diff --git a/src/video/sdl_v.cpp b/src/video/sdl_v.cpp --- a/src/video/sdl_v.cpp +++ b/src/video/sdl_v.cpp @@ -561,8 +561,12 @@ void VideoDriver_SDL::MainLoop() #else /* Speedup when pressing tab, except when using ALT+TAB * to switch to another application */ +#if SDL_VERSION_ATLEAST(1, 3, 0) + if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0) +#else if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0) -#endif +#endif /* SDL_VERSION_ATLEAST(1, 3, 0) */ +#endif /* defined(_DEBUG) */ { if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; } else if (_fast_forward & 2) { @@ -582,11 +586,17 @@ void VideoDriver_SDL::MainLoop() /* determine which directional keys are down */ _dirkeys = +#if SDL_VERSION_ATLEAST(1, 3, 0) + (keys[SDL_SCANCODE_LEFT] ? 1 : 0) | + (keys[SDL_SCANCODE_UP] ? 2 : 0) | + (keys[SDL_SCANCODE_RIGHT] ? 4 : 0) | + (keys[SDL_SCANCODE_DOWN] ? 8 : 0); +#else (keys[SDLK_LEFT] ? 1 : 0) | (keys[SDLK_UP] ? 2 : 0) | (keys[SDLK_RIGHT] ? 4 : 0) | (keys[SDLK_DOWN] ? 8 : 0); - +#endif if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); /* The gameloop is the part that can run asynchroniously. The rest