diff --git a/src/saveload/company_sl.cpp b/src/saveload/company_sl.cpp --- a/src/saveload/company_sl.cpp +++ b/src/saveload/company_sl.cpp @@ -349,8 +349,7 @@ static void Check_PLYR() SaveLoad_PLYR_common(NULL, cprops); /* We do not load old custom names */ - if (IsSavegameVersionBefore(84)) - { + if (IsSavegameVersionBefore(84)) { if (GB(cprops->name_1, 11, 5) == 15) { cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; } @@ -360,6 +359,13 @@ static void Check_PLYR() } } + if (cprops->name == NULL && !IsInsideMM(cprops->name_1, SPECSTR_COMPANY_NAME_START, SPECSTR_COMPANY_NAME_LAST + 1) && + cprops->name_1 != STR_GAME_SAVELOAD_NOT_AVAILABLE && cprops->name_1 != STR_SV_UNNAMED && + cprops->name_1 != SPECSTR_ANDCO_NAME && cprops->name_1 != SPECSTR_PRESIDENT_NAME && + cprops->name_1 != SPECSTR_SILLY_NAME) { + cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE; + } + if (!_load_check_data.companies.Insert(index, cprops)) delete cprops; } } diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -205,6 +205,10 @@ static void Load_TOWN() while ((index = SlIterateArray()) != -1) { Town *t = new (index) Town(); SlObject(t, _town_desc); + + if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST)) { + SlErrorCorrupt("Invalid town name generator"); + } } }