diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -1073,6 +1073,23 @@ DEF_CONSOLE_CMD(ConRestart) return true; } +DEF_CONSOLE_CMD(ConReload) +{ + if (argc == 0) { + IConsoleHelp("Reload game. Usage: 'reload'"); + IConsoleHelp("Reloads a game."); + IConsoleHelp(" * if you started from a savegame / scenario / heightmap, that exact same savegame / scenario / heightmap will be loaded."); + IConsoleHelp(" * if you started from a new game, this acts the same as 'restart'."); + return true; + } + + /* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */ + _settings_game.game_creation.map_x = MapLogX(); + _settings_game.game_creation.map_y = FindFirstBit(MapSizeY()); + _switch_mode = SM_RELOADGAME; + return true; +} + /** * Print a text buffer line by line to the console. Lines are separated by '\n'. * @param buf The buffer to print. @@ -2113,6 +2130,7 @@ void IConsoleStdLibRegister() IConsoleCmdRegister("list_aliases", ConListAliases); IConsoleCmdRegister("newgame", ConNewGame); IConsoleCmdRegister("restart", ConRestart); + IConsoleCmdRegister("reload", ConReload); IConsoleCmdRegister("getseed", ConGetSeed); IConsoleCmdRegister("getdate", ConGetDate); IConsoleCmdRegister("getsysdate", ConGetSysDate); diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1046,9 +1046,9 @@ void SwitchToMode(SwitchMode new_mode) MakeNewEditorWorld(); break; - case SM_RESTARTGAME: // Restart --> Current settings preserved + case SM_RELOADGAME: // Reload with what-ever started the game if (_file_to_saveload.abstract_ftype == FT_SAVEGAME || _file_to_saveload.abstract_ftype == FT_SCENARIO) { - /* Restart current savegame/scenario */ + /* Reload current savegame/scenario */ _switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME; SwitchToMode(_switch_mode); break; @@ -1062,6 +1062,7 @@ void SwitchToMode(SwitchMode new_mode) MakeNewGame(false, new_mode == SM_NEWGAME); break; + case SM_RESTARTGAME: // Restart --> 'Random game' with current settings case SM_NEWGAME: // New Game --> 'Random game' if (_network_server) { seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map"); diff --git a/src/openttd.h b/src/openttd.h --- a/src/openttd.h +++ b/src/openttd.h @@ -25,6 +25,7 @@ enum SwitchMode { SM_NONE, SM_NEWGAME, ///< New Game --> 'Random game'. SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings. + SM_RELOADGAME, ///< Reload the savegame / scenario / heightmap you started the game with. SM_EDITOR, ///< Switch to scenario editor. SM_LOAD_GAME, ///< Load game, Play Scenario. SM_MENU, ///< Switch to game intro menu.