diff --git a/src/date.cpp b/src/date.cpp --- a/src/date.cpp +++ b/src/date.cpp @@ -28,8 +28,6 @@ Date _date; ///< Current date DateFract _date_fract; ///< Fractional part of the day. uint16 _tick_counter; ///< Ever incrementing (and sometimes wrapping) tick counter for setting off various events -int32 _old_ending_year_slv_105; ///< Old ending year for savegames before SLV_105 - /** * Set the date. * @param date New date diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -755,12 +755,7 @@ bool AfterLoadGame() _settings_game.linkgraph.distribution_default = DT_MANUAL; } - if (IsSavegameVersionBefore(SLV_105)) { - extern int32 _old_ending_year_slv_105; // in date.cpp - _settings_game.game_creation.ending_year = _old_ending_year_slv_105 - 1; - } else if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) { - /* Ending year was a GUI setting before SLV_105, was removed in revision 683b65ee1 (svn r14755). */ - /* This also converts scenarios, both when loading them into the editor, and when starting a new game. */ + if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) { _settings_game.game_creation.ending_year = DEF_END_YEAR; } diff --git a/src/table/settings.ini b/src/table/settings.ini --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -47,8 +47,6 @@ static bool UpdateServerPassword(int32 p static bool UpdateRconPassword(int32 p1); static bool UpdateClientConfigValues(int32 p1); -extern int32 _old_ending_year_slv_105; - /* End - Callback Functions for the various settings */ /* Some settings do not need to be synchronised when playing in multiplayer. @@ -1405,15 +1403,9 @@ str = STR_CONFIG_SETTING_STARTING_Y strval = STR_JUST_INT cat = SC_BASIC -[SDTG_VAR] -name = ""old_ending_year_slv_105"" -var = _old_ending_year_slv_105 -flags = SLF_NOT_IN_CONFIG -type = SLE_INT32 +[SDT_NULL] +length = 4 to = SLV_105 -def = DEF_END_YEAR -min = MIN_YEAR -max = MAX_YEAR [SDT_VAR] base = GameSettings