diff --git a/console.c b/console.c --- a/console.c +++ b/console.c @@ -152,7 +152,7 @@ static void IConsoleWndProc(Window *w, W break; case WKC_CTRL | WKC_RETURN: _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL; - IConsoleResize(w); + IConsoleResize(); MarkWholeScreenDirty(); break; case (WKC_CTRL | 'V'): @@ -283,10 +283,8 @@ void IConsoleFree(void) CloseConsoleLogIfActive(); } -void IConsoleResize(Window *w) +void IConsoleResize(void) { - assert(_iconsole_win == w); - switch (_iconsole_mode) { case ICONSOLE_OPENED: _iconsole_win->height = _screen.height / 3; diff --git a/console.h b/console.h --- a/console.h +++ b/console.h @@ -118,7 +118,7 @@ VARDEF IConsoleModes _iconsole_mode; void IConsoleInit(void); void IConsoleFree(void); void IConsoleClearBuffer(void); -void IConsoleResize(Window *w); +void IConsoleResize(void); void IConsoleSwitch(void); void IConsoleClose(void); void IConsoleOpen(void); diff --git a/engine_gui.c b/engine_gui.c --- a/engine_gui.c +++ b/engine_gui.c @@ -115,7 +115,7 @@ static const WindowDesc _engine_preview_ void ShowEnginePreviewWindow(EngineID engine) { - Window *w = AllocateWindowDescFront(&_engine_preview_desc, engine); + AllocateWindowDescFront(&_engine_preview_desc, engine); } static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw) diff --git a/misc_gui.c b/misc_gui.c --- a/misc_gui.c +++ b/misc_gui.c @@ -1852,10 +1852,8 @@ static const WindowDesc _cheats_desc = { void ShowCheatWindow(void) { - Window *w; - DeleteWindowById(WC_CHEATS, 0); - w = AllocateWindowDesc(&_cheats_desc); + AllocateWindowDesc(&_cheats_desc); } /** Resize the widgets in a window diff --git a/sound.c b/sound.c --- a/sound.c +++ b/sound.c @@ -194,7 +194,7 @@ void SndCopyToPool(void) static void SndPlayScreenCoordFx(SoundFx sound, int x, int y) { - const Window* const *wz; + Window* const *wz; if (msf.effect_vol == 0) return; diff --git a/viewport.c b/viewport.c --- a/viewport.c +++ b/viewport.c @@ -183,7 +183,7 @@ void AssignWindowViewport(Window *w, int static Point _vp_move_offs; -static void DoSetViewportPosition(const Window* const *wz, int left, int top, int width, int height) +static void DoSetViewportPosition(Window* const *wz, int left, int top, int width, int height) { for (; wz != _last_z_window; wz++) { diff --git a/window.c b/window.c --- a/window.c +++ b/window.c @@ -222,7 +222,7 @@ void DrawOverlappedWindowForAll(int left static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom) { - const Window* const *vz = wz; + Window* const *vz = wz; int x; while (++vz != _last_z_window) { @@ -1058,7 +1058,7 @@ static bool HandleWindowDragging(void) ny = y; if (_patches.window_snap_radius != 0) { - const Window* const *vz; + Window* const *vz; int hsnap = _patches.window_snap_radius; int vsnap = _patches.window_snap_radius; @@ -1370,8 +1370,8 @@ static bool HandleViewportScroll(void) static void MaybeBringWindowToFront(const Window *w) { - const Window* const *wz; - const Window* const *uz; + Window* const *wz; + Window* const *uz; if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || @@ -1725,7 +1725,7 @@ int GetMenuItemIndex(const Window *w, in void InvalidateWindow(WindowClass cls, WindowNumber number) { - const Window* const *wz; + Window* const *wz; FOR_ALL_WINDOWS(wz) { const Window *w = *wz; @@ -1745,7 +1745,7 @@ void InvalidateWidget(const Window *w, b void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index) { - const Window* const *wz; + Window* const *wz; FOR_ALL_WINDOWS(wz) { const Window *w = *wz; @@ -1757,7 +1757,7 @@ void InvalidateWindowWidget(WindowClass void InvalidateWindowClasses(WindowClass cls) { - const Window* const *wz; + Window* const *wz; FOR_ALL_WINDOWS(wz) { if ((*wz)->window_class == cls) SetWindowDirty(*wz); @@ -1917,8 +1917,8 @@ void RelocateAllWindows(int neww, int ne break; case WC_CONSOLE: - IConsoleResize(w); - break; + IConsoleResize(); + continue; default: left = w->left;