diff --git a/src/spritecache.cpp b/src/spritecache.cpp --- a/src/spritecache.cpp +++ b/src/spritecache.cpp @@ -177,7 +177,7 @@ uint GetMaxSpriteID() static void *AllocSprite(size_t); -static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type) +static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type) { uint8 file_slot = sc->file_slot; size_t file_pos = sc->file_pos; @@ -194,9 +194,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteLoader::Sprite sprite; if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) { - sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite); - - return sc->ptr; + return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite); } /* If the PNG couldn't be loaded, fall back to 8bpp grfs */ #else @@ -224,8 +222,6 @@ static void *ReadSprite(SpriteCache *sc, static const int RECOLOUR_SPRITE_SIZE = 257; byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num)); - sc->ptr = dest; - if (_palette_remap_grf[sc->file_slot]) { byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num)); @@ -241,7 +237,7 @@ static void *ReadSprite(SpriteCache *sc, FioReadBlock(dest, num); } - return sc->ptr; + return dest; } /* Ugly hack to work around the problem that the old landscape @@ -261,7 +257,6 @@ static void *ReadSprite(SpriteCache *sc, num = width * height; sprite = (Sprite *)AllocSprite(sizeof(*sprite) + num); - sc->ptr = sprite; sprite->height = height; sprite->width = width; sprite->x_offs = FioReadWord(); @@ -281,7 +276,7 @@ static void *ReadSprite(SpriteCache *sc, } } - return sc->ptr; + return sprite; } assert(sprite_type == ST_NORMAL || sprite_type == ST_FONT); @@ -293,9 +288,7 @@ static void *ReadSprite(SpriteCache *sc, if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?"); return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL); } - sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite); - - return sc->ptr; + return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite); } @@ -586,12 +579,10 @@ void *GetRawSprite(SpriteID sprite, Spri /* Update LRU */ sc->lru = ++_sprite_lru_counter; - void *p = sc->ptr; + /* Load the sprite, if it is not loaded, yet */ + if (sc->ptr == NULL) sc->ptr = ReadSprite(sc, sprite, type); - /* Load the sprite, if it is not loaded, yet */ - if (p == NULL) p = ReadSprite(sc, sprite, type); - - return p; + return sc->ptr; }