diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp --- a/src/ground_vehicle.hpp +++ b/src/ground_vehicle.hpp @@ -231,9 +231,9 @@ struct GroundVehicle : public Specialize * @param update_delta Indicates to also update the delta. * @return Old height of the vehicle. */ - inline byte UpdateInclination(bool new_tile, bool update_delta) + inline int UpdateInclination(bool new_tile, bool update_delta) { - byte old_z = this->z_pos; + int old_z = this->z_pos; if (new_tile) { this->UpdateZPositionAndInclination(); diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -847,7 +847,7 @@ static void RoadVehCheckOvertake(RoadVeh v->overtaking = RVSB_DRIVE_SIDE; } -static void RoadZPosAffectSpeed(RoadVehicle *v, byte old_z) +static void RoadZPosAffectSpeed(RoadVehicle *v, int old_z) { if (old_z == v->z_pos || _settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) return;