diff --git a/docs/landscape.html b/docs/landscape.html --- a/docs/landscape.html +++ b/docs/landscape.html @@ -1596,6 +1596,7 @@
  • m1 bits 6..5 : Water class (sea, canal, river or land)
  • m1 bits 4..0: owner of the object (for lighthouses and transmitters normally 10)
  • m2: index into the array of objects +
  • m3: random bits
  • m5: tile type: diff --git a/docs/landscape_grid.html b/docs/landscape_grid.html --- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -330,7 +330,7 @@ the array so you can quickly see what is - + diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -63,7 +63,8 @@ void BuildObject(ObjectType type, TileIn assert(o->town != NULL); TILE_AREA_LOOP(t, ta) { - MakeObject(t, type, owner, o->index, WATER_CLASS_INVALID); + WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID); + MakeObject(t, type, owner, o->index, wc, Random()); MarkTileDirtyByTile(t); } } diff --git a/src/object_map.h b/src/object_map.h --- a/src/object_map.h +++ b/src/object_map.h @@ -105,6 +105,18 @@ static inline bool IsStatueTile(TileInde return IsTileType(t, MP_OBJECT) && IsStatue(t); } +/** + * Get the random bits of this tile. + * @param t The tile to get the bits for. + * @pre IsTileType(t, MP_OBJECT) + * @return The random bits. + */ +static inline byte GetObjectRandomBits(TileIndex t) +{ + assert(IsTileType(t, MP_OBJECT)); + return _m[t].m3; +} + /** * Make an Object tile. @@ -114,14 +126,15 @@ static inline bool IsStatueTile(TileInde * @param o The new owner of the tile. * @param index Index to the object. * @param wc Water class for this obect. + * @param random Random data to store on the tile */ -static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc) +static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc, byte random) { SetTileType(t, MP_OBJECT); SetTileOwner(t, o); SetWaterClass(t, wc); _m[t].m2 = index; - _m[t].m3 = 0; + _m[t].m3 = random; _m[t].m4 = 0; _m[t].m5 = u; SB(_m[t].m6, 2, 4, 0);
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