash, hash, num_buckets); - // Set up our sorting queue - // BinaryHeap allocates a block of 1024 nodes - // When thatone gets full it reserves an otherone, till this number - // That is why it can stay this high + /* Set up our sorting queue + * BinaryHeap allocates a block of 1024 nodes + * When thatone gets full it reserves an otherone, till this number + * That is why it can stay this high */ init_BinaryHeap(&aystar->OpenListQueue, 102400); aystar->addstart = AyStarMain_AddStartNode; diff --git a/src/aystar.h b/src/aystar.h --- a/src/aystar.h +++ b/src/aystar.h @@ -35,16 +35,16 @@ struct AyStarNode { uint user_data[2]; }; -// The resulting path has nodes looking like this. +/* The resulting path has nodes looking like this. */ struct PathNode { AyStarNode node; - // The parent of this item + /* The parent of this item */ PathNode *parent; }; -// For internal use only -// We do not save the h-value, because it is only needed to calculate the f-value. -// h-value should _always_ be the distance left to the end-tile. +/* For internal use only + * We do not save the h-value, because it is only needed to calculate the f-value. + * h-value should _always_ be the distance left to the end-tile. */ struct OpenListNode { int g; PathNode path; @@ -97,7 +97,7 @@ typedef void AyStar_GetNeighbours(AyStar */ typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current); -// For internal use, see aystar.c +/* For internal use, see aystar.cpp */ typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g); typedef int AyStar_Main(AyStar *aystar); typedef int AyStar_Loop(AyStar *aystar); diff --git a/src/blitter/32bpp_base.cpp b/src/blitter/32bpp_base.cpp --- a/src/blitter/32bpp_base.cpp +++ b/src/blitter/32bpp_base.cpp @@ -128,7 +128,7 @@ void Blitter_32bppBase::ScrollBuffer(voi uint32 *dst; if (scroll_y > 0) { - /*Calculate pointers */ + /* Calculate pointers */ dst = (uint32 *)video + left + (top + height - 1) * _screen.pitch; src = dst - scroll_y * _screen.pitch; diff --git a/src/blitter/8bpp_base.cpp b/src/blitter/8bpp_base.cpp --- a/src/blitter/8bpp_base.cpp +++ b/src/blitter/8bpp_base.cpp @@ -132,7 +132,7 @@ void Blitter_8bppBase::ScrollBuffer(void uint8 *dst; if (scroll_y > 0) { - /*Calculate pointers */ + /* Calculate pointers */ dst = (uint8 *)video + left + (top + height - 1) * _screen.pitch; src = dst - scroll_y * _screen.pitch; diff --git a/src/cmd_helper.h b/src/cmd_helper.h --- a/src/cmd_helper.h +++ b/src/cmd_helper.h @@ -21,7 +21,7 @@ template<> struct ExtractBits template static inline T Extract(U v) { - // Check if there are enough bits in v + /* Check if there are enough bits in v */ ExtractValid::Count <= sizeof(U) * 8>(); return (T)GB(v, N, ExtractBits::Count); } diff --git a/src/command.cpp b/src/command.cpp --- a/src/command.cpp +++ b/src/command.cpp @@ -201,140 +201,140 @@ DEF_COMMAND(CmdAutofillTimetable); * as the value from the CMD_* enums. */ static const Command _command_proc_table[] = { - {CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_RAILROAD_TRACK */ - {CmdRemoveRailroadTrack, CMD_AUTO}, /* CMD_REMOVE_RAILROAD_TRACK */ - {CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_SINGLE_RAIL */ - {CmdRemoveSingleRail, CMD_AUTO}, /* CMD_REMOVE_SINGLE_RAIL */ - {CmdLandscapeClear, 0}, /* CMD_LANDSCAPE_CLEAR */ - {CmdBuildBridge, CMD_AUTO}, /* CMD_BUILD_BRIDGE */ - {CmdBuildRailroadStation, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_RAILROAD_STATION */ - {CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_TRAIN_DEPOT */ - {CmdBuildSingleSignal, CMD_AUTO}, /* CMD_BUILD_SIGNALS */ - {CmdRemoveSingleSignal, CMD_AUTO}, /* CMD_REMOVE_SIGNALS */ - {CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO}, /* CMD_TERRAFORM_LAND */ - {CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO}, /* CMD_PURCHASE_LAND_AREA */ - {CmdSellLandArea, 0}, /* CMD_SELL_LAND_AREA */ - {CmdBuildTunnel, CMD_AUTO}, /* CMD_BUILD_TUNNEL */ - {CmdRemoveFromRailroadStation, 0}, /* CMD_REMOVE_FROM_RAILROAD_STATION */ - {CmdConvertRail, 0}, /* CMD_CONVERT_RAILD */ - {CmdBuildTrainWaypoint, 0}, /* CMD_BUILD_TRAIN_WAYPOINT */ - {CmdRenameWaypoint, 0}, /* CMD_RENAME_WAYPOINT */ - {CmdRemoveTrainWaypoint, 0}, /* CMD_REMOVE_TRAIN_WAYPOINT */ + {CmdBuildRailroadTrack, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAILROAD_TRACK + {CmdRemoveRailroadTrack, CMD_AUTO}, // CMD_REMOVE_RAILROAD_TRACK + {CmdBuildSingleRail, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_SINGLE_RAIL + {CmdRemoveSingleRail, CMD_AUTO}, // CMD_REMOVE_SINGLE_RAIL + {CmdLandscapeClear, 0}, // CMD_LANDSCAPE_CLEAR + {CmdBuildBridge, CMD_AUTO}, // CMD_BUILD_BRIDGE + {CmdBuildRailroadStation, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_RAILROAD_STATION + {CmdBuildTrainDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_TRAIN_DEPOT + {CmdBuildSingleSignal, CMD_AUTO}, // CMD_BUILD_SIGNALS + {CmdRemoveSingleSignal, CMD_AUTO}, // CMD_REMOVE_SIGNALS + {CmdTerraformLand, CMD_ALL_TILES | CMD_AUTO}, // CMD_TERRAFORM_LAND + {CmdPurchaseLandArea, CMD_NO_WATER | CMD_AUTO}, // CMD_PURCHASE_LAND_AREA + {CmdSellLandArea, 0}, // CMD_SELL_LAND_AREA + {CmdBuildTunnel, CMD_AUTO}, // CMD_BUILD_TUNNEL + {CmdRemoveFromRailroadStation, 0}, // CMD_REMOVE_FROM_RAILROAD_STATION + {CmdConvertRail, 0}, // CMD_CONVERT_RAILD + {CmdBuildTrainWaypoint, 0}, // CMD_BUILD_TRAIN_WAYPOINT + {CmdRenameWaypoint, 0}, // CMD_RENAME_WAYPOINT + {CmdRemoveTrainWaypoint, 0}, // CMD_REMOVE_TRAIN_WAYPOINT - {CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_ROAD_STOP */ - {CmdRemoveRoadStop, 0}, /* CMD_REMOVE_ROAD_STOP */ - {CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_LONG_ROAD */ - {CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, /* CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed. */ - {CmdBuildRoad, 0}, /* CMD_BUILD_ROAD */ - {CmdRemoveRoad, 0}, /* CMD_REMOVE_ROAD */ - {CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_ROAD_DEPOT */ + {CmdBuildRoadStop, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_STOP + {CmdRemoveRoadStop, 0}, // CMD_REMOVE_ROAD_STOP + {CmdBuildLongRoad, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_LONG_ROAD + {CmdRemoveLongRoad, CMD_NO_TEST | CMD_AUTO}, // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed. + {CmdBuildRoad, 0}, // CMD_BUILD_ROAD + {CmdRemoveRoad, 0}, // CMD_REMOVE_ROAD + {CmdBuildRoadDepot, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_ROAD_DEPOT - {CmdBuildAirport, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_AIRPORT */ - {CmdBuildDock, CMD_AUTO}, /* CMD_BUILD_DOCK */ - {CmdBuildShipDepot, CMD_AUTO}, /* CMD_BUILD_SHIP_DEPOT */ - {CmdBuildBuoy, CMD_AUTO}, /* CMD_BUILD_BUOY */ - {CmdPlantTree, CMD_AUTO}, /* CMD_PLANT_TREE */ - {CmdBuildRailVehicle, 0}, /* CMD_BUILD_RAIL_VEHICLE */ - {CmdMoveRailVehicle, 0}, /* CMD_MOVE_RAIL_VEHICLE */ + {CmdBuildAirport, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_AIRPORT + {CmdBuildDock, CMD_AUTO}, // CMD_BUILD_DOCK + {CmdBuildShipDepot, CMD_AUTO}, // CMD_BUILD_SHIP_DEPOT + {CmdBuildBuoy, CMD_AUTO}, // CMD_BUILD_BUOY + {CmdPlantTree, CMD_AUTO}, // CMD_PLANT_TREE + {CmdBuildRailVehicle, 0}, // CMD_BUILD_RAIL_VEHICLE + {CmdMoveRailVehicle, 0}, // CMD_MOVE_RAIL_VEHICLE - {CmdSellRailWagon, 0}, /* CMD_SELL_RAIL_WAGON */ - {CmdSendTrainToDepot, 0}, /* CMD_SEND_TRAIN_TO_DEPOT */ - {CmdForceTrainProceed, 0}, /* CMD_FORCE_TRAIN_PROCEED */ - {CmdReverseTrainDirection, 0}, /* CMD_REVERSE_TRAIN_DIRECTION */ + {CmdSellRailWagon, 0}, // CMD_SELL_RAIL_WAGON + {CmdSendTrainToDepot, 0}, // CMD_SEND_TRAIN_TO_DEPOT + {CmdForceTrainProceed, 0}, // CMD_FORCE_TRAIN_PROCEED + {CmdReverseTrainDirection, 0}, // CMD_REVERSE_TRAIN_DIRECTION - {CmdModifyOrder, 0}, /* CMD_MODIFY_ORDER */ - {CmdSkipToOrder, 0}, /* CMD_SKIP_TO_ORDER */ - {CmdDeleteOrder, 0}, /* CMD_DELETE_ORDER */ - {CmdInsertOrder, 0}, /* CMD_INSERT_ORDER */ + {CmdModifyOrder, 0}, // CMD_MODIFY_ORDER + {CmdSkipToOrder, 0}, // CMD_SKIP_TO_ORDER + {CmdDeleteOrder, 0}, // CMD_DELETE_ORDER + {CmdInsertOrder, 0}, // CMD_INSERT_ORDER - {CmdChangeServiceInt, 0}, /* CMD_CHANGE_SERVICE_INT */ + {CmdChangeServiceInt, 0}, // CMD_CHANGE_SERVICE_INT - {CmdBuildIndustry, 0}, /* CMD_BUILD_INDUSTRY */ - {CmdBuildCompanyHQ, CMD_NO_WATER | CMD_AUTO}, /* CMD_BUILD_COMPANY_HQ */ - {CmdSetCompanyManagerFace, 0}, /* CMD_SET_COMPANY_MANAGER_FACE */ - {CmdSetCompanyColour, 0}, /* CMD_SET_COMPANY_COLOUR */ + {CmdBuildIndustry, 0}, // CMD_BUILD_INDUSTRY + {CmdBuildCompanyHQ, CMD_NO_WATER | CMD_AUTO}, // CMD_BUILD_COMPANY_HQ + {CmdSetCompanyManagerFace, 0}, // CMD_SET_COMPANY_MANAGER_FACE + {CmdSetCompanyColour, 0}, // CMD_SET_COMPANY_COLOUR - {CmdIncreaseLoan, 0}, /* CMD_INCREASE_LOAN */ - {CmdDecreaseLoan, 0}, /* CMD_DECREASE_LOAN */ + {CmdIncreaseLoan, 0}, // CMD_INCREASE_LOAN + {CmdDecreaseLoan, 0}, // CMD_DECREASE_LOAN - {CmdWantEnginePreview, 0}, /* CMD_WANT_ENGINE_PREVIEW */ + {CmdWantEnginePreview, 0}, // CMD_WANT_ENGINE_PREVIEW - {CmdRenameVehicle, 0}, /* CMD_RENAME_VEHICLE */ - {CmdRenameEngine, 0}, /* CMD_RENAME_ENGINE */ + {CmdRenameVehicle, 0}, // CMD_RENAME_VEHICLE + {CmdRenameEngine, 0}, // CMD_RENAME_ENGINE - {CmdRenameCompany, 0}, /* CMD_RENAME_COMPANY */ - {CmdRenamePresident, 0}, /* CMD_RENAME_PRESIDENT */ + {CmdRenameCompany, 0}, // CMD_RENAME_COMPANY + {CmdRenamePresident, 0}, // CMD_RENAME_PRESIDENT - {CmdRenameStation, 0}, /* CMD_RENAME_STATION */ + {CmdRenameStation, 0}, // CMD_RENAME_STATION - {CmdSellAircraft, 0}, /* CMD_SELL_AIRCRAFT */ + {CmdSellAircraft, 0}, // CMD_SELL_AIRCRAFT - {CmdBuildAircraft, 0}, /* CMD_BUILD_AIRCRAFT */ - {CmdSendAircraftToHangar, 0}, /* CMD_SEND_AIRCRAFT_TO_HANGAR */ - {CmdRefitAircraft, 0}, /* CMD_REFIT_AIRCRAFT */ + {CmdBuildAircraft, 0}, // CMD_BUILD_AIRCRAFT + {CmdSendAircraftToHangar, 0}, // CMD_SEND_AIRCRAFT_TO_HANGAR + {CmdRefitAircraft, 0}, // CMD_REFIT_AIRCRAFT - {CmdPlaceSign, 0}, /* CMD_PLACE_SIGN */ - {CmdRenameSign, 0}, /* CMD_RENAME_SIGN */ + {CmdPlaceSign, 0}, // CMD_PLACE_SIGN + {CmdRenameSign, 0}, // CMD_RENAME_SIGN - {CmdBuildRoadVeh, 0}, /* CMD_BUILD_ROAD_VEH */ - {CmdSellRoadVeh, 0}, /* CMD_SELL_ROAD_VEH */ - {CmdSendRoadVehToDepot, 0}, /* CMD_SEND_ROADVEH_TO_DEPOT */ - {CmdTurnRoadVeh, 0}, /* CMD_TURN_ROADVEH */ - {CmdRefitRoadVeh, 0}, /* CMD_REFIT_ROAD_VEH */ + {CmdBuildRoadVeh, 0}, // CMD_BUILD_ROAD_VEH + {CmdSellRoadVeh, 0}, // CMD_SELL_ROAD_VEH + {CmdSendRoadVehToDepot, 0}, // CMD_SEND_ROADVEH_TO_DEPOT + {CmdTurnRoadVeh, 0}, // CMD_TURN_ROADVEH + {CmdRefitRoadVeh, 0}, // CMD_REFIT_ROAD_VEH - {CmdPause, CMD_SERVER}, /* CMD_PAUSE */ + {CmdPause, CMD_SERVER}, // CMD_PAUSE - {CmdBuyShareInCompany, 0}, /* CMD_BUY_SHARE_IN_COMPANY */ - {CmdSellShareInCompany, 0}, /* CMD_SELL_SHARE_IN_COMPANY */ - {CmdBuyCompany, 0}, /* CMD_BUY_COMANY */ + {CmdBuyShareInCompany, 0}, // CMD_BUY_SHARE_IN_COMPANY + {CmdSellShareInCompany, 0}, // CMD_SELL_SHARE_IN_COMPANY + {CmdBuyCompany, 0}, // CMD_BUY_COMANY - {CmdBuildTown, CMD_OFFLINE}, /* CMD_BUILD_TOWN */ - {CmdRenameTown, CMD_SERVER}, /* CMD_RENAME_TOWN */ - {CmdDoTownAction, 0}, /* CMD_DO_TOWN_ACTION */ + {CmdBuildTown, CMD_OFFLINE}, // CMD_BUILD_TOWN + {CmdRenameTown, CMD_SERVER}, // CMD_RENAME_TOWN + {CmdDoTownAction, 0}, // CMD_DO_TOWN_ACTION - {CmdSellShip, 0}, /* CMD_SELL_SHIP */ - {CmdBuildShip, 0}, /* CMD_BUILD_SHIP */ - {CmdSendShipToDepot, 0}, /* CMD_SEND_SHIP_TO_DEPOT */ - {CmdRefitShip, 0}, /* CMD_REFIT_SHIP */ + {CmdSellShip, 0}, // CMD_SELL_SHIP + {CmdBuildShip, 0}, // CMD_BUILD_SHIP + {CmdSendShipToDepot, 0}, // CMD_SEND_SHIP_TO_DEPOT + {CmdRefitShip, 0}, // CMD_REFIT_SHIP - {CmdOrderRefit, 0}, /* CMD_ORDER_REFIT */ - {CmdCloneOrder, 0}, /* CMD_CLONE_ORDER */ + {CmdOrderRefit, 0}, // CMD_ORDER_REFIT + {CmdCloneOrder, 0}, // CMD_CLONE_ORDER - {CmdClearArea, CMD_NO_TEST}, /* CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution */ + {CmdClearArea, CMD_NO_TEST}, // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution - {CmdMoneyCheat, CMD_OFFLINE}, /* CMD_MONEY_CHEAT */ - {CmdBuildCanal, CMD_AUTO}, /* CMD_BUILD_CANAL */ - {CmdCompanyCtrl, CMD_SPECTATOR}, /* CMD_COMPANY_CTRL */ + {CmdMoneyCheat, CMD_OFFLINE}, // CMD_MONEY_CHEAT + {CmdBuildCanal, CMD_AUTO}, // CMD_BUILD_CANAL + {CmdCompanyCtrl, CMD_SPECTATOR}, // CMD_COMPANY_CTRL - {CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, /* CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once */ + {CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO}, // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once - {CmdRefitRailVehicle, 0}, /* CMD_REFIT_RAIL_VEHICLE */ - {CmdRestoreOrderIndex, 0}, /* CMD_RESTORE_ORDER_INDEX */ - {CmdBuildLock, CMD_AUTO}, /* CMD_BUILD_LOCK */ + {CmdRefitRailVehicle, 0}, // CMD_REFIT_RAIL_VEHICLE + {CmdRestoreOrderIndex, 0}, // CMD_RESTORE_ORDER_INDEX + {CmdBuildLock, CMD_AUTO}, // CMD_BUILD_LOCK - {CmdBuildSignalTrack, CMD_AUTO}, /* CMD_BUILD_SIGNAL_TRACK */ - {CmdRemoveSignalTrack, CMD_AUTO}, /* CMD_REMOVE_SIGNAL_TRACK */ + {CmdBuildSignalTrack, CMD_AUTO}, // CMD_BUILD_SIGNAL_TRACK + {CmdRemoveSignalTrack, CMD_AUTO}, // CMD_REMOVE_SIGNAL_TRACK - {CmdGiveMoney, 0}, /* CMD_GIVE_MONEY */ - {CmdChangeSetting, CMD_SERVER}, /* CMD_CHANGE_SETTING */ - {CmdSetAutoReplace, 0}, /* CMD_SET_AUTOREPLACE */ - {CmdCloneVehicle, CMD_NO_TEST}, /* CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost */ - {CmdStartStopVehicle, 0}, /* CMD_START_STOP_VEHICLE */ - {CmdMassStartStopVehicle, 0}, /* CMD_MASS_START_STOP */ - {CmdAutoreplaceVehicle, 0}, /* CMD_AUTOREPLACE_VEHICLE */ - {CmdDepotSellAllVehicles, 0}, /* CMD_DEPOT_SELL_ALL_VEHICLES */ - {CmdDepotMassAutoReplace, 0}, /* CMD_DEPOT_MASS_AUTOREPLACE */ - {CmdCreateGroup, 0}, /* CMD_CREATE_GROUP */ - {CmdDeleteGroup, 0}, /* CMD_DELETE_GROUP */ - {CmdRenameGroup, 0}, /* CMD_RENAME_GROUP */ - {CmdAddVehicleGroup, 0}, /* CMD_ADD_VEHICLE_GROUP */ - {CmdAddSharedVehicleGroup, 0}, /* CMD_ADD_SHARE_VEHICLE_GROUP */ - {CmdRemoveAllVehiclesGroup, 0}, /* CMD_REMOVE_ALL_VEHICLES_GROUP */ - {CmdSetGroupReplaceProtection, 0}, /* CMD_SET_GROUP_REPLACE_PROTECTION */ - {CmdMoveOrder, 0}, /* CMD_MOVE_ORDER */ - {CmdChangeTimetable, 0}, /* CMD_CHANGE_TIMETABLE */ - {CmdSetVehicleOnTime, 0}, /* CMD_SET_VEHICLE_ON_TIME */ - {CmdAutofillTimetable, 0}, /* CMD_AUTOFILL_TIMETABLE */ + {CmdGiveMoney, 0}, // CMD_GIVE_MONEY + {CmdChangeSetting, CMD_SERVER}, // CMD_CHANGE_SETTING + {CmdSetAutoReplace, 0}, // CMD_SET_AUTOREPLACE + {CmdCloneVehicle, CMD_NO_TEST}, // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost + {CmdStartStopVehicle, 0}, // CMD_START_STOP_VEHICLE + {CmdMassStartStopVehicle, 0}, // CMD_MASS_START_STOP + {CmdAutoreplaceVehicle, 0}, // CMD_AUTOREPLACE_VEHICLE + {CmdDepotSellAllVehicles, 0}, // CMD_DEPOT_SELL_ALL_VEHICLES + {CmdDepotMassAutoReplace, 0}, // CMD_DEPOT_MASS_AUTOREPLACE + {CmdCreateGroup, 0}, // CMD_CREATE_GROUP + {CmdDeleteGroup, 0}, // CMD_DELETE_GROUP + {CmdRenameGroup, 0}, // CMD_RENAME_GROUP + {CmdAddVehicleGroup, 0}, // CMD_ADD_VEHICLE_GROUP + {CmdAddSharedVehicleGroup, 0}, // CMD_ADD_SHARE_VEHICLE_GROUP + {CmdRemoveAllVehiclesGroup, 0}, // CMD_REMOVE_ALL_VEHICLES_GROUP + {CmdSetGroupReplaceProtection, 0}, // CMD_SET_GROUP_REPLACE_PROTECTION + {CmdMoveOrder, 0}, // CMD_MOVE_ORDER + {CmdChangeTimetable, 0}, // CMD_CHANGE_TIMETABLE + {CmdSetVehicleOnTime, 0}, // CMD_SET_VEHICLE_ON_TIME + {CmdAutofillTimetable, 0}, // CMD_AUTOFILL_TIMETABLE }; /*! diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -129,7 +129,7 @@ bool IsValidCompanyManagerFace(CompanyMa for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) { switch (cmfv) { case CMFV_MOUSTACHE: if (!has_moustache) continue; break; - case CMFV_LIPS: /* FALL THROUGH */ + case CMFV_LIPS: // FALL THROUGH case CMFV_NOSE: if (has_moustache) continue; break; case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break; case CMFV_GLASSES: if (!has_glasses) continue; break; @@ -718,7 +718,7 @@ CommandCost CmdCompanyCtrl(TileIndex til InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0); switch (p1) { - case 0: { /* Create a new company */ + case 0: { // Create a new company /* This command is only executed in a multiplayer game */ if (!_networking) return CMD_ERROR; @@ -816,13 +816,13 @@ CommandCost CmdCompanyCtrl(TileIndex til #endif /* ENABLE_NETWORK */ } break; - case 1: /* Make a new AI company */ + case 1: // Make a new AI company if (!(flags & DC_EXEC)) return CommandCost(); DoStartupNewCompany(true); break; - case 2: { /* Delete a company */ + case 2: { // Delete a company Company *c; if (!IsValidCompanyID((CompanyID)p2)) return CMD_ERROR; @@ -851,7 +851,7 @@ CommandCost CmdCompanyCtrl(TileIndex til AI::BroadcastNewEvent(new AIEventCompanyBankrupt(c_index)); } break; - case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */ + case 3: { // Merge a company (#1) into another company (#2), elimination company #1 CompanyID cid_old = (CompanyID)GB(p2, 0, 16); CompanyID cid_new = (CompanyID)GB(p2, 16, 16); diff --git a/src/company_gui.cpp b/src/company_gui.cpp --- a/src/company_gui.cpp +++ b/src/company_gui.cpp @@ -286,7 +286,7 @@ struct CompanyFinancesWindow : Window { virtual void OnClick(Point pt, int widget) { switch (widget) { - case CFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ + case CFW_WIDGET_TOGGLE_SIZE: {// toggle size bool new_mode = !this->small; bool stickied = !!(this->flags4 & WF_STICKY); int oldtop = this->top; ///< current top position of the window before closing it @@ -299,11 +299,11 @@ struct CompanyFinancesWindow : Window { } break; - case CFW_WIDGET_INCREASE_LOAN: /* increase loan */ + case CFW_WIDGET_INCREASE_LOAN: // increase loan DoCommandP(0, 0, _ctrl_pressed, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY)); break; - case CFW_WIDGET_REPAY_LOAN: /* repay loan */ + case CFW_WIDGET_REPAY_LOAN: // repay loan DoCommandP(0, 0, _ctrl_pressed, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN)); break; } @@ -550,11 +550,11 @@ public: break; } - case SCLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */ + case SCLW_WIDGET_PRI_COL_DROPDOWN: // First colour dropdown ShowColourDropDownMenu(SCLW_WIDGET_PRI_COL_DROPDOWN); break; - case SCLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */ + case SCLW_WIDGET_SEC_COL_DROPDOWN: // Second colour dropdown ShowColourDropDownMenu(SCLW_WIDGET_SEC_COL_DROPDOWN); break; @@ -667,7 +667,7 @@ void DrawCompanyManagerFace(CompanyManag for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) { switch (cmfv) { case CMFV_MOUSTACHE: if (!has_moustache) continue; break; - case CMFV_LIPS: /* FALL THROUGH */ + case CMFV_LIPS: // FALL THROUGH case CMFV_NOSE: if (has_moustache) continue; break; case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break; case CMFV_GLASSES: if (!has_glasses) continue; break; @@ -1268,7 +1268,7 @@ struct CompanyWindow : Window this->SetWidgetHiddenState(CW_WIDGET_PRESIDENT_NAME, !local); this->SetWidgetHiddenState(CW_WIDGET_COMPANY_NAME, !local); this->widget[CW_WIDGET_BUILD_VIEW_HQ].data = (local && c->location_of_HQ == INVALID_TILE) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; - if (local && c->location_of_HQ != INVALID_TILE) this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. + if (local && c->location_of_HQ != INVALID_TILE) this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // HQ is already built. this->SetWidgetDisabledState(CW_WIDGET_BUILD_VIEW_HQ, !local && c->location_of_HQ == INVALID_TILE); this->SetWidgetHiddenState(CW_WIDGET_RELOCATE_HQ, !local || c->location_of_HQ == INVALID_TILE); this->SetWidgetHiddenState(CW_WIDGET_BUY_SHARE, local); diff --git a/src/company_manager_face.h b/src/company_manager_face.h --- a/src/company_manager_face.h +++ b/src/company_manager_face.h @@ -57,8 +57,8 @@ struct CompanyManagerFaceBitsInfo { /** Lookup table for indices into the CompanyManagerFace, valid ranges and sprites */ static const CompanyManagerFaceBitsInfo _cmf_info[] = { - /* Index off len WM WF BM BF WM WF BM BF */ - /* CMFV_GENDER */ { 0, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = male, 1 = female + /* Index off len WM WF BM BF WM WF BM BF + * CMFV_GENDER */ { 0, 1, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = male, 1 = female /* CMFV_ETHNICITY */ { 1, 2, { 2, 2, 2, 2 }, { 0, 0, 0, 0 } }, ///< 0 = (Western-)Caucasian, 1 = African(-American)/Black /* CMFV_GEN_ETHN */ { 0, 3, { 4, 4, 4, 4 }, { 0, 0, 0, 0 } }, ///< Shortcut to get/set gender _and_ ethnicity /* CMFV_HAS_MOUSTACHE */ { 3, 1, { 2, 0, 2, 0 }, { 0, 0, 0, 0 } }, ///< Females do not have a moustache diff --git a/src/console.cpp b/src/console.cpp --- a/src/console.cpp +++ b/src/console.cpp @@ -691,7 +691,7 @@ void IConsoleVarExec(const IConsoleVar * if (_stdlib_con_developer) IConsolePrintF(CC_DEBUG, "condbg: requested command is a variable"); - if (tokencount == 0) { /* Just print out value */ + if (tokencount == 0) { // Just print out value IConsoleVarPrintGetValue(var); return; } @@ -784,7 +784,7 @@ void IConsoleCmdExec(const char *cmdstr) if (t_index >= lengthof(tokens) || tstream_i >= lengthof(tokenstream)) break; switch (*cmdptr) { - case ' ': /* Token seperator */ + case ' ': // Token seperator if (!foundtoken) break; if (longtoken) { diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -37,18 +37,18 @@ #include "table/strings.h" #endif /* ENABLE_NETWORK */ -// ** scriptfile handling ** // +/* scriptfile handling */ static FILE *_script_file; static bool _script_running; -// ** console command / variable defines ** // +/* console command / variable defines */ #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) #define DEF_CONSOLE_HOOK(function) static bool function() -/* **************************** */ -/* variable and command hooks */ -/* **************************** */ +/***************************** + * variable and command hooks + *****************************/ #ifdef ENABLE_NETWORK @@ -343,7 +343,7 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory return true; } - // XXX - Workaround for broken file handling + /* XXX - Workaround for broken file handling */ FiosGetSavegameList(SLD_LOAD_GAME); FiosFreeSavegameList(); @@ -365,9 +365,9 @@ DEF_CONSOLE_CMD(ConClearBuffer) } -// ********************************* // -// * Network Core Console Commands * // -// ********************************* // +/********************************** + * Network Core Console Commands + **********************************/ #ifdef ENABLE_NETWORK DEF_CONSOLE_CMD(ConBan) @@ -798,9 +798,9 @@ DEF_CONSOLE_CMD(ConNetworkConnect) #endif /* ENABLE_NETWORK */ -/* ******************************** */ -/* script file console commands */ -/* ******************************** */ +/********************************* + * script file console commands + *********************************/ DEF_CONSOLE_CMD(ConExec) { @@ -853,9 +853,9 @@ DEF_CONSOLE_CMD(ConReturn) return true; } -/* **************************** */ -/* default console commands */ -/* **************************** */ +/***************************** + * default console commands + ******************************/ extern bool CloseConsoleLogIfActive(); DEF_CONSOLE_CMD(ConScript) @@ -1678,9 +1678,9 @@ DEF_CONSOLE_CMD(ConGamelogPrint) } #ifdef _DEBUG -/* ****************************************** */ -/* debug commands and variables */ -/* ****************************************** */ +/******************************************* + * debug commands and variables + ********************************************/ static void IConsoleDebugLibRegister() { @@ -1695,9 +1695,9 @@ static void IConsoleDebugLibRegister() } #endif -/* ****************************************** */ -/* console command and variable registration */ -/* ****************************************** */ +/******************************************* + * console command and variable registration + ********************************************/ void IConsoleStdLibRegister() { @@ -1846,7 +1846,7 @@ void IConsoleStdLibRegister() IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+"); #endif /* ENABLE_NETWORK */ - // debugging stuff + /* debugging stuff */ #ifdef _DEBUG IConsoleDebugLibRegister(); #endif diff --git a/src/currency.cpp b/src/currency.cpp --- a/src/currency.cpp +++ b/src/currency.cpp @@ -10,10 +10,10 @@ #include "table/strings.h" - // exchange rate prefix symbol_pos - // | separator | postfix | - // | | Euro year | | | name - // | | | | | | | + /* exchange rate prefix symbol_pos + * | separator | postfix | + * | | Euro year | | | name + * | | | | | | | */ static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = { { 1, ',', CF_NOEURO, "£", "", 0, STR_CURR_GBP }, ///< british pounds { 2, ',', CF_NOEURO, "$", "", 0, STR_CURR_USD }, ///< us dollars diff --git a/src/currency.h b/src/currency.h --- a/src/currency.h +++ b/src/currency.h @@ -37,7 +37,7 @@ struct CurrencySpec { extern CurrencySpec _currency_specs[NUM_CURRENCY]; -// XXX small hack, but makes the rest of the code a bit nicer to read +/* XXX small hack, but makes the rest of the code a bit nicer to read */ #define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID]) #define _currency ((const CurrencySpec*)&_currency_specs[_game_mode == GM_MENU ? _settings_newgame.locale.currency : _settings_game.locale.currency]) diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -371,7 +371,7 @@ struct DepotWindow : Window { DrawTrainImage(v, x + 50, y, this->sel, this->hscroll.cap - 29, 0); DrawString(x, y + 2, STR_8816, TC_FROMSTRING); - /*Draw the train counter */ + /* Draw the train counter */ i = 0; u = v; do i++; while ((u = u->Next()) != NULL); // Determine length of train diff --git a/src/direction_type.h b/src/direction_type.h --- a/src/direction_type.h +++ b/src/direction_type.h @@ -35,7 +35,7 @@ DECLARE_POSTFIX_INCREMENT(Direction); /** Define basic enum properties */ template <> struct EnumPropsT : MakeEnumPropsT {}; -typedef TinyEnumT DirectionByte; //typedefing-enumification of Direction +typedef TinyEnumT DirectionByte; // typedefing-enumification of Direction /** @@ -85,7 +85,7 @@ DECLARE_POSTFIX_INCREMENT(DiagDirection) /** Define basic enum properties */ template <> struct EnumPropsT : MakeEnumPropsT {}; -typedef TinyEnumT DiagDirectionByte; //typedefing-enumification of DiagDirection +typedef TinyEnumT DiagDirectionByte; // typedefing-enumification of DiagDirection /** diff --git a/src/dummy_land.cpp b/src/dummy_land.cpp --- a/src/dummy_land.cpp +++ b/src/dummy_land.cpp @@ -75,18 +75,18 @@ static CommandCost TerraformTile_Dummy(T } extern const TileTypeProcs _tile_type_dummy_procs = { - DrawTile_Dummy, /* draw_tile_proc */ - GetSlopeZ_Dummy, /* get_slope_z_proc */ - ClearTile_Dummy, /* clear_tile_proc */ - GetAcceptedCargo_Dummy, /* get_accepted_cargo_proc */ - GetTileDesc_Dummy, /* get_tile_desc_proc */ - GetTileTrackStatus_Dummy, /* get_tile_track_status_proc */ - ClickTile_Dummy, /* click_tile_proc */ - AnimateTile_Dummy, /* animate_tile_proc */ - TileLoop_Dummy, /* tile_loop_clear */ - ChangeTileOwner_Dummy, /* change_tile_owner_clear */ - NULL, /* get_produced_cargo_proc */ - NULL, /* vehicle_enter_tile_proc */ - GetFoundation_Dummy, /* get_foundation_proc */ - TerraformTile_Dummy, /* terraform_tile_proc */ + DrawTile_Dummy, // draw_tile_proc + GetSlopeZ_Dummy, // get_slope_z_proc + ClearTile_Dummy, // clear_tile_proc + GetAcceptedCargo_Dummy, // get_accepted_cargo_proc + GetTileDesc_Dummy, // get_tile_desc_proc + GetTileTrackStatus_Dummy, // get_tile_track_status_proc + ClickTile_Dummy, // click_tile_proc + AnimateTile_Dummy, // animate_tile_proc + TileLoop_Dummy, // tile_loop_clear + ChangeTileOwner_Dummy, // change_tile_owner_clear + NULL, // get_produced_cargo_proc + NULL, // vehicle_enter_tile_proc + GetFoundation_Dummy, // get_foundation_proc + TerraformTile_Dummy, // terraform_tile_proc }; diff --git a/src/economy.cpp b/src/economy.cpp --- a/src/economy.cpp +++ b/src/economy.cpp @@ -332,7 +332,7 @@ void ChangeOwnershipOfCompanyItems(Owner if (new_owner != INVALID_OWNER) { if (HasBit(t->have_ratings, old_owner)) { if (HasBit(t->have_ratings, new_owner)) { - // use max of the two ratings. + /* use max of the two ratings. */ t->ratings[new_owner] = max(t->ratings[new_owner], t->ratings[old_owner]); } else { SetBit(t->have_ratings, new_owner); @@ -1889,8 +1889,8 @@ CommandCost CmdBuyShareInCompany(TileInd { CommandCost cost(EXPENSES_OTHER); - /* Check if buying shares is allowed (protection against modified clients) */ - /* Cannot buy own shares */ + /* Check if buying shares is allowed (protection against modified clients) + * Cannot buy own shares */ if (!IsValidCompanyID((CompanyID)p1) || !_settings_game.economy.allow_shares || _current_company == (CompanyID)p1) return CMD_ERROR; Company *c = GetCompany((CompanyID)p1); @@ -1909,7 +1909,7 @@ CommandCost CmdBuyShareInCompany(TileInd OwnerByte *b = c->share_owners; int i; - while (*b != COMPANY_SPECTATOR) b++; /* share owners is guaranteed to contain at least one COMPANY_SPECTATOR */ + while (*b != COMPANY_SPECTATOR) b++; // share owners is guaranteed to contain at least one COMPANY_SPECTATOR *b = _current_company; for (i = 0; c->share_owners[i] == _current_company;) { @@ -1932,8 +1932,8 @@ CommandCost CmdBuyShareInCompany(TileInd */ CommandCost CmdSellShareInCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { - /* Check if selling shares is allowed (protection against modified clients) */ - /* Cannot sell own shares */ + /* Check if selling shares is allowed (protection against modified clients) + * Cannot sell own shares */ if (!IsValidCompanyID((CompanyID)p1) || !_settings_game.economy.allow_shares || _current_company == (CompanyID)p1) return CMD_ERROR; Company *c = GetCompany((CompanyID)p1); diff --git a/src/elrail.cpp b/src/elrail.cpp --- a/src/elrail.cpp +++ b/src/elrail.cpp @@ -358,8 +358,8 @@ static void DrawCatenaryRailway(const Ti AdjustTileh(neighbour, &tileh[TS_NEIGHBOUR]); /* If we have a straight (and level) track, we want a pylon only every 2 tiles - * Delete the PCP if this is the case. */ - /* Level means that the slope is the same, or the track is flat */ + * Delete the PCP if this is the case. + * Level means that the slope is the same, or the track is flat */ if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) { for (uint k = 0; k < NUM_IGNORE_GROUPS; k++) { if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) ClrBit(PCPstatus, i); @@ -394,13 +394,13 @@ static void DrawCatenaryRailway(const Ti if (!HasBit(OwnedPPPonPCP[i], temp)) { /* We have a neighour that will draw it, bail out */ if (trackconfig[TS_NEIGHBOUR] != TRACK_BIT_NONE) break; - continue; /* No neighbour, go looking for a better position */ + continue; // No neighbour, go looking for a better position } AddSortableSpriteToDraw(pylon_base + pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, elevation, IsTransparencySet(TO_CATENARY), -1, -1); - break; /* We already have drawn a pylon, bail out */ + break; // We already have drawn a pylon, bail out } } } @@ -425,9 +425,9 @@ static void DrawCatenaryRailway(const Ti (HasBit(PCPstatus, PCPpositions[t][1]) << 1); const SortableSpriteStruct *sss; - int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */ + int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; // tileh for the slopes, 0 otherwise - assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */ + assert(PCPconfig != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) assert(!IsSteepSlope(tileh[TS_HOME])); sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]]; @@ -478,8 +478,8 @@ void DrawCatenaryOnBridge(const TileInfo SpriteID pylon_base = GetPylonBase(start); - /* Finished with wires, draw pylons */ - /* every other tile needs a pylon on the northern end */ + /* Finished with wires, draw pylons + * every other tile needs a pylon on the northern end */ if (num % 2) { DiagDirection PCPpos = (axis == AXIS_X ? DIAGDIR_NE : DIAGDIR_NW); Direction PPPpos = (axis == AXIS_X ? DIR_NW : DIR_NE); diff --git a/src/fileio.cpp b/src/fileio.cpp --- a/src/fileio.cpp +++ b/src/fileio.cpp @@ -485,8 +485,8 @@ static void TarAddLink(const std::string /* Link to file. Process the link like the destination file. */ _tar_filelist.insert(TarFileList::value_type(src, dest_file->second)); } else { - /* Destination file not found. Assume 'link to directory' */ - /* Append PATHSEPCHAR to 'src' and 'dest' if needed */ + /* Destination file not found. Assume 'link to directory' + * Append PATHSEPCHAR to 'src' and 'dest' if needed */ const std::string src_path = ((*src.rbegin() == PATHSEPCHAR) ? src : src + PATHSEPCHAR); const std::string dst_path = (dest.length() == 0 ? "" : ((*dest.rbegin() == PATHSEPCHAR) ? dest : dest + PATHSEPCHAR)); _tar_linklist.insert(TarLinkList::value_type(src_path, dst_path)); diff --git a/src/fontcache.cpp b/src/fontcache.cpp --- a/src/fontcache.cpp +++ b/src/fontcache.cpp @@ -38,7 +38,7 @@ enum { * If no appropiate font is found, the function returns an error */ #ifdef WIN32 #include -#include // SHGetFolderPath +#include /* SHGetFolderPath */ #include "win32.h" /** @@ -713,7 +713,7 @@ const Sprite *GetGlyph(FontSize size, WC sprite.width = width; sprite.height = height; sprite.x_offs = slot->bitmap_left; - // XXX 2 should be determined somehow... it's right for the normal face + /* XXX 2 should be determined somehow... it's right for the normal face */ y_adj = (size == FS_NORMAL) ? 2 : 0; sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj; diff --git a/src/genworld.h b/src/genworld.h --- a/src/genworld.h +++ b/src/genworld.h @@ -20,10 +20,10 @@ enum { /* Modes for GenerateWorld */ enum GenerateWorldMode { - GW_NEWGAME = 0, /* Generate a map for a new game */ - GW_EMPTY = 1, /* Generate an empty map (sea-level) */ - GW_RANDOM = 2, /* Generate a random map for SE */ - GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */ + GW_NEWGAME = 0, ///< Generate a map for a new game + GW_EMPTY = 1, ///< Generate an empty map (sea-level) + GW_RANDOM = 2, ///< Generate a random map for SE + GW_HEIGHTMAP = 3, ///< Generate a newgame from a heightmap }; typedef void gw_done_proc(); diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1720,11 +1720,11 @@ enum { static const byte _numof_industry_table[NB_DIFFICULTY_LEVEL][NB_NUMOFINDUSTRY] = { /* difficulty settings for number of industries */ - {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, //none - {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, //very low - {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, //low - {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, //normal - {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, //high + {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // none + {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, // very low + {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, // low + {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, // normal + {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, // high }; /** This function is the one who really do the creation work @@ -1848,7 +1848,7 @@ struct ProbabilityHelper { */ static void MaybeNewIndustry(void) { - Industry *ind; //will receive the industry's creation pointer + Industry *ind; // will receive the industry's creation pointer IndustryType rndtype, j; // Loop controlers const IndustrySpec *ind_spc; uint num = 0; @@ -2377,18 +2377,18 @@ static CommandCost TerraformTile_Industr } extern const TileTypeProcs _tile_type_industry_procs = { - DrawTile_Industry, /* draw_tile_proc */ - GetSlopeZ_Industry, /* get_slope_z_proc */ - ClearTile_Industry, /* clear_tile_proc */ - GetAcceptedCargo_Industry, /* get_accepted_cargo_proc */ - GetTileDesc_Industry, /* get_tile_desc_proc */ - GetTileTrackStatus_Industry, /* get_tile_track_status_proc */ - ClickTile_Industry, /* click_tile_proc */ - AnimateTile_Industry, /* animate_tile_proc */ - TileLoop_Industry, /* tile_loop_proc */ - ChangeTileOwner_Industry, /* change_tile_owner_proc */ - GetProducedCargo_Industry, /* get_produced_cargo_proc */ - NULL, /* vehicle_enter_tile_proc */ - GetFoundation_Industry, /* get_foundation_proc */ - TerraformTile_Industry, /* terraform_tile_proc */ + DrawTile_Industry, // draw_tile_proc + GetSlopeZ_Industry, // get_slope_z_proc + ClearTile_Industry, // clear_tile_proc + GetAcceptedCargo_Industry, // get_accepted_cargo_proc + GetTileDesc_Industry, // get_tile_desc_proc + GetTileTrackStatus_Industry, // get_tile_track_status_proc + ClickTile_Industry, // click_tile_proc + AnimateTile_Industry, // animate_tile_proc + TileLoop_Industry, // tile_loop_proc + ChangeTileOwner_Industry, // change_tile_owner_proc + GetProducedCargo_Industry, // get_produced_cargo_proc + NULL, // vehicle_enter_tile_proc + GetFoundation_Industry, // get_foundation_proc + TerraformTile_Industry, // terraform_tile_proc }; diff --git a/src/industry_gui.cpp b/src/industry_gui.cpp --- a/src/industry_gui.cpp +++ b/src/industry_gui.cpp @@ -382,7 +382,7 @@ public: if (--this->callback_timer == 0) { /* We have just passed another day. * See if we need to update availability of currently selected industry */ - this->callback_timer = DAY_TICKS; //restart counter + this->callback_timer = DAY_TICKS; // restart counter const IndustrySpec *indsp = GetIndustrySpec(this->selected_type); diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -675,7 +675,7 @@ void RunTileLoop() if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) { tile += TILELOOP_SIZE; // no overflow } else { - tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */ + tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); // x would overflow, also increase y } } while (--count != 0); assert((tile & ~TILELOOP_ASSERTMASK) == 0); diff --git a/src/main_gui.cpp b/src/main_gui.cpp --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -121,8 +121,8 @@ void ShowNetworkGiveMoneyWindow(CompanyI #endif /* ENABLE_NETWORK */ -/* Zooms a viewport in a window in or out */ -/* No button handling or what so ever */ +/* Zooms a viewport in a window in or out + * No button handling or what so ever */ bool DoZoomInOutWindow(int how, Window *w) { ViewPort *vp; diff --git a/src/misc/binaryheap.hpp b/src/misc/binaryheap.hpp --- a/src/misc/binaryheap.hpp +++ b/src/misc/binaryheap.hpp @@ -94,9 +94,9 @@ FORCEINLINE bool CBinaryHeapT::P { if (IsFull()) return false; - // make place for new item + /* make place for new item */ int gap = ++m_size; - // Heapify up + /* Heapify up */ for (int parent = gap / 2; (parent > 0) && (new_item < *m_items[parent]); gap = parent, parent /= 2) m_items[gap] = m_items[parent]; m_items[gap] = &new_item; @@ -109,35 +109,35 @@ FORCEINLINE void CBinaryHeapT::R { assert(!IsEmpty()); - // at index 1 we have a gap now + /* at index 1 we have a gap now */ int gap = 1; - // Heapify down: - // last item becomes a candidate for the head. Call it new_item. + /* Heapify down: + * last item becomes a candidate for the head. Call it new_item. */ Titem_& new_item = *m_items[m_size--]; - // now we must maintain relation between parent and its children: - // parent <= any child - // from head down to the tail + /* now we must maintain relation between parent and its children: + * parent <= any child + * from head down to the tail */ int child = 2; // first child is at [parent * 2] - // while children are valid + /* while children are valid */ while (child <= m_size) { - // choose the smaller child + /* choose the smaller child */ if (child < m_size && *m_items[child + 1] < *m_items[child]) child++; - // is it smaller than our parent? + /* is it smaller than our parent? */ if (!(*m_items[child] < new_item)) { - // the smaller child is still bigger or same as parent => we are done + /* the smaller child is still bigger or same as parent => we are done */ break; } - // if smaller child is smaller than parent, it will become new parent + /* if smaller child is smaller than parent, it will become new parent */ m_items[gap] = m_items[child]; gap = child; - // where do we have our new children? + /* where do we have our new children? */ child = gap * 2; } - // move last item to the proper place + /* move last item to the proper place */ if (m_size > 0) m_items[gap] = &new_item; CheckConsistency(); } @@ -145,45 +145,45 @@ FORCEINLINE void CBinaryHeapT::R template inline void CBinaryHeapT::RemoveByIdx(int idx) { - // at position idx we have a gap now + /* at position idx we have a gap now */ int gap = idx; Titem_& last = *m_items[m_size]; if (idx < m_size) { assert(idx >= 1); m_size--; - // and the candidate item for fixing this gap is our last item 'last' - // Move gap / last item up: + /* and the candidate item for fixing this gap is our last item 'last' + * Move gap / last item up: */ while (gap > 1) { - // compare [gap] with its parent + /* compare [gap] with its parent */ int parent = gap / 2; if (last < *m_items[parent]) { m_items[gap] = m_items[parent]; gap = parent; } else { - // we don't need to continue upstairs + /* we don't need to continue upstairs */ break; } } - // Heapify (move gap) down: + /* Heapify (move gap) down: */ while (true) { - // where we do have our children? + /* where we do have our children? */ int child = gap * 2; // first child is at [parent * 2] if (child > m_size) break; - // choose the smaller child + /* choose the smaller child */ if (child < m_size && *m_items[child + 1] < *m_items[child]) child++; - // is it smaller than our parent? + /* is it smaller than our parent? */ if (!(*m_items[child] < last)) { - // the smaller child is still bigger or same as parent => we are done + /* the smaller child is still bigger or same as parent => we are done */ break; } - // if smaller child is smaller than parent, it will become new parent + /* if smaller child is smaller than parent, it will become new parent */ m_items[gap] = m_items[child]; gap = child; } - // move parent to the proper place + /* move parent to the proper place */ if (m_size > 0) m_items[gap] = &last; } else { @@ -208,7 +208,7 @@ inline int CBinaryHeapT::FindLin template FORCEINLINE void CBinaryHeapT::CheckConsistency() { - // enable it if you suspect binary heap doesn't work well + /* enable it if you suspect binary heap doesn't work well */ #if 0 for (int child = 2; child <= m_size; child++) { int parent = child / 2; diff --git a/src/misc/blob.hpp b/src/misc/blob.hpp --- a/src/misc/blob.hpp +++ b/src/misc/blob.hpp @@ -250,19 +250,19 @@ public: { bsize_t old_max_size = MaxRawSize(); if (old_max_size >= new_size) return; - // calculate minimum block size we need to allocate + /* calculate minimum block size we need to allocate */ bsize_t min_alloc_size = sizeof(CHdr) + new_size + Ttail_reserve; - // ask allocation policy for some reasonable block size + /* ask allocation policy for some reasonable block size */ bsize_t alloc_size = AllocPolicy(min_alloc_size); - // allocate new block + /* allocate new block */ CHdr *pNewHdr = RawAlloc(alloc_size); - // setup header + /* setup header */ pNewHdr->m_size = RawSize(); pNewHdr->m_max_size = alloc_size - (sizeof(CHdr) + Ttail_reserve); - // copy existing data + /* copy existing data */ if (RawSize() > 0) memcpy(pNewHdr + 1, ptr_u.m_pData, pNewHdr->m_size); - // replace our block with new one + /* replace our block with new one */ CHdr *pOldHdr = &Hdr(); Init(pNewHdr); if (old_max_size > 0) @@ -320,7 +320,7 @@ public: * 4. Dynamically constructs only used items (as opposite of static array which constructs all items) */ template class CBlobT : public Tbase_ { - // make template arguments public: + /* make template arguments public: */ public: typedef Titem_ Titem; typedef Tbase_ Tbase; @@ -418,7 +418,7 @@ public: assert((Tbase::RawSize() % Titem_size) == 0); bsize_t old_size = Size(); if (old_size > 0) { - // destroy removed items; + /* destroy removed items; */ Titem *pI_last_to_destroy = Data(0); for (Titem *pI = Data(old_size - 1); pI >= pI_last_to_destroy; pI--) pI->~Titem_(); } @@ -445,10 +445,10 @@ public: bsize_t old_size = Size(); assert(num_items <= old_size); bsize_t new_size = (num_items <= old_size) ? (old_size - num_items) : 0; - // destroy removed items; + /* destroy removed items; */ Titem *pI_last_to_destroy = Data(new_size); for (Titem *pI = Data(old_size - 1); pI >= pI_last_to_destroy; pI--) pI->~Titem(); - // remove them + /* remove them */ Tbase::ReduceRawSize(num_items * Titem_size); } @@ -482,7 +482,7 @@ public: FORCEINLINE void RemoveBySwap(bsize_t idx) { CheckIdx(idx); - // destroy removed item + /* destroy removed item */ Titem *pRemoved = Data(idx); RemoveBySwap(pRemoved); } @@ -492,14 +492,14 @@ public: { Titem *pLast = Data(Size() - 1); assert(pItem >= Data() && pItem <= pLast); - // move last item to its new place + /* move last item to its new place */ if (pItem != pLast) { pItem->~Titem_(); new (pItem) Titem_(*pLast); } - // destroy the last item + /* destroy the last item */ pLast->~Titem_(); - // and reduce the raw blob size + /* and reduce the raw blob size */ Tbase::ReduceRawSize(Titem_size); } diff --git a/src/misc/countedptr.hpp b/src/misc/countedptr.hpp --- a/src/misc/countedptr.hpp +++ b/src/misc/countedptr.hpp @@ -86,7 +86,7 @@ public: template FORCEINLINE void CCountedPtr::Assign(Tcls *pT) { - // if they are the same, we do nothing + /* if they are the same, we do nothing */ if (pT != m_pT) { if (pT) pT->AddRef(); // AddRef new pointer if any Tcls *pTold = m_pT; // save original ptr diff --git a/src/misc/crc32.hpp b/src/misc/crc32.hpp --- a/src/misc/crc32.hpp +++ b/src/misc/crc32.hpp @@ -5,7 +5,7 @@ #ifndef CRC32_HPP #define CRC32_HPP -#if 0 // reenable when needed +#if 0 /* reenable when needed */ struct CCrc32 { static uint32 Calc(const void *pBuffer, int nCount) @@ -62,6 +62,6 @@ struct CCrc32 return Table; } }; -#endif // 0 +#endif /* 0 */ #endif /* CRC32_HPP */ diff --git a/src/misc/dbg_helpers.cpp b/src/misc/dbg_helpers.cpp --- a/src/misc/dbg_helpers.cpp +++ b/src/misc/dbg_helpers.cpp @@ -65,8 +65,8 @@ CStrA TileStr(TileIndex tile) return out.Transfer(); } -/** Keep track of the last assigned type_id. Used for anti-recursion. */ -/*static*/ size_t& DumpTarget::LastTypeId() +/** Keep track of the last assigned type_id. Used for anti-recursion. + *static*/ size_t& DumpTarget::LastTypeId() { static size_t last_type_id = 0; return last_type_id; @@ -77,7 +77,7 @@ CStrA DumpTarget::GetCurrentStructName() { CStrA out; if (!m_cur_struct.empty()) { - // we are inside some named struct, return its name + /* we are inside some named struct, return its name */ out = m_cur_struct.top(); } return out.Transfer(); diff --git a/src/misc/fixedsizearray.hpp b/src/misc/fixedsizearray.hpp --- a/src/misc/fixedsizearray.hpp +++ b/src/misc/fixedsizearray.hpp @@ -23,7 +23,7 @@ struct CFixedSizeArrayT { int m_ref_cnt; ///< block reference counter (used by copy constructor and by destructor) }; - // make types and constants visible from outside + /* make types and constants visible from outside */ typedef Titem_ Titem; // type of array item static const int Tcapacity = Tcapacity_; // the array capacity (maximum size) @@ -33,7 +33,7 @@ struct CFixedSizeArrayT { /** Default constructor. Preallocate space for items and header, then initialize header. */ CFixedSizeArrayT() { - // allocate block for header + items (don't construct items) + /* allocate block for header + items (don't construct items) */ m_items = (Titem*)((MallocT(ThdrSize + Tcapacity * sizeof(Titem))) + ThdrSize); SizeRef() = 0; // initial number of items RefCnt() = 1; // initial reference counter @@ -42,7 +42,7 @@ struct CFixedSizeArrayT { /** Copy constructor. Preallocate space for items and header, then initialize header. */ CFixedSizeArrayT(const CFixedSizeArrayT& src) { - // share block (header + items) with the source array + /* share block (header + items) with the source array */ m_items = src.m_items; RefCnt()++; // now we share block with the source } @@ -50,11 +50,11 @@ struct CFixedSizeArrayT { /** destroy remaining items and free the memory block */ ~CFixedSizeArrayT() { - // release one reference to the shared block + /* release one reference to the shared block */ if ((--RefCnt()) > 0) return; // and return if there is still some owner Clear(); - // free the memory block occupied by items + /* free the memory block occupied by items */ free(((int8*)m_items) - ThdrSize); m_items = NULL; } @@ -62,11 +62,11 @@ struct CFixedSizeArrayT { /** Clear (destroy) all items */ FORCEINLINE void Clear() { - // walk through all allocated items backward and destroy them + /* walk through all allocated items backward and destroy them */ for (Titem *pItem = &m_items[Size() - 1]; pItem >= m_items; pItem--) { pItem->~Titem_(); } - // number of items become zero + /* number of items become zero */ SizeRef() = 0; } diff --git a/src/misc/hashtable.hpp b/src/misc/hashtable.hpp --- a/src/misc/hashtable.hpp +++ b/src/misc/hashtable.hpp @@ -22,7 +22,7 @@ struct CHashTableSlotT { for (const Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) { if (pItem->GetKey() == key) { - // we have found the item, return it + /* we have found the item, return it */ return pItem; } } @@ -34,7 +34,7 @@ struct CHashTableSlotT { for (Titem_ *pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) { if (pItem->GetKey() == key) { - // we have found the item, return it + /* we have found the item, return it */ return pItem; } } @@ -74,22 +74,22 @@ struct CHashTableSlotT /** hash table slot helper - remove and return item from a slot */ FORCEINLINE Titem_ *Detach(const Key& key) { - // do we have any items? + /* do we have any items? */ if (m_pFirst == NULL) { return NULL; } - // is it our first item? + /* is it our first item? */ if (m_pFirst->GetKey() == key) { Titem_& ret_item = *m_pFirst; m_pFirst = m_pFirst->GetHashNext(); ret_item.SetHashNext(NULL); return &ret_item; } - // find it in the following items + /* find it in the following items */ Titem_ *pPrev = m_pFirst; for (Titem_ *pItem = m_pFirst->GetHashNext(); pItem != NULL; pPrev = pItem, pItem = pItem->GetHashNext()) { if (pItem->GetKey() == key) { - // we have found the item, unlink and return it + /* we have found the item, unlink and return it */ pPrev->SetHashNext(pItem->GetHashNext()); pItem->SetHashNext(NULL); return pItem; @@ -137,10 +137,10 @@ protected: int m_num_items; // item counter public: - // default constructor + /* default constructor */ FORCEINLINE CHashTableT() { - // construct all slots + /* construct all slots */ m_slots = new Slot[Tcapacity]; m_num_items = 0; } diff --git a/src/misc/strapi.hpp b/src/misc/strapi.hpp --- a/src/misc/strapi.hpp +++ b/src/misc/strapi.hpp @@ -30,13 +30,13 @@ public: }; /** ::strlen wrapper specialization for char */ -template <> /*static*/ inline size_t CStrApiBaseT::StrLen(const char *s) +template <> /* static */ inline size_t CStrApiBaseT::StrLen(const char *s) { return ::strlen(s); } /** ::vsprintf wrapper specialization for char */ -template <> /*static*/ inline int CStrApiBaseT::SPrintFL(char *buf, size_t count, const char *fmt, va_list args) +template <> /* static */ inline int CStrApiBaseT::SPrintFL(char *buf, size_t count, const char *fmt, va_list args) { #if defined(_MSC_VER) && !defined(WINCE) return ::vsnprintf_s(buf, count, count - 1, fmt, args); @@ -47,13 +47,13 @@ template <> /*static*/ inline int CStrAp #if defined(HAS_WCHAR) /** ::strlen wrapper specialization for wchar_t */ -template <> /*static*/ inline size_t CStrApiBaseT::StrLen(const wchar_t *s) +template <> /* static */ inline size_t CStrApiBaseT::StrLen(const wchar_t *s) { return ::wcslen(s); } /** ::vsprintf wrapper specialization for wchar_t */ -template <> /*static*/ inline int CStrApiBaseT::SPrintFL(wchar_t *buf, size_t count, const wchar_t *fmt, va_list args) +template <> /* static */ inline int CStrApiBaseT::SPrintFL(wchar_t *buf, size_t count, const wchar_t *fmt, va_list args) { #if defined(_MSC_VER) && !defined(WINCE) return ::_vsnwprintf_s(buf, count, count - 1, fmt, args); @@ -76,23 +76,23 @@ public: static int StrCmp(const Tchar *s1, const Tchar *s2); }; -template <> /*static*/ inline int CStrApiT::StrCmp(const char *s1, const char *s2) +template <> /* static */ inline int CStrApiT::StrCmp(const char *s1, const char *s2) { return ::strcmp(s1, s2); } -template <> /*static*/ inline int CStrApiT::StrCmp(const char *s1, const char *s2) +template <> /* static */ inline int CStrApiT::StrCmp(const char *s1, const char *s2) { return ::_stricmp(s1, s2); } #if defined(HAS_WCHAR) -template <> /*static*/ inline int CStrApiT::StrCmp(const wchar_t *s1, const wchar_t *s2) +template <> /* static */ inline int CStrApiT::StrCmp(const wchar_t *s1, const wchar_t *s2) { return ::wcscmp(s1, s2); } -template <> /*static*/ inline int CStrApiT::StrCmp(const wchar_t *s1, const wchar_t *s2) +template <> /* static */ inline int CStrApiT::StrCmp(const wchar_t *s1, const wchar_t *s2) { return ::_wcsicmp(s1, s2); } diff --git a/src/music.h b/src/music.h --- a/src/music.h +++ b/src/music.h @@ -15,4 +15,4 @@ struct SongSpecs { extern const SongSpecs _origin_songs_specs[]; -#endif //MUSIC_H +#endif /* MUSIC_H */ diff --git a/src/music/bemidi.cpp b/src/music/bemidi.cpp --- a/src/music/bemidi.cpp +++ b/src/music/bemidi.cpp @@ -6,7 +6,7 @@ #include "../openttd.h" #include "bemidi.h" -// BeOS System Includes +/* BeOS System Includes */ #include static BMidiSynthFile midiSynthFile; diff --git a/src/music/qtmidi.cpp b/src/music/qtmidi.cpp --- a/src/music/qtmidi.cpp +++ b/src/music/qtmidi.cpp @@ -46,14 +46,14 @@ #include #include -// we need to include debug.h after CoreServices because defining DEBUG will break CoreServices in OSX 10.2 +/* we need to include debug.h after CoreServices because defining DEBUG will break CoreServices in OSX 10.2 */ #include "../debug.h" static FMusicDriver_QtMidi iFMusicDriver_QtMidi; enum { - midiType = 'Midi' /**< OSType code for MIDI songs. */ + midiType = 'Midi' ///< OSType code for MIDI songs. }; @@ -172,15 +172,15 @@ static void InitQuickTimeIfNeeded() /** Possible states of the QuickTime music driver. */ enum { - QT_STATE_IDLE, /**< No file loaded. */ - QT_STATE_PLAY, /**< File loaded, playing. */ - QT_STATE_STOP, /**< File loaded, stopped. */ + QT_STATE_IDLE, ///< No file loaded. + QT_STATE_PLAY, ///< File loaded, playing. + QT_STATE_STOP, ///< File loaded, stopped. }; -static Movie _quicktime_movie; /**< Current QuickTime @c Movie. */ -static byte _quicktime_volume = 127; /**< Current volume. */ -static int _quicktime_state = QT_STATE_IDLE; /**< Current player state. */ +static Movie _quicktime_movie; ///< Current QuickTime @c Movie. +static byte _quicktime_volume = 127; ///< Current volume. +static int _quicktime_state = QT_STATE_IDLE; ///< Current player state. /** diff --git a/src/music/win32_m.cpp b/src/music/win32_m.cpp --- a/src/music/win32_m.cpp +++ b/src/music/win32_m.cpp @@ -109,7 +109,7 @@ static DWORD WINAPI MidiThread(LPVOID ar _midi.playing = MidiIntPlaySong(s); s[0] = '\0'; - // Delay somewhat in case we don't manage to play. + /* Delay somewhat in case we don't manage to play. */ if (!_midi.playing) WaitForMultipleObjects(1, &_midi.wait_obj, FALSE, 5000); } diff --git a/src/music_gui.cpp b/src/music_gui.cpp --- a/src/music_gui.cpp +++ b/src/music_gui.cpp @@ -495,13 +495,13 @@ public: _left_button_clicked = false; } break; - case MW_SHUFFLE: //toggle shuffle + case MW_SHUFFLE: // toggle shuffle msf.shuffle ^= 1; StopMusic(); SelectSongToPlay(); break; - case MW_PROGRAMME: //show track selection + case MW_PROGRAMME: // show track selection ShowMusicTrackSelection(); break; diff --git a/src/namegen.cpp b/src/namegen.cpp --- a/src/namegen.cpp +++ b/src/namegen.cpp @@ -22,8 +22,8 @@ static inline uint32 SeedModChance(int s * SeedChance() and SeedModChance(). Do not get dicouraged by the * never-use-modulo myths, which hold true only for the linear * congruential generators (and Random() isn't such a generator). - * --pasky */ - // TODO: Perhaps we should use it for all the name generators? --pasky + * --pasky + * TODO: Perhaps we should use it for all the name generators? --pasky */ return (seed >> shift_by) % max; } @@ -361,8 +361,8 @@ static byte MakePolishTownName(char *buf static byte MakeCzechTownName(char *buf, uint32 seed, const char *last) { - /* Probability of prefixes/suffixes */ - /* 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */ + /* Probability of prefixes/suffixes + * 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */ int prob_tails; bool do_prefix, do_suffix, dynamic_subst; /* IDs of the respective parts */ diff --git a/src/network/core/core.cpp b/src/network/core/core.cpp --- a/src/network/core/core.cpp +++ b/src/network/core/core.cpp @@ -52,8 +52,8 @@ bool NetworkCoreInitialize() } } } -#endif // __AMIGA__ -#endif // __MORPHOS__ / __AMIGA__ +#endif /* __AMIGA__ */ +#endif /* __MORPHOS__ / __AMIGA__ */ /* Let's load the network in windows */ #ifdef WIN32 diff --git a/src/network/core/host.cpp b/src/network/core/host.cpp --- a/src/network/core/host.cpp +++ b/src/network/core/host.cpp @@ -200,7 +200,7 @@ void NetworkFindBroadcastIPs(uint32 *bro /* Now display to the debug all the detected ips */ DEBUG(net, 3, "Detected broadcast addresses:"); for (int i = 0; broadcast[i] != 0; i++) { - DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&broadcast[i])); //inet_ntoa(inaddr)); + DEBUG(net, 3, "%d) %s", i, inet_ntoa(*(struct in_addr *)&broadcast[i])); // inet_ntoa(inaddr)); } } diff --git a/src/network/core/os_abstraction.h b/src/network/core/os_abstraction.h --- a/src/network/core/os_abstraction.h +++ b/src/network/core/os_abstraction.h @@ -50,7 +50,7 @@ typedef unsigned long in_addr_t; # include # if defined(__BEOS__) && defined(BEOS_NET_SERVER) # include -# include // snooze() +# include /* snooze() */ # include typedef unsigned long in_addr_t; # define INADDR_NONE INADDR_BROADCAST @@ -85,7 +85,7 @@ typedef unsigned long in_addr_t; # include # include # include -#endif // UNIX +#endif /* UNIX */ #ifdef __BEOS__ typedef int socklen_t; @@ -146,13 +146,13 @@ typedef unsigned long in_addr_t; /* MorphOS and Amiga stuff */ #if defined(__MORPHOS__) || defined(__AMIGA__) # include -# include // required for Open/CloseLibrary() +# include /* required for Open/CloseLibrary() */ /* MorphOS defines his network functions with UBYTE arrays while we * use char arrays. This gives tons of unneeded warnings */ # define UBYTE char # if defined(__MORPHOS__) -# include // FIO* defines -# include // SIO* defines +# include /* FIO* defines */ +# include /* SIO* defines */ # include # else /* __AMIGA__ */ # include @@ -174,7 +174,7 @@ typedef unsigned long in_addr_t; extern struct MsgPort *TimerPort; extern struct timerequest *TimerRequest; # endif -#endif // __MORPHOS__ || __AMIGA__ +#endif /* __MORPHOS__ || __AMIGA__ */ static inline bool SetNonBlocking(SOCKET d) { @@ -193,7 +193,7 @@ static inline bool SetNonBlocking(SOCKET static inline bool SetNoDelay(SOCKET d) { /* XXX should this be done at all? */ -#if !defined(BEOS_NET_SERVER) // not implemented on BeOS net_server +#if !defined(BEOS_NET_SERVER) /* not implemented on BeOS net_server */ int b = 1; /* The (const char*) cast is needed for windows */ return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char*)&b, sizeof(b)) == 0; diff --git a/src/network/core/udp.cpp b/src/network/core/udp.cpp --- a/src/network/core/udp.cpp +++ b/src/network/core/udp.cpp @@ -50,7 +50,7 @@ bool NetworkUDPSocketHandler::Listen(con if (broadcast) { /* Enable broadcast */ unsigned long val = 1; -#ifndef BEOS_NET_SERVER // will work around this, some day; maybe. +#ifndef BEOS_NET_SERVER /* will work around this, some day; maybe. */ setsockopt(this->sock, SOL_SOCKET, SO_BROADCAST, (char *) &val , sizeof(val)); #endif } @@ -233,7 +233,7 @@ void NetworkUDPSocketHandler::Recv_Netwo *dst = c; dst = &c->next; } - } /* Fallthrough */ + } // Fallthrough case 3: info->game_date = Clamp(p->Recv_uint32(), 0, MAX_DATE); info->start_date = Clamp(p->Recv_uint32(), 0, MAX_DATE); diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -79,12 +79,12 @@ extern NetworkUDPSocketHandler *_udp_cli extern NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket -// The listen socket for the server +/* The listen socket for the server */ static SOCKET _listensocket; -// The amount of clients connected +/* The amount of clients connected */ static byte _network_clients_connected = 0; -// The identifier counter for new clients (is never decreased) +/* The identifier counter for new clients (is never decreased) */ static ClientID _network_client_id = CLIENT_ID_FIRST; /* Some externs / forwards */ @@ -149,8 +149,8 @@ NetworkClientSocket *NetworkFindClientSt return NULL; } -// NetworkGetClientName is a server-safe function to get the name of the client -// if the user did not send it yet, Client # is used. +/* NetworkGetClientName is a server-safe function to get the name of the client + * if the user did not send it yet, Client # is used. */ void NetworkGetClientName(char *client_name, size_t size, const NetworkClientSocket *cs) { const NetworkClientInfo *ci = cs->GetInfo(); @@ -187,9 +187,9 @@ bool NetworkCompanyIsPassworded(CompanyI return HasBit(_network_company_passworded, company_id); } -// This puts a text-message to the console, or in the future, the chat-box, -// (to keep it all a bit more general) -// If 'self_send' is true, this is the client who is sending the message +/* This puts a text-message to the console, or in the future, the chat-box, + * (to keep it all a bit more general) + * If 'self_send' is true, this is the client who is sending the message */ void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str, int64 data) { const int duration = 10; // Game days the messages stay visible @@ -236,13 +236,13 @@ void NetworkTextMessage(NetworkAction ac NetworkAddChatMessage((TextColour)colour, duration, "%s", message); } -// Calculate the frame-lag of a client +/* Calculate the frame-lag of a client */ uint NetworkCalculateLag(const NetworkClientSocket *cs) { int lag = cs->last_frame_server - cs->last_frame; - // This client has missed his ACK packet after 1 DAY_TICKS.. - // so we increase his lag for every frame that passes! - // The packet can be out by a max of _net_frame_freq + /* This client has missed his ACK packet after 1 DAY_TICKS.. + * so we increase his lag for every frame that passes! + * The packet can be out by a max of _net_frame_freq */ if (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq < _frame_counter) lag += _frame_counter - (cs->last_frame_server + DAY_TICKS + _settings_client.network.frame_freq); @@ -250,8 +250,8 @@ uint NetworkCalculateLag(const NetworkCl } -// There was a non-recoverable error, drop back to the main menu with a nice -// error +/* There was a non-recoverable error, drop back to the main menu with a nice + * error */ static void NetworkError(StringID error_string) { _switch_mode = SM_MENU; @@ -267,11 +267,11 @@ static void ServerStartError(const char static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs) { - // First, send a CLIENT_ERROR to the server, so he knows we are - // disconnection (and why!) + /* First, send a CLIENT_ERROR to the server, so he knows we are + * disconnection (and why!) */ NetworkErrorCode errorno; - // We just want to close the connection.. + /* We just want to close the connection.. */ if (res == NETWORK_RECV_STATUS_CLOSE_QUERY) { cs->has_quit = true; NetworkCloseClient(cs); @@ -287,7 +287,7 @@ static void NetworkClientError(NetworkRe case NETWORK_RECV_STATUS_NEWGRF_MISMATCH: errorno = NETWORK_ERROR_NEWGRF_MISMATCH; break; default: errorno = NETWORK_ERROR_GENERAL; break; } - // This means we fucked up and the server closed the connection + /* This means we fucked up and the server closed the connection */ if (res != NETWORK_RECV_STATUS_SERVER_ERROR && res != NETWORK_RECV_STATUS_SERVER_FULL && res != NETWORK_RECV_STATUS_SERVER_BANNED) { SEND_COMMAND(PACKET_CLIENT_ERROR)(errorno); @@ -388,16 +388,16 @@ void ParseConnectionString(const char ** } } -// Creates a new client from a socket -// Used both by the server and the client +/* Creates a new client from a socket + * Used both by the server and the client */ static NetworkClientSocket *NetworkAllocClient(SOCKET s) { if (_network_server) { - // Can we handle a new client? + /* Can we handle a new client? */ if (_network_clients_connected >= MAX_CLIENTS) return NULL; if (_network_game_info.clients_on >= _settings_client.network.max_clients) return NULL; - // Register the login + /* Register the login */ _network_clients_connected++; } @@ -419,7 +419,7 @@ static NetworkClientSocket *NetworkAlloc return cs; } -// Close a connection +/* Close a connection */ void NetworkCloseClient(NetworkClientSocket *cs) { /* @@ -434,7 +434,7 @@ void NetworkCloseClient(NetworkClientSoc DEBUG(net, 1, "Closed client connection %d", cs->client_id); if (!cs->has_quit && _network_server && cs->status > STATUS_INACTIVE) { - // We did not receive a leave message from this client... + /* We did not receive a leave message from this client... */ char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientSocket *new_cs; @@ -442,7 +442,7 @@ void NetworkCloseClient(NetworkClientSoc NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_ERR_CLIENT_CONNECTION_LOST); - // Inform other clients of this... strange leaving ;) + /* Inform other clients of this... strange leaving ;) */ FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status > STATUS_AUTH && cs != new_cs) { SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, NETWORK_ERROR_CONNECTION_LOST); @@ -457,7 +457,7 @@ void NetworkCloseClient(NetworkClientSoc } if (_network_server) { - // We just lost one client :( + /* We just lost one client :( */ if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--; _network_clients_connected--; @@ -470,7 +470,7 @@ void NetworkCloseClient(NetworkClientSoc CheckMinActiveClients(); } -// For the server, to accept new clients +/* For the server, to accept new clients */ static void NetworkAcceptClients() { struct sockaddr_in sin; @@ -478,7 +478,7 @@ static void NetworkAcceptClients() uint i; bool banned; - // Should never ever happen.. is it possible?? + /* Should never ever happen.. is it possible?? */ assert(_listensocket != INVALID_SOCKET); for (;;) { @@ -534,8 +534,8 @@ static void NetworkAcceptClients() cs = NetworkAllocClient(s); if (cs == NULL) { - // no more clients allowed? - // Send to the client that we are full! + /* no more clients allowed? + * Send to the client that we are full! */ Packet p(PACKET_SERVER_FULL); p.PrepareToSend(); @@ -545,16 +545,16 @@ static void NetworkAcceptClients() continue; } - // a new client has connected. We set him at inactive for now - // maybe he is only requesting server-info. Till he has sent a PACKET_CLIENT_MAP_OK - // the client stays inactive + /* a new client has connected. We set him at inactive for now + * maybe he is only requesting server-info. Till he has sent a PACKET_CLIENT_MAP_OK + * the client stays inactive */ cs->status = STATUS_INACTIVE; cs->GetInfo()->client_ip = sin.sin_addr.s_addr; // Save the IP of the client } } -// Set up the listen socket for the server +/* Set up the listen socket for the server */ static bool NetworkListen() { SOCKET ls; @@ -570,7 +570,7 @@ static bool NetworkListen() { // reuse the socket int reuse = 1; - // The (const char*) cast is needed for windows!! + /* The (const char*) cast is needed for windows!! */ if (setsockopt(ls, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuse, sizeof(reuse)) == -1) { ServerStartError("setsockopt() on listen socket failed"); return false; @@ -607,7 +607,7 @@ static void InitializeNetworkPools() _NetworkClientInfo_pool.AddBlockToPool(); } -// Close all current connections +/* Close all current connections */ static void NetworkClose() { NetworkClientSocket *cs; @@ -641,7 +641,7 @@ static void NetworkClose() InitializeNetworkPools(); } -// Inits the network (cleans sockets and stuff) +/* Inits the network (cleans sockets and stuff) */ static void NetworkInitialize() { InitializeNetworkPools(); @@ -670,9 +670,9 @@ public: } }; -// Query a server to fetch his game-info -// If game_info is true, only the gameinfo is fetched, -// else only the client_info is fetched +/* Query a server to fetch his game-info + * If game_info is true, only the gameinfo is fetched, + * else only the client_info is fetched */ void NetworkTCPQueryServer(NetworkAddress address) { if (!_network_available) return; @@ -747,7 +747,7 @@ public: }; -// Used by clients, to connect to a server +/* Used by clients, to connect to a server */ void NetworkClientConnectGame(NetworkAddress address) { if (!_network_available) return; @@ -794,7 +794,7 @@ bool NetworkServerStart() NetworkInitialize(); if (!NetworkListen()) return false; - // Try to start UDP-server + /* Try to start UDP-server */ _network_udp_server = true; _network_udp_server = _udp_server_socket->Listen(_network_server_bind_ip, _settings_client.network.server_port, false); @@ -814,9 +814,9 @@ bool NetworkServerStart() NetworkInitGameInfo(); - // execute server initialization script + /* execute server initialization script */ IConsoleCmdExec("exec scripts/on_server.scr 0"); - // if the server is dedicated ... add some other script + /* if the server is dedicated ... add some other script */ if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0"); _min_active_clients_paused = false; @@ -829,8 +829,8 @@ bool NetworkServerStart() return true; } -// The server is rebooting... -// The only difference with NetworkDisconnect, is the packets that is sent +/* The server is rebooting... + * The only difference with NetworkDisconnect, is the packets that is sent */ void NetworkReboot() { if (_network_server) { @@ -844,7 +844,7 @@ void NetworkReboot() NetworkClose(); } -// We want to disconnect from the host/clients +/* We want to disconnect from the host/clients */ void NetworkDisconnect() { if (_network_server) { @@ -862,7 +862,7 @@ void NetworkDisconnect() NetworkClose(); } -// Receives something from the network +/* Receives something from the network */ static bool NetworkReceive() { NetworkClientSocket *cs; @@ -878,7 +878,7 @@ static bool NetworkReceive() FD_SET(cs->sock, &write_fd); } - // take care of listener port + /* take care of listener port */ if (_network_server) FD_SET(_listensocket, &read_fd); tv.tv_sec = tv.tv_usec = 0; // don't block at all. @@ -889,10 +889,10 @@ static bool NetworkReceive() #endif if (n == -1 && !_network_server) NetworkError(STR_NETWORK_ERR_LOSTCONNECTION); - // accept clients.. + /* accept clients.. */ if (_network_server && FD_ISSET(_listensocket, &read_fd)) NetworkAcceptClients(); - // read stuff from clients + /* read stuff from clients */ FOR_ALL_CLIENT_SOCKETS(cs) { cs->writable = !!FD_ISSET(cs->sock, &write_fd); if (FD_ISSET(cs->sock, &read_fd)) { @@ -901,13 +901,13 @@ static bool NetworkReceive() } else { NetworkRecvStatus res; - // The client already was quiting! + /* The client already was quiting! */ if (cs->has_quit) return false; res = NetworkClient_ReadPackets(cs); if (res != NETWORK_RECV_STATUS_OKAY) { - // The client made an error of which we can not recover - // close the client and drop back to main menu + /* The client made an error of which we can not recover + * close the client and drop back to main menu */ NetworkClientError(res, cs); return false; } @@ -917,7 +917,7 @@ static bool NetworkReceive() return true; } -// This sends all buffered commands (if possible) +/* This sends all buffered commands (if possible) */ static void NetworkSend() { NetworkClientSocket *cs; @@ -926,7 +926,7 @@ static void NetworkSend() cs->Send_Packets(); if (cs->status == STATUS_MAP) { - // This client is in the middle of a map-send, call the function for that + /* This client is in the middle of a map-send, call the function for that */ SEND_COMMAND(PACKET_SERVER_MAP)(cs); } } @@ -941,7 +941,7 @@ static bool NetworkDoClientLoop() StateGameLoop(); - // Check if we are in sync! + /* Check if we are in sync! */ if (_sync_frame != 0) { if (_sync_frame == _frame_counter) { #ifdef NETWORK_SEND_DOUBLE_SEED @@ -956,9 +956,9 @@ static bool NetworkDoClientLoop() return false; } - // If this is the first time we have a sync-frame, we - // need to let the server know that we are ready and at the same - // frame as he is.. so we can start playing! + /* If this is the first time we have a sync-frame, we + * need to let the server know that we are ready and at the same + * frame as he is.. so we can start playing! */ if (_network_first_time) { _network_first_time = false; SEND_COMMAND(PACKET_CLIENT_ACK)(); @@ -974,7 +974,7 @@ static bool NetworkDoClientLoop() return true; } -// We have to do some UDP checking +/* We have to do some UDP checking */ void NetworkUDPGameLoop() { _network_content_client.SendReceive(); @@ -990,8 +990,8 @@ void NetworkUDPGameLoop() } } -// The main loop called from ttd.c -// Here we also have to do StateGameLoop if needed! +/* The main loop called from ttd.c + * Here we also have to do StateGameLoop if needed! */ void NetworkGameLoop() { if (!_networking) return; @@ -1031,9 +1031,9 @@ void NetworkGameLoop() bool send_frame = false; - // We first increase the _frame_counter + /* We first increase the _frame_counter */ _frame_counter++; - // Update max-frame-counter + /* Update max-frame-counter */ if (_frame_counter > _frame_counter_max) { _frame_counter_max = _frame_counter + _settings_client.network.frame_freq; send_frame = true; @@ -1041,7 +1041,7 @@ void NetworkGameLoop() NetworkExecuteLocalCommandQueue(); - // Then we make the frame + /* Then we make the frame */ StateGameLoop(); _sync_seed_1 = _random.state[0]; @@ -1051,15 +1051,15 @@ void NetworkGameLoop() NetworkServer_Tick(send_frame); } else { - // Client + /* Client */ - // Make sure we are at the frame were the server is (quick-frames) + /* Make sure we are at the frame were the server is (quick-frames) */ if (_frame_counter_server > _frame_counter) { while (_frame_counter_server > _frame_counter) { if (!NetworkDoClientLoop()) break; } } else { - // Else, keep on going till _frame_counter_max + /* Else, keep on going till _frame_counter_max */ if (_frame_counter_max > _frame_counter) NetworkDoClientLoop(); } } diff --git a/src/network/network_chat_gui.cpp b/src/network/network_chat_gui.cpp --- a/src/network/network_chat_gui.cpp +++ b/src/network/network_chat_gui.cpp @@ -316,8 +316,8 @@ public: *item = MAX_CLIENT_SLOTS; } - /* Then, try townnames */ - /* Not that the following assumes all town indices are adjacent, ie no + /* Then, try townnames + * Not that the following assumes all town indices are adjacent, ie no * towns have been deleted. */ if (*item <= (uint)MAX_CLIENT_SLOTS + GetMaxTownIndex()) { const Town *t; diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -26,10 +26,10 @@ #include "table/strings.h" -// This file handles all the client-commands +/* This file handles all the client-commands */ -// So we don't make too much typos ;) +/* So we don't make too much typos ;) */ #define MY_CLIENT GetNetworkClientSocket(0) static uint32 last_ack_frame; @@ -94,19 +94,19 @@ void HashCurrentCompanyPassword(const ch } -// ********** -// Sending functions -// DEF_CLIENT_SEND_COMMAND has no parameters -// ********** +/*********** + * Sending functions + * DEF_CLIENT_SEND_COMMAND has no parameters + ************/ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO) { - // - // Packet: CLIENT_COMPANY_INFO - // Function: Request company-info (in detail) - // Data: - // - // + /* + * Packet: CLIENT_COMPANY_INFO + * Function: Request company-info (in detail) + * Data: + * + */ Packet *p; _network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO; InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0); @@ -117,16 +117,16 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_CO DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN) { - // - // Packet: CLIENT_JOIN - // Function: Try to join the server - // Data: - // String: OpenTTD Revision (norev000 if no revision) - // String: Client Name (max NETWORK_NAME_LENGTH) - // uint8: Play as Company id (1..MAX_COMPANIES) - // uint8: Language ID - // String: Unique id to find the client back in server-listing - // + /* + * Packet: CLIENT_JOIN + * Function: Try to join the server + * Data: + * String: OpenTTD Revision (norev000 if no revision) + * String: Client Name (max NETWORK_NAME_LENGTH) + * uint8: Play as Company id (1..MAX_COMPANIES) + * uint8: Language ID + * String: Unique id to find the client back in server-listing + */ Packet *p; _network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING; @@ -143,11 +143,11 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JO DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED) { - // - // Packet: CLIENT_NEWGRFS_CHECKED - // Function: Tell the server that we have the required GRFs - // Data: - // + /* + * Packet: CLIENT_NEWGRFS_CHECKED + * Function: Tell the server that we have the required GRFs + * Data: + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED); MY_CLIENT->Send_Packet(p); @@ -155,13 +155,13 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NE DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password) { - // - // Packet: CLIENT_PASSWORD - // Function: Send a password to the server to authorize - // Data: - // uint8: NetworkPasswordType - // String: Password - // + /* + * Packet: CLIENT_PASSWORD + * Function: Send a password to the server to authorize + * Data: + * uint8: NetworkPasswordType + * String: Password + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_PASSWORD); p->Send_uint8 (type); p->Send_string(type == NETWORK_GAME_PASSWORD ? password : GenerateCompanyPasswordHash(password)); @@ -170,12 +170,12 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLI DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GETMAP) { - // - // Packet: CLIENT_GETMAP - // Function: Request the map from the server - // Data: - // - // + /* + * Packet: CLIENT_GETMAP + * Function: Request the map from the server + * Data: + * + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_GETMAP); MY_CLIENT->Send_Packet(p); @@ -183,12 +183,12 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GE DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MAP_OK) { - // - // Packet: CLIENT_MAP_OK - // Function: Tell the server that we are done receiving/loading the map - // Data: - // - // + /* + * Packet: CLIENT_MAP_OK + * Function: Tell the server that we are done receiving/loading the map + * Data: + * + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_MAP_OK); MY_CLIENT->Send_Packet(p); @@ -196,12 +196,12 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_MA DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK) { - // - // Packet: CLIENT_ACK - // Function: Tell the server we are done with this frame - // Data: - // uint32: current FrameCounter of the client - // + /* + * Packet: CLIENT_ACK + * Function: Tell the server we are done with this frame + * Data: + * uint32: current FrameCounter of the client + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_ACK); @@ -209,21 +209,21 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_AC MY_CLIENT->Send_Packet(p); } -// Send a command packet to the server +/* Send a command packet to the server */ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(const CommandPacket *cp) { - // - // Packet: CLIENT_COMMAND - // Function: Send a DoCommand to the Server - // Data: - // uint8: CompanyID (0..MAX_COMPANIES-1) - // uint32: CommandID (see command.h) - // uint32: P1 (free variables used in DoCommand) - // uint32: P2 - // uint32: Tile - // string: text - // uint8: CallBackID (see callback_table.c) - // + /* + * Packet: CLIENT_COMMAND + * Function: Send a DoCommand to the Server + * Data: + * uint8: CompanyID (0..MAX_COMPANIES-1) + * uint32: CommandID (see command.h) + * uint32: P1 (free variables used in DoCommand) + * uint32: P2 + * uint32: Tile + * string: text + * uint8: CallBackID (see callback_table.c) + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_COMMAND); MY_CLIENT->Send_Command(p, cp); @@ -231,19 +231,19 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLI MY_CLIENT->Send_Packet(p); } -// Send a chat-packet over the network +/* Send a chat-packet over the network */ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType type, int dest, const char *msg, int64 data) { - // - // Packet: CLIENT_CHAT - // Function: Send a chat-packet to the serve - // Data: - // uint8: ActionID (see network_data.h, NetworkAction) - // uint8: Destination Type (see network_data.h, DestType); - // uint32: Destination CompanyID/Client-identifier - // String: Message (max NETWORK_CHAT_LENGTH) - // uint64: Some arbitrary number - // + /* + * Packet: CLIENT_CHAT + * Function: Send a chat-packet to the serve + * Data: + * uint8: ActionID (see network_data.h, NetworkAction) + * uint8: Destination Type (see network_data.h, DestType); + * uint32: Destination CompanyID/Client-identifier + * String: Message (max NETWORK_CHAT_LENGTH) + * uint64: Some arbitrary number + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_CHAT); @@ -256,15 +256,15 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLI MY_CLIENT->Send_Packet(p); } -// Send an error-packet over the network +/* Send an error-packet over the network */ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno) { - // - // Packet: CLIENT_ERROR - // Function: The client made an error and is quiting the game - // Data: - // uint8: ErrorID (see network_data.h, NetworkErrorCode) - // + /* + * Packet: CLIENT_ERROR + * Function: The client made an error and is quiting the game + * Data: + * uint8: ErrorID (see network_data.h, NetworkErrorCode) + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_ERROR); p->Send_uint8(errorno); @@ -273,12 +273,12 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLI DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password) { - // - // Packet: PACKET_CLIENT_SET_PASSWORD - // Function: Set the password for the clients current company - // Data: - // String: Password - // + /* + * Packet: PACKET_CLIENT_SET_PASSWORD + * Function: Set the password for the clients current company + * Data: + * String: Password + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_PASSWORD); p->Send_string(GenerateCompanyPasswordHash(password)); @@ -287,26 +287,26 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLI DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name) { - // - // Packet: PACKET_CLIENT_SET_NAME - // Function: Gives the client a new name - // Data: - // String: Name - // + /* + * Packet: PACKET_CLIENT_SET_NAME + * Function: Gives the client a new name + * Data: + * String: Name + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_SET_NAME); p->Send_string(name); MY_CLIENT->Send_Packet(p); } -// Send an quit-packet over the network +/* Send an quit-packet over the network */ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)() { - // - // Packet: CLIENT_QUIT - // Function: The client is quiting the game - // Data: - // + /* + * Packet: CLIENT_QUIT + * Function: The client is quiting the game + * Data: + */ Packet *p = NetworkSend_Init(PACKET_CLIENT_QUIT); MY_CLIENT->Send_Packet(p); @@ -329,17 +329,17 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLI } -// ********** -// Receiving functions -// DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p -// ********** +/*********** + * Receiving functions + * DEF_CLIENT_RECEIVE_COMMAND has parameter: Packet *p + ************/ extern bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir); extern StringID _switch_mode_errorstr; DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_FULL) { - // We try to join a server which is full + /* We try to join a server which is full */ _switch_mode_errorstr = STR_NETWORK_ERR_SERVER_FULL; DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); @@ -348,7 +348,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_BANNED) { - // We try to join a server where we are banned + /* We try to join a server where we are banned */ _switch_mode_errorstr = STR_NETWORK_ERR_SERVER_BANNED; DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); @@ -391,9 +391,9 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER return NETWORK_RECV_STATUS_CLOSE_QUERY; } -// This packet contains info about the client (playas and name) -// as client we save this in NetworkClientInfo, linked via 'client_id' -// which is always an unique number on a server. +/* This packet contains info about the client (playas and name) + * as client we save this in NetworkClientInfo, linked via 'client_id' + * which is always an unique number on a server. */ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO) { NetworkClientInfo *ci; @@ -411,11 +411,11 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER ci = NetworkFindClientInfoFromClientID(client_id); if (ci != NULL) { if (playas == ci->client_playas && strcmp(name, ci->client_name) != 0) { - // Client name changed, display the change + /* Client name changed, display the change */ NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, name); } else if (playas != ci->client_playas) { - // The client changed from client-player.. - // Do not display that for now + /* The client changed from client-player.. + * Do not display that for now */ } ci->client_playas = playas; @@ -426,7 +426,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER return NETWORK_RECV_STATUS_OKAY; } - // We don't have this client_id yet, find an empty client_id, and put the data there + /* We don't have this client_id yet, find an empty client_id, and put the data there */ ci = new NetworkClientInfo(client_id); ci->client_playas = playas; if (client_id == _network_own_client_id) MY_CLIENT->SetInfo(ci); @@ -531,7 +531,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER _password_game_seed = p->Recv_uint32(); p->Recv_string(_password_server_unique_id, sizeof(_password_server_unique_id)); - // Start receiving the map + /* Start receiving the map */ SEND_COMMAND(PACKET_CLIENT_GETMAP)(); return NETWORK_RECV_STATUS_OKAY; } @@ -542,7 +542,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER _network_join_waiting = p->Recv_uint8(); InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0); - // We are put on hold for receiving the map.. we need GUI for this ;) + /* We are put on hold for receiving the map.. we need GUI for this ;) */ DEBUG(net, 1, "The server is currently busy sending the map to someone else, please wait..." ); DEBUG(net, 1, "There are %d clients in front of you", _network_join_waiting); @@ -559,7 +559,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST; - // First packet, init some stuff + /* First packet, init some stuff */ if (maptype == MAP_PACKET_START) { file_pointer = FioFOpenFile("network_client.tmp", "wb", AUTOSAVE_DIR);; if (file_pointer == NULL) { @@ -583,12 +583,12 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER _network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING; InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0); - // The first packet does not contain any more data + /* The first packet does not contain any more data */ return NETWORK_RECV_STATUS_OKAY; } if (maptype == MAP_PACKET_NORMAL) { - // We are still receiving data, put it to the file + /* We are still receiving data, put it to the file */ if (fwrite(p->buffer + p->pos, 1, p->size - p->pos, file_pointer) != (size_t)(p->size - p->pos)) { _switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR; return NETWORK_RECV_STATUS_SAVEGAME; @@ -598,7 +598,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0); } - // Check if this was the last packet + /* Check if this was the last packet */ if (maptype == MAP_PACKET_END) { fclose(file_pointer); @@ -614,7 +614,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER /* If the savegame has successfully loaded, ALL windows have been removed, * only toolbar/statusbar and gamefield are visible */ - // Say we received the map and loaded it correctly! + /* Say we received the map and loaded it correctly! */ SEND_COMMAND(PACKET_CLIENT_MAP_OK)(); /* New company/spectator (invalid company) or company we want to join is not active @@ -630,7 +630,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER NetworkSend_Command(0, 0, 0, CMD_COMPANY_CTRL, NULL, NULL); } } else { - // take control over an existing company + /* take control over an existing company */ SetLocalCompany(_network_playas); } } @@ -643,8 +643,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER _frame_counter_server = p->Recv_uint32(); _frame_counter_max = p->Recv_uint32(); #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME - // Test if the server supports this option - // and if we are at the frame the server is + /* Test if the server supports this option + * and if we are at the frame the server is */ if (p->pos < p->size) { _sync_frame = _frame_counter_server; _sync_seed_1 = p->Recv_uint32(); @@ -655,8 +655,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER #endif DEBUG(net, 5, "Received FRAME %d", _frame_counter_server); - // Let the server know that we received this frame correctly - // We do this only once per day, to save some bandwidth ;) + /* Let the server know that we received this frame correctly + * We do this only once per day, to save some bandwidth ;) */ if (!_network_first_time && last_ack_frame < _frame_counter) { last_ack_frame = _frame_counter + DAY_TICKS; DEBUG(net, 4, "Sent ACK at %d", _frame_counter); @@ -690,8 +690,8 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER return NETWORK_RECV_STATUS_MALFORMED_PACKET; } - // The server did send us this command.. - // queue it in our own queue, so we can handle it in the upcoming frame! + /* The server did send us this command.. + * queue it in our own queue, so we can handle it in the upcoming frame! */ NetworkAddCommandQueue(cp); return NETWORK_RECV_STATUS_OKAY; @@ -776,7 +776,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER InvalidateWindow(WC_CLIENT_LIST, 0); - // If we come here it means we could not locate the client.. strange :s + /* If we come here it means we could not locate the client.. strange :s */ return NETWORK_RECV_STATUS_OKAY; } @@ -802,10 +802,10 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEWGAME) { - // To trottle the reconnects a bit, every clients waits - // his _local_company value before reconnecting - // COMPANY_SPECTATOR is currently 255, so to avoid long wait periods - // set the max to 10. + /* To trottle the reconnects a bit, every clients waits + * his _local_company value before reconnecting + * COMPANY_SPECTATOR is currently 255, so to avoid long wait periods + * set the max to 10. */ _network_reconnect = min(_local_company + 1, 10); _switch_mode_errorstr = STR_NETWORK_SERVER_REBOOT; @@ -868,69 +868,69 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER } -// The layout for the receive-functions by the client +/* The layout for the receive-functions by the client */ typedef NetworkRecvStatus NetworkClientPacket(Packet *p); -// This array matches PacketType. At an incoming -// packet it is matches against this array -// and that way the right function to handle that -// packet is found. +/* This array matches PacketType. At an incoming + * packet it is matches against this array + * and that way the right function to handle that + * packet is found. */ static NetworkClientPacket * const _network_client_packet[] = { RECEIVE_COMMAND(PACKET_SERVER_FULL), RECEIVE_COMMAND(PACKET_SERVER_BANNED), - NULL, /*PACKET_CLIENT_JOIN,*/ + NULL, // PACKET_CLIENT_JOIN, RECEIVE_COMMAND(PACKET_SERVER_ERROR), - NULL, /*PACKET_CLIENT_COMPANY_INFO,*/ + NULL, // PACKET_CLIENT_COMPANY_INFO, RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO), RECEIVE_COMMAND(PACKET_SERVER_CLIENT_INFO), RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD), - NULL, /*PACKET_CLIENT_PASSWORD,*/ + NULL, // PACKET_CLIENT_PASSWORD, RECEIVE_COMMAND(PACKET_SERVER_WELCOME), - NULL, /*PACKET_CLIENT_GETMAP,*/ + NULL, // PACKET_CLIENT_GETMAP, RECEIVE_COMMAND(PACKET_SERVER_WAIT), RECEIVE_COMMAND(PACKET_SERVER_MAP), - NULL, /*PACKET_CLIENT_MAP_OK,*/ + NULL, // PACKET_CLIENT_MAP_OK, RECEIVE_COMMAND(PACKET_SERVER_JOIN), RECEIVE_COMMAND(PACKET_SERVER_FRAME), RECEIVE_COMMAND(PACKET_SERVER_SYNC), - NULL, /*PACKET_CLIENT_ACK,*/ - NULL, /*PACKET_CLIENT_COMMAND,*/ + NULL, // PACKET_CLIENT_ACK, + NULL, // PACKET_CLIENT_COMMAND, RECEIVE_COMMAND(PACKET_SERVER_COMMAND), - NULL, /*PACKET_CLIENT_CHAT,*/ + NULL, // PACKET_CLIENT_CHAT, RECEIVE_COMMAND(PACKET_SERVER_CHAT), - NULL, /*PACKET_CLIENT_SET_PASSWORD,*/ - NULL, /*PACKET_CLIENT_SET_NAME,*/ - NULL, /*PACKET_CLIENT_QUIT,*/ - NULL, /*PACKET_CLIENT_ERROR,*/ + NULL, // PACKET_CLIENT_SET_PASSWORD, + NULL, // PACKET_CLIENT_SET_NAME, + NULL, // PACKET_CLIENT_QUIT, + NULL, // PACKET_CLIENT_ERROR, RECEIVE_COMMAND(PACKET_SERVER_QUIT), RECEIVE_COMMAND(PACKET_SERVER_ERROR_QUIT), RECEIVE_COMMAND(PACKET_SERVER_SHUTDOWN), RECEIVE_COMMAND(PACKET_SERVER_NEWGAME), RECEIVE_COMMAND(PACKET_SERVER_RCON), - NULL, /*PACKET_CLIENT_RCON,*/ + NULL, // PACKET_CLIENT_RCON, RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS), - NULL, /*PACKET_CLIENT_NEWGRFS_CHECKED,*/ + NULL, // PACKET_CLIENT_NEWGRFS_CHECKED, RECEIVE_COMMAND(PACKET_SERVER_MOVE), - NULL, /* PACKET_CLIENT_MOVE */ + NULL, // PACKET_CLIENT_MOVE RECEIVE_COMMAND(PACKET_SERVER_COMPANY_UPDATE), RECEIVE_COMMAND(PACKET_SERVER_CONFIG_UPDATE), }; -// If this fails, check the array above with network_data.h +/* If this fails, check the array above with network_data.h */ assert_compile(lengthof(_network_client_packet) == PACKET_END); -// Is called after a client is connected to the server +/* Is called after a client is connected to the server */ void NetworkClient_Connected() { - // Set the frame-counter to 0 so nothing happens till we are ready + /* Set the frame-counter to 0 so nothing happens till we are ready */ _frame_counter = 0; _frame_counter_server = 0; last_ack_frame = 0; - // Request the game-info + /* Request the game-info */ SEND_COMMAND(PACKET_CLIENT_JOIN)(); } -// Reads the packets from the socket-stream, if available +/* Reads the packets from the socket-stream, if available */ NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs) { Packet *p; diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -828,7 +828,7 @@ void ShowNetworkGameWindow() char * const *srv; first = false; - // add all servers from the config file to our list + /* add all servers from the config file to our list */ for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) { NetworkAddServer(*srv); } @@ -1391,16 +1391,16 @@ NetworkCompanyInfo *GetLobbyCompanyInfo( return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL; } -// The window below gives information about the connected clients -// and also makes able to give money to them, kick them (if server) -// and stuff like that. +/* The window below gives information about the connected clients + * and also makes able to give money to them, kick them (if server) + * and stuff like that. */ extern void DrawCompanyIcon(CompanyID cid, int x, int y); -// Every action must be of this form +/* Every action must be of this form */ typedef void ClientList_Action_Proc(byte client_no); -// Max 10 actions per client +/* Max 10 actions per client */ #define MAX_CLIENTLIST_ACTION 10 enum { @@ -1429,7 +1429,7 @@ static const WindowDesc _client_list_des _client_list_widgets, }; -// Finds the Xth client-info that is active +/* Finds the Xth client-info that is active */ static const NetworkClientInfo *NetworkFindClientInfo(byte client_no) { const NetworkClientInfo *ci; @@ -1442,7 +1442,7 @@ static const NetworkClientInfo *NetworkF return NULL; } -// Here we start to define the options out of the menu +/* Here we start to define the options out of the menu */ static void ClientList_Kick(byte client_no) { const NetworkClientInfo *ci = NetworkFindClientInfo(client_no); @@ -1576,7 +1576,7 @@ struct NetworkClientListPopupWindow : Wi { int num = 0; - // Find the amount of actions + /* Find the amount of actions */ for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) { if (this->action[i][0] == '\0') continue; if (this->proc[i] == NULL) continue; @@ -1677,7 +1677,7 @@ struct NetworkClientListWindow : Window /* If height is changed */ if (this->height != CLNWND_OFFSET + num + 1) { - // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) + /* XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) */ this->SetDirty(); this->widget[3].bottom = this->widget[3].top + num + 2; this->height = CLNWND_OFFSET + num + 1; @@ -1778,7 +1778,7 @@ void ShowNetworkNeedPassword(NetworkPass ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL, QSF_NONE); } -// Vars needed for the join-GUI +/* Vars needed for the join-GUI */ NetworkJoinStatus _network_join_status; uint8 _network_join_waiting; uint32 _network_join_bytes; @@ -1812,7 +1812,7 @@ struct NetworkJoinStatusWindow : Window SetDParam(1, _network_join_bytes_total); DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY); /* Fallthrough */ - default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */ + default: // Waiting is 15%, so the resting receivement of map is maximum 70% progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total; } @@ -1822,7 +1822,7 @@ struct NetworkJoinStatusWindow : Window virtual void OnClick(Point pt, int widget) { - if (widget == 2) { //Disconnect button + if (widget == 2) { // Disconnect button NetworkDisconnect(); SwitchToMode(SM_MENU); ShowNetworkGameWindow(); diff --git a/src/network/network_internal.h b/src/network/network_internal.h --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -100,7 +100,7 @@ extern uint32 _frame_counter; extern uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients. -// networking settings +/* networking settings */ extern uint32 _broadcast_list[MAX_INTERFACES + 1]; extern uint32 _network_server_bind_ip; @@ -108,7 +108,7 @@ extern uint32 _network_server_bind_ip; extern uint32 _sync_seed_1, _sync_seed_2; extern uint32 _sync_frame; extern bool _network_first_time; -// Vars needed for the join-GUI +/* Vars needed for the join-GUI */ extern NetworkJoinStatus _network_join_status; extern uint8 _network_join_waiting; extern uint32 _network_join_bytes; @@ -146,7 +146,7 @@ void NetworkAddCommandQueue(CommandPacke void NetworkExecuteLocalCommandQueue(); void NetworkFreeLocalCommandQueue(); -// from network.c +/* from network.c */ void NetworkCloseClient(NetworkClientSocket *cs); void NetworkTextMessage(NetworkAction action, ConsoleColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0); void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs); @@ -156,7 +156,7 @@ NetworkClientSocket *NetworkFindClientSt StringID GetNetworkErrorMsg(NetworkErrorCode err); bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]); -// Macros to make life a bit more easier +/* Macros to make life a bit more easier */ #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) #define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command() #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -26,25 +26,25 @@ #include "table/strings.h" -// This file handles all the server-commands +/* This file handles all the server-commands */ static void NetworkHandleCommandQueue(NetworkClientSocket *cs); -// ********** -// Sending functions -// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs -// ********** +/*********** + * Sending functions + * DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs + ************/ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs, NetworkClientInfo *ci) { - // - // Packet: SERVER_CLIENT_INFO - // Function: Sends info about a client - // Data: - // uint32: The identifier of the client (always unique on a server. 1 = server, 0 is invalid) - // uint8: As which company the client is playing - // String: The name of the client - // + /* + * Packet: SERVER_CLIENT_INFO + * Function: Sends info about a client + * Data: + * uint32: The identifier of the client (always unique on a server. 1 = server, 0 is invalid) + * uint8: As which company the client is playing + * String: The name of the client + */ if (ci->client_id != INVALID_CLIENT_ID) { Packet *p = NetworkSend_Init(PACKET_SERVER_CLIENT_INFO); @@ -58,11 +58,11 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO) { - // - // Packet: SERVER_COMPANY_INFO - // Function: Sends info about the companies - // Data: - // + /* + * Packet: SERVER_COMPANY_INFO + * Function: Sends info about the companies + * Data: + */ /* Fetch the latest version of the stats */ NetworkCompanyStats company_stats[MAX_COMPANIES]; @@ -125,12 +125,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CO DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error) { - // - // Packet: SERVER_ERROR - // Function: The client made an error - // Data: - // uint8: ErrorID (see network_data.h, NetworkErrorCode) - // + /* + * Packet: SERVER_ERROR + * Function: The client made an error + * Data: + * uint8: ErrorID (see network_data.h, NetworkErrorCode) + */ char str[100]; Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR); @@ -141,7 +141,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER StringID strid = GetNetworkErrorMsg(error); GetString(str, strid, lastof(str)); - // Only send when the current client was in game + /* Only send when the current client was in game */ if (cs->status > STATUS_AUTH) { NetworkClientSocket *new_cs; char client_name[NETWORK_CLIENT_NAME_LENGTH]; @@ -154,8 +154,8 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status > STATUS_AUTH && new_cs != cs) { - // Some errors we filter to a more general error. Clients don't have to know the real - // reason a joining failed. + /* Some errors we filter to a more general error. Clients don't have to know the real + * reason a joining failed. */ if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION) error = NETWORK_ERROR_ILLEGAL_PACKET; @@ -168,24 +168,24 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER cs->has_quit = true; - // Make sure the data get's there before we close the connection + /* Make sure the data get's there before we close the connection */ cs->Send_Packets(); - // The client made a mistake, so drop his connection now! + /* The client made a mistake, so drop his connection now! */ NetworkCloseClient(cs); } DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs) { - // - // Packet: PACKET_SERVER_CHECK_NEWGRFS - // Function: Sends info about the used GRFs to the client - // Data: - // uint8: Amount of GRFs - // And then for each GRF: - // uint32: GRF ID - // 16 * uint8: MD5 checksum of the GRF - // + /* + * Packet: PACKET_SERVER_CHECK_NEWGRFS + * Function: Sends info about the used GRFs to the client + * Data: + * uint8: Amount of GRFs + * And then for each GRF: + * uint32: GRF ID + * 16 * uint8: MD5 checksum of the GRF + */ Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS); const GRFConfig *c; @@ -205,12 +205,12 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type) { - // - // Packet: SERVER_NEED_PASSWORD - // Function: Indication to the client that the server needs a password - // Data: - // uint8: Type of password - // + /* + * Packet: SERVER_NEED_PASSWORD + * Function: Indication to the client that the server needs a password + * Data: + * uint8: Type of password + */ /* Invalid packet when status is AUTH or higher */ if (cs->status >= STATUS_AUTH) return; @@ -226,17 +226,17 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) { - // - // Packet: SERVER_WELCOME - // Function: The client is joined and ready to receive his map - // Data: - // uint32: Own Client identifier - // + /* + * Packet: SERVER_WELCOME + * Function: The client is joined and ready to receive his map + * Data: + * uint32: Own Client identifier + */ Packet *p; NetworkClientSocket *new_cs; - // Invalid packet when status is AUTH or higher + /* Invalid packet when status is AUTH or higher */ if (cs->status >= STATUS_AUTH) return; cs->status = STATUS_AUTH; @@ -248,29 +248,29 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WE p->Send_string(_settings_client.network.network_id); cs->Send_Packet(p); - // Transmit info about all the active clients + /* Transmit info about all the active clients */ FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs != cs && new_cs->status > STATUS_AUTH) SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo()); } - // Also send the info of the server + /* Also send the info of the server */ SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, NetworkFindClientInfoFromClientID(CLIENT_ID_SERVER)); } DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT) { - // - // Packet: PACKET_SERVER_WAIT - // Function: The client can not receive the map at the moment because - // someone else is already receiving the map - // Data: - // uint8: Clients awaiting map - // + /* + * Packet: PACKET_SERVER_WAIT + * Function: The client can not receive the map at the moment because + * someone else is already receiving the map + * Data: + * uint8: Clients awaiting map + */ int waiting = 0; NetworkClientSocket *new_cs; Packet *p; - // Count how many clients are waiting in the queue + /* Count how many clients are waiting in the queue */ FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status == STATUS_MAP_WAIT) waiting++; } @@ -280,28 +280,28 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WA cs->Send_Packet(p); } -// This sends the map to the client +/* This sends the map to the client */ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP) { - // - // Packet: SERVER_MAP - // Function: Sends the map to the client, or a part of it (it is splitted in - // a lot of multiple packets) - // Data: - // uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END) - // if MAP_PACKET_START: - // uint32: The current FrameCounter - // if MAP_PACKET_NORMAL: - // piece of the map (till max-size of packet) - // if MAP_PACKET_END: - // nothing - // + /* + * Packet: SERVER_MAP + * Function: Sends the map to the client, or a part of it (it is splitted in + * a lot of multiple packets) + * Data: + * uint8: packet-type (MAP_PACKET_START, MAP_PACKET_NORMAL and MAP_PACKET_END) + * if MAP_PACKET_START: + * uint32: The current FrameCounter + * if MAP_PACKET_NORMAL: + * piece of the map (till max-size of packet) + * if MAP_PACKET_END: + * nothing + */ static FILE *file_pointer; static uint sent_packets; // How many packets we did send succecfully last time if (cs->status < STATUS_AUTH) { - // Illegal call, return error and ignore the packet + /* Illegal call, return error and ignore the packet */ SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); return; } @@ -310,7 +310,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA const char *filename = "network_server.tmp"; Packet *p; - // Make a dump of the current game + /* Make a dump of the current game */ if (SaveOrLoad(filename, SL_SAVE, AUTOSAVE_DIR) != SL_OK) usererror("network savedump failed"); file_pointer = FioFOpenFile(filename, "rb", AUTOSAVE_DIR); @@ -318,7 +318,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA if (ftell(file_pointer) == 0) usererror("network savedump failed - zero sized savegame?"); - // Now send the _frame_counter and how many packets are coming + /* Now send the _frame_counter and how many packets are coming */ p = NetworkSend_Init(PACKET_SERVER_MAP); p->Send_uint8 (MAP_PACKET_START); p->Send_uint32(_frame_counter); @@ -348,49 +348,49 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA p->size += res; cs->Send_Packet(p); if (feof(file_pointer)) { - // Done reading! + /* Done reading! */ Packet *p = NetworkSend_Init(PACKET_SERVER_MAP); p->Send_uint8(MAP_PACKET_END); cs->Send_Packet(p); - // Set the status to DONE_MAP, no we will wait for the client - // to send it is ready (maybe that happens like never ;)) + /* Set the status to DONE_MAP, no we will wait for the client + * to send it is ready (maybe that happens like never ;)) */ cs->status = STATUS_DONE_MAP; fclose(file_pointer); { NetworkClientSocket *new_cs; bool new_map_client = false; - // Check if there is a client waiting for receiving the map - // and start sending him the map + /* Check if there is a client waiting for receiving the map + * and start sending him the map */ FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status == STATUS_MAP_WAIT) { - // Check if we already have a new client to send the map to + /* Check if we already have a new client to send the map to */ if (!new_map_client) { - // If not, this client will get the map + /* If not, this client will get the map */ new_cs->status = STATUS_AUTH; new_map_client = true; SEND_COMMAND(PACKET_SERVER_MAP)(new_cs); } else { - // Else, send the other clients how many clients are in front of them + /* Else, send the other clients how many clients are in front of them */ SEND_COMMAND(PACKET_SERVER_WAIT)(new_cs); } } } } - // There is no more data, so break the for + /* There is no more data, so break the for */ break; } } - // Send all packets (forced) and check if we have send it all + /* Send all packets (forced) and check if we have send it all */ cs->Send_Packets(); if (cs->IsPacketQueueEmpty()) { - // All are sent, increase the sent_packets + /* All are sent, increase the sent_packets */ sent_packets *= 2; } else { - // Not everything is sent, decrease the sent_packets + /* Not everything is sent, decrease the sent_packets */ if (sent_packets > 1) sent_packets /= 2; } } @@ -398,14 +398,14 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, ClientID client_id) { - // - // Packet: SERVER_JOIN - // Function: A client is joined (all active clients receive this after a - // PACKET_CLIENT_MAP_OK) Mostly what directly follows is a - // PACKET_SERVER_CLIENT_INFO - // Data: - // uint32: Client-identifier - // + /* + * Packet: SERVER_JOIN + * Function: A client is joined (all active clients receive this after a + * PACKET_CLIENT_MAP_OK) Mostly what directly follows is a + * PACKET_SERVER_CLIENT_INFO + * Data: + * uint32: Client-identifier + */ Packet *p = NetworkSend_Init(PACKET_SERVER_JOIN); @@ -417,16 +417,16 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FRAME) { - // - // Packet: SERVER_FRAME - // Function: Sends the current frame-counter to the client - // Data: - // uint32: Frame Counter - // uint32: Frame Counter Max (how far may the client walk before the server?) - // [uint32: general-seed-1] - // [uint32: general-seed-2] - // (last two depends on compile-settings, and are not default settings) - // + /* + * Packet: SERVER_FRAME + * Function: Sends the current frame-counter to the client + * Data: + * uint32: Frame Counter + * uint32: Frame Counter Max (how far may the client walk before the server?) + * [uint32: general-seed-1] + * [uint32: general-seed-2] + * (last two depends on compile-settings, and are not default settings) + */ Packet *p = NetworkSend_Init(PACKET_SERVER_FRAME); p->Send_uint32(_frame_counter); @@ -442,15 +442,15 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_FR DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC) { - // - // Packet: SERVER_SYNC - // Function: Sends a sync-check to the client - // Data: - // uint32: Frame Counter - // uint32: General-seed-1 - // [uint32: general-seed-2] - // (last one depends on compile-settings, and are not default settings) - // + /* + * Packet: SERVER_SYNC + * Function: Sends a sync-check to the client + * Data: + * uint32: Frame Counter + * uint32: General-seed-1 + * [uint32: general-seed-2] + * (last one depends on compile-settings, and are not default settings) + */ Packet *p = NetworkSend_Init(PACKET_SERVER_SYNC); p->Send_uint32(_frame_counter); @@ -464,19 +464,19 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SY DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, const CommandPacket *cp) { - // - // Packet: SERVER_COMMAND - // Function: Sends a DoCommand to the client - // Data: - // uint8: CompanyID (0..MAX_COMPANIES-1) - // uint32: CommandID (see command.h) - // uint32: P1 (free variables used in DoCommand) - // uint32: P2 - // uint32: Tile - // string: text - // uint8: CallBackID (see callback_table.c) - // uint32: Frame of execution - // + /* + * Packet: SERVER_COMMAND + * Function: Sends a DoCommand to the client + * Data: + * uint8: CompanyID (0..MAX_COMPANIES-1) + * uint32: CommandID (see command.h) + * uint32: P1 (free variables used in DoCommand) + * uint32: P2 + * uint32: Tile + * string: text + * uint8: CallBackID (see callback_table.c) + * uint32: Frame of execution + */ Packet *p = NetworkSend_Init(PACKET_SERVER_COMMAND); @@ -489,15 +489,15 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) { - // - // Packet: SERVER_CHAT - // Function: Sends a chat-packet to the client - // Data: - // uint8: ActionID (see network_data.h, NetworkAction) - // uint32: Client-identifier - // String: Message (max NETWORK_CHAT_LENGTH) - // uint64: Arbitrary data - // + /* + * Packet: SERVER_CHAT + * Function: Sends a chat-packet to the client + * Data: + * uint8: ActionID (see network_data.h, NetworkAction) + * uint32: Client-identifier + * String: Message (max NETWORK_CHAT_LENGTH) + * uint64: Arbitrary data + */ Packet *p = NetworkSend_Init(PACKET_SERVER_CHAT); @@ -512,14 +512,14 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno) { - // - // Packet: SERVER_ERROR_QUIT - // Function: One of the clients made an error and is quiting the game - // This packet informs the other clients of that. - // Data: - // uint32: Client-identifier - // uint8: ErrorID (see network_data.h, NetworkErrorCode) - // + /* + * Packet: SERVER_ERROR_QUIT + * Function: One of the clients made an error and is quiting the game + * This packet informs the other clients of that. + * Data: + * uint32: Client-identifier + * uint8: ErrorID (see network_data.h, NetworkErrorCode) + */ Packet *p = NetworkSend_Init(PACKET_SERVER_ERROR_QUIT); @@ -531,13 +531,13 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id) { - // - // Packet: SERVER_ERROR_QUIT - // Function: A client left the game, and this packets informs the other clients - // of that. - // Data: - // uint32: Client-identifier - // + /* + * Packet: SERVER_ERROR_QUIT + * Function: A client left the game, and this packets informs the other clients + * of that. + * Data: + * uint32: Client-identifier + */ Packet *p = NetworkSend_Init(PACKET_SERVER_QUIT); @@ -548,12 +548,12 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN) { - // - // Packet: SERVER_SHUTDOWN - // Function: Let the clients know that the server is closing - // Data: - // - // + /* + * Packet: SERVER_SHUTDOWN + * Function: Let the clients know that the server is closing + * Data: + * + */ Packet *p = NetworkSend_Init(PACKET_SERVER_SHUTDOWN); cs->Send_Packet(p); @@ -561,12 +561,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SH DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME) { - // - // Packet: PACKET_SERVER_NEWGAME - // Function: Let the clients know that the server is loading a new map - // Data: - // - // + /* + * Packet: PACKET_SERVER_NEWGAME + * Function: Let the clients know that the server is loading a new map + * Data: + * + */ Packet *p = NetworkSend_Init(PACKET_SERVER_NEWGAME); cs->Send_Packet(p); @@ -607,10 +607,10 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_CO cs->Send_Packet(p); } -// ********** -// Receiving functions -// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p -// ********** +/*********** + * Receiving functions + * DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p + ************/ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO) { @@ -656,9 +656,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT p->Recv_string(client_revision, sizeof(client_revision)); - // Check if the client has revision control enabled + /* Check if the client has revision control enabled */ if (!IsNetworkCompatibleVersion(client_revision)) { - // Different revisions!! + /* Different revisions!! */ SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION); return; } @@ -670,21 +670,21 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT if (cs->has_quit) return; - // join another company does not affect these values + /* join another company does not affect these values */ switch (playas) { - case COMPANY_NEW_COMPANY: /* New company */ + case COMPANY_NEW_COMPANY: // New company if (ActiveCompanyCount() >= _settings_client.network.max_companies) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL); return; } break; - case COMPANY_SPECTATOR: /* Spectator */ + case COMPANY_SPECTATOR: // Spectator if (NetworkSpectatorCount() >= _settings_client.network.max_spectators) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_FULL); return; } break; - default: /* Join another company (companies 1-8 (index 0-7)) */ + default: // Join another company (companies 1-8 (index 0-7)) if (!IsValidCompanyID(playas) || !IsHumanCompany(playas)) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH); return; @@ -692,11 +692,11 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT break; } - // We need a valid name.. make it Player + /* We need a valid name.. make it Player */ if (StrEmpty(name)) strecpy(name, "Player", lastof(name)); if (!NetworkFindName(name)) { // Change name if duplicate - // We could not create a name for this client + /* We could not create a name for this client */ SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NAME_IN_USE); return; } @@ -728,9 +728,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT p->Recv_string(password, sizeof(password)); if (cs->status == STATUS_AUTHORIZING && type == NETWORK_GAME_PASSWORD) { - // Check game-password + /* Check game-password */ if (strcmp(password, _settings_client.network.server_password) != 0) { - // Password is invalid + /* Password is invalid */ SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD); return; } @@ -742,14 +742,14 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT return; } - // Valid password, allow user + /* Valid password, allow user */ SEND_COMMAND(PACKET_SERVER_WELCOME)(cs); return; } else if (cs->status == STATUS_AUTHORIZING && type == NETWORK_COMPANY_PASSWORD) { ci = cs->GetInfo(); if (strcmp(password, _network_company_states[ci->client_playas].password) != 0) { - // Password is invalid + /* Password is invalid */ SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_PASSWORD); return; } @@ -767,30 +767,30 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT { NetworkClientSocket *new_cs; - // The client was never joined.. so this is impossible, right? - // Ignore the packet, give the client a warning, and close his connection + /* The client was never joined.. so this is impossible, right? + * Ignore the packet, give the client a warning, and close his connection */ if (cs->status < STATUS_AUTH || cs->has_quit) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); return; } - // Check if someone else is receiving the map + /* Check if someone else is receiving the map */ FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status == STATUS_MAP) { - // Tell the new client to wait + /* Tell the new client to wait */ cs->status = STATUS_MAP_WAIT; SEND_COMMAND(PACKET_SERVER_WAIT)(cs); return; } } - // We receive a request to upload the map.. give it to the client! + /* We receive a request to upload the map.. give it to the client! */ SEND_COMMAND(PACKET_SERVER_MAP)(cs); } DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK) { - // Client has the map, now start syncing + /* Client has the map, now start syncing */ if (cs->status == STATUS_DONE_MAP && !cs->has_quit) { char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkClientSocket *new_cs; @@ -799,15 +799,15 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name); - // Mark the client as pre-active, and wait for an ACK - // so we know he is done loading and in sync with us + /* Mark the client as pre-active, and wait for an ACK + * so we know he is done loading and in sync with us */ cs->status = STATUS_PRE_ACTIVE; NetworkHandleCommandQueue(cs); SEND_COMMAND(PACKET_SERVER_FRAME)(cs); SEND_COMMAND(PACKET_SERVER_SYNC)(cs); - // This is the frame the client receives - // we need it later on to make sure the client is not too slow + /* This is the frame the client receives + * we need it later on to make sure the client is not too slow */ cs->last_frame = _frame_counter; cs->last_frame_server = _frame_counter; @@ -831,7 +831,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT /* quickly update the syncing client with company details */ SEND_COMMAND(PACKET_SERVER_COMPANY_UPDATE)(cs); } else { - // Wrong status for this packet, give a warning to client, and close connection + /* Wrong status for this packet, give a warning to client, and close connection */ SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); } } @@ -844,8 +844,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT { NetworkClientSocket *new_cs; - // The client was never joined.. so this is impossible, right? - // Ignore the packet, give the client a warning, and close his connection + /* The client was never joined.. so this is impossible, right? + * Ignore the packet, give the client a warning, and close his connection */ if (cs->status < STATUS_DONE_MAP || cs->has_quit) { SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED); return; @@ -912,19 +912,19 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT cp.p2 = cs->client_id; } - // The frame can be executed in the same frame as the next frame-packet - // That frame just before that frame is saved in _frame_counter_max + /* The frame can be executed in the same frame as the next frame-packet + * That frame just before that frame is saved in _frame_counter_max */ cp.frame = _frame_counter_max + 1; cp.next = NULL; CommandCallback *callback = cp.callback; - // Queue the command for the clients (are send at the end of the frame - // if they can handle it ;)) + /* Queue the command for the clients (are send at the end of the frame + * if they can handle it ;)) */ FOR_ALL_CLIENT_SOCKETS(new_cs) { if (new_cs->status >= STATUS_MAP) { - // Callbacks are only send back to the client who sent them in the - // first place. This filters that out. + /* Callbacks are only send back to the client who sent them in the + * first place. This filters that out. */ cp.callback = (new_cs != cs) ? NULL : callback; cp.my_cmd = (new_cs == cs); NetworkAddCommandQueue(cp, new_cs); @@ -938,14 +938,14 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR) { - // This packets means a client noticed an error and is reporting this - // to us. Display the error and report it to the other clients + /* This packets means a client noticed an error and is reporting this + * to us. Display the error and report it to the other clients */ NetworkClientSocket *new_cs; char str[100]; char client_name[NETWORK_CLIENT_NAME_LENGTH]; NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8(); - // The client was never joined.. thank the client for the packet, but ignore it + /* The client was never joined.. thank the client for the packet, but ignore it */ if (cs->status < STATUS_DONE_MAP || cs->has_quit) { cs->has_quit = true; return; @@ -971,12 +971,12 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT) { - // The client wants to leave. Display this and report it to the other - // clients. + /* The client wants to leave. Display this and report it to the other + * clients. */ NetworkClientSocket *new_cs; char client_name[NETWORK_CLIENT_NAME_LENGTH]; - // The client was never joined.. thank the client for the packet, but ignore it + /* The client was never joined.. thank the client for the packet, but ignore it */ if (cs->status < STATUS_DONE_MAP || cs->has_quit) { cs->has_quit = true; return; @@ -1024,9 +1024,9 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT IConsoleCmdExec("exec scripts/on_server_connect.scr 0"); } - // The client received the frame, make note of it + /* The client received the frame, make note of it */ cs->last_frame = frame; - // With those 2 values we can calculate the lag realtime + /* With those 2 values we can calculate the lag realtime */ cs->last_frame_server = _frame_counter; } @@ -1055,7 +1055,7 @@ void NetworkServerSendChat(NetworkAction } } - // Display the message locally (so you know you have sent it) + /* Display the message locally (so you know you have sent it) */ if (from_id != (ClientID)dest) { if (from_id == CLIENT_ID_SERVER) { ci = NetworkFindClientInfoFromClientID(from_id); @@ -1074,8 +1074,8 @@ void NetworkServerSendChat(NetworkAction break; case DESTTYPE_TEAM: { bool show_local = true; // If this is false, the message is already displayed - // on the client who did sent it. - /* Find all clients that belong to this company */ + /* on the client who did sent it. + * Find all clients that belong to this company */ ci_to = NULL; FOR_ALL_CLIENT_SOCKETS(cs) { ci = cs->GetInfo(); @@ -1097,7 +1097,7 @@ void NetworkServerSendChat(NetworkAction /* There is no such client */ if (ci_to == NULL) break; - // Display the message locally (so you know you have sent it) + /* Display the message locally (so you know you have sent it) */ if (ci != NULL && show_local) { if (from_id == CLIENT_ID_SERVER) { char name[NETWORK_NAME_LENGTH]; @@ -1199,7 +1199,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT if (cs->has_quit) return; if (ci != NULL) { - // Display change + /* Display change */ if (NetworkFindName(client_name)) { NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, client_name); strecpy(ci->client_name, client_name, lastof(ci->client_name)); @@ -1255,56 +1255,56 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT NetworkServerDoMove(cs->client_id, company_id); } -// The layout for the receive-functions by the server +/* The layout for the receive-functions by the server */ typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p); -// This array matches PacketType. At an incoming -// packet it is matches against this array -// and that way the right function to handle that -// packet is found. +/* This array matches PacketType. At an incoming + * packet it is matches against this array + * and that way the right function to handle that + * packet is found. */ static NetworkServerPacket * const _network_server_packet[] = { - NULL, /*PACKET_SERVER_FULL,*/ - NULL, /*PACKET_SERVER_BANNED,*/ + NULL, // PACKET_SERVER_FULL, + NULL, // PACKET_SERVER_BANNED, RECEIVE_COMMAND(PACKET_CLIENT_JOIN), - NULL, /*PACKET_SERVER_ERROR,*/ + NULL, // PACKET_SERVER_ERROR, RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO), - NULL, /*PACKET_SERVER_COMPANY_INFO,*/ - NULL, /*PACKET_SERVER_CLIENT_INFO,*/ - NULL, /*PACKET_SERVER_NEED_PASSWORD,*/ + NULL, // PACKET_SERVER_COMPANY_INFO, + NULL, // PACKET_SERVER_CLIENT_INFO, + NULL, // PACKET_SERVER_NEED_PASSWORD, RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD), - NULL, /*PACKET_SERVER_WELCOME,*/ + NULL, // PACKET_SERVER_WELCOME, RECEIVE_COMMAND(PACKET_CLIENT_GETMAP), - NULL, /*PACKET_SERVER_WAIT,*/ - NULL, /*PACKET_SERVER_MAP,*/ + NULL, // PACKET_SERVER_WAIT, + NULL, // PACKET_SERVER_MAP, RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK), - NULL, /*PACKET_SERVER_JOIN,*/ - NULL, /*PACKET_SERVER_FRAME,*/ - NULL, /*PACKET_SERVER_SYNC,*/ + NULL, // PACKET_SERVER_JOIN, + NULL, // PACKET_SERVER_FRAME, + NULL, // PACKET_SERVER_SYNC, RECEIVE_COMMAND(PACKET_CLIENT_ACK), RECEIVE_COMMAND(PACKET_CLIENT_COMMAND), - NULL, /*PACKET_SERVER_COMMAND,*/ + NULL, // PACKET_SERVER_COMMAND, RECEIVE_COMMAND(PACKET_CLIENT_CHAT), - NULL, /*PACKET_SERVER_CHAT,*/ + NULL, // PACKET_SERVER_CHAT, RECEIVE_COMMAND(PACKET_CLIENT_SET_PASSWORD), RECEIVE_COMMAND(PACKET_CLIENT_SET_NAME), RECEIVE_COMMAND(PACKET_CLIENT_QUIT), RECEIVE_COMMAND(PACKET_CLIENT_ERROR), - NULL, /*PACKET_SERVER_QUIT,*/ - NULL, /*PACKET_SERVER_ERROR_QUIT,*/ - NULL, /*PACKET_SERVER_SHUTDOWN,*/ - NULL, /*PACKET_SERVER_NEWGAME,*/ - NULL, /*PACKET_SERVER_RCON,*/ + NULL, // PACKET_SERVER_QUIT, + NULL, // PACKET_SERVER_ERROR_QUIT, + NULL, // PACKET_SERVER_SHUTDOWN, + NULL, // PACKET_SERVER_NEWGAME, + NULL, // PACKET_SERVER_RCON, RECEIVE_COMMAND(PACKET_CLIENT_RCON), - NULL, /*PACKET_CLIENT_CHECK_NEWGRFS,*/ + NULL, // PACKET_CLIENT_CHECK_NEWGRFS, RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED), - NULL, /*PACKET_SERVER_MOVE,*/ + NULL, // PACKET_SERVER_MOVE, RECEIVE_COMMAND(PACKET_CLIENT_MOVE), - NULL, /*PACKET_SERVER_COMPANY_UPDATE,*/ - NULL, /*PACKET_SERVER_CONFIG_UPDATE,*/ + NULL, // PACKET_SERVER_COMPANY_UPDATE, + NULL, // PACKET_SERVER_CONFIG_UPDATE, }; -// If this fails, check the array above with network_data.h +/* If this fails, check the array above with network_data.h */ assert_compile(lengthof(_network_server_packet) == PACKET_END); void NetworkSocketHandler::Send_CompanyInformation(Packet *p, const Company *c, const NetworkCompanyStats *stats) @@ -1373,7 +1373,7 @@ void NetworkPopulateCompanyStats(Network stats[v->owner].num_vehicle[type]++; } - // Go through all stations and count the types of stations + /* Go through all stations and count the types of stations */ FOR_ALL_STATIONS(s) { if (IsValidCompanyID(s->owner)) { NetworkCompanyStats *npi = &stats[s->owner]; @@ -1387,7 +1387,7 @@ void NetworkPopulateCompanyStats(Network } } -// Send a packet to all clients with updated info about this client_id +/* Send a packet to all clients with updated info about this client_id */ void NetworkUpdateClientInfo(ClientID client_id) { NetworkClientSocket *cs; @@ -1465,8 +1465,8 @@ static void NetworkAutoCleanCompanies() } } -// This function changes new_name to a name that is unique (by adding #1 ...) -// and it returns true if that succeeded. +/* This function changes new_name to a name that is unique (by adding #1 ...) + * and it returns true if that succeeded. */ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]) { bool found_name = false; @@ -1530,7 +1530,7 @@ bool NetworkServerChangeClientName(Clien return true; } -// Reads a packet from the stream +/* Reads a packet from the stream */ bool NetworkServer_ReadPackets(NetworkClientSocket *cs) { Packet *p; @@ -1548,7 +1548,7 @@ bool NetworkServer_ReadPackets(NetworkCl return true; } -// Handle the local command-queue +/* Handle the local command-queue */ static void NetworkHandleCommandQueue(NetworkClientSocket *cs) { CommandPacket *cp; @@ -1561,7 +1561,7 @@ static void NetworkHandleCommandQueue(Ne } } -// This is called every tick if this is a _network_server +/* This is called every tick if this is a _network_server */ void NetworkServer_Tick(bool send_frame) { NetworkClientSocket *cs; @@ -1576,23 +1576,23 @@ void NetworkServer_Tick(bool send_frame) } #endif - // Now we are done with the frame, inform the clients that they can - // do their frame! + /* Now we are done with the frame, inform the clients that they can + * do their frame! */ FOR_ALL_CLIENT_SOCKETS(cs) { - // Check if the speed of the client is what we can expect from a client + /* Check if the speed of the client is what we can expect from a client */ if (cs->status == STATUS_ACTIVE) { - // 1 lag-point per day + /* 1 lag-point per day */ int lag = NetworkCalculateLag(cs) / DAY_TICKS; if (lag > 0) { if (lag > 3) { - // Client did still not report in after 4 game-day, drop him - // (that is, the 3 of above, + 1 before any lag is counted) + /* Client did still not report in after 4 game-day, drop him + * (that is, the 3 of above, + 1 before any lag is counted) */ IConsolePrintF(CC_ERROR,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->client_id); NetworkCloseClient(cs); continue; } - // Report once per time we detect the lag + /* Report once per time we detect the lag */ if (cs->lag_test == 0) { IConsolePrintF(CC_WARNING,"[%d] Client #%d is slow, try increasing *net_frame_freq to a higher value!", _frame_counter, cs->client_id); cs->lag_test = 1; @@ -1615,14 +1615,14 @@ void NetworkServer_Tick(bool send_frame) } if (cs->status >= STATUS_PRE_ACTIVE) { - // Check if we can send command, and if we have anything in the queue + /* Check if we can send command, and if we have anything in the queue */ NetworkHandleCommandQueue(cs); - // Send an updated _frame_counter_max to the client + /* Send an updated _frame_counter_max to the client */ if (send_frame) SEND_COMMAND(PACKET_SERVER_FRAME)(cs); #ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME - // Send a sync-check packet + /* Send a sync-check packet */ if (send_sync) SEND_COMMAND(PACKET_SERVER_SYNC)(cs); #endif } diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -69,7 +69,7 @@ public: DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_FIND_SERVER) { - // Just a fail-safe.. should never happen + /* Just a fail-safe.. should never happen */ if (!_network_udp_server) { return; } @@ -101,7 +101,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_U Packet packet(PACKET_UDP_SERVER_RESPONSE); this->Send_NetworkGameInfo(&packet, &ngi); - // Let the client know that we are here + /* Let the client know that we are here */ this->SendPacket(&packet, client_addr); DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr)); @@ -109,7 +109,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_U DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO) { - // Just a fail-safe.. should never happen + /* Just a fail-safe.. should never happen */ if (!_network_udp_server) return; Packet packet(PACKET_UDP_SERVER_DETAIL_INFO); @@ -214,12 +214,12 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_U { NetworkGameList *item; - // Just a fail-safe.. should never happen + /* Just a fail-safe.. should never happen */ if (_network_udp_server) return; DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); - // Find next item + /* Find next item */ item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port)); this->Recv_NetworkGameInfo(p, &item->info); @@ -347,7 +347,7 @@ void ClientNetworkUDPSocketHandler::Hand SetBit(config->flags, GCF_COPY); } -// Close UDP connection +/* Close UDP connection */ void NetworkUDPCloseAll() { DEBUG(net, 1, "[udp] closed listeners"); @@ -362,7 +362,7 @@ void NetworkUDPCloseAll() _network_udp_broadcast = 0; } -// Broadcast to all ips +/* Broadcast to all ips */ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket) { uint i; @@ -382,7 +382,7 @@ static void NetworkUDPBroadCast(NetworkU } -// Request the the server-list from the master server +/* Request the the server-list from the master server */ void NetworkUDPQueryMasterServer() { struct sockaddr_in out_addr; @@ -397,7 +397,7 @@ void NetworkUDPQueryMasterServer() out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); - // packet only contains protocol version + /* packet only contains protocol version */ p.Send_uint8(NETWORK_MASTER_SERVER_VERSION); _udp_client_socket->SendPacket(&p, &out_addr); @@ -405,13 +405,13 @@ void NetworkUDPQueryMasterServer() DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr), ntohs(out_addr.sin_port)); } -// Find all servers +/* Find all servers */ void NetworkUDPSearchGame() { - // We are still searching.. + /* We are still searching.. */ if (_network_udp_broadcast > 0) return; - // No UDP-socket yet.. + /* No UDP-socket yet.. */ if (!_udp_client_socket->IsConnected()) { if (!_udp_client_socket->Listen(0, 0, true)) return; } @@ -465,7 +465,7 @@ void NetworkUDPQueryServerThread(void *p void NetworkUDPQueryServer(NetworkAddress address, bool manually) { - // No UDP-socket yet.. + /* No UDP-socket yet.. */ if (!_udp_client_socket->IsConnected()) { if (!_udp_client_socket->Listen(0, 0, true)) return; } diff --git a/src/newgrf.cpp b/src/newgrf.cpp --- a/src/newgrf.cpp +++ b/src/newgrf.cpp @@ -1217,7 +1217,6 @@ static ChangeInfoResult StationChangeInf if (length == 0 || number == 0) break; - //debug("l %d > %d ?", length, stat->lengths); if (length > statspec->lengths) { statspec->platforms = ReallocT(statspec->platforms, length); memset(statspec->platforms + statspec->lengths, 0, length - statspec->lengths); @@ -1230,7 +1229,6 @@ static ChangeInfoResult StationChangeInf } l = length - 1; // index is zero-based - //debug("p %d > %d ?", number, stat->platforms[l]); if (number > statspec->platforms[l]) { statspec->layouts[l] = ReallocT(statspec->layouts[l], number); /* We expect NULL being 0 here, but C99 guarantees that. */ @@ -1895,7 +1893,7 @@ static ChangeInfoResult CargoChangeInfo( CargoSpec *cs = &_cargo[cid + i]; switch (prop) { - case 0x08: /* Bit number of cargo */ + case 0x08: // Bit number of cargo cs->bitnum = grf_load_byte(&buf); if (cs->IsValid()) { cs->grffile = _cur_grffile; @@ -1905,12 +1903,12 @@ static ChangeInfoResult CargoChangeInfo( } break; - case 0x09: /* String ID for cargo type name */ + case 0x09: // String ID for cargo type name cs->name = grf_load_word(&buf); _string_to_grf_mapping[&cs->name] = _cur_grffile->grfid; break; - case 0x0A: /* String for 1 unit of cargo */ + case 0x0A: // String for 1 unit of cargo cs->name_single = grf_load_word(&buf); _string_to_grf_mapping[&cs->name_single] = _cur_grffile->grfid; break; @@ -1922,58 +1920,58 @@ static ChangeInfoResult CargoChangeInfo( _string_to_grf_mapping[&cs->units_volume] = _cur_grffile->grfid; break; - case 0x0C: /* String for quantity of cargo (e.g. 10 tonnes of coal) */ + case 0x0C: // String for quantity of cargo (e.g. 10 tonnes of coal) cs->quantifier = grf_load_word(&buf); _string_to_grf_mapping[&cs->quantifier] = _cur_grffile->grfid; break; - case 0x0D: /* String for two letter cargo abbreviation */ + case 0x0D: // String for two letter cargo abbreviation cs->abbrev = grf_load_word(&buf); _string_to_grf_mapping[&cs->abbrev] = _cur_grffile->grfid; break; - case 0x0E: /* Sprite ID for cargo icon */ + case 0x0E: // Sprite ID for cargo icon cs->sprite = grf_load_word(&buf); break; - case 0x0F: /* Weight of one unit of cargo */ + case 0x0F: // Weight of one unit of cargo cs->weight = grf_load_byte(&buf); break; - case 0x10: /* Used for payment calculation */ + case 0x10: // Used for payment calculation cs->transit_days[0] = grf_load_byte(&buf); break; - case 0x11: /* Used for payment calculation */ + case 0x11: // Used for payment calculation cs->transit_days[1] = grf_load_byte(&buf); break; - case 0x12: /* Base cargo price */ + case 0x12: // Base cargo price cs->initial_payment = grf_load_dword(&buf); break; - case 0x13: /* Colour for station rating bars */ + case 0x13: // Colour for station rating bars cs->rating_colour = MapDOSColour(grf_load_byte(&buf)); break; - case 0x14: /* Colour for cargo graph */ + case 0x14: // Colour for cargo graph cs->legend_colour = MapDOSColour(grf_load_byte(&buf)); break; - case 0x15: /* Freight status */ + case 0x15: // Freight status cs->is_freight = (grf_load_byte(&buf) != 0); break; - case 0x16: /* Cargo classes */ + case 0x16: // Cargo classes cs->classes = grf_load_word(&buf); break; - case 0x17: /* Cargo label */ + case 0x17: // Cargo label cs->label = grf_load_dword(&buf); cs->label = BSWAP32(cs->label); break; - case 0x18: { /* Town growth substitute type */ + case 0x18: { // Town growth substitute type uint8 substitute_type = grf_load_byte(&buf); switch (substitute_type) { @@ -1988,11 +1986,11 @@ static ChangeInfoResult CargoChangeInfo( } } break; - case 0x19: /* Town growth coefficient */ + case 0x19: // Town growth coefficient cs->multipliertowngrowth = grf_load_word(&buf); break; - case 0x1A: /* Bitmask of callbacks to use */ + case 0x1A: // Bitmask of callbacks to use cs->callback_mask = grf_load_byte(&buf); break; @@ -2253,8 +2251,8 @@ static ChangeInfoResult IndustriesChange if (itt[k].ti.x == 0xFE && k == 0) { /* This means we have to borrow the layout from an old industry */ - IndustryType type = grf_load_byte(&buf); //industry holding required layout - byte laynbr = grf_load_byte(&buf); //layout number to borrow + IndustryType type = grf_load_byte(&buf); // industry holding required layout + byte laynbr = grf_load_byte(&buf); // layout number to borrow copy_from = (IndustryTileTable*)_origin_industry_specs[type].table[laynbr]; for (size = 1;; size++) { @@ -2486,7 +2484,7 @@ static void FeatureChangeInfo(byte *buf, /* GSF_GLOBALVAR */ GlobalVarChangeInfo, /* GSF_INDUSTRYTILES */IndustrytilesChangeInfo, /* GSF_INDUSTRIES */ IndustriesChangeInfo, - /* GSF_CARGOS */ NULL, /* Cargo is handled during reservation */ + /* GSF_CARGOS */ NULL, // Cargo is handled during reservation /* GSF_SOUNDFX */ SoundEffectChangeInfo, }; @@ -4000,8 +3998,8 @@ static void DisableStaticNewGRFInfluenci ClearTemporaryNewGRFData(GetFileByGRFID(c->grfid)); } -/* Action 0x07 */ -/* Action 0x09 */ +/* Action 0x07 + * Action 0x09 */ static void SkipIf(byte *buf, size_t len) { /* <07/09> @@ -4629,7 +4627,7 @@ static void ParamSet(byte *buf, size_t l src1 = PerformGRM(&_grm_engines[_engine_offsets[feature]], _engine_counts[feature], count, op, target, "vehicles"); if (_skip_sprites == -1) return; } else { - // GRM does not apply for dynamic engine allocation. + /* GRM does not apply for dynamic engine allocation. */ switch (op) { case 2: case 3: @@ -5913,8 +5911,8 @@ static void FinaliseIndustriesArray() /* Here we perform initial decoding of some special sprites (as are they * described at http://www.ttdpatch.net/src/newgrf.txt, but this is only a very - * partial implementation yet). */ -/* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by + * partial implementation yet). + * XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by * a crafted invalid GRF file. We should tell that to the user somehow, or * better make this more robust in the future. */ static void DecodeSpecialSprite(byte *buf, uint num, GrfLoadingStage stage) @@ -5927,8 +5925,8 @@ static void DecodeSpecialSprite(byte *bu * overwritten after action 3 associates them. But overwriting happens * in an earlier stage than associating, so... We just process actions * 1 and 2 in stage 2 now, let's hope that won't get us into problems. - * --pasky */ - /* We need a pre-stage to set up GOTO labels of Action 0x10 because the grf + * --pasky + * We need a pre-stage to set up GOTO labels of Action 0x10 because the grf * is not in memory and scanning the file every time would be too expensive. * In other stages we skip action 0x10 since it's already dealt with. */ static const SpecialSpriteHandler handlers[][GLS_END] = { diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -1044,8 +1044,8 @@ static void DoTriggerVehicle(Vehicle *v, switch (trigger) { case VEHICLE_TRIGGER_NEW_CARGO: /* All vehicles in chain get ANY_NEW_CARGO trigger now. - * So we call it for the first one and they will recurse. */ - /* Indexing part of vehicle random bits needs to be + * So we call it for the first one and they will recurse. + * Indexing part of vehicle random bits needs to be * same for all triggered vehicles in the chain (to get * all the random-cargo wagons carry the same cargo, * i.e.), so we give them all the NEW_CARGO triggered diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -172,7 +172,7 @@ static uint32 GetCountAndDistanceOfClose GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid; /* Fall through */ - default: //use the grfid specified in register 100h + default: // use the grfid specified in register 100h SetBit(param_setID, 7); // bit 7 means it is not an old type ind_index = MapNewGRFIndustryType(param_setID, GrfID); break; @@ -327,7 +327,7 @@ uint32 IndustryGetVariable(const Resolve case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported case 0x86: return industry->width; case 0x87: return industry->height;// xy dimensions - /* */ + case 0x88: case 0x89: return industry->produced_cargo[variable - 0x88]; case 0x8A: return industry->produced_cargo_waiting[0]; diff --git a/src/newgrf_text.cpp b/src/newgrf_text.cpp --- a/src/newgrf_text.cpp +++ b/src/newgrf_text.cpp @@ -179,7 +179,7 @@ char *TranslateTTDPatchCodes(uint32 grfi case 0x98: d += Utf8Encode(d, SCC_BLACK); break; case 0x9A: switch (*str++) { - case 0: /* FALL THROUGH */ + case 0: // FALL THROUGH case 1: d += Utf8Encode(d, SCC_NEWGRF_PRINT_QWORD_CURRENCY); break; @@ -343,7 +343,7 @@ const char *GetGRFStringPtr(uint16 strin /* Remember this grfid in case the string has included text */ _last_grfid = _grf_text[stringid].grfid; - /*Search the list of lang-strings of this stringid for current lang */ + /* Search the list of lang-strings of this stringid for current lang */ for (search_text = _grf_text[stringid].textholder; search_text != NULL; search_text = search_text->next) { if (search_text->langid == _currentLangID) { return search_text->text; diff --git a/src/npf.cpp b/src/npf.cpp --- a/src/npf.cpp +++ b/src/npf.cpp @@ -40,12 +40,12 @@ static uint NPFDistanceTrack(TileIndex t const uint dx = Delta(TileX(t0), TileX(t1)); const uint dy = Delta(TileY(t0), TileY(t1)); - const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */ + const uint straightTracks = 2 * min(dx, dy); // The number of straight (not full length) tracks /* OPTIMISATION: * Original: diagTracks = max(dx, dy) - min(dx,dy); * Proof: * (dx+dy) - straightTracks == (min + max) - straightTracks = min + max - 2 * min = max - min */ - const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */ + const uint diagTracks = dx + dy - straightTracks; // The number of diagonal (full tile length) tracks. /* Don't factor out NPF_TILE_LENGTH below, this will round values and lose * precision */ @@ -313,10 +313,10 @@ static int32 NPFRailPathCost(AyStar *as, break; case MP_RAILWAY: - cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */ + cost = _trackdir_length[trackdir]; // Should be different for diagonal tracks break; - case MP_ROAD: /* Railway crossing */ + case MP_ROAD: // Railway crossing cost = NPF_TILE_LENGTH; break; @@ -393,7 +393,7 @@ static int32 NPFRailPathCost(AyStar *as, /* Check for turns */ if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction)) cost += _settings_game.pf.npf.npf_rail_curve_penalty; - /*TODO, with realistic acceleration, also the amount of straight track between + /* TODO, with realistic acceleration, also the amount of straight track between * curves should be taken into account, as this affects the speed limit. */ /* Check for reverse in depot */ @@ -442,8 +442,8 @@ static int32 NPFFindStationOrTile(AyStar /* If GetNeighbours said we could get here, we assume the station type * is correct */ if ( - (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || /* We've found the tile, or */ - (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) /* the station */ + (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || // We've found the tile, or + (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) // the station ) { return AYSTAR_FOUND_END_NODE; } else { @@ -548,11 +548,11 @@ static void NPFSaveTargetData(AyStar *as */ static bool CanEnterTileOwnerCheck(Owner owner, TileIndex tile, DiagDirection enterdir) { - if (IsTileType(tile, MP_RAILWAY) || /* Rail tile (also rail depot) */ - IsRailwayStationTile(tile) || /* Rail station tile */ - IsRoadDepotTile(tile) || /* Road depot tile */ - IsStandardRoadStopTile(tile)) { /* Road station tile (but not drive-through stops) */ - return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */ + if (IsTileType(tile, MP_RAILWAY) || // Rail tile (also rail depot) + IsRailwayStationTile(tile) || // Rail station tile + IsRoadDepotTile(tile) || // Road depot tile + IsStandardRoadStopTile(tile)) { // Road station tile (but not drive-through stops) + return IsTileOwner(tile, owner); // You need to own these tiles entirely to use them } switch (GetTileType(tile)) { @@ -560,7 +560,7 @@ static bool CanEnterTileOwnerCheck(Owner /* rail-road crossing : are we looking at the railway part? */ if (IsLevelCrossing(tile) && DiagDirToAxis(enterdir) != GetCrossingRoadAxis(tile)) { - return IsTileOwner(tile, owner); /* Railway needs owner check, while the street is public */ + return IsTileOwner(tile, owner); // Railway needs owner check, while the street is public } break; @@ -589,7 +589,7 @@ static DiagDirection GetDepotDirection(T case TRANSPORT_RAIL: return GetRailDepotDirection(tile); case TRANSPORT_ROAD: return GetRoadDepotDirection(tile); case TRANSPORT_WATER: return GetShipDepotDirection(tile); - default: return INVALID_DIAGDIR; /* Not reached */ + default: return INVALID_DIAGDIR; // Not reached } } @@ -997,7 +997,7 @@ NPFFoundTargetData NPFRouteToDepotTrialE } /* Initialize target */ - target.station_index = INVALID_STATION; /* We will initialize dest_coords inside the loop below */ + target.station_index = INVALID_STATION; // We will initialize dest_coords inside the loop below _npf_aystar.user_target = ⌖ /* Initialize user_data */ @@ -1007,7 +1007,7 @@ NPFFoundTargetData NPFRouteToDepotTrialE /* Initialize Start Node */ start.tile = tile; - start.direction = trackdir; /* We will initialize user_data inside the loop below */ + start.direction = trackdir; // We will initialize user_data inside the loop below /* Initialize Result */ _npf_aystar.user_path = &result; @@ -1023,8 +1023,8 @@ NPFFoundTargetData NPFRouteToDepotTrialE if ( DistanceManhattan(tile, current->xy * NPF_TILE_LENGTH) > best_result.best_path_dist) break; - /* Initialize Start Node */ - /* We set this in case the target is also the start tile, we will just + /* Initialize Start Node + * We set this in case the target is also the start tile, we will just * return a not found then */ start.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; start.user_data[NPF_NODE_FLAGS] = 0; diff --git a/src/oldpool.h b/src/oldpool.h --- a/src/oldpool.h +++ b/src/oldpool.h @@ -34,9 +34,9 @@ protected: const uint max_blocks; ///< The max amount of blocks this pool can have const uint block_size_bits; ///< The size of each block in bits - /// Pointer to a function that is called after a new block is added + /** Pointer to a function that is called after a new block is added */ OldMemoryPoolNewBlock *new_block_proc; - /// Pointer to a function that is called to clean a block + /** Pointer to a function that is called to clean a block */ OldMemoryPoolCleanBlock *clean_block_proc; uint current_blocks; ///< How many blocks we have in our pool diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -907,11 +907,11 @@ void SwitchToMode(SwitchMode new_mode) if (new_mode != SM_SAVE) AI::KillAll(); switch (new_mode) { - case SM_EDITOR: /* Switch to scenario editor */ + case SM_EDITOR: // Switch to scenario editor MakeNewEditorWorld(); break; - case SM_NEWGAME: /* New Game --> 'Random game' */ + case SM_NEWGAME: // New Game --> 'Random game' #ifdef ENABLE_NETWORK if (_network_server) { snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "Random Map"); @@ -920,7 +920,7 @@ void SwitchToMode(SwitchMode new_mode) MakeNewGame(false); break; - case SM_START_SCENARIO: /* New Game --> Choose one of the preset scenarios */ + case SM_START_SCENARIO: // New Game --> Choose one of the preset scenarios #ifdef ENABLE_NETWORK if (_network_server) { snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title); @@ -929,7 +929,7 @@ void SwitchToMode(SwitchMode new_mode) StartScenario(); break; - case SM_LOAD: { /* Load game, Play Scenario */ + case SM_LOAD: { // Load game, Play Scenario ResetGRFConfig(true); ResetWindowSystem(); @@ -957,7 +957,7 @@ void SwitchToMode(SwitchMode new_mode) break; } - case SM_START_HEIGHTMAP: /* Load a heightmap and start a new game from it */ + case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it #ifdef ENABLE_NETWORK if (_network_server) { snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title); @@ -966,14 +966,14 @@ void SwitchToMode(SwitchMode new_mode) MakeNewGame(true); break; - case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */ + case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor SetLocalCompany(OWNER_NONE); GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); MarkWholeScreenDirty(); break; - case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ + case SM_LOAD_SCENARIO: { // Load scenario from scenario editor if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { SetLocalCompany(OWNER_NONE); _settings_newgame.game_creation.starting_year = _cur_year; @@ -984,11 +984,11 @@ void SwitchToMode(SwitchMode new_mode) break; } - case SM_MENU: /* Switch to game intro menu */ + case SM_MENU: // Switch to game intro menu LoadIntroGame(); break; - case SM_SAVE: /* Save game */ + case SM_SAVE: // Save game /* Make network saved games on pause compatible to singleplayer */ if (_networking && _pause_game == 1) _pause_game = 2; if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) { @@ -1000,7 +1000,7 @@ void SwitchToMode(SwitchMode new_mode) if (_networking && _pause_game == 2) _pause_game = 1; break; - case SM_GENRANDLAND: /* Generate random land within scenario editor */ + case SM_GENRANDLAND: // Generate random land within scenario editor SetLocalCompany(OWNER_NONE); GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); /* XXX: set date */ diff --git a/src/os/macosx/G5_detector.cpp b/src/os/macosx/G5_detector.cpp --- a/src/os/macosx/G5_detector.cpp +++ b/src/os/macosx/G5_detector.cpp @@ -13,7 +13,7 @@ #define CPU_SUBTYPE_POWERPC_970 ((cpu_subtype_t) 100) #endif -// this function is a lightly modified version of some code from Apple's developer homepage to detect G5 CPUs at runtime +/* this function is a lightly modified version of some code from Apple's developer homepage to detect G5 CPUs at runtime */ main() { host_basic_info_data_t hostInfo; diff --git a/src/os/macosx/macos.h b/src/os/macosx/macos.h --- a/src/os/macosx/macos.h +++ b/src/os/macosx/macos.h @@ -31,8 +31,8 @@ void ShowMacDialog ( const char *title, void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); void ShowMacErrorDialog(const char *error); -// Since MacOS X users will never see an assert unless they started the game from a terminal -// we're using a custom assert(e) macro. +/* Since MacOS X users will never see an assert unless they started the game from a terminal + * we're using a custom assert(e) macro. */ #undef assert #ifdef NDEBUG diff --git a/src/os/macosx/osx_stdafx.h b/src/os/macosx/osx_stdafx.h --- a/src/os/macosx/osx_stdafx.h +++ b/src/os/macosx/osx_stdafx.h @@ -6,7 +6,7 @@ #define MACOS_STDAFX_H #include -// remove the variables that CoreServices defines, but we define ourselves too +/* remove the variables that CoreServices defines, but we define ourselves too */ #undef bool #undef false #undef true diff --git a/src/os2.cpp b/src/os2.cpp --- a/src/os2.cpp +++ b/src/os2.cpp @@ -134,13 +134,13 @@ void ShowInfo(const char *str) HMQ hmq; ULONG rc; - // init PM env. + /* init PM env. */ hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0); - // display the box + /* display the box */ rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, (const unsigned char *)str, (const unsigned char *)"OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION); - // terminate PM env. + /* terminate PM env. */ WinDestroyMsgQueue(hmq); WinTerminate(hab); } @@ -151,13 +151,13 @@ void ShowOSErrorBox(const char *buf, boo HMQ hmq; ULONG rc; - // init PM env. + /* init PM env. */ hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0); - // display the box + /* display the box */ rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, (const unsigned char *)buf, (const unsigned char *)"OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR); - // terminate PM env. + /* terminate PM env. */ WinDestroyMsgQueue(hmq); WinTerminate(hab); } diff --git a/src/pathfind.cpp b/src/pathfind.cpp --- a/src/pathfind.cpp +++ b/src/pathfind.cpp @@ -660,7 +660,7 @@ start_at: /* Check if this rail is an upwards slope. If it is, then add a penalty. */ if (IsDiagonalTrackdir(track) && IsUphillTrackdir(GetTileSlope(tile, NULL), track)) { - // upwards slope. add some penalty. + /* upwards slope. add some penalty. */ si.cur_length += 4 * DIAG_FACTOR; } diff --git a/src/queue.cpp b/src/queue.cpp --- a/src/queue.cpp +++ b/src/queue.cpp @@ -289,7 +289,7 @@ void init_BinaryHeap(Queue *q, uint max_ #endif } -// Because we don't want anyone else to bother with our defines +/* Because we don't want anyone else to bother with our defines */ #undef BIN_HEAP_ARR /* @@ -502,14 +502,14 @@ void *Hash_Delete(Hash *h, uint key1, ui free(next); #endif } else { - /* This was the last in this bucket */ - /* Mark it as empty */ + /* This was the last in this bucket + * Mark it as empty */ uint hash = h->hash(key1, key2); h->buckets_in_use[hash] = false; } } else { - /* It is in another node */ - /* Save the value */ + /* It is in another node + * Save the value */ result = node->value; /* Link previous and next nodes */ prev->next = node->next; diff --git a/src/rail.cpp b/src/rail.cpp --- a/src/rail.cpp +++ b/src/rail.cpp @@ -36,10 +36,10 @@ extern const byte _signal_on_track[] = { * track entering in this direction (including those making 90 degree turns) */ extern const TrackdirBits _exitdir_reaches_trackdirs[] = { - TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */ - TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */ - TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */ - TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */ + TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, // DIAGDIR_NE + TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, // DIAGDIR_SE + TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, // DIAGDIR_SW + TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W // DIAGDIR_NW }; extern const Trackdir _next_trackdir[TRACKDIR_END] = { @@ -49,22 +49,22 @@ extern const Trackdir _next_trackdir[TRA /* Maps a trackdir to all trackdirs that make 90 deg turns with it. */ extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END] = { - TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, /* TRACK_X */ - TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, /* TRACK_Y */ - TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */ - TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_LOWER */ - TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT */ - TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E /* TRACK_RIGHT */ + TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, // TRACK_X + TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, // TRACK_Y + TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, // TRACK_UPPER + TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, // TRACK_LOWER + TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, // TRACK_LEFT + TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E // TRACK_RIGHT }; /* Maps a track to all tracks that make 90 deg turns with it. */ extern const TrackBits _track_crosses_tracks[] = { - TRACK_BIT_Y, /* TRACK_X */ - TRACK_BIT_X, /* TRACK_Y */ - TRACK_BIT_VERT, /* TRACK_UPPER */ - TRACK_BIT_VERT, /* TRACK_LOWER */ - TRACK_BIT_HORZ, /* TRACK_LEFT */ - TRACK_BIT_HORZ /* TRACK_RIGHT */ + TRACK_BIT_Y, // TRACK_X + TRACK_BIT_X, // TRACK_Y + TRACK_BIT_VERT, // TRACK_UPPER + TRACK_BIT_VERT, // TRACK_LOWER + TRACK_BIT_HORZ, // TRACK_LEFT + TRACK_BIT_HORZ // TRACK_RIGHT }; /* Maps a trackdir to the (4-way) direction the tile is exited when following diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp --- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -835,7 +835,7 @@ CommandCost CmdBuildSingleSignal(TileInd { /* See if this is a valid track combination for signals, (ie, no overlap) */ TrackBits trackbits = GetTrackBits(tile); - if (KillFirstBit(trackbits) != TRACK_BIT_NONE && /* More than one track present */ + if (KillFirstBit(trackbits) != TRACK_BIT_NONE && // More than one track present trackbits != TRACK_BIT_HORZ && trackbits != TRACK_BIT_VERT) { return_cmd_error(STR_1005_NO_SUITABLE_RAILROAD_TRACK); @@ -1051,7 +1051,7 @@ static CommandCost CmdSignalTrackHelper( if (CmdFailed(ValidateAutoDrag(&trackdir, tile, end_tile))) return CMD_ERROR; - track = TrackdirToTrack(trackdir); /* trackdir might have changed, keep track in sync */ + track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync Trackdir start_trackdir = trackdir; /* Must start on a valid track to be able to avoid loops */ @@ -1519,12 +1519,12 @@ static void DrawSingleSignal(TileIndex t { bool side = (_settings_game.vehicle.road_side != 0) && _settings_game.construction.signal_side; static const Point SignalPositions[2][12] = { - { /* Signals on the left side */ + { // Signals on the left side /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10}, /* LOWER LOWER X X Y Y */ {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13} - }, { /* Signals on the right side */ + }, { // Signals on the right side /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1}, /* LOWER LOWER X X Y Y */ @@ -2458,8 +2458,8 @@ static VehicleEnterTileStatus VehicleEnt /* depot direction */ dir = GetRailDepotDirection(tile); - /* calculate the point where the following wagon should be activated */ - /* this depends on the length of the current vehicle */ + /* calculate the point where the following wagon should be activated + * this depends on the length of the current vehicle */ length = v->u.rail.cached_veh_length; fract_coord_leave = @@ -2477,7 +2477,7 @@ static VehicleEnterTileStatus VehicleEnt if (DiagDirToDir(ReverseDiagDir(dir)) == v->direction) { /* enter the depot */ v->u.rail.track = TRACK_BIT_DEPOT, - v->vehstatus |= VS_HIDDEN; /* hide it */ + v->vehstatus |= VS_HIDDEN; // hide it v->direction = ReverseDir(v->direction); if (v->Next() == NULL) VehicleEnterDepot(v); v->tile = tile; @@ -2608,18 +2608,18 @@ static CommandCost TerraformTile_Track(T extern const TileTypeProcs _tile_type_rail_procs = { - DrawTile_Track, /* draw_tile_proc */ - GetSlopeZ_Track, /* get_slope_z_proc */ - ClearTile_Track, /* clear_tile_proc */ - GetAcceptedCargo_Track, /* get_accepted_cargo_proc */ - GetTileDesc_Track, /* get_tile_desc_proc */ - GetTileTrackStatus_Track, /* get_tile_track_status_proc */ - ClickTile_Track, /* click_tile_proc */ - AnimateTile_Track, /* animate_tile_proc */ - TileLoop_Track, /* tile_loop_clear */ - ChangeTileOwner_Track, /* change_tile_owner_clear */ - NULL, /* get_produced_cargo_proc */ - VehicleEnter_Track, /* vehicle_enter_tile_proc */ - GetFoundation_Track, /* get_foundation_proc */ - TerraformTile_Track, /* terraform_tile_proc */ + DrawTile_Track, // draw_tile_proc + GetSlopeZ_Track, // get_slope_z_proc + ClearTile_Track, // clear_tile_proc + GetAcceptedCargo_Track, // get_accepted_cargo_proc + GetTileDesc_Track, // get_tile_desc_proc + GetTileTrackStatus_Track, // get_tile_track_status_proc + ClickTile_Track, // click_tile_proc + AnimateTile_Track, // animate_tile_proc + TileLoop_Track, // tile_loop_clear + ChangeTileOwner_Track, // change_tile_owner_clear + NULL, // get_produced_cargo_proc + VehicleEnter_Track, // vehicle_enter_tile_proc + GetFoundation_Track, // get_foundation_proc + TerraformTile_Track, // terraform_tile_proc }; diff --git a/src/rail_gui.cpp b/src/rail_gui.cpp --- a/src/rail_gui.cpp +++ b/src/rail_gui.cpp @@ -838,7 +838,7 @@ void ShowBuildRailToolbar(RailType railt if (!IsValidCompanyID(_local_company)) return; if (!ValParamRailtype(railtype)) return; - // don't recreate the window if we're clicking on a button and the window exists. + /* don't recreate the window if we're clicking on a button and the window exists. */ if (button < 0 || !(w = dynamic_cast(FindWindowById(WC_BUILD_TOOLBAR, TRANSPORT_RAIL)))) { DeleteWindowByClass(WC_BUILD_TOOLBAR); _cur_railtype = railtype; diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -374,20 +374,20 @@ static bool EnumRoadSignalFindDepot(Tile static const Depot *FindClosestRoadDepot(const Vehicle *v) { switch (_settings_game.pf.pathfinder_for_roadvehs) { - case VPF_YAPF: /* YAPF */ + case VPF_YAPF: // YAPF return YapfFindNearestRoadDepot(v); - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF /* See where we are now */ Trackdir trackdir = GetVehicleTrackdir(v); NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0); - if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Target found */ + if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Target found } break; default: - case VPF_OPF: { /* OPF */ + case VPF_OPF: { // OPF RoadFindDepotData rfdd; rfdd.owner = v->owner; @@ -402,7 +402,7 @@ static const Depot *FindClosestRoadDepot } break; } - return NULL; /* Target not found */ + return NULL; // Target not found } bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) @@ -1101,18 +1101,18 @@ static Trackdir RoadFindPathToDest(Vehic } switch (_settings_game.pf.pathfinder_for_roadvehs) { - case VPF_YAPF: { /* YAPF */ + case VPF_YAPF: { // YAPF Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir); if (trackdir != INVALID_TRACKDIR) return_track(trackdir); return_track(PickRandomBit(trackdirs)); } break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF NPFFindStationOrTileData fstd; NPFFillWithOrderData(&fstd, v); Trackdir trackdir = DiagDirToDiagTrackdir(enterdir); - //debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); + /* debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); */ NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES); if (ftd.best_trackdir == INVALID_TRACKDIR) { @@ -1130,7 +1130,7 @@ static Trackdir RoadFindPathToDest(Vehic } break; default: - case VPF_OPF: { /* OPF */ + case VPF_OPF: { // OPF DiagDirection dir; if (IsTileType(desttile, MP_ROAD)) { diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -752,7 +752,7 @@ bool AfterLoadGame() switch (GetTileType(t)) { case MP_ROAD: if (fix_roadtypes) SetRoadTypes(t, (RoadTypes)GB(_me[t].m7, 5, 3)); - SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); //snow/desert + SB(_me[t].m7, 5, 1, GB(_m[t].m3, 7, 1)); // snow/desert switch (GetRoadTileType(t)) { default: NOT_REACHED(); case ROAD_TILE_NORMAL: @@ -1009,7 +1009,7 @@ bool AfterLoadGame() } break; - case MP_STATION: /* Clear PBS reservation on station */ + case MP_STATION: // Clear PBS reservation on station ClrBit(_m[t].m3, 6); break; @@ -1182,7 +1182,7 @@ bool AfterLoadGame() SetIndustryAnimationState(t, _m[t].m1); break; - default: /* No animation states to change */ + default: // No animation states to change break; } } @@ -1649,15 +1649,15 @@ bool AfterLoadGame() } break; - case MP_ROAD: /* Clear PBS reservation on crossing */ + case MP_ROAD: // Clear PBS reservation on crossing if (IsLevelCrossing(t)) SetCrossingReservation(t, false); break; - case MP_STATION: /* Clear PBS reservation on station */ + case MP_STATION: // Clear PBS reservation on station if (IsRailwayStation(t)) SetRailwayStationReservation(t, false); break; - case MP_TUNNELBRIDGE: /* Clear PBS reservation on tunnels/birdges */ + case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/birdges if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false); break; diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1260,14 +1260,14 @@ bool LoadOldVehicle(LoadgameState *ls, i uint type = ReadByte(ls); switch (type) { default: return false; - case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; - case 0x25 /* MONORAIL */: - case 0x20 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; - case 0x21 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; - case 0x22 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break; - case 0x23 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break; - case 0x24 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break; - case 0x26 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break; + case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; + case 0x25 /* MONORAIL */: + case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; + case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; + case 0x22 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break; + case 0x23 /* VEH_AIRCRAFT */: v = new (_current_vehicle_id) Aircraft(); break; + case 0x24 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break; + case 0x26 /* VEH_DISASTER */: v = new (_current_vehicle_id) DisasterVehicle(); break; } if (!LoadChunk(ls, v, vehicle_chunk)) return false; @@ -1336,13 +1336,13 @@ bool LoadOldVehicle(LoadgameState *ls, i /* Read the vehicle type and allocate the right vehicle */ switch (ReadByte(ls)) { default: NOT_REACHED(); - case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; - case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; - case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; - case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break; - case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break; - case 0x14 /*VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break; - case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break; + case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; + case 0x10 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; + case 0x11 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; + case 0x12 /* VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break; + case 0x13 /* VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break; + case 0x14 /* VEH_EFFECT */: v = new (_current_vehicle_id) EffectVehicle(); break; + case 0x15 /* VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break; } if (!LoadChunk(ls, v, vehicle_chunk)) return false; diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -1710,7 +1710,7 @@ SaveOrLoadResult SaveOrLoad(const char * /* General tactic is to first save the game to memory, then use an available writer * to write it to file, either in threaded mode if possible, or single-threaded */ - if (mode == SL_SAVE) { /* SAVE game */ + if (mode == SL_SAVE) { // SAVE game DEBUG(desync, 1, "save: %s\n", filename); fmt = GetSavegameFormat("memory"); // write to memory @@ -1737,7 +1737,7 @@ SaveOrLoadResult SaveOrLoad(const char * return result; } - } else { /* LOAD game */ + } else { // LOAD game assert(mode == SL_LOAD); DEBUG(desync, 1, "load: %s\n", filename); diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -178,7 +178,7 @@ enum SaveLoadTypes { SL_ARR = 2, SL_STR = 3, SL_LST = 4, - // non-normal save-load types + /* non-normal save-load types */ SL_WRITEBYTE = 8, SL_VEH_INCLUDE = 9, SL_END = 15 diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -117,26 +117,26 @@ void ConvertOldMultiheadToNew() ClrBit(u->subtype, 7); switch (u->subtype) { - case 0: /* TS_Front_Engine */ + case 0: // TS_Front_Engine if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u); SetFrontEngine(u); SetTrainEngine(u); break; - case 1: /* TS_Artic_Part */ + case 1: // TS_Artic_Part u->subtype = 0; SetArticulatedPart(u); break; - case 2: /* TS_Not_First */ + case 2: // TS_Not_First u->subtype = 0; if (rvi->railveh_type == RAILVEH_WAGON) { - // normal wagon + /* normal wagon */ SetTrainWagon(u); break; } if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) { - // rear end of a multiheaded engine + /* rear end of a multiheaded engine */ SetMultiheaded(u); break; } @@ -144,7 +144,7 @@ void ConvertOldMultiheadToNew() SetTrainEngine(u); break; - case 4: /* TS_Free_Car */ + case 4: // TS_Free_Car u->subtype = 0; SetTrainWagon(u); SetFreeWagon(u); diff --git a/src/screenshot.cpp b/src/screenshot.cpp --- a/src/screenshot.cpp +++ b/src/screenshot.cpp @@ -34,9 +34,9 @@ struct ScreenshotFormat { ScreenshotHandlerProc *proc; }; -//************************************************ -//*** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP) -//************************************************ +/************************************************* + **** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP) + *************************************************/ #if defined(_MSC_VER) || defined(__WATCOMC__) #pragma pack(push, 1) #endif @@ -153,9 +153,9 @@ static bool MakeBmpImage(const char *nam return true; } -//******************************************************** -//*** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG) -//******************************************************** +/********************************************************* + **** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG) + *********************************************************/ #if defined(WITH_PNG) #include @@ -276,9 +276,9 @@ static bool MakePNGImage(const char *nam #endif /* WITH_PNG */ -//************************************************ -//*** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX) -//************************************************ +/************************************************* + **** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX) + *************************************************/ struct PcxHeader { byte manufacturer; @@ -423,9 +423,9 @@ static bool MakePCXImage(const char *nam return success; } -//************************************************ -//*** GENERIC SCREENSHOT CODE -//************************************************ +/************************************************* + **** GENERIC SCREENSHOT CODE + *************************************************/ static const ScreenshotFormat _screenshot_formats[] = { #if defined(WITH_PNG) diff --git a/src/sdl.cpp b/src/sdl.cpp --- a/src/sdl.cpp +++ b/src/sdl.cpp @@ -14,7 +14,7 @@ #include #ifdef __MORPHOS__ - // The system supplied definition of SIG_DFL is wrong on MorphOS + /* The system supplied definition of SIG_DFL is wrong on MorphOS */ #undef SIG_DFL #define SIG_DFL (void (*)(int))0 #endif @@ -76,7 +76,7 @@ static const char *LoadSdlDLL() return NULL; } -#endif // DYNAMICALLY_LOADED_SDL +#endif /* DYNAMICALLY_LOADED_SDL */ #ifdef UNIX diff --git a/src/settings.cpp b/src/settings.cpp --- a/src/settings.cpp +++ b/src/settings.cpp @@ -309,8 +309,8 @@ static const void *string_to_val(const S /* if the first attempt of conversion from string to the appropriate value fails, * look if we have defined a converter from old value to new value. */ if (r == -1 && desc->proc_cnvt != NULL) r = desc->proc_cnvt(str); - if (r != -1) return (void*)r; //and here goes converted value - ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); //sorry, we failed + if (r != -1) return (void*)r; // and here goes converted value + ShowInfoF("ini: invalid value '%s' for '%s'", str, desc->name); // sorry, we failed return 0; } case SDT_MANYOFMANY: { @@ -434,7 +434,7 @@ static void ini_load_settings(IniFile *i ptr = GetVariableAddress(object, sld); switch (sdb->cmd) { - case SDT_BOOLX: /* All four are various types of (integer) numbers */ + case SDT_BOOLX: // All four are various types of (integer) numbers case SDT_NUMX: case SDT_ONEOFMANY: case SDT_MANYOFMANY: @@ -543,7 +543,7 @@ static void ini_save_settings(IniFile *i default: NOT_REACHED(); } break; - default: break; /* Assume the other types are always changed */ + default: break; // Assume the other types are always changed } } @@ -652,9 +652,9 @@ static void ini_save_setting_list(IniFil } } -//*************************** -// OTTD specific INI stuff -//*************************** +/**************************** + * OTTD specific INI stuff + ****************************/ /** Settings-macro usage: * The list might look daunting at first, but is in general easy to understand. @@ -824,8 +824,8 @@ static void ini_save_setting_list(IniFil #define NN SGF_NO_NETWORK #define NG SGF_NEWGAME_ONLY -/* Begin - Callback Functions for the various settings */ -/* virtual PositionMainToolbar function, calls the right one.*/ +/* Begin - Callback Functions for the various settings + * virtual PositionMainToolbar function, calls the right one.*/ static bool v_PositionMainToolbar(int32 p1) { if (_game_mode != GM_MENU) PositionMainToolbar(NULL); @@ -1667,7 +1667,7 @@ bool ConvertOldNewsSetting(const char *n * So the job is now to decrypt the value of the old news config * and give it to the two newly introduced ones*/ - NewsDisplay display = ND_OFF; //default + NewsDisplay display = ND_OFF; // default if (strcasecmp(value, "full") == 0) { display = ND_FULL; } else if (strcasecmp(value, "summarized") == 0) { diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -255,7 +255,7 @@ struct GameOptionsWindow : Window { virtual void OnDropdownSelect(int widget, int index) { switch (widget) { - case GAMEOPT_CURRENCY_BTN: /* Currency */ + case GAMEOPT_CURRENCY_BTN: // Currency if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); this->opt->locale.currency = index; MarkWholeScreenDirty(); @@ -485,7 +485,7 @@ public: virtual void OnClick(Point pt, int widget) { switch (widget) { - case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */ + case GDW_SETTING_BG: { // Difficulty settings widget, decode click /* Don't allow clients to make any changes */ if (_networking && !_network_server) return; @@ -1625,7 +1625,7 @@ struct CustomCurrencyWindow : Window { _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX); break; - case CUSTCURR_SEPARATOR: /* Thousands seperator */ + case CUSTCURR_SEPARATOR: // Thousands seperator _custom_currency.separator = StrEmpty(str) ? ' ' : str[0]; strecpy(this->separator, str, lastof(this->separator)); break; @@ -1638,7 +1638,7 @@ struct CustomCurrencyWindow : Window { strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix)); break; - case CUSTCURR_TO_EURO: { /* Year to switch to euro */ + case CUSTCURR_TO_EURO: { // Year to switch to euro int val = atoi(str); _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -96,13 +96,13 @@ SpriteID Ship::GetImage(Direction direct static const Depot *FindClosestShipDepot(const Vehicle *v) { - if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */ + if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { // NPF is used Trackdir trackdir = GetVehicleTrackdir(v); NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); - if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Found target */ + if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); // Found target - return NULL; /* Did not find target */ + return NULL; // Did not find target } /* OPF or YAPF - find the closest depot */ @@ -312,7 +312,7 @@ static bool ShipAccelerate(Vehicle *v) spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed)); - /*updates statusbar only if speed have changed to save CPU time */ + /* updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; if (_settings_client.gui.vehicle_speed) @@ -452,12 +452,12 @@ static Track ChooseShipTrack(Vehicle *v, assert(IsValidDiagDirection(enterdir)); switch (_settings_game.pf.pathfinder_for_ships) { - case VPF_YAPF: { /* YAPF */ + case VPF_YAPF: { // YAPF Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks); if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir); } break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF NPFFindStationOrTileData fstd; Trackdir trackdir = GetVehicleTrackdir(v); assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot @@ -470,11 +470,11 @@ static Track ChooseShipTrack(Vehicle *v, * the direction we need to take to get there, if ftd.best_bird_dist is not 0, * we did not find our target, but ftd.best_trackdir contains the direction leading * to the tile closest to our target. */ - if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */ + if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); // TODO: Wrapper function? } break; default: - case VPF_OPF: { /* OPF */ + case VPF_OPF: { // OPF TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir)); Track track; @@ -494,7 +494,7 @@ static Track ChooseShipTrack(Vehicle *v, } break; } - return INVALID_TRACK; /* We could better reverse */ + return INVALID_TRACK; // We could better reverse } static const Direction _new_vehicle_direction_table[] = { @@ -896,7 +896,7 @@ CommandCost CmdRefitShip(TileIndex tile, { Vehicle *v; CommandCost cost(EXPENSES_SHIP_RUN); - CargoID new_cid = GB(p2, 0, 8); //gets the cargo number + CargoID new_cid = GB(p2, 0, 8); // gets the cargo number byte new_subtype = GB(p2, 8, 8); uint16 capacity = CALLBACK_FAILED; diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -596,7 +596,7 @@ public: _owner_colours[OWNER_TOWN] = MKCOLOUR(0xB4B4B4B4); _owner_colours[OWNER_NONE] = MKCOLOUR(0x54545454); _owner_colours[OWNER_WATER] = MKCOLOUR(0xCACACACA); - _owner_colours[OWNER_END] = MKCOLOUR(0x20202020); /* industry */ + _owner_colours[OWNER_END] = MKCOLOUR(0x20202020); // industry /* now fill with the company colours */ FOR_ALL_COMPANIES(c) { @@ -646,7 +646,7 @@ public: /* distance from right edge */ t = dpi->width - x; if (t < 4) { - if (t <= 0) break; /* exit loop */ + if (t <= 0) break; // exit loop /* mask to use at the right edge */ mask &= _smallmap_mask_right[t - 1]; } diff --git a/src/sound.cpp b/src/sound.cpp --- a/src/sound.cpp +++ b/src/sound.cpp @@ -17,7 +17,7 @@ static uint _file_count; static FileEntry *_files; MusicFileSettings msf; -// Number of levels of panning per side +/* Number of levels of panning per side */ #define PANNING_LEVELS 16 /** The number of sounds in the original sample.cat */ diff --git a/src/sprite.h b/src/sprite.h --- a/src/sprite.h +++ b/src/sprite.h @@ -52,7 +52,7 @@ struct DrawBuildingsTileStruct { byte width; byte height; byte dz; - byte draw_proc; /* this allows to specify a special drawing procedure.*/ + byte draw_proc; // this allows to specify a special drawing procedure. }; /** Iterate through all DrawTileSeqStructs in DrawTileSprites. */ diff --git a/src/station.cpp b/src/station.cpp --- a/src/station.cpp +++ b/src/station.cpp @@ -306,8 +306,8 @@ bool StationRect::BeforeAddTile(TileInde top = bottom = y; } } else if (!PtInExtendedRect(x, y)) { - /* current rect is not empty and new point is outside this rect */ - /* make new spread-out rectangle */ + /* current rect is not empty and new point is outside this rect + * make new spread-out rectangle */ Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)}; /* check new rect dimensions against preset max */ @@ -345,7 +345,7 @@ bool StationRect::BeforeAddRect(TileInde * @param bottom_a Maximal tile Y edge of the rectangle (inclusive) * @return \c true if a station tile with the given \a st_id exists in the rectangle, \c false otherwise */ -/*static*/ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a) +/* static */ bool StationRect::ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a) { TileIndex top_left = TileXY(left_a, top_a); int width = right_a - left_a + 1; diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -243,12 +243,12 @@ static bool FindNearIndustryName(TileInd static StringID GenerateStationName(Station *st, TileIndex tile, int flag) { static const uint32 _gen_station_name_bits[] = { - 0, /* 0 */ - 1 << M(STR_SV_STNAME_AIRPORT), /* 1 */ - 1 << M(STR_SV_STNAME_OILFIELD), /* 2 */ - 1 << M(STR_SV_STNAME_DOCKS), /* 3 */ - 0x1FF << M(STR_SV_STNAME_BUOY_1), /* 4 */ - 1 << M(STR_SV_STNAME_HELIPORT), /* 5 */ + 0, // 0 + 1 << M(STR_SV_STNAME_AIRPORT), // 1 + 1 << M(STR_SV_STNAME_OILFIELD), // 2 + 1 << M(STR_SV_STNAME_DOCKS), // 3 + 0x1FF << M(STR_SV_STNAME_BUOY_1), // 4 + 1 << M(STR_SV_STNAME_HELIPORT), // 5 }; const Town *t = st->town; @@ -675,7 +675,7 @@ static void UpdateStationSignCoord(Stati { const StationRect *r = &st->rect; - if (r->IsEmpty()) return; /* no tiles belong to this station */ + if (r->IsEmpty()) return; // no tiles belong to this station /* clamp sign coord to be inside the station rect */ st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom)); @@ -1511,7 +1511,7 @@ CommandCost CmdBuildRoadStop(TileIndex t RoadStop **currstop = FindRoadStopSpot(type, st); *currstop = road_stop; - /*initialize an empty station */ + /* initialize an empty station */ st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile); st->rect.BeforeAddTile(tile, StationRect::ADD_TRY); @@ -2236,7 +2236,6 @@ CommandCost CmdBuildDock(TileIndex tile, if (st->dock_tile != INVALID_TILE) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK); } else { /* allocate and initialize new station */ - /* allocate and initialize new station */ if (!Station::CanAllocateItem()) return_cmd_error(STR_3008_TOO_MANY_STATIONS_LOADING); if (flags & DC_EXEC) { @@ -2669,7 +2668,7 @@ static VehicleEnterTileStatus VehicleEnt if (y == TILE_SIZE / 2) { if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x; int stop = TILE_SIZE - (v->u.rail.cached_veh_length + 1) / 2; - if (x == stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); /* enter station */ + if (x == stop) return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station if (x < stop) { uint16 spd; @@ -2707,8 +2706,8 @@ static VehicleEnterTileStatus VehicleEnt return VETSB_CONTINUE; } - /* For normal (non drive-through) road stops */ - /* Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */ + /* For normal (non drive-through) road stops + * Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */ if (rs->IsEntranceBusy() || !rs->HasFreeBay() || RoadVehHasArticPart(v)) return VETSB_CANNOT_ENTER; SetBit(v->u.road.state, RVS_IN_ROAD_STOP); @@ -3276,18 +3275,18 @@ static CommandCost TerraformTile_Station extern const TileTypeProcs _tile_type_station_procs = { - DrawTile_Station, /* draw_tile_proc */ - GetSlopeZ_Station, /* get_slope_z_proc */ - ClearTile_Station, /* clear_tile_proc */ - GetAcceptedCargo_Station, /* get_accepted_cargo_proc */ - GetTileDesc_Station, /* get_tile_desc_proc */ - GetTileTrackStatus_Station, /* get_tile_track_status_proc */ - ClickTile_Station, /* click_tile_proc */ - AnimateTile_Station, /* animate_tile_proc */ - TileLoop_Station, /* tile_loop_clear */ - ChangeTileOwner_Station, /* change_tile_owner_clear */ - NULL, /* get_produced_cargo_proc */ - VehicleEnter_Station, /* vehicle_enter_tile_proc */ - GetFoundation_Station, /* get_foundation_proc */ - TerraformTile_Station, /* terraform_tile_proc */ + DrawTile_Station, // draw_tile_proc + GetSlopeZ_Station, // get_slope_z_proc + ClearTile_Station, // clear_tile_proc + GetAcceptedCargo_Station, // get_accepted_cargo_proc + GetTileDesc_Station, // get_tile_desc_proc + GetTileTrackStatus_Station, // get_tile_track_status_proc + ClickTile_Station, // click_tile_proc + AnimateTile_Station, // animate_tile_proc + TileLoop_Station, // tile_loop_clear + ChangeTileOwner_Station, // change_tile_owner_clear + NULL, // get_produced_cargo_proc + VehicleEnter_Station, // vehicle_enter_tile_proc + GetFoundation_Station, // get_foundation_proc + TerraformTile_Station, // terraform_tile_proc }; diff --git a/src/strgen/strgen.cpp b/src/strgen/strgen.cpp --- a/src/strgen/strgen.cpp +++ b/src/strgen/strgen.cpp @@ -93,12 +93,12 @@ static uint8 _lang_newgrflangid; static char _genders[MAX_NUM_GENDER][16]; static uint _numgenders; -// contains the name of all cases. +/* contains the name of all cases. */ #define MAX_NUM_CASES 50 static char _cases[MAX_NUM_CASES][16]; static uint _numcases; -// for each plural value, this is the number of plural forms. +/* for each plural value, this is the number of plural forms. */ static const byte _plural_form_counts[] = { 2, 1, 2, 3, 3, 3, 3, 3, 4, 2 }; static const char *_cur_ident; @@ -114,7 +114,7 @@ struct ParsedCommandStruct { const CmdStruct *cmd[32]; // ordered by param # }; -// Used when generating some advanced commands. +/* Used when generating some advanced commands. */ static ParsedCommandStruct _cur_pcs; static int _cur_argidx; @@ -271,11 +271,11 @@ static void EmitSetXY(char *buf, int val PutByte((byte)y); } -// The plural specifier looks like -// {NUM} {PLURAL -1 passenger passengers} then it picks either passenger/passengers depending on the count in NUM +/* The plural specifier looks like + * {NUM} {PLURAL -1 passenger passengers} then it picks either passenger/passengers depending on the count in NUM */ -// This is encoded like -// CommandByte {Length of each string} {each string} +/* This is encoded like + * CommandByte {Length of each string} {each string} */ bool ParseRelNum(char **buf, int *value) { @@ -300,7 +300,7 @@ bool ParseRelNum(char **buf, int *value) return true; } -// Parse out the next word, or NULL +/* Parse out the next word, or NULL */ char *ParseWord(char **buf) { char *s = *buf, *r; @@ -310,7 +310,7 @@ char *ParseWord(char **buf) if (*s == '"') { r = ++s; - // parse until next " or NUL + /* parse until next " or NUL */ for (;;) { if (*s == '\0') break; if (*s == '"') { @@ -320,7 +320,7 @@ char *ParseWord(char **buf) s++; } } else { - // proceed until whitespace or NUL + /* proceed until whitespace or NUL */ r = s; for (;;) { if (*s == '\0') break; @@ -335,7 +335,7 @@ char *ParseWord(char **buf) return r; } -// Forward declaration +/* Forward declaration */ static int TranslateArgumentIdx(int arg); static void EmitWordList(const char * const *words, uint nw) @@ -356,10 +356,10 @@ static void EmitPlural(char *buf, int va const char *words[5]; int nw = 0; - // Parse out the number, if one exists. Otherwise default to prev arg. + /* Parse out the number, if one exists. Otherwise default to prev arg. */ if (!ParseRelNum(&buf, &argidx)) argidx--; - // Parse each string + /* Parse each string */ for (nw = 0; nw < 5; nw++) { words[nw] = ParseWord(&buf); if (words[nw] == NULL) break; @@ -398,19 +398,19 @@ static void EmitGender(char *buf, int va if (buf[0] == '=') { buf++; - // This is a {G=DER} command + /* This is a {G=DER} command */ for (nw = 0; ; nw++) { if (nw >= 8) error("G argument '%s' invalid", buf); if (strcmp(buf, _genders[nw]) == 0) break; } - // now nw contains the gender index + /* now nw contains the gender index */ PutUtf8(SCC_GENDER_INDEX); PutByte(nw); } else { const char *words[8]; - // This is a {G 0 foo bar two} command. - // If no relative number exists, default to +0 + /* This is a {G 0 foo bar two} command. + * If no relative number exists, default to +0 */ if (!ParseRelNum(&buf, &argidx)) {} for (nw = 0; nw < 8; nw++) { @@ -426,15 +426,15 @@ static void EmitGender(char *buf, int va static const CmdStruct _cmd_structs[] = { - // Update position + /* Update position */ {"SETX", EmitSetX, SCC_SETX, 0, 0}, {"SETXY", EmitSetXY, SCC_SETXY, 0, 0}, - // Font size + /* Font size */ {"TINYFONT", EmitSingleChar, SCC_TINYFONT, 0, 0}, {"BIGFONT", EmitSingleChar, SCC_BIGFONT, 0, 0}, - // Colors + /* Colors */ {"BLUE", EmitSingleChar, SCC_BLUE, 0, 0}, {"SILVER", EmitSingleChar, SCC_SILVER, 0, 0}, {"GOLD", EmitSingleChar, SCC_GOLD, 0, 0}, @@ -487,7 +487,7 @@ static const CmdStruct _cmd_structs[] = {"STRING", EmitSingleChar, SCC_STRING, 1, C_CASE}, {"RAW_STRING", EmitSingleChar, SCC_RAW_STRING_POINTER, 1, 0}, - // Numbers + /* Numbers */ {"COMMA", EmitSingleChar, SCC_COMMA, 1, 0}, // Number with comma {"NUM", EmitSingleChar, SCC_NUM, 1, 0}, // Signed number {"BYTES", EmitSingleChar, SCC_BYTES, 1, 0}, // Unsigned number with "bytes", i.e. "1.02 MiB or 123 KiB" @@ -565,8 +565,8 @@ static uint ResolveCaseName(const char * } -// returns NULL on eof -// else returns command struct +/* returns NULL on eof + * else returns command struct */ static const CmdStruct *ParseCommandString(const char **str, char *param, int *argno, int *casei) { const char *s = *str, *start; @@ -576,7 +576,7 @@ static const CmdStruct *ParseCommandStri *argno = -1; *casei = -1; - // Scan to the next command, exit if there's no next command. + /* Scan to the next command, exit if there's no next command. */ for (; *s != '{'; s++) { if (*s == '\0') return NULL; } @@ -590,7 +590,7 @@ static const CmdStruct *ParseCommandStri s = end + 1; } - // parse command name + /* parse command name */ start = s; do { c = *s++; @@ -620,7 +620,7 @@ static const CmdStruct *ParseCommandStri if (c != '}') { if (c == '=') s--; - // copy params + /* copy params */ start = s; for (;;) { c = *s++; @@ -714,12 +714,12 @@ static void ExtractCommandString(ParsedC memset(p, 0, sizeof(*p)); for (;;) { - // read until next command from a. + /* read until next command from a. */ const CmdStruct *ar = ParseCommandString(&s, param, &argno, &casei); if (ar == NULL) break; - // Sanity checking + /* Sanity checking */ if (argno != -1 && ar->consumes == 0) error("Non consumer param can't have a paramindex"); if (ar->consumes) { @@ -767,19 +767,19 @@ static bool CheckCommandsMatch(char *a, ExtractCommandString(&templ, b, true); ExtractCommandString(&lang, a, true); - // For each string in templ, see if we find it in lang + /* For each string in templ, see if we find it in lang */ if (templ.np != lang.np) { strgen_warning("%s: template string and language string have a different # of commands", name); result = false; } for (i = 0; i < templ.np; i++) { - // see if we find it in lang, and zero it out + /* see if we find it in lang, and zero it out */ bool found = false; for (j = 0; j < lang.np; j++) { if (templ.pairs[i].a == lang.pairs[j].a && strcmp(templ.pairs[i].v, lang.pairs[j].v) == 0) { - // it was found in both. zero it out from lang so we don't find it again + /* it was found in both. zero it out from lang so we don't find it again */ lang.pairs[j].a = NULL; found = true; break; @@ -792,8 +792,8 @@ static bool CheckCommandsMatch(char *a, } } - // if we reach here, all non consumer commands match up. - // Check if the non consumer commands match up also. + /* if we reach here, all non consumer commands match up. + * Check if the non consumer commands match up also. */ for (i = 0; i < lengthof(templ.cmd); i++) { if (TranslateCmdForCompare(templ.cmd[i]) != TranslateCmdForCompare(lang.cmd[i])) { strgen_warning("%s: Param idx #%d '%s' doesn't match with template command '%s'", name, i, @@ -817,7 +817,7 @@ static void HandleString(char *str, bool return; } - // Ignore comments & blank lines + /* Ignore comments & blank lines */ if (*str == ';' || *str == ' ' || *str == '\0') return; s = strchr(str, ':'); @@ -826,8 +826,8 @@ static void HandleString(char *str, bool return; } - // Trim spaces. - // After this str points to the command name, and s points to the command contents + /* Trim spaces. + * After this str points to the command name, and s points to the command contents */ for (t = s; t > str && (t[-1] == ' ' || t[-1] == '\t'); t--); *t = 0; s++; @@ -842,12 +842,12 @@ static void HandleString(char *str, bool } } - // Check if the string has a case.. - // The syntax for cases is IDENTNAME.case + /* Check if the string has a case.. + * The syntax for cases is IDENTNAME.case */ casep = strchr(str, '.'); if (casep) *casep++ = 0; - // Check if this string already exists.. + /* Check if this string already exists.. */ ent = HashFind(str); if (master) { @@ -867,7 +867,7 @@ static void HandleString(char *str, bool return; } - // Allocate a new LangString + /* Allocate a new LangString */ ent = CallocT(1); _strings[_next_string_id] = ent; ent->index = _next_string_id++; @@ -900,10 +900,10 @@ static void HandleString(char *str, bool } if (s[0] == ':' && s[1] == '\0' && casep == NULL) { - // Special syntax :: means we should just inherit the master string + /* Special syntax :: means we should just inherit the master string */ ent->translated = strdup(ent->english); } else { - // make sure that the commands match + /* make sure that the commands match */ if (!CheckCommandsMatch(s, ent->english, str)) return; if (casep != NULL) { @@ -942,8 +942,8 @@ static void ParseFile(const char *file, _lang_textdir = TD_LTR; _lang_winlangid = 0x0000; // neutral language code _lang_newgrflangid = 0; // standard english - // TODO:!! We can't reset the cases. In case the translated strings - // derive some strings from english.... + /* TODO:!! We can't reset the cases. In case the translated strings + * derive some strings from english.... */ in = fopen(file, "r"); if (in == NULL) error("Cannot open file"); @@ -971,7 +971,7 @@ static uint32 MyHashStr(uint32 hash, con } -// make a hash of the file to get a unique "version number" +/* make a hash of the file to get a unique "version number" */ static void MakeHashOfStrings() { uint32 hash = 0; @@ -1079,10 +1079,10 @@ static void WriteStringsH(const char *fi fclose(out); if (CompareFiles("tmp.xxx", filename)) { - // files are equal. tmp.xxx is not needed + /* files are equal. tmp.xxx is not needed */ unlink("tmp.xxx"); } else { - // else rename tmp.xxx into filename + /* else rename tmp.xxx into filename */ #if defined(WIN32) || defined(WIN64) unlink(filename); #endif @@ -1122,7 +1122,7 @@ static void PutCommandString(const char _cur_argidx = 0; while (*str != '\0') { - // Process characters as they are until we encounter a { + /* Process characters as they are until we encounter a { */ if (*str != '{') { PutByte(*str++); continue; @@ -1135,15 +1135,15 @@ static void PutCommandString(const char PutByte(casei); } - // For params that consume values, we need to handle the argindex properly + /* For params that consume values, we need to handle the argindex properly */ if (cs->consumes > 0) { - // Check if we need to output a move-param command + /* Check if we need to output a move-param command */ if (argno != -1 && argno != _cur_argidx) { _cur_argidx = argno; PutArgidxCommand(); } - // Output the one from the master string... it's always accurate. + /* Output the one from the master string... it's always accurate. */ cs = _cur_pcs.cmd[_cur_argidx++]; if (cs == NULL) { error("%s: No argument exists at position %d", _cur_ident, _cur_argidx - 1); @@ -1186,7 +1186,7 @@ static void WriteLangfile(const char *fi hdr.offsets[i] = TO_LE16(n); } - // see line 655: fprintf(..."\tLANGUAGE_PACK_IDENT = 0x474E414C,...) + /* see line 655: fprintf(..."\tLANGUAGE_PACK_IDENT = 0x474E414C,...) */ hdr.ident = TO_LE32(0x474E414C); // Big Endian value for 'LANG' hdr.version = TO_LE32(_hash); hdr.plural_form = _lang_pluralform; @@ -1205,7 +1205,7 @@ static void WriteLangfile(const char *fi const Case *casep; const char *cmdp; - // For undefined strings, just set that it's an empty string + /* For undefined strings, just set that it's an empty string */ if (ls == NULL) { WriteLength(f, 0); continue; @@ -1214,7 +1214,7 @@ static void WriteLangfile(const char *fi _cur_ident = ls->name; _cur_line = ls->line; - // Produce a message if a string doesn't have a translation. + /* Produce a message if a string doesn't have a translation. */ if (_show_todo > 0 && ls->translated == NULL) { if ((_show_todo & 2) != 0) { strgen_warning("'%s' is untranslated", ls->name); @@ -1225,7 +1225,7 @@ static void WriteLangfile(const char *fi } } - // Extract the strings and stuff from the english command string + /* Extract the strings and stuff from the english command string */ ExtractCommandString(&_cur_pcs, ls->english, false); if (ls->translated_case != NULL || ls->translated != NULL) { @@ -1242,28 +1242,28 @@ static void WriteLangfile(const char *fi const Case *c; uint num; - // Need to output a case-switch. - // It has this format - // <0x9E> - // Each LEN is printed using 2 bytes in big endian order. + /* Need to output a case-switch. + * It has this format + * <0x9E> + * Each LEN is printed using 2 bytes in big endian order. */ PutUtf8(SCC_SWITCH_CASE); - // Count the number of cases + /* Count the number of cases */ for (num = 0, c = casep; c; c = c->next) num++; PutByte(num); - // Write each case + /* Write each case */ for (c = casep; c != NULL; c = c->next) { int pos; PutByte(c->caseidx); - // Make some space for the 16-bit length + /* Make some space for the 16-bit length */ pos = _put_pos; PutByte(0); PutByte(0); - // Write string + /* Write string */ PutCommandString(c->string); PutByte(0); // terminate with a zero - // Fill in the length + /* Fill in the length */ _put_buf[pos + 0] = GB(_put_pos - (pos + 2), 8, 8); _put_buf[pos + 1] = GB(_put_pos - (pos + 2), 0, 8); } diff --git a/src/string.cpp b/src/string.cpp --- a/src/string.cpp +++ b/src/string.cpp @@ -11,7 +11,7 @@ #include "table/control_codes.h" #include -#include // required for tolower() +#include /* required for tolower() */ /** * Safer implementation of vsnprintf; same as vsnprintf except: @@ -300,7 +300,7 @@ size_t Utf8Decode(WChar *c, const char * } } - //DEBUG(misc, 1, "[utf8] invalid UTF-8 sequence"); + /* DEBUG(misc, 1, "[utf8] invalid UTF-8 sequence"); */ *c = '?'; return 1; } @@ -333,7 +333,7 @@ size_t Utf8Encode(char *buf, WChar c) return 4; } - //DEBUG(misc, 1, "[utf8] can't UTF-8 encode value 0x%X", c); + /* DEBUG(misc, 1, "[utf8] can't UTF-8 encode value 0x%X", c); */ *buf = '?'; return 1; } diff --git a/src/strings.cpp b/src/strings.cpp --- a/src/strings.cpp +++ b/src/strings.cpp @@ -180,7 +180,7 @@ void InjectDParam(uint amount) memmove(_decode_parameters + amount, _decode_parameters, sizeof(_decode_parameters) - amount * sizeof(uint64)); } -// TODO +/* TODO */ static char *FormatCommaNumber(char *buff, int64 number, const char *last) { uint64 divisor = 10000000000000000000ULL; @@ -216,7 +216,7 @@ static char *FormatCommaNumber(char *buf return buff; } -// TODO +/* TODO */ static char *FormatNoCommaNumber(char *buff, int64 number, const char *last) { uint64 divisor = 10000000000000000000ULL; @@ -465,7 +465,7 @@ static int DeterminePluralForm(int64 cou static const char *ParseStringChoice(const char *b, uint form, char *dst, int *dstlen) { - // {Length of each string} {each string} + /* {Length of each string} {each string} */ uint n = (byte)*b++; uint pos, i, mylen = 0, mypos = 0; @@ -1320,8 +1320,8 @@ bool ReadLanguagePack(int lang_index) return true; } -/* Win32 implementation in win32.cpp. */ -/* OS X implementation in os/macosx/macos.mm. */ +/* Win32 implementation in win32.cpp. + * OS X implementation in os/macosx/macos.mm. */ #if !(defined(WIN32) || defined(__APPLE__)) /** Determine the current charset based on the environment * First check some default values, after this one we passed ourselves diff --git a/src/strings_type.h b/src/strings_type.h --- a/src/strings_type.h +++ b/src/strings_type.h @@ -39,7 +39,7 @@ struct DynamicLanguages { /** Special string constants */ enum SpecialStrings { - // special strings for town names. the town name is generated dynamically on request. + /* special strings for town names. the town name is generated dynamically on request. */ SPECSTR_TOWNNAME_START = 0x20C0, SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_FRENCH, @@ -64,7 +64,7 @@ enum SpecialStrings { SPECSTR_TOWNNAME_CATALAN, SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, - // special strings for player names on the form "TownName transport". + /* special strings for player names on the form "TownName transport". */ SPECSTR_PLAYERNAME_START = 0x70EA, SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START, SPECSTR_PLAYERNAME_FRENCH, @@ -78,15 +78,15 @@ enum SpecialStrings { SPECSTR_PRESIDENT_NAME = 0x70E7, SPECSTR_SONGNAME = 0x70E8, - // reserve MAX_LANG strings for the *.lng files + /* reserve MAX_LANG strings for the *.lng files */ SPECSTR_LANGUAGE_START = 0x7100, SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1, - // reserve 32 strings for various screen resolutions + /* reserve 32 strings for various screen resolutions */ SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1, SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F, - // reserve 32 strings for screenshot formats + /* reserve 32 strings for screenshot formats */ SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1, SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F, }; diff --git a/src/table/sprites.h b/src/table/sprites.h --- a/src/table/sprites.h +++ b/src/table/sprites.h @@ -1086,10 +1086,10 @@ enum Sprites { SPR_CARGO_WOOD = 4304, SPR_CARGO_IRON_ORE = 4305, SPR_CARGO_STEEL = 4306, - SPR_CARGO_VALUES_GOLD = 4307, //shared between temperate and arctic + SPR_CARGO_VALUES_GOLD = 4307, // shared between temperate and arctic SPR_CARGO_FRUIT = 4308, SPR_CARGO_COPPER_ORE = 4309, - SPR_CARGO_WATERCOLA = 4310, //shared between desert and toyland + SPR_CARGO_WATERCOLA = 4310, // shared between desert and toyland SPR_CARGO_DIAMONDS = 4311, SPR_CARGO_FOOD = 4312, SPR_CARGO_PAPER = 4313, diff --git a/src/timetable_gui.cpp b/src/timetable_gui.cpp --- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -256,18 +256,18 @@ struct TimetableWindow : Window { const Vehicle *v = this->vehicle; switch (widget) { - case TTV_ORDER_VIEW: /* Order view button */ + case TTV_ORDER_VIEW: // Order view button ShowOrdersWindow(v); break; - case TTV_TIMETABLE_PANEL: { /* Main panel. */ + case TTV_TIMETABLE_PANEL: { // Main panel. int selected = GetOrderFromTimetableWndPt(pt.y, v); this->DeleteChildWindows(); this->sel_index = (selected == INVALID_ORDER || selected == this->sel_index) ? -1 : selected; } break; - case TTV_CHANGE_TIME: { /* "Wait For" button. */ + case TTV_CHANGE_TIME: { // "Wait For" button. int selected = this->sel_index; VehicleOrderID real = (selected + 1) / 2; @@ -289,16 +289,16 @@ struct TimetableWindow : Window { ShowQueryString(current, STR_TIMETABLE_CHANGE_TIME, 31, 150, this, CS_NUMERAL, QSF_NONE); } break; - case TTV_CLEAR_TIME: { /* Clear waiting time button. */ + case TTV_CLEAR_TIME: { // Clear waiting time button. uint32 p1 = PackTimetableArgs(v, this->sel_index); DoCommandP(0, p1, 0, CMD_CHANGE_TIMETABLE | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE)); } break; - case TTV_RESET_LATENESS: /* Reset the vehicle's late counter. */ + case TTV_RESET_LATENESS: // Reset the vehicle's late counter. DoCommandP(0, v->index, 0, CMD_SET_VEHICLE_ON_TIME | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE)); break; - case TTV_AUTOFILL: { /* Autofill the timetable. */ + case TTV_AUTOFILL: { // Autofill the timetable. uint32 p2 = 0; if (!HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(p2, 0); if (_ctrl_pressed) SetBit(p2, 1); diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp --- a/src/toolbar_gui.cpp +++ b/src/toolbar_gui.cpp @@ -948,33 +948,33 @@ static void SplitToolbar(Window *w) typedef void MenuClickedProc(int index); static MenuClickedProc * const _menu_clicked_procs[] = { - NULL, /* 0 */ - NULL, /* 1 */ - MenuClickSettings, /* 2 */ - MenuClickSaveLoad, /* 3 */ - MenuClickMap, /* 4 */ - MenuClickTown, /* 5 */ - MenuClickSubsidies, /* 6 */ - MenuClickStations, /* 7 */ - MenuClickFinances, /* 8 */ - MenuClickCompany, /* 9 */ - MenuClickGraphs, /* 10 */ - MenuClickLeague, /* 11 */ - MenuClickIndustry, /* 12 */ - MenuClickShowTrains, /* 13 */ - MenuClickShowRoad, /* 14 */ - MenuClickShowShips, /* 15 */ - MenuClickShowAir, /* 16 */ - MenuClickMap, /* 17 */ - NULL, /* 18 */ - MenuClickBuildRail, /* 19 */ - MenuClickBuildRoad, /* 20 */ - MenuClickBuildWater, /* 21 */ - MenuClickBuildAir, /* 22 */ - MenuClickForest, /* 23 */ - MenuClickMusicWindow, /* 24 */ - MenuClickNewspaper, /* 25 */ - MenuClickHelp, /* 26 */ + NULL, // 0 + NULL, // 1 + MenuClickSettings, // 2 + MenuClickSaveLoad, // 3 + MenuClickMap, // 4 + MenuClickTown, // 5 + MenuClickSubsidies, // 6 + MenuClickStations, // 7 + MenuClickFinances, // 8 + MenuClickCompany, // 9 + MenuClickGraphs, // 10 + MenuClickLeague, // 11 + MenuClickIndustry, // 12 + MenuClickShowTrains, // 13 + MenuClickShowRoad, // 14 + MenuClickShowShips, // 15 + MenuClickShowAir, // 16 + MenuClickMap, // 17 + NULL, // 18 + MenuClickBuildRail, // 19 + MenuClickBuildRoad, // 20 + MenuClickBuildWater, // 21 + MenuClickBuildAir, // 22 + MenuClickForest, // 23 + MenuClickMusicWindow, // 24 + MenuClickNewspaper, // 25 + MenuClickHelp, // 26 }; /* --- Toolbar handling for the 'normal' case */ diff --git a/src/toolbar_gui.h b/src/toolbar_gui.h --- a/src/toolbar_gui.h +++ b/src/toolbar_gui.h @@ -7,4 +7,4 @@ void AllocateToolbar(); -#endif /*TOOLBAR_GUI_H*/ +#endif /* TOOLBAR_GUI_H */ diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1128,7 +1128,7 @@ static void GrowTownInTile(TileIndex *ti switch (t1->layout) { default: NOT_REACHED(); - case TL_3X3_GRID: /* Use 2x2 grid afterwards! */ + case TL_3X3_GRID: // Use 2x2 grid afterwards! GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir)); /* FALL THROUGH */ @@ -1137,7 +1137,7 @@ static void GrowTownInTile(TileIndex *ti allow_house = (rcmd == ROAD_NONE); break; - case TL_BETTER_ROADS: /* Use original afterwards! */ + case TL_BETTER_ROADS: // Use original afterwards! GrowTownWithExtraHouse(t1, TileAddByDiagDir(house_tile, target_dir)); /* FALL THROUGH */ diff --git a/src/town_gui.cpp b/src/town_gui.cpp --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -353,7 +353,7 @@ public: virtual void OnClick(Point pt, int widget) { switch (widget) { - case TVW_CENTERVIEW: /* scroll to location */ + case TVW_CENTERVIEW: // scroll to location if (_ctrl_pressed) { ShowExtraViewPortWindow(this->town->xy); } else { @@ -361,20 +361,20 @@ public: } break; - case TVW_SHOWAUTORITY: /* town authority */ + case TVW_SHOWAUTORITY: // town authority ShowTownAuthorityWindow(this->window_number); break; - case TVW_CHANGENAME: /* rename */ + case TVW_CHANGENAME: // rename SetDParam(0, this->window_number); ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, MAX_LENGTH_TOWN_NAME_BYTES, MAX_LENGTH_TOWN_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; - case TVW_EXPAND: /* expand town - only available on Scenario editor */ + case TVW_EXPAND: // expand town - only available on Scenario editor ExpandTown(this->town); break; - case TVW_DELETE: /* delete town - only available on Scenario editor */ + case TVW_DELETE: // delete town - only available on Scenario editor delete this->town; break; } @@ -581,7 +581,7 @@ public: virtual void OnClick(Point pt, int widget) { switch (widget) { - case TDW_SORTNAME: /* Sort by Name ascending/descending */ + case TDW_SORTNAME: // Sort by Name ascending/descending if (this->towns.SortType() == 0) { this->towns.ToggleSortOrder(); } else { @@ -590,7 +590,7 @@ public: this->SetDirty(); break; - case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */ + case TDW_SORTPOPULATION: // Sort by Population ascending/descending if (this->towns.SortType() == 1) { this->towns.ToggleSortOrder(); } else { @@ -599,7 +599,7 @@ public: this->SetDirty(); break; - case TDW_CENTERTOWN: { /* Click on Town Matrix */ + case TDW_CENTERTOWN: { // Click on Town Matrix uint16 id_v = (pt.y - 28) / 10; if (id_v >= this->vscroll.cap) return; // click out of bounds diff --git a/src/town_type.h b/src/town_type.h --- a/src/town_type.h +++ b/src/town_type.h @@ -78,10 +78,10 @@ enum TownLayout { NUM_TLS, ///< Number of town layouts }; -/* It needs to be 8bits, because we save and load it as such */ -/** Define basic enum properties */ +/** It needs to be 8bits, because we save and load it as such + * Define basic enum properties */ template <> struct EnumPropsT : MakeEnumPropsT {}; -typedef TinyEnumT TownLayoutByte; //typedefing-enumification of TownLayout +typedef TinyEnumT TownLayoutByte; // typedefing-enumification of TownLayout enum { MAX_LENGTH_TOWN_NAME_BYTES = 31, ///< The maximum length of a town name in bytes including '\0' diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -362,7 +362,7 @@ static int GetTrainAcceleration(Vehicle int speed = v->cur_speed * 10 / 16; // km-ish/h -> mp/h int curvecount[2] = {0, 0}; - /*first find the curve speed limit */ + /* first find the curve speed limit */ int numcurve = 0; int sum = 0; int pos = 0; @@ -387,7 +387,7 @@ static int GetTrainAcceleration(Vehicle lastpos = pos; } - /*if we have a 90 degree turn, fix the speed limit to 60 */ + /* if we have a 90 degree turn, fix the speed limit to 60 */ if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) { max_speed = 61; } @@ -435,7 +435,7 @@ static int GetTrainAcceleration(Vehicle int power = v->u.rail.cached_power * 746; max_speed = min(max_speed, v->u.rail.cached_max_speed); - int num = 0; //number of vehicles, change this into the number of axles later + int num = 0; // number of vehicles, change this into the number of axles later int incl = 0; int drag_coeff = 20; //[1e-4] for (const Vehicle *u = v; u != NULL; u = u->Next()) { @@ -445,7 +445,7 @@ static int GetTrainAcceleration(Vehicle if (u->u.rail.track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61); if (HasBit(u->u.rail.flags, VRF_GOINGUP)) { - incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually + incl += u->u.rail.cached_veh_weight * 60; // 3% slope, quite a bit actually } else if (HasBit(u->u.rail.flags, VRF_GOINGDOWN)) { incl -= u->u.rail.cached_veh_weight * 60; } @@ -1379,7 +1379,7 @@ CommandCost CmdSellRailWagon(TileIndex t CommandCost cost(EXPENSES_NEW_VEHICLES); switch (p2) { - case 0: { /* Delete given wagon */ + case 0: { // Delete given wagon bool switch_engine = false; // update second wagon to engine? /* 1. Delete the engine, if it is dualheaded also delete the matching @@ -1454,7 +1454,7 @@ CommandCost CmdSellRailWagon(TileIndex t } } break; - case 1: { /* Delete wagon and all wagons after it given certain criteria */ + case 1: { // Delete wagon and all wagons after it given certain criteria /* Start deleting every vehicle after the selected one * If we encounter a matching rear-engine to a front-engine * earlier in the chain (before deletion), leave it alone */ @@ -2129,12 +2129,12 @@ static TrainFindDepotData FindClosestTra if ((_settings_game.pf.reserve_paths || HasReservedTracks(v->tile, v->u.rail.track)) && pathfinder == VPF_NTP) pathfinder = VPF_NPF; switch (pathfinder) { - case VPF_YAPF: { /* YAPF */ + case VPF_YAPF: { // YAPF bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse); tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND } break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF const Vehicle *last = GetLastVehicleInChain(v); Trackdir trackdir = GetVehicleTrackdir(v); Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last)); @@ -2154,7 +2154,7 @@ static TrainFindDepotData FindClosestTra } break; default: - case VPF_NTP: { /* NTP */ + case VPF_NTP: { // NTP /* search in the forward direction first. */ DiagDirection i = TrainExitDir(v->direction, v->u.rail.track); NewTrainPathfind(v->tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd); @@ -2588,7 +2588,7 @@ static Track DoTrainPathfind(Vehicle *v, if (do_track_reservation && pathfinder == VPF_NTP) pathfinder = VPF_NPF; switch (pathfinder) { - case VPF_YAPF: { /* YAPF */ + case VPF_YAPF: { // YAPF Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest); if (trackdir != INVALID_TRACKDIR) { best_track = TrackdirToTrack(trackdir); @@ -2597,7 +2597,7 @@ static Track DoTrainPathfind(Vehicle *v, } } break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF void *perf = NpfBeginInterval(); NPFFindStationOrTileData fstd; @@ -2634,7 +2634,7 @@ static Track DoTrainPathfind(Vehicle *v, } break; default: - case VPF_NTP: { /* NTP */ + case VPF_NTP: { // NTP void *perf = NpfBeginInterval(); TrainTrackFollowerData fd; @@ -3129,11 +3129,11 @@ static bool CheckReverseTrain(Vehicle *v assert(v->u.rail.track); switch (_settings_game.pf.pathfinder_for_trains) { - case VPF_YAPF: /* YAPF */ + case VPF_YAPF: // YAPF reverse_best = YapfCheckReverseTrain(v); break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF NPFFindStationOrTileData fstd; NPFFoundTargetData ftd; Vehicle *last = GetLastVehicleInChain(v); @@ -3159,7 +3159,7 @@ static bool CheckReverseTrain(Vehicle *v } break; default: - case VPF_NTP: { /* NTP */ + case VPF_NTP: { // NTP TrainTrackFollowerData fd; FillWithStationData(&fd, v); @@ -3409,7 +3409,7 @@ struct RailtypeSlowdownParams { }; static const RailtypeSlowdownParams _railtype_slowdown[] = { - // normal accel + /* normal accel */ {256 / 4, 256 / 2, 256 / 4, 2}, ///< normal {256 / 4, 256 / 2, 256 / 4, 2}, ///< electrified {256 / 4, 256 / 2, 256 / 4, 2}, ///< monorail @@ -4083,7 +4083,7 @@ static bool TrainApproachingLineEnd(Vehi * for other directions, it will be 1, 3, 5, ..., 15 */ switch (v->direction) { case DIR_N : x = ~x + ~y + 25; break; - case DIR_NW: x = y; /* FALLTHROUGH */ + case DIR_NW: x = y; // FALLTHROUGH case DIR_NE: x = ~x + 16; break; case DIR_E : x = ~x + y + 9; break; case DIR_SE: x = y; break; diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -333,7 +333,7 @@ CommandCost CmdPlantTree(TileIndex tile, /* Check the tree type. It can be random or some valid value within the current climate */ if (p1 != UINT_MAX && p1 - _tree_base_by_landscape[_settings_game.game_creation.landscape] >= _tree_count_by_landscape[_settings_game.game_creation.landscape]) return CMD_ERROR; - // make sure sx,sy are smaller than ex,ey + /* make sure sx,sy are smaller than ex, ey */ ex = TileX(tile); ey = TileY(tile); sx = TileX(p2); @@ -650,18 +650,18 @@ static void TileLoop_Trees(TileIndex til SetTreeCounter(tile, 0); switch (GetTreeGrowth(tile)) { - case 3: /* regular sized tree */ + case 3: // regular sized tree if (_settings_game.game_creation.landscape == LT_TROPIC && GetTreeType(tile) != TREE_CACTUS && GetTropicZone(tile) == TROPICZONE_DESERT) { AddTreeGrowth(tile, 1); } else { switch (GB(Random(), 0, 3)) { - case 0: /* start destructing */ + case 0: // start destructing AddTreeGrowth(tile, 1); break; - case 1: /* add a tree */ + case 1: // add a tree if (GetTreeCount(tile) < 4) { AddTreeCount(tile, 1); SetTreeGrowth(tile, 0); @@ -669,7 +669,7 @@ static void TileLoop_Trees(TileIndex til } /* FALL THROUGH */ - case 2: { /* add a neighbouring tree */ + case 2: { // add a neighbouring tree TreeType treetype = GetTreeType(tile); tile += TileOffsByDir((Direction)(Random() & 7)); @@ -691,7 +691,7 @@ static void TileLoop_Trees(TileIndex til } break; - case 6: /* final stage of tree destruction */ + case 6: // final stage of tree destruction if (GetTreeCount(tile) > 1) { /* more than one tree, delete it */ AddTreeCount(tile, -1); @@ -770,18 +770,18 @@ static CommandCost TerraformTile_Trees(T extern const TileTypeProcs _tile_type_trees_procs = { - DrawTile_Trees, /* draw_tile_proc */ - GetSlopeZ_Trees, /* get_slope_z_proc */ - ClearTile_Trees, /* clear_tile_proc */ - GetAcceptedCargo_Trees, /* get_accepted_cargo_proc */ - GetTileDesc_Trees, /* get_tile_desc_proc */ - GetTileTrackStatus_Trees, /* get_tile_track_status_proc */ - ClickTile_Trees, /* click_tile_proc */ - AnimateTile_Trees, /* animate_tile_proc */ - TileLoop_Trees, /* tile_loop_clear */ - ChangeTileOwner_Trees, /* change_tile_owner_clear */ - NULL, /* get_produced_cargo_proc */ - NULL, /* vehicle_enter_tile_proc */ - GetFoundation_Trees, /* get_foundation_proc */ - TerraformTile_Trees, /* terraform_tile_proc */ + DrawTile_Trees, // draw_tile_proc + GetSlopeZ_Trees, // get_slope_z_proc + ClearTile_Trees, // clear_tile_proc + GetAcceptedCargo_Trees, // get_accepted_cargo_proc + GetTileDesc_Trees, // get_tile_desc_proc + GetTileTrackStatus_Trees, // get_tile_track_status_proc + ClickTile_Trees, // click_tile_proc + AnimateTile_Trees, // animate_tile_proc + TileLoop_Trees, // tile_loop_clear + ChangeTileOwner_Trees, // change_tile_owner_clear + NULL, // get_produced_cargo_proc + NULL, // vehicle_enter_tile_proc + GetFoundation_Trees, // get_foundation_proc + TerraformTile_Trees, // terraform_tile_proc }; diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1534,18 +1534,18 @@ static CommandCost TerraformTile_TunnelB } extern const TileTypeProcs _tile_type_tunnelbridge_procs = { - DrawTile_TunnelBridge, /* draw_tile_proc */ - GetSlopeZ_TunnelBridge, /* get_slope_z_proc */ - ClearTile_TunnelBridge, /* clear_tile_proc */ - GetAcceptedCargo_TunnelBridge, /* get_accepted_cargo_proc */ - GetTileDesc_TunnelBridge, /* get_tile_desc_proc */ - GetTileTrackStatus_TunnelBridge, /* get_tile_track_status_proc */ - ClickTile_TunnelBridge, /* click_tile_proc */ - AnimateTile_TunnelBridge, /* animate_tile_proc */ - TileLoop_TunnelBridge, /* tile_loop_clear */ - ChangeTileOwner_TunnelBridge, /* change_tile_owner_clear */ - NULL, /* get_produced_cargo_proc */ - VehicleEnter_TunnelBridge, /* vehicle_enter_tile_proc */ - GetFoundation_TunnelBridge, /* get_foundation_proc */ - TerraformTile_TunnelBridge, /* terraform_tile_proc */ + DrawTile_TunnelBridge, // draw_tile_proc + GetSlopeZ_TunnelBridge, // get_slope_z_proc + ClearTile_TunnelBridge, // clear_tile_proc + GetAcceptedCargo_TunnelBridge, // get_accepted_cargo_proc + GetTileDesc_TunnelBridge, // get_tile_desc_proc + GetTileTrackStatus_TunnelBridge, // get_tile_track_status_proc + ClickTile_TunnelBridge, // click_tile_proc + AnimateTile_TunnelBridge, // animate_tile_proc + TileLoop_TunnelBridge, // tile_loop_clear + ChangeTileOwner_TunnelBridge, // change_tile_owner_clear + NULL, // get_produced_cargo_proc + VehicleEnter_TunnelBridge, // vehicle_enter_tile_proc + GetFoundation_TunnelBridge, // get_foundation_proc + TerraformTile_TunnelBridge, // terraform_tile_proc }; diff --git a/src/unix.cpp b/src/unix.cpp --- a/src/unix.cpp +++ b/src/unix.cpp @@ -42,7 +42,7 @@ ULONG __stack = (1024*1024)*2; // maybe #if defined(__APPLE__) #if defined(WITH_SDL) - /*the mac implementation needs this file included in the same file as main() */ + /* the mac implementation needs this file included in the same file as main() */ #include #endif #endif @@ -273,7 +273,7 @@ bool InsertTextBufferClipboard(Textbuf * extern struct Device *TimerBase = NULL; extern struct MsgPort *TimerPort = NULL; extern struct timerequest *TimerRequest = NULL; -#endif // __AMIGA__ +#endif /* __AMIGA__ */ void CSleep(int milliseconds) { diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -498,18 +498,18 @@ static CommandCost TerraformTile_Unmovab } extern const TileTypeProcs _tile_type_unmovable_procs = { - DrawTile_Unmovable, /* draw_tile_proc */ - GetSlopeZ_Unmovable, /* get_slope_z_proc */ - ClearTile_Unmovable, /* clear_tile_proc */ - GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */ - GetTileDesc_Unmovable, /* get_tile_desc_proc */ - GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */ - ClickTile_Unmovable, /* click_tile_proc */ - AnimateTile_Unmovable, /* animate_tile_proc */ - TileLoop_Unmovable, /* tile_loop_clear */ - ChangeTileOwner_Unmovable, /* change_tile_owner_clear */ - NULL, /* get_produced_cargo_proc */ - NULL, /* vehicle_enter_tile_proc */ - GetFoundation_Unmovable, /* get_foundation_proc */ - TerraformTile_Unmovable, /* terraform_tile_proc */ + DrawTile_Unmovable, // draw_tile_proc + GetSlopeZ_Unmovable, // get_slope_z_proc + ClearTile_Unmovable, // clear_tile_proc + GetAcceptedCargo_Unmovable, // get_accepted_cargo_proc + GetTileDesc_Unmovable, // get_tile_desc_proc + GetTileTrackStatus_Unmovable, // get_tile_track_status_proc + ClickTile_Unmovable, // click_tile_proc + AnimateTile_Unmovable, // animate_tile_proc + TileLoop_Unmovable, // tile_loop_clear + ChangeTileOwner_Unmovable, // change_tile_owner_clear + NULL, // get_produced_cargo_proc + NULL, // vehicle_enter_tile_proc + GetFoundation_Unmovable, // get_foundation_proc + TerraformTile_Unmovable, // terraform_tile_proc }; diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1197,7 +1197,7 @@ Trackdir GetVehicleTrackdir(const Vehicl case VEH_SHIP: if (v->IsInDepot()) - // We'll assume the ship is facing outwards + /* We'll assume the ship is facing outwards */ return DiagDirToDiagTrackdir(GetShipDepotDirection(v->tile)); if (v->u.ship.state == TRACK_BIT_WORMHOLE) // ship on aqueduct, so just use his direction and assume a diagonal track diff --git a/src/vehicle_cmd.cpp b/src/vehicle_cmd.cpp --- a/src/vehicle_cmd.cpp +++ b/src/vehicle_cmd.cpp @@ -563,7 +563,7 @@ CommandCost CmdRenameVehicle(TileIndex t */ CommandCost CmdChangeServiceInt(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { - uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */ + uint16 serv_int = GetServiceIntervalClamped(p2); // Double check the service interval from the user-input if (serv_int != p2 || !IsValidVehicleID(p1)) return CMD_ERROR; diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -860,7 +860,7 @@ struct VehicleListWindow : public BaseVe this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST; break; - case VLW_STANDARD: /* Company Name - standard widget setup */ + case VLW_STANDARD: // Company Name - standard widget setup switch (this->vehicle_type) { case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break; case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break; @@ -874,7 +874,7 @@ struct VehicleListWindow : public BaseVe this->widget[VLW_WIDGET_CAPTION].data = STR_WAYPOINT_VIEWPORT_LIST; break; - case VLW_STATION_LIST: /* Station Name */ + case VLW_STATION_LIST: // Station Name switch (this->vehicle_type) { case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break; case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break; @@ -954,7 +954,7 @@ struct VehicleListWindow : public BaseVe /* draw the widgets */ switch (window_type) { - case VLW_SHARED_ORDERS: /* Shared Orders */ + case VLW_SHARED_ORDERS: // Shared Orders if (this->vehicles.Length() == 0) { /* We can't open this window without vehicles using this order * and we should close the window when deleting the order */ @@ -963,7 +963,7 @@ struct VehicleListWindow : public BaseVe SetDParam(0, this->vscroll.count); break; - case VLW_STANDARD: /* Company Name */ + case VLW_STANDARD: // Company Name SetDParam(0, owner); SetDParam(1, this->vscroll.count); break; @@ -973,7 +973,7 @@ struct VehicleListWindow : public BaseVe SetDParam(1, this->vscroll.count); break; - case VLW_STATION_LIST: /* Station Name */ + case VLW_STATION_LIST: // Station Name SetDParam(0, index); SetDParam(1, this->vscroll.count); break; @@ -1015,14 +1015,14 @@ struct VehicleListWindow : public BaseVe virtual void OnClick(Point pt, int widget) { switch (widget) { - case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */ + case VLW_WIDGET_SORT_ORDER: // Flip sorting method ascending/descending this->vehicles.ToggleSortOrder(); this->SetDirty(); break; - case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */ + case VLW_WIDGET_SORT_BY_PULLDOWN:// Select sorting criteria dropdown menu ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10)); return; - case VLW_WIDGET_LIST: { /* Matrix to show vehicles */ + case VLW_WIDGET_LIST: { // Matrix to show vehicles uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height; const Vehicle *v; @@ -1079,15 +1079,15 @@ struct VehicleListWindow : public BaseVe assert(this->vehicles.Length() != 0); switch (index) { - case 0: /* Replace window */ + case 0: // Replace window ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type); break; - case 1: /* Send for servicing */ + case 1: // Send for servicing DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, (this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE, GetCmdSendToDepot(this->vehicle_type)); break; - case 2: /* Send to Depots */ + case 2: // Send to Depots DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */, (this->window_number & VLW_MASK) | DEPOT_MASS_SEND, GetCmdSendToDepot(this->vehicle_type)); @@ -1951,7 +1951,7 @@ struct VehicleViewWindow : Window { DoCommandP(v->tile, v->index, 0, _vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]); break; - case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */ + case VVW_WIDGET_CENTER_MAIN_VIEH: {// center main view const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0); /* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */ if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) { diff --git a/src/vehicle_type.h b/src/vehicle_type.h --- a/src/vehicle_type.h +++ b/src/vehicle_type.h @@ -46,8 +46,8 @@ enum { VPF_YAPF = 2, ///< Yet Another PathFinder }; -/* Flags to add to p2 for goto depot commands */ -/* Note: bits 8-10 are used for VLW flags */ +/* Flags to add to p2 for goto depot commands + * Note: bits 8-10 are used for VLW flags */ enum DepotCommand { DEPOT_SERVICE = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only) DEPOT_MASS_SEND = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag) diff --git a/src/video/cocoa/cocoa_keys.h b/src/video/cocoa/cocoa_keys.h --- a/src/video/cocoa/cocoa_keys.h +++ b/src/video/cocoa/cocoa_keys.h @@ -5,8 +5,8 @@ #ifndef COCOA_KEYS_H #define COCOA_KEYS_H -/* From SDL_QuartzKeys.h */ -/* These are the Macintosh key scancode constants -- from Inside Macintosh */ +/* From SDL_QuartzKeys.h + * These are the Macintosh key scancode constants -- from Inside Macintosh */ #define QZ_ESCAPE 0x35 #define QZ_F1 0x7A diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -44,7 +44,7 @@ static void OS2_SwitchToConsoleMode() DosGetInfoBlocks(&tib, &pib); - // Change flag from PM to VIO + /* Change flag from PM to VIO */ pib->pib_ultype = 3; } #endif @@ -144,14 +144,14 @@ const char *VideoDriver_Dedicated::Start #if defined(WINCE) /* WinCE doesn't support console stuff */ #elif defined(WIN32) - // For win32 we need to allocate a console (debug mode does the same) + /* For win32 we need to allocate a console (debug mode does the same) */ CreateConsole(); CreateWindowsConsoleThread(); SetConsoleTitle(_T("OpenTTD Dedicated Server")); #endif #ifdef __OS2__ - // For OS/2 we also need to switch to console mode instead of PM mode + /* For OS/2 we also need to switch to console mode instead of PM mode */ OS2_SwitchToConsoleMode(); #endif @@ -252,7 +252,7 @@ void VideoDriver_Dedicated::MainLoop() signal(SIGQUIT, DedicatedSignalHandler); #endif - // Load the dedicated server stuff + /* Load the dedicated server stuff */ _is_network_server = true; _network_dedicated = true; _network_playas = COMPANY_SPECTATOR; @@ -277,7 +277,7 @@ void VideoDriver_Dedicated::MainLoop() } } - // Done loading, start game! + /* Done loading, start game! */ if (!_networking) { DEBUG(net, 0, "Dedicated server could not be started, aborting"); diff --git a/src/video/win32_v.cpp b/src/video/win32_v.cpp --- a/src/video/win32_v.cpp +++ b/src/video/win32_v.cpp @@ -148,14 +148,14 @@ static bool AllocateDibSection(int w, in static void ClientSizeChanged(int w, int h) { - // allocate new dib section of the new size + /* allocate new dib section of the new size */ if (AllocateDibSection(w, h)) { - // mark all palette colors dirty + /* mark all palette colors dirty */ _pal_first_dirty = 0; _pal_count_dirty = 256; GameSizeChanged(); - // redraw screen + /* redraw screen */ if (_wnd.running) { _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); @@ -164,8 +164,8 @@ static void ClientSizeChanged(int w, int } #ifdef _DEBUG -// Keep this function here.. -// It allows you to redraw the screen from within the MSVC debugger +/* Keep this function here.. + * It allows you to redraw the screen from within the MSVC debugger */ int RedrawScreenDebug() { HDC dc, dc2; @@ -220,7 +220,7 @@ static bool MakeWindow(bool full_screen) { _fullscreen = full_screen; - // recreate window? + /* recreate window? */ if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) { DestroyWindow(_wnd.main_wnd); _wnd.main_wnd = 0; @@ -252,7 +252,7 @@ static bool MakeWindow(bool full_screen) return false; // the request failed } } else if (_wnd.fullscreen) { - // restore display? + /* restore display? */ ChangeDisplaySettings(NULL, 0); } #endif @@ -500,21 +500,21 @@ static LRESULT CALLBACK WndProcGdi(HWND return 0; } - case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */ + case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu switch (wParam) { case VK_RETURN: - case 'F': /* Full Screen on ALT + ENTER/F */ + case 'F': // Full Screen on ALT + ENTER/F ToggleFullScreen(!_wnd.fullscreen); return 0; - case VK_MENU: /* Just ALT */ + case VK_MENU: // Just ALT return 0; // do nothing - case VK_F10: /* F10, ignore activation of menu */ + case VK_F10: // F10, ignore activation of menu HandleKeypress(MapWindowsKey(wParam) << 16); return 0; - default: /* ALT in combination with something else */ + default: // ALT in combination with something else HandleKeypress(MapWindowsKey(wParam) << 16); break; } @@ -590,13 +590,13 @@ static LRESULT CALLBACK WndProcGdi(HWND } #endif -// needed for wheel +/* needed for wheel */ #if !defined(WM_MOUSEWHEEL) # define WM_MOUSEWHEEL 0x020A -#endif //WM_MOUSEWHEEL +#endif /* WM_MOUSEWHEEL */ #if !defined(GET_WHEEL_DELTA_WPARAM) # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam)) -#endif //GET_WHEEL_DELTA_WPARAM +#endif /* GET_WHEEL_DELTA_WPARAM */ case WM_MOUSEWHEEL: { int delta = GET_WHEEL_DELTA_WPARAM(wParam); @@ -723,8 +723,8 @@ static void FindResolutions() { uint n = 0; #if defined(WINCE) - /* EnumDisplaySettingsW is only supported in CE 4.2+ */ - /* XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */ + /* EnumDisplaySettingsW is only supported in CE 4.2+ + * XXX -- One might argue that we assume 4.2+ on every system. Then we can use this function safely */ #else uint i; DEVMODEA dm; @@ -778,7 +778,7 @@ const char *VideoDriver_Win32::Start(con DEBUG(driver, 2, "Resolution for display: %dx%d", _cur_resolution.width, _cur_resolution.height); - // fullscreen uses those + /* fullscreen uses those */ _wnd.width_org = _cur_resolution.width; _wnd.height_org = _cur_resolution.height; @@ -858,7 +858,7 @@ void VideoDriver_Win32::MainLoop() _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0; _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0; - // determine which directional keys are down + /* determine which directional keys are down */ if (_wnd.has_focus) { _dirkeys = (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + diff --git a/src/viewport.cpp b/src/viewport.cpp --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -817,7 +817,7 @@ static bool IsPartOfAutoLine(int px, int } } -// [direction][side] +/* [direction][side] */ static const HighLightStyle _autorail_type[6][2] = { { HT_DIR_X, HT_DIR_X }, { HT_DIR_Y, HT_DIR_Y }, @@ -900,7 +900,7 @@ static void DrawTileSelection(const Tile } } DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z, foundation_part); - } else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) { + } else if (_thd.drawstyle & HT_RAIL /* && _thd.place_mode == VHM_RAIL*/) { /* autorail highlight piece under cursor */ uint type = _thd.drawstyle & 0xF; assert(type <= 5); @@ -2363,8 +2363,8 @@ static int CalcHeightdiff(HighLightStyle switch (style & HT_DRAG_MASK) { case HT_RECT: { static const TileIndexDiffC heightdiff_area_by_dir[] = { - /* Start */ {1, 0}, /* Dragging east */ {0, 0}, /* Dragging south */ - /* End */ {0, 1}, /* Dragging east */ {1, 1} /* Dragging south */ + /* Start */ {1, 0}, /* Dragging east */ {0, 0}, // Dragging south + /* End */ {0, 1}, /* Dragging east */ {1, 1} // Dragging south }; /* In the case of an area we can determine whether we were dragging south or @@ -2378,18 +2378,18 @@ static int CalcHeightdiff(HighLightStyle h0 = TileHeight(start_tile); h1 = TileHeight(end_tile); break; - default: { /* All other types, this is mostly only line/autorail */ + default: { // All other types, this is mostly only line/autorail static const HighLightStyle flip_style_direction[] = { HT_DIR_X, HT_DIR_Y, HT_DIR_HL, HT_DIR_HU, HT_DIR_VR, HT_DIR_VL }; static const TileIndexDiffC heightdiff_line_by_dir[] = { - /* Start */ {1, 0}, {1, 1}, /* HT_DIR_X */ {0, 1}, {1, 1}, /* HT_DIR_Y */ - /* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, /* HT_DIR_HL */ - /* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, /* HT_DIR_VR */ - - /* Start */ {0, 1}, {0, 0}, /* HT_DIR_X */ {1, 0}, {0, 0}, /* HT_DIR_Y */ - /* End */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, /* HT_DIR_HL */ - /* End */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, /* HT_DIR_VR */ + /* Start */ {1, 0}, {1, 1}, /* HT_DIR_X */ {0, 1}, {1, 1}, // HT_DIR_Y + /* Start */ {1, 0}, {0, 0}, /* HT_DIR_HU */ {1, 0}, {1, 1}, // HT_DIR_HL + /* Start */ {1, 0}, {1, 1}, /* HT_DIR_VL */ {0, 1}, {1, 1}, // HT_DIR_VR + + /* Start */ {0, 1}, {0, 0}, /* HT_DIR_X */ {1, 0}, {0, 0}, // HT_DIR_Y + /* End */ {0, 1}, {0, 0}, /* HT_DIR_HU */ {1, 1}, {0, 1}, // HT_DIR_HL + /* End */ {1, 0}, {0, 0}, /* HT_DIR_VL */ {0, 0}, {0, 1}, // HT_DIR_VR }; distance %= 2; // we're only interested if the distance is even or uneven @@ -2471,10 +2471,10 @@ static void CalcRaildirsDrawstyle(TileHi thd->selend.x = thd->selend.x & ~0xF; thd->selend.y = thd->selend.y & ~0xF; - // four cases. + /* four cases. */ if (x > thd->selstart.x) { if (y > thd->selstart.y) { - // south + /* south */ if (d == 0) { b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR; } else if (d >= 0) { @@ -2486,7 +2486,7 @@ static void CalcRaildirsDrawstyle(TileHi b = HT_LINE | HT_DIR_VR; } // return px == py || px == py - 16; } else { - // west + /* west */ if (d == 0) { b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU; } else if (d >= 0) { @@ -2499,7 +2499,7 @@ static void CalcRaildirsDrawstyle(TileHi } } else { if (y > thd->selstart.y) { - // east + /* east */ if (d == 0) { b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU; } else if (d >= 0) { @@ -2511,7 +2511,7 @@ static void CalcRaildirsDrawstyle(TileHi b = HT_LINE | HT_DIR_HL; } // return px == -py || px == -py + 16; } else { - // north + /* north */ if (d == 0) { b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR; } else if (d >= 0) { @@ -2521,7 +2521,7 @@ static void CalcRaildirsDrawstyle(TileHi } else { y = thd->selstart.y - w; b = HT_LINE | HT_DIR_VL; - } //return px == py || px == py + 16; + } // return px == py || px == py + 16; } } } @@ -2588,7 +2588,7 @@ void VpSelectTilesWithMethod(int x, int sy = _thd.selstart.y; switch (method) { - case VPM_X_OR_Y: /* drag in X or Y direction */ + case VPM_X_OR_Y: // drag in X or Y direction if (abs(sy - y) < abs(sx - x)) { y = sy; style = HT_DIR_X; @@ -2597,11 +2597,11 @@ void VpSelectTilesWithMethod(int x, int style = HT_DIR_Y; } goto calc_heightdiff_single_direction; - case VPM_FIX_X: /* drag in Y direction */ + case VPM_FIX_X: // drag in Y direction x = sx; style = HT_DIR_Y; goto calc_heightdiff_single_direction; - case VPM_FIX_Y: /* drag in X direction */ + case VPM_FIX_Y: // drag in X direction y = sy; style = HT_DIR_X; @@ -2628,12 +2628,12 @@ calc_heightdiff_single_direction:; ShowMeasurementTooltips(measure_strings_length[index], index, params); } break; - case VPM_X_AND_Y_LIMITED: { /* drag an X by Y constrained rect area */ + case VPM_X_AND_Y_LIMITED: { // drag an X by Y constrained rect area int limit = (_thd.sizelimit - 1) * TILE_SIZE; x = sx + Clamp(x - sx, -limit, limit); y = sy + Clamp(y - sy, -limit, limit); - } /* Fallthrough */ - case VPM_X_AND_Y: { /* drag an X by Y area */ + } // Fallthrough + case VPM_X_AND_Y: { // drag an X by Y area if (_settings_client.gui.measure_tooltip) { static const StringID measure_strings_area[] = { STR_NULL, STR_NULL, STR_MEASURE_AREA, STR_MEASURE_AREA_HEIGHTDIFF diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -1157,18 +1157,18 @@ static CommandCost TerraformTile_Water(T extern const TileTypeProcs _tile_type_water_procs = { - DrawTile_Water, /* draw_tile_proc */ - GetSlopeZ_Water, /* get_slope_z_proc */ - ClearTile_Water, /* clear_tile_proc */ - GetAcceptedCargo_Water, /* get_accepted_cargo_proc */ - GetTileDesc_Water, /* get_tile_desc_proc */ - GetTileTrackStatus_Water, /* get_tile_track_status_proc */ - ClickTile_Water, /* click_tile_proc */ - AnimateTile_Water, /* animate_tile_proc */ - TileLoop_Water, /* tile_loop_clear */ - ChangeTileOwner_Water, /* change_tile_owner_clear */ - NULL, /* get_produced_cargo_proc */ - VehicleEnter_Water, /* vehicle_enter_tile_proc */ - GetFoundation_Water, /* get_foundation_proc */ - TerraformTile_Water, /* terraform_tile_proc */ + DrawTile_Water, // draw_tile_proc + GetSlopeZ_Water, // get_slope_z_proc + ClearTile_Water, // clear_tile_proc + GetAcceptedCargo_Water, // get_accepted_cargo_proc + GetTileDesc_Water, // get_tile_desc_proc + GetTileTrackStatus_Water, // get_tile_track_status_proc + ClickTile_Water, // click_tile_proc + AnimateTile_Water, // animate_tile_proc + TileLoop_Water, // tile_loop_clear + ChangeTileOwner_Water, // change_tile_owner_clear + NULL, // get_produced_cargo_proc + VehicleEnter_Water, // vehicle_enter_tile_proc + GetFoundation_Water, // get_foundation_proc + TerraformTile_Water, // terraform_tile_proc }; diff --git a/src/waypoint_gui.cpp b/src/waypoint_gui.cpp --- a/src/waypoint_gui.cpp +++ b/src/waypoint_gui.cpp @@ -64,7 +64,7 @@ public: virtual void OnClick(Point pt, int widget) { switch (widget) { - case WAYPVW_CENTERVIEW: /* scroll to location */ + case WAYPVW_CENTERVIEW: // scroll to location if (_ctrl_pressed) { ShowExtraViewPortWindow(this->wp->xy); } else { @@ -72,12 +72,12 @@ public: } break; - case WAYPVW_RENAME: /* rename */ + case WAYPVW_RENAME: // rename SetDParam(0, this->wp->index); ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, MAX_LENGTH_WAYPOINT_NAME_BYTES, MAX_LENGTH_WAYPOINT_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; - case WAYPVW_SHOW_TRAINS: /* show list of trains having this waypoint in their orders*/ + case WAYPVW_SHOW_TRAINS: // show list of trains having this waypoint in their orders ShowVehicleListWindow(this->wp); break; } diff --git a/src/widget.cpp b/src/widget.cpp --- a/src/widget.cpp +++ b/src/widget.cpp @@ -426,7 +426,7 @@ void Window::DrawWidgets() const GfxFillRect(r.left, r.top + 5, r.left, r.bottom - 1, c1); GfxFillRect(r.left + 1, r.top + 6, r.left + 1, r.bottom - 2, c2); - /*Line from upper right corner to bottom right corner */ + /* Line from upper right corner to bottom right corner */ GfxFillRect(r.right - 1, r.top + 5, r.right - 1, r.bottom - 2, c1); GfxFillRect(r.right, r.top + 4, r.right, r.bottom - 1, c2); diff --git a/src/win32.cpp b/src/win32.cpp --- a/src/win32.cpp +++ b/src/win32.cpp @@ -15,7 +15,7 @@ #include #include #include -#include // SHGetFolderPath +#include /* SHGetFolderPath */ #include "variables.h" #include "win32.h" #include "core/alloc_func.hpp" @@ -396,9 +396,9 @@ static INT_PTR CALLBACK CrashDialogFunc( } return TRUE; case WM_COMMAND: switch (wParam) { - case 12: /* Close */ + case 12: // Close ExitProcess(0); - case 13: /* Emergency save */ + case 13: // Emergency save if (DoEmergencySave(wnd)) { MessageBox(wnd, _save_succeeded, _T("Save successful"), MB_ICONINFORMATION); } else { @@ -407,7 +407,7 @@ static INT_PTR CALLBACK CrashDialogFunc( break; /* Disable the crash-save submit code as it's not used */ #if 0 - case 14: { /* Submit crash report */ + case 14: { // Submit crash report const TCHAR *s; SetCursor(LoadCursor(NULL, IDC_WAIT)); @@ -418,10 +418,10 @@ static INT_PTR CALLBACK CrashDialogFunc( break; } - // try to submit emergency savegame + /* try to submit emergency savegame */ if (_did_emerg_save || DoEmergencySave(wnd)) SubmitFile(wnd, _T("crash.sav")); - // try to submit the autosaved game + /* try to submit the autosaved game */ if (_opt.autosave) { TCHAR buf[40]; _sntprintf(buf, lengthof(buf), _T("autosave%d.sav"), (_autosave_ctr - 1) & 3); @@ -432,7 +432,7 @@ static INT_PTR CALLBACK CrashDialogFunc( MessageBox(wnd, _T("Crash report submitted. Thank you."), _T("Crash Report"), MB_ICONINFORMATION); } break; #endif /* Disabled crash-submit procedures */ - case 15: /* Expand window to show crash-message */ + case 15: // Expand window to show crash-message _expanded ^= 1; SetWndSize(wnd, _expanded); break; @@ -584,7 +584,7 @@ static LONG WINAPI ExceptionHandler(EXCE for (j = 0; j != 24; j++) { for (i = 0; i != 8; i++) { if (IsBadReadPtr(b, sizeof(uint32))) { - output += seprintf(output, last, " ????????"); //OCR: WAS - , 0); + output += seprintf(output, last, " ????????"); // OCR: WAS - , 0); } else { output += seprintf(output, last, " %.8X", *b); } @@ -1330,7 +1330,7 @@ HRESULT OTTDSHGetFolderPath(HWND hwnd, i { DWORD ret; switch (csidl) { - case CSIDL_FONTS: /* Get the system font path, eg %WINDIR%\Fonts */ + case CSIDL_FONTS: // Get the system font path, eg %WINDIR%\Fonts ret = GetEnvironmentVariable(_T("WINDIR"), pszPath, MAX_PATH); if (ret == 0) break; _tcsncat(pszPath, _T("\\Fonts"), MAX_PATH); diff --git a/src/window.cpp b/src/window.cpp --- a/src/window.cpp +++ b/src/window.cpp @@ -271,9 +271,9 @@ static void DispatchLeftClickEvent(Windo /* special widget handling for buttons*/ switch (wi->type) { default: NOT_REACHED(); - case WWT_PANEL | WWB_PUSHBUTTON: /* WWT_PUSHBTN */ - case WWT_IMGBTN | WWB_PUSHBUTTON: /* WWT_PUSHIMGBTN */ - case WWT_TEXTBTN | WWB_PUSHBUTTON: /* WWT_PUSHTXTBTN */ + case WWT_PANEL | WWB_PUSHBUTTON: // WWT_PUSHBTN + case WWT_IMGBTN | WWB_PUSHBUTTON: // WWT_PUSHIMGBTN + case WWT_TEXTBTN | WWB_PUSHBUTTON: // WWT_PUSHTXTBTN w->HandleButtonClick(widget); break; } @@ -293,12 +293,12 @@ static void DispatchLeftClickEvent(Windo if (HideDropDownMenu(w) == widget) return; if (w->desc_flags & WDF_STD_BTN) { - if (widget == 0) { /* 'X' */ + if (widget == 0) { // 'X' delete w; return; } - if (widget == 1) { /* 'Title bar' */ + if (widget == 1) { // 'Title bar' StartWindowDrag(w); return; } @@ -1634,7 +1634,7 @@ static bool HandleViewportScroll() if (w == FindWindowById(WC_MAIN_WINDOW, 0) && w->viewport->follow_vehicle != INVALID_VEHICLE) { /* If the main window is following a vehicle, then first let go of it! */ const Vehicle *veh = GetVehicle(w->viewport->follow_vehicle); - ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); /* This also resets follow_vehicle */ + ScrollMainWindowTo(veh->x_pos, veh->y_pos, true); // This also resets follow_vehicle return true; } diff --git a/src/yapf/follow_track.hpp b/src/yapf/follow_track.hpp --- a/src/yapf/follow_track.hpp +++ b/src/yapf/follow_track.hpp @@ -61,7 +61,7 @@ struct CFollowTrackT assert((!IsRoadTT() || m_veh != NULL) && (!IsRailTT() || railtype_override != INVALID_RAILTYPES)); m_veh_owner = o; m_pPerf = pPerf; - // don't worry, all is inlined so compiler should remove unnecessary initializations + /* don't worry, all is inlined so compiler should remove unnecessary initializations */ m_new_tile = INVALID_TILE; m_new_td_bits = TRACKDIR_BIT_NONE; m_exitdir = INVALID_DIAGDIR; @@ -166,11 +166,11 @@ protected: m_is_station = m_is_bridge = m_is_tunnel = false; m_tiles_skipped = 0; - // extra handling for tunnels and bridges in our direction + /* extra handling for tunnels and bridges in our direction */ if (IsTileType(m_old_tile, MP_TUNNELBRIDGE)) { DiagDirection enterdir = GetTunnelBridgeDirection(m_old_tile); if (enterdir == m_exitdir) { - // we are entering the tunnel / bridge + /* we are entering the tunnel / bridge */ if (IsTunnel(m_old_tile)) { m_is_tunnel = true; m_new_tile = GetOtherTunnelEnd(m_old_tile); @@ -184,11 +184,11 @@ protected: assert(ReverseDiagDir(enterdir) == m_exitdir); } - // normal or station tile, do one step + /* normal or station tile, do one step */ TileIndexDiff diff = TileOffsByDiagDir(m_exitdir); m_new_tile = TILE_ADD(m_old_tile, diff); - // special handling for stations + /* special handling for stations */ if (IsRailTT() && IsRailwayStationTile(m_new_tile)) { m_is_station = true; } else if (IsRoadTT() && IsRoadStopTile(m_new_tile)) { @@ -231,7 +231,7 @@ protected: /** return true if we can leave m_old_tile in m_exitdir */ FORCEINLINE bool CanExitOldTile() { - // road stop can be left at one direction only unless it's a drive-through stop + /* road stop can be left at one direction only unless it's a drive-through stop */ if (IsRoadTT() && IsStandardRoadStopTile(m_old_tile)) { DiagDirection exitdir = GetRoadStopDir(m_old_tile); if (exitdir != m_exitdir) { @@ -249,7 +249,7 @@ protected: } } - // road depots can be also left in one direction only + /* road depots can be also left in one direction only */ if (IsRoadTT() && IsDepotTypeTile(m_old_tile, TT())) { DiagDirection exitdir = GetRoadDepotDirection(m_old_tile); if (exitdir != m_exitdir) { @@ -264,7 +264,7 @@ protected: FORCEINLINE bool CanEnterNewTile() { if (IsRoadTT() && IsStandardRoadStopTile(m_new_tile)) { - // road stop can be entered from one direction only unless it's a drive-through stop + /* road stop can be entered from one direction only unless it's a drive-through stop */ DiagDirection exitdir = GetRoadStopDir(m_new_tile); if (ReverseDiagDir(exitdir) != m_exitdir) { m_err = EC_NO_WAY; @@ -281,14 +281,14 @@ protected: } } - // road and rail depots can also be entered from one direction only + /* road and rail depots can also be entered from one direction only */ if (IsRoadTT() && IsDepotTypeTile(m_new_tile, TT())) { DiagDirection exitdir = GetRoadDepotDirection(m_new_tile); if (ReverseDiagDir(exitdir) != m_exitdir) { m_err = EC_NO_WAY; return false; } - // don't try to enter other company's depots + /* don't try to enter other company's depots */ if (GetTileOwner(m_new_tile) != m_veh_owner) { m_err = EC_OWNER; return false; @@ -302,24 +302,24 @@ protected: } } - // rail transport is possible only on tiles with the same owner as vehicle + /* rail transport is possible only on tiles with the same owner as vehicle */ if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh_owner) { - // different owner + /* different owner */ m_err = EC_NO_WAY; return false; } - // rail transport is possible only on compatible rail types + /* rail transport is possible only on compatible rail types */ if (IsRailTT()) { RailType rail_type = GetTileRailType(m_new_tile); if (!HasBit(m_railtypes, rail_type)) { - // incompatible rail type + /* incompatible rail type */ m_err = EC_RAIL_TYPE; return false; } } - // tunnel holes and bridge ramps can be entered only from proper direction + /* tunnel holes and bridge ramps can be entered only from proper direction */ if (IsTileType(m_new_tile, MP_TUNNELBRIDGE)) { if (IsTunnel(m_new_tile)) { if (!m_is_tunnel) { @@ -340,14 +340,14 @@ protected: } } - // special handling for rail stations - get to the end of platform + /* special handling for rail stations - get to the end of platform */ if (IsRailTT() && m_is_station) { - // entered railway station - // get platform length + /* entered railway station + * get platform length */ uint length = GetStationByTile(m_new_tile)->GetPlatformLength(m_new_tile, TrackdirToExitdir(m_old_td)); - // how big step we must do to get to the last platform tile; + /* how big step we must do to get to the last platform tile; */ m_tiles_skipped = length - 1; - // move to the platform end + /* move to the platform end */ TileIndexDiff diff = TileOffsByDiagDir(m_exitdir); diff *= m_tiles_skipped; m_new_tile = TILE_ADD(m_new_tile, diff); @@ -360,11 +360,11 @@ protected: /** return true if we must reverse (in depots and single tram bits) */ FORCEINLINE bool ForcedReverse() { - // rail and road depots cause reversing + /* rail and road depots cause reversing */ if (!IsWaterTT() && IsDepotTypeTile(m_old_tile, TT())) { DiagDirection exitdir = IsRailTT() ? GetRailDepotDirection(m_old_tile) : GetRoadDepotDirection(m_old_tile); if (exitdir != m_exitdir) { - // reverse + /* reverse */ m_new_tile = m_old_tile; m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td)); m_exitdir = exitdir; @@ -374,9 +374,9 @@ protected: } } - // single tram bits cause reversing + /* single tram bits cause reversing */ if (IsTram() && GetSingleTramBit(m_old_tile) == ReverseDiagDir(m_exitdir)) { - // reverse + /* reverse */ m_new_tile = m_old_tile; m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td)); m_exitdir = ReverseDiagDir(m_exitdir); @@ -392,15 +392,15 @@ protected: FORCEINLINE bool TryReverse() { if (IsRoadTT() && !IsTram()) { - // if we reached the end of road, we can reverse the RV and continue moving + /* if we reached the end of road, we can reverse the RV and continue moving */ m_exitdir = ReverseDiagDir(m_exitdir); - // new tile will be the same as old one + /* new tile will be the same as old one */ m_new_tile = m_old_tile; - // set new trackdir bits to all reachable trackdirs + /* set new trackdir bits to all reachable trackdirs */ QueryNewTileTrackStatus(); m_new_td_bits &= DiagdirReachesTrackdirs(m_exitdir); if (m_new_td_bits != TRACKDIR_BIT_NONE) { - // we have some trackdirs reachable after reversal + /* we have some trackdirs reachable after reversal */ return true; } } @@ -415,14 +415,14 @@ public: int min_speed = 0; int max_speed = INT_MAX; // no limit - // for now we handle only on-bridge speed limit + /* for now we handle only on-bridge speed limit */ if (!IsWaterTT() && IsBridgeTile(m_old_tile)) { int spd = GetBridgeSpec(GetBridgeType(m_old_tile))->speed; if (IsRoadTT()) spd *= 2; if (max_speed > spd) max_speed = spd; } - // if min speed was requested, return it + /* if min speed was requested, return it */ if (pmin_speed) *pmin_speed = min_speed; return max_speed; } diff --git a/src/yapf/nodelist.hpp b/src/yapf/nodelist.hpp --- a/src/yapf/nodelist.hpp +++ b/src/yapf/nodelist.hpp @@ -74,11 +74,11 @@ public: /** notify the nodelist, that we don't want to discard the given node */ FORCEINLINE void FoundBestNode(Titem_& item) { - // for now it is enough to invalidate m_new_node if it is our given node + /* for now it is enough to invalidate m_new_node if it is our given node */ if (&item == m_new_node) { m_new_node = NULL; } - // TODO: do we need to store best nodes found in some extra list/array? Probably not now. + /* TODO: do we need to store best nodes found in some extra list/array? Probably not now. */ } /** insert given item as open node (into m_open and m_open_queue) */ @@ -86,7 +86,7 @@ public: { assert(m_closed.Find(item.GetKey()) == NULL); m_open.Push(item); - // TODO: check if m_open_queue is not full + /* TODO: check if m_open_queue is not full */ assert(!m_open_queue.IsFull()); m_open_queue.Push(item); if (&item == m_new_node) { diff --git a/src/yapf/yapf_base.hpp b/src/yapf/yapf_base.hpp --- a/src/yapf/yapf_base.hpp +++ b/src/yapf/yapf_base.hpp @@ -70,7 +70,7 @@ public: int m_num_steps; ///< this is there for debugging purposes (hope it doesn't hurt) public: - /// default constructor + /** default constructor */ FORCEINLINE CYapfBaseT() : m_pBestDestNode(NULL) , m_pBestIntermediateNode(NULL) @@ -83,18 +83,18 @@ public: { } - /// default destructor + /** default destructor */ ~CYapfBaseT() {} protected: - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); } public: - /// return current settings (can be custom - company based - but later) + /** return current settings (can be custom - company based - but later) */ FORCEINLINE const YAPFSettings& PfGetSettings() const { return *m_settings; @@ -125,7 +125,7 @@ public: break; } - // if the best open node was worse than the best path found, we can finish + /* if the best open node was worse than the best path found, we can finish */ if (m_pBestDestNode != NULL && m_pBestDestNode->GetCost() < n->GetCostEstimate()) { break; } @@ -187,13 +187,13 @@ public: FORCEINLINE void AddStartupNode(Node& n) { Yapf().PfNodeCacheFetch(n); - // insert the new node only if it is not there + /* insert the new node only if it is not there */ if (m_nodes.FindOpenNode(n.m_key) == NULL) { m_nodes.InsertOpenNode(n); } else { - // if we are here, it means that node is already there - how it is possible? - // probably the train is in the position that both its ends point to the same tile/exit-dir - // very unlikely, but it happened + /* if we are here, it means that node is already there - how it is possible? + * probably the train is in the position that both its ends point to the same tile/exit-dir + * very unlikely, but it happened */ } } @@ -213,7 +213,7 @@ public: * Nodes are evaluated here and added into open list */ void AddNewNode(Node &n, const TrackFollower &tf) { - // evaluate the node + /* evaluate the node */ bool bCached = Yapf().PfNodeCacheFetch(n); if (!bCached) { m_stats_cost_calcs++; @@ -229,10 +229,10 @@ public: if (bValid) bValid = Yapf().PfCalcEstimate(n); - // have the cost or estimate callbacks marked this node as invalid? + /* have the cost or estimate callbacks marked this node as invalid? */ if (!bValid) return; - // detect the destination + /* detect the destination */ bool bDestination = Yapf().PfDetectDestination(n); if (bDestination) { if (m_pBestDestNode == NULL || n < *m_pBestDestNode) { @@ -246,43 +246,43 @@ public: m_pBestIntermediateNode = &n; } - // check new node against open list + /* check new node against open list */ Node *openNode = m_nodes.FindOpenNode(n.GetKey()); if (openNode != NULL) { - // another node exists with the same key in the open list - // is it better than new one? + /* another node exists with the same key in the open list + * is it better than new one? */ if (n.GetCostEstimate() < openNode->GetCostEstimate()) { - // update the old node by value from new one + /* update the old node by value from new one */ m_nodes.PopOpenNode(n.GetKey()); *openNode = n; - // add the updated old node back to open list + /* add the updated old node back to open list */ m_nodes.InsertOpenNode(*openNode); } return; } - // check new node against closed list + /* check new node against closed list */ Node *closedNode = m_nodes.FindClosedNode(n.GetKey()); if (closedNode != NULL) { - // another node exists with the same key in the closed list - // is it better than new one? + /* another node exists with the same key in the closed list + * is it better than new one? */ int node_est = n.GetCostEstimate(); int closed_est = closedNode->GetCostEstimate(); if (node_est < closed_est) { - // If this assert occurs, you have probably problem in - // your Tderived::PfCalcCost() or Tderived::PfCalcEstimate(). - // The problem could be: - // - PfCalcEstimate() gives too large numbers - // - PfCalcCost() gives too small numbers - // - You have used negative cost penalty in some cases (cost bonus) + /* If this assert occurs, you have probably problem in + * your Tderived::PfCalcCost() or Tderived::PfCalcEstimate(). + * The problem could be: + * - PfCalcEstimate() gives too large numbers + * - PfCalcCost() gives too small numbers + * - You have used negative cost penalty in some cases (cost bonus) */ assert(0); return; } return; } - // the new node is really new - // add it to the open list + /* the new node is really new + * add it to the open list */ m_nodes.InsertOpenNode(n); } @@ -297,13 +297,13 @@ public: dmp.WriteLine("m_num_steps = %d", m_num_steps); } - // methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT) + /* methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT) */ #if 0 /** Example: PfSetStartupNodes() - set source (origin) nodes */ FORCEINLINE void PfSetStartupNodes() { - // example: + /* example: */ Node& n1 = *base::m_nodes.CreateNewNode(); . . // setup node members here @@ -327,9 +327,9 @@ public: /** Example: PfCalcCost() - set path cost from origin to the given node */ FORCEINLINE bool PfCalcCost(Node& n) { - // evaluate last step cost + /* evaluate last step cost */ int cost = ...; - // set the node cost as sum of parent's cost and last step cost + /* set the node cost as sum of parent's cost and last step cost */ n.m_cost = n.m_parent->m_cost + cost; return true; // true if node is valid follower (i.e. no obstacle was found) } @@ -337,9 +337,9 @@ public: /** Example: PfCalcEstimate() - set path cost estimate from origin to the target through given node */ FORCEINLINE bool PfCalcEstimate(Node& n) { - // evaluate the distance to our destination + /* evaluate the distance to our destination */ int distance = ...; - // set estimate as sum of cost from origin + distance to the target + /* set estimate as sum of cost from origin + distance to the target */ n.m_estimate = n.m_cost + distance; return true; // true if node is valid (i.e. not too far away :) } diff --git a/src/yapf/yapf_common.hpp b/src/yapf/yapf_common.hpp --- a/src/yapf/yapf_common.hpp +++ b/src/yapf/yapf_common.hpp @@ -18,21 +18,21 @@ protected: TileIndex m_orgTile; ///< origin tile TrackdirBits m_orgTrackdirs; ///< origin trackdir mask - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); } public: - /// Set origin tile / trackdir mask + /** Set origin tile / trackdir mask */ void SetOrigin(TileIndex tile, TrackdirBits trackdirs) { m_orgTile = tile; m_orgTrackdirs = trackdirs; } - /// Called when YAPF needs to place origin nodes into open list + /** Called when YAPF needs to place origin nodes into open list */ void PfSetStartupNodes() { bool is_choice = (KillFirstBit(m_orgTrackdirs) != TRACKDIR_BIT_NONE); @@ -62,14 +62,14 @@ protected: int m_reverse_penalty; ///< penalty to be added for using the reversed origin bool m_treat_first_red_two_way_signal_as_eol; ///< in some cases (leaving station) we need to handle first two-way signal differently - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); } public: - /// set origin (tiles, trackdirs, etc.) + /** set origin (tiles, trackdirs, etc.) */ void SetOrigin(TileIndex tile, Trackdir td, TileIndex tiler = INVALID_TILE, Trackdir tdr = INVALID_TRACKDIR, int reverse_penalty = 0, bool treat_first_red_two_way_signal_as_eol = true) { m_orgTile = tile; @@ -80,7 +80,7 @@ public: m_treat_first_red_two_way_signal_as_eol = treat_first_red_two_way_signal_as_eol; } - /// Called when YAPF needs to place origin nodes into open list + /** Called when YAPF needs to place origin nodes into open list */ void PfSetStartupNodes() { if (m_orgTile != INVALID_TILE && m_orgTd != INVALID_TRACKDIR) { @@ -96,7 +96,7 @@ public: } } - /// return true if first two-way signal should be treated as dead end + /** return true if first two-way signal should be treated as dead end */ FORCEINLINE bool TreatFirstRedTwoWaySignalAsEOL() { return Yapf().PfGetSettings().rail_firstred_twoway_eol && m_treat_first_red_two_way_signal_as_eol; @@ -117,7 +117,7 @@ protected: TrackdirBits m_destTrackdirs; ///< destination trackdir mask public: - /// set the destination tile / more trackdirs + /** set the destination tile / more trackdirs */ void SetDestination(TileIndex tile, TrackdirBits trackdirs) { m_destTile = tile; @@ -125,14 +125,14 @@ public: } protected: - /// to access inherited path finder + /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); } public: - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(Node& n) { bool bDest = (n.m_key.m_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.GetTrackdir())) != TRACKDIR_BIT_NONE); diff --git a/src/yapf/yapf_costbase.hpp b/src/yapf/yapf_costbase.hpp --- a/src/yapf/yapf_costbase.hpp +++ b/src/yapf/yapf_costbase.hpp @@ -10,14 +10,14 @@ struct CYapfCostBase { { if (IsDiagonalTrackdir(td)) { if (IsBridgeTile(tile)) { - // it is bridge ramp, check if we are entering the bridge + /* it is bridge ramp, check if we are entering the bridge */ if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are leaving it, no penalty - // we are entering the bridge + /* we are entering the bridge */ Slope tile_slope = GetTileSlope(tile, NULL); Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(tile)); return !HasBridgeFlatRamp(tile_slope, axis); } else { - // not bridge ramp + /* not bridge ramp */ if (IsTunnelTile(tile)) return false; // tunnel entry/exit doesn't slope Slope tile_slope = GetTileSlope(tile, NULL); return IsUphillTrackdir(tile_slope, td); // slopes uphill => apply penalty @@ -28,7 +28,7 @@ struct CYapfCostBase { }; struct CostRailSettings { - // look-ahead signal penalty + /* look-ahead signal penalty */ }; diff --git a/src/yapf/yapf_costcache.hpp b/src/yapf/yapf_costcache.hpp --- a/src/yapf/yapf_costcache.hpp +++ b/src/yapf/yapf_costcache.hpp @@ -51,7 +51,7 @@ public: protected: LocalCache m_local_cache; - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); @@ -157,7 +157,7 @@ protected: FORCEINLINE CYapfSegmentCostCacheGlobalT() : m_global_cache(stGetGlobalCache()) {}; - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); @@ -169,14 +169,14 @@ protected: static Date last_date = 0; static Cache C; - // some statistics + /* some statistics */ if (last_date != _date) { last_date = _date; DEBUG(yapf, 2, "Pf time today: %5d ms", _total_pf_time_us / 1000); _total_pf_time_us = 0; } - // delete the cache sometimes... + /* delete the cache sometimes... */ if (last_rail_change_counter != Cache::s_rail_change_counter) { last_rail_change_counter = Cache::s_rail_change_counter; C.Flush(); diff --git a/src/yapf/yapf_costrail.hpp b/src/yapf/yapf_costrail.hpp --- a/src/yapf/yapf_costrail.hpp +++ b/src/yapf/yapf_costrail.hpp @@ -69,7 +69,7 @@ protected: , m_disable_cache(false) , m_stopped_on_first_two_way_signal(false) { - // pre-compute look-ahead penalties into array + /* pre-compute look-ahead penalties into array */ int p0 = Yapf().PfGetSettings().rail_look_ahead_signal_p0; int p1 = Yapf().PfGetSettings().rail_look_ahead_signal_p1; int p2 = Yapf().PfGetSettings().rail_look_ahead_signal_p2; @@ -79,7 +79,7 @@ protected: } } - /// to access inherited path finder + /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); @@ -100,10 +100,10 @@ public: int cost = 0; if (TrackFollower::Allow90degTurns() && ((TrackdirToTrackdirBits(td2) & (TrackdirBits)TrackdirCrossesTrackdirs(td1)) != 0)) { - // 90-deg curve penalty + /* 90-deg curve penalty */ cost += Yapf().PfGetSettings().rail_curve90_penalty; } else if (td2 != NextTrackdir(td1)) { - // 45-deg curve penalty + /* 45-deg curve penalty */ cost += Yapf().PfGetSettings().rail_curve45_penalty; } return cost; @@ -123,7 +123,7 @@ public: FORCEINLINE int OneTileCost(TileIndex& tile, Trackdir trackdir) { int cost = 0; - // set base cost + /* set base cost */ if (IsDiagonalTrackdir(trackdir)) { cost += YAPF_TILE_LENGTH; switch (GetTileType(tile)) { @@ -138,7 +138,7 @@ public: break; } } else { - // non-diagonal trackdir + /* non-diagonal trackdir */ cost = YAPF_TILE_CORNER_LENGTH; } return cost; @@ -172,33 +172,33 @@ public: int SignalCost(Node& n, TileIndex tile, Trackdir trackdir) { int cost = 0; - // if there is one-way signal in the opposite direction, then it is not our way + /* if there is one-way signal in the opposite direction, then it is not our way */ CPerfStart perf_cost(Yapf().m_perf_other_cost); if (IsTileType(tile, MP_RAILWAY)) { bool has_signal_against = HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir)); bool has_signal_along = HasSignalOnTrackdir(tile, trackdir); if (has_signal_against && !has_signal_along && IsOnewaySignal(tile, TrackdirToTrack(trackdir))) { - // one-way signal in opposite direction + /* one-way signal in opposite direction */ n.m_segment->m_end_segment_reason |= ESRB_DEAD_END; } else { if (has_signal_along) { SignalState sig_state = GetSignalStateByTrackdir(tile, trackdir); - // cache the look-ahead polynomial constant only if we didn't pass more signals than the look-ahead limit is + /* cache the look-ahead polynomial constant only if we didn't pass more signals than the look-ahead limit is */ int look_ahead_cost = (n.m_num_signals_passed < m_sig_look_ahead_costs.Size()) ? m_sig_look_ahead_costs.Data()[n.m_num_signals_passed] : 0; if (sig_state != SIGNAL_STATE_RED) { - // green signal + /* green signal */ n.flags_u.flags_s.m_last_signal_was_red = false; - // negative look-ahead red-signal penalties would cause problems later, so use them as positive penalties for green signal + /* negative look-ahead red-signal penalties would cause problems later, so use them as positive penalties for green signal */ if (look_ahead_cost < 0) { - // add its negation to the cost + /* add its negation to the cost */ cost -= look_ahead_cost; } } else { SignalType sig_type = GetSignalType(tile, TrackdirToTrack(trackdir)); - // we have a red signal in our direction - // was it first signal which is two-way? + /* we have a red signal in our direction + * was it first signal which is two-way? */ if (!IsPbsSignal(sig_type) && Yapf().TreatFirstRedTwoWaySignalAsEOL() && n.flags_u.flags_s.m_choice_seen && has_signal_against && n.m_num_signals_passed == 0) { - // yes, the first signal is two-way red signal => DEAD END + /* yes, the first signal is two-way red signal => DEAD END */ n.m_segment->m_end_segment_reason |= ESRB_DEAD_END; Yapf().m_stopped_on_first_two_way_signal = true; return -1; @@ -206,13 +206,13 @@ public: n.m_last_red_signal_type = sig_type; n.flags_u.flags_s.m_last_signal_was_red = true; - // look-ahead signal penalty + /* look-ahead signal penalty */ if (!IsPbsSignal(sig_type) && look_ahead_cost > 0) { - // add the look ahead penalty only if it is positive + /* add the look ahead penalty only if it is positive */ cost += look_ahead_cost; } - // special signal penalties + /* special signal penalties */ if (n.m_num_signals_passed == 0) { switch (sig_type) { case SIGTYPE_COMBO: @@ -246,10 +246,10 @@ public: assert(v->u.rail.cached_total_length != 0); int needed_platform_length = (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE; if (platform_length > needed_platform_length) { - // apply penalty for longer platform than needed + /* apply penalty for longer platform than needed */ cost += Yapf().PfGetSettings().rail_longer_platform_penalty; } else if (needed_platform_length > platform_length) { - // apply penalty for shorter platform than needed + /* apply penalty for shorter platform than needed */ cost += Yapf().PfGetSettings().rail_shorter_platform_penalty; } return cost; @@ -313,10 +313,10 @@ public: const Vehicle *v = Yapf().GetVehicle(); - // start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment + /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */ TILE cur(n.m_key.m_tile, n.m_key.m_td); - // the previous tile will be needed for transition cost calculations + /* the previous tile will be needed for transition cost calculations */ TILE prev = !has_parent ? TILE() : TILE(n.m_parent->GetLastTile(), n.m_parent->GetLastTrackdir()); EndSegmentReasonBits end_segment_reason = ESRB_NONE; @@ -529,10 +529,10 @@ no_entry_cost: // jump here at the begin /* Last-red and last-red-exit penalties. */ if (n.flags_u.flags_s.m_last_signal_was_red) { if (n.m_last_red_signal_type == SIGTYPE_EXIT) { - // last signal was red pre-signal-exit + /* last signal was red pre-signal-exit */ extra_cost += Yapf().PfGetSettings().rail_lastred_exit_penalty; } else { - // last signal was red, but not exit + /* last signal was red, but not exit */ extra_cost += Yapf().PfGetSettings().rail_lastred_penalty; } } @@ -549,7 +549,7 @@ no_entry_cost: // jump here at the begin } } - // total node cost + /* total node cost */ n.m_cost = parent_cost + segment_entry_cost + segment_cost + extra_cost; return true; diff --git a/src/yapf/yapf_destrail.hpp b/src/yapf/yapf_destrail.hpp --- a/src/yapf/yapf_destrail.hpp +++ b/src/yapf/yapf_destrail.hpp @@ -37,19 +37,19 @@ public: typedef typename Types::NodeList::Titem Node; ///< this will be our node type typedef typename Node::Key Key; ///< key to hash tables - /// to access inherited path finder + /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); } - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(Node& n) { return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir()); } - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td) { bool bDest = IsRailDepotTile(tile); @@ -75,19 +75,19 @@ public: typedef typename Node::Key Key; ///< key to hash tables typedef typename Types::TrackFollower TrackFollower; ///< TrackFollower. Need to typedef for gcc 2.95 - /// to access inherited path finder + /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); } - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(Node& n) { return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir()); } - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td) { return @@ -118,7 +118,7 @@ protected: TrackdirBits m_destTrackdirs; StationID m_dest_station_id; - /// to access inherited path finder + /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); @@ -160,13 +160,13 @@ public: CYapfDestinationRailBase::SetDestination(v); } - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(Node& n) { return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir()); } - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td) { bool bDest; diff --git a/src/yapf/yapf_node.hpp b/src/yapf/yapf_node.hpp --- a/src/yapf/yapf_node.hpp +++ b/src/yapf/yapf_node.hpp @@ -82,11 +82,11 @@ struct CYapfShipNodeT }; -// now define two major node types (that differ by key type) +/* now define two major node types (that differ by key type) */ typedef CYapfShipNodeT CYapfShipNodeExitDir; typedef CYapfShipNodeT CYapfShipNodeTrackDir; -// Default NodeList types +/* Default NodeList types */ typedef CNodeList_HashTableT CShipNodeListExitDir; typedef CNodeList_HashTableT CShipNodeListTrackDir; diff --git a/src/yapf/yapf_node_rail.hpp b/src/yapf/yapf_node_rail.hpp --- a/src/yapf/yapf_node_rail.hpp +++ b/src/yapf/yapf_node_rail.hpp @@ -266,11 +266,11 @@ struct CYapfRailNodeT } }; -// now define two major node types (that differ by key type) +/* now define two major node types (that differ by key type) */ typedef CYapfRailNodeT CYapfRailNodeExitDir; typedef CYapfRailNodeT CYapfRailNodeTrackDir; -// Default NodeList types +/* Default NodeList types */ typedef CNodeList_HashTableT CRailNodeListExitDir; typedef CNodeList_HashTableT CRailNodeListTrackDir; diff --git a/src/yapf/yapf_node_road.hpp b/src/yapf/yapf_node_road.hpp --- a/src/yapf/yapf_node_road.hpp +++ b/src/yapf/yapf_node_road.hpp @@ -23,11 +23,11 @@ struct CYapfRoadNodeT } }; -// now define two major node types (that differ by key type) +/* now define two major node types (that differ by key type) */ typedef CYapfRoadNodeT CYapfRoadNodeExitDir; typedef CYapfRoadNodeT CYapfRoadNodeTrackDir; -// Default NodeList types +/* Default NodeList types */ typedef CNodeList_HashTableT CRoadNodeListExitDir; typedef CNodeList_HashTableT CRoadNodeListTrackDir; diff --git a/src/yapf/yapf_rail.cpp b/src/yapf/yapf_rail.cpp --- a/src/yapf/yapf_rail.cpp +++ b/src/yapf/yapf_rail.cpp @@ -24,7 +24,7 @@ public: typedef typename Types::NodeList::Titem Node; ///< this will be our node type protected: - /// to access inherited pathfinder + /** to access inherited pathfinder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); @@ -171,7 +171,7 @@ public: typedef typename Node::Key Key; ///< key to hash tables protected: - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); @@ -189,7 +189,7 @@ public: } } - /// return debug report character to identify the transportation type + /** return debug report character to identify the transportation type */ FORCEINLINE char TransportTypeChar() const { return 't'; @@ -216,28 +216,28 @@ public: FORCEINLINE bool FindNearestDepotTwoWay(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed) { - // set origin and destination nodes + /* set origin and destination nodes */ Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true); Yapf().SetDestination(v); Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance); - // find the best path + /* find the best path */ bool bFound = Yapf().FindPath(v); if (!bFound) return false; - // some path found - // get found depot tile + /* some path found + * get found depot tile */ Node *n = Yapf().GetBestNode(); *depot_tile = n->GetLastTile(); - // walk through the path back to the origin + /* walk through the path back to the origin */ Node *pNode = n; while (pNode->m_parent != NULL) { pNode = pNode->m_parent; } - // if the origin node is our front vehicle tile/Trackdir then we didn't reverse - // but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed) + /* if the origin node is our front vehicle tile/Trackdir then we didn't reverse + * but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed) */ *reversed = (pNode->m_cost != 0); return true; @@ -254,7 +254,7 @@ public: typedef typename Node::Key Key; ///< key to hash tables protected: - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); @@ -343,7 +343,7 @@ public: typedef typename Node::Key Key; ///< key to hash tables protected: - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); @@ -361,7 +361,7 @@ public: } } - /// return debug report character to identify the transportation type + /** return debug report character to identify the transportation type */ FORCEINLINE char TransportTypeChar() const { return 't'; @@ -369,7 +369,7 @@ public: static Trackdir stChooseRailTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool reserve_track, PBSTileInfo *target) { - // create pathfinder instance + /* create pathfinder instance */ Tpf pf1; #if !DEBUG_YAPF_CACHE Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found, reserve_track, target); @@ -400,28 +400,28 @@ public: { if (target != NULL) target->tile = INVALID_TILE; - // set origin and destination nodes + /* set origin and destination nodes */ PBSTileInfo origin = FollowTrainReservation(v); Yapf().SetOrigin(origin.tile, origin.trackdir, INVALID_TILE, INVALID_TRACKDIR, 1, true); Yapf().SetDestination(v); - // find the best path + /* find the best path */ bool path_found = Yapf().FindPath(v); if (path_not_found != NULL) { - // tell controller that the path was only 'guessed' - // treat the path as found if stopped on the first two way signal(s) + /* tell controller that the path was only 'guessed' + * treat the path as found if stopped on the first two way signal(s) */ *path_not_found = !(path_found || Yapf().m_stopped_on_first_two_way_signal); } - // if path not found - return INVALID_TRACKDIR + /* if path not found - return INVALID_TRACKDIR */ Trackdir next_trackdir = INVALID_TRACKDIR; Node *pNode = Yapf().GetBestNode(); if (pNode != NULL) { - // reserve till end of path + /* reserve till end of path */ this->SetReservationTarget(pNode, pNode->GetLastTile(), pNode->GetLastTrackdir()); - // path was found or at least suggested - // walk through the path back to the origin + /* path was found or at least suggested + * walk through the path back to the origin */ Node *pPrev = NULL; while (pNode->m_parent != NULL) { pPrev = pNode; @@ -429,7 +429,7 @@ public: this->FindSafePositionOnNode(pPrev); } - // return trackdir from the best origin node (one of start nodes) + /* return trackdir from the best origin node (one of start nodes) */ Node& best_next_node = *pPrev; next_trackdir = best_next_node.GetTrackdir(); @@ -457,24 +457,24 @@ public: FORCEINLINE bool CheckReverseTrain(const Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int reverse_penalty) { - // create pathfinder instance - // set origin and destination nodes + /* create pathfinder instance + * set origin and destination nodes */ Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, false); Yapf().SetDestination(v); - // find the best path + /* find the best path */ bool bFound = Yapf().FindPath(v); if (!bFound) return false; - // path was found - // walk through the path back to the origin + /* path was found + * walk through the path back to the origin */ Node *pNode = Yapf().GetBestNode(); while (pNode->m_parent != NULL) { pNode = pNode->m_parent; } - // check if it was reversed origin + /* check if it was reversed origin */ Node& best_org_node = *pNode; bool reversed = (best_org_node.m_cost != 0); return reversed; @@ -509,11 +509,11 @@ struct CYapfAnySafeTileRail2 : CYapfT(this); @@ -27,12 +27,12 @@ protected: int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir) { - // height of the center of the current tile + /* height of the center of the current tile */ int x1 = TileX(tile) * TILE_SIZE; int y1 = TileY(tile) * TILE_SIZE; int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2); - // height of the center of the next tile + /* height of the center of the next tile */ int x2 = TileX(next_tile) * TILE_SIZE; int y2 = TileY(next_tile) * TILE_SIZE; int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2); @@ -48,7 +48,7 @@ protected: FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir) { int cost = 0; - // set base cost + /* set base cost */ if (IsDiagonalTrackdir(trackdir)) { cost += YAPF_TILE_LENGTH; switch (GetTileType(tile)) { @@ -69,7 +69,7 @@ protected: break; } } else { - // non-diagonal trackdir + /* non-diagonal trackdir */ cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty; } return cost; @@ -82,57 +82,57 @@ public: FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf) { int segment_cost = 0; - // start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment + /* start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment */ TileIndex tile = n.m_key.m_tile; Trackdir trackdir = n.m_key.m_td; while (true) { - // base tile cost depending on distance between edges + /* base tile cost depending on distance between edges */ segment_cost += Yapf().OneTileCost(tile, trackdir); const Vehicle *v = Yapf().GetVehicle(); - // we have reached the vehicle's destination - segment should end here to avoid target skipping + /* we have reached the vehicle's destination - segment should end here to avoid target skipping */ if (Yapf().PfDetectDestinationTile(tile, trackdir)) break; - // stop if we have just entered the depot + /* stop if we have just entered the depot */ if (IsRoadDepotTile(tile) && trackdir == DiagDirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) { - // next time we will reverse and leave the depot + /* next time we will reverse and leave the depot */ break; } - // if there are no reachable trackdirs on new tile, we have end of road + /* if there are no reachable trackdirs on new tile, we have end of road */ TrackFollower F(Yapf().GetVehicle()); if (!F.Follow(tile, trackdir)) break; - // if there are more trackdirs available & reachable, we are at the end of segment + /* if there are more trackdirs available & reachable, we are at the end of segment */ if (KillFirstBit(F.m_new_td_bits) != TRACKDIR_BIT_NONE) break; Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits); - // stop if RV is on simple loop with no junctions + /* stop if RV is on simple loop with no junctions */ if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false; - // if we skipped some tunnel tiles, add their cost + /* if we skipped some tunnel tiles, add their cost */ segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH; - // add hilly terrain penalty + /* add hilly terrain penalty */ segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir); - // add min/max speed penalties + /* add min/max speed penalties */ int min_speed = 0; int max_speed = F.GetSpeedLimit(&min_speed); if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed); if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed); - // move to the next tile + /* move to the next tile */ tile = F.m_new_tile; trackdir = new_td; }; - // save end of segment back to the node + /* save end of segment back to the node */ n.m_segment_last_tile = tile; n.m_segment_last_td = trackdir; - // save also tile cost + /* save also tile cost */ int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0; n.m_cost = parent_cost + segment_cost; return true; @@ -149,13 +149,13 @@ public: typedef typename Types::NodeList::Titem Node; ///< this will be our node type typedef typename Node::Key Key; ///< key to hash tables - /// to access inherited path finder + /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); } - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(Node& n) { bool bDest = IsRoadDepotTile(n.m_segment_last_tile); @@ -198,14 +198,14 @@ public: } protected: - /// to access inherited path finder + /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); } public: - /// Called by YAPF to detect if node ends in the desired destination + /** Called by YAPF to detect if node ends in the desired destination */ FORCEINLINE bool PfDetectDestination(Node& n) { bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE); @@ -257,7 +257,7 @@ public: typedef typename Node::Key Key; ///< key to hash tables protected: - /// to access inherited path finder + /** to access inherited path finder */ FORCEINLINE Tpf& Yapf() { return *static_cast(this); @@ -276,7 +276,7 @@ public: } } - /// return debug report character to identify the transportation type + /** return debug report character to identify the transportation type */ FORCEINLINE char TransportTypeChar() const { return 'r'; @@ -290,39 +290,39 @@ public: FORCEINLINE Trackdir ChooseRoadTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir) { - // handle special case - when next tile is destination tile + /* handle special case - when next tile is destination tile */ if (tile == v->dest_tile) { - // choose diagonal trackdir reachable from enterdir + /* choose diagonal trackdir reachable from enterdir */ return DiagDirToDiagTrackdir(enterdir); } - // our source tile will be the next vehicle tile (should be the given one) + /* our source tile will be the next vehicle tile (should be the given one) */ TileIndex src_tile = tile; - // get available trackdirs on the start tile + /* get available trackdirs on the start tile */ TrackdirBits src_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)); - // select reachable trackdirs only + /* select reachable trackdirs only */ src_trackdirs &= DiagdirReachesTrackdirs(enterdir); - // get available trackdirs on the destination tile + /* get available trackdirs on the destination tile */ TileIndex dest_tile = v->dest_tile; TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(dest_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)); - // set origin and destination nodes + /* set origin and destination nodes */ Yapf().SetOrigin(src_tile, src_trackdirs); Yapf().SetDestination(dest_tile, dest_trackdirs); - // find the best path + /* find the best path */ Yapf().FindPath(v); - // if path not found - return INVALID_TRACKDIR + /* if path not found - return INVALID_TRACKDIR */ Trackdir next_trackdir = INVALID_TRACKDIR; Node *pNode = Yapf().GetBestNode(); if (pNode != NULL) { - // path was found or at least suggested - // walk through the path back to its origin + /* path was found or at least suggested + * walk through the path back to its origin */ while (pNode->m_parent != NULL) { pNode = pNode->m_parent; } - // return trackdir from the best origin node (one of start nodes) + /* return trackdir from the best origin node (one of start nodes) */ Node& best_next_node = *pNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); @@ -338,29 +338,29 @@ public: FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile) { - // handle special case - when current tile is the destination tile + /* handle special case - when current tile is the destination tile */ if (dst_tile == v->tile) { - // distance is zero in this case + /* distance is zero in this case */ return 0; } if (!SetOriginFromVehiclePos(v)) return UINT_MAX; - // set destination tile, trackdir - // get available trackdirs on the destination tile + /* set destination tile, trackdir + * get available trackdirs on the destination tile */ TrackdirBits dst_td_bits = TrackStatusToTrackdirBits(GetTileTrackStatus(dst_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)); Yapf().SetDestination(dst_tile, dst_td_bits); - // if path not found - return distance = UINT_MAX + /* if path not found - return distance = UINT_MAX */ uint dist = UINT_MAX; - // find the best path + /* find the best path */ if (!Yapf().FindPath(v)) return dist; Node *pNode = Yapf().GetBestNode(); if (pNode != NULL) { - // path was found - // get the path cost estimate + /* path was found + * get the path cost estimate */ dist = pNode->GetCostEstimate(); } @@ -370,12 +370,12 @@ public: /** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */ FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v) { - // set origin (tile, trackdir) + /* set origin (tile, trackdir) */ TileIndex src_tile = v->tile; Trackdir src_td = GetVehicleTrackdir(v); if ((TrackStatusToTrackdirBits(GetTileTrackStatus(src_tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes)) & TrackdirToTrackdirBits(src_td)) == 0) { - // sometimes the roadveh is not on the road (it resides on non-existing track) - // how should we handle that situation? + /* sometimes the roadveh is not on the road (it resides on non-existing track) + * how should we handle that situation? */ return false; } Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td)); @@ -390,15 +390,15 @@ public: FORCEINLINE Depot *FindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td) { - // set origin and destination nodes + /* set origin and destination nodes */ Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td)); - // find the best path + /* find the best path */ bool bFound = Yapf().FindPath(v); if (!bFound) return false; - // some path found - // get found depot tile + /* some path found + * get found depot tile */ Node *n = Yapf().GetBestNode(); TileIndex depot_tile = n->m_segment_last_tile; assert(IsRoadDepotTile(depot_tile)); @@ -432,11 +432,11 @@ struct CYapfRoadAnyDepot2 : CYapfT(this); @@ -35,7 +35,7 @@ public: } } - /// return debug report character to identify the transportation type + /** return debug report character to identify the transportation type */ FORCEINLINE char TransportTypeChar() const { return 'w'; @@ -43,44 +43,44 @@ public: static Trackdir ChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { - // handle special case - when next tile is destination tile + /* handle special case - when next tile is destination tile */ if (tile == v->dest_tile) { - // convert tracks to trackdirs + /* convert tracks to trackdirs */ TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8)); - // choose any trackdir reachable from enterdir + /* choose any trackdir reachable from enterdir */ trackdirs &= DiagdirReachesTrackdirs(enterdir); return (Trackdir)FindFirstBit2x64(trackdirs); } - // move back to the old tile/trackdir (where ship is coming from) + /* move back to the old tile/trackdir (where ship is coming from) */ TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir))); Trackdir trackdir = GetVehicleTrackdir(v); assert(IsValidTrackdir(trackdir)); - // convert origin trackdir to TrackdirBits + /* convert origin trackdir to TrackdirBits */ TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir); - // get available trackdirs on the destination tile + /* get available trackdirs on the destination tile */ TrackdirBits dest_trackdirs = TrackStatusToTrackdirBits(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER, 0)); - // create pathfinder instance + /* create pathfinder instance */ Tpf pf; - // set origin and destination nodes + /* set origin and destination nodes */ pf.SetOrigin(src_tile, trackdirs); pf.SetDestination(v->dest_tile, dest_trackdirs); - // find best path + /* find best path */ pf.FindPath(v); Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found" Node *pNode = pf.GetBestNode(); if (pNode != NULL) { - // walk through the path back to the origin + /* walk through the path back to the origin */ Node *pPrevNode = NULL; while (pNode->m_parent != NULL) { pPrevNode = pNode; pNode = pNode->m_parent; } - // return trackdir from the best next node (direct child of origin) + /* return trackdir from the best next node (direct child of origin) */ Node& best_next_node = *pPrevNode; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); @@ -100,7 +100,7 @@ public: typedef typename Node::Key Key; ///< key to hash tables protected: - /// to access inherited path finder + /** to access inherited path finder */ Tpf& Yapf() { return *static_cast(this); @@ -112,9 +112,9 @@ public: * and stores the result into Node::m_cost member */ FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf) { - // base tile cost depending on distance + /* base tile cost depending on distance */ int c = IsDiagonalTrackdir(n.GetTrackdir()) ? 10 : 7; - // additional penalty for curves + /* additional penalty for curves */ if (n.m_parent != NULL && n.GetTrackdir() != NextTrackdir(n.m_parent->GetTrackdir())) { /* new trackdir does not match the next one when going straight */ c += 10; @@ -122,7 +122,7 @@ public: c += YAPF_TILE_LENGTH * tf->m_tiles_skipped; - // apply it + /* apply it */ n.m_cost = n.m_parent->m_cost + c; return true; } @@ -152,21 +152,21 @@ struct CYapfShip_TypesT typedef CYapfCostShipT PfCost; // cost provider }; -// YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns +/* YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns */ struct CYapfShip1 : CYapfT > {}; -// YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns +/* YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns */ struct CYapfShip2 : CYapfT > {}; -// YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns +/* YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns */ struct CYapfShip3 : CYapfT > {}; /** Ship controller helper - path finder invoker */ Trackdir YapfChooseShipTrack(const Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { - // default is YAPF type 2 + /* default is YAPF type 2 */ typedef Trackdir (*PfnChooseShipTrack)(const Vehicle*, TileIndex, DiagDirection, TrackBits); PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg - // check if non-default YAPF type needed + /* check if non-default YAPF type needed */ if (_settings_game.pf.forbid_90_deg) { pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg } else if (_settings_game.pf.yapf.disable_node_optimization) {