diff --git a/src/settings_gui.cpp b/src/settings_gui.cpp --- a/src/settings_gui.cpp +++ b/src/settings_gui.cpp @@ -523,22 +523,6 @@ enum GameDifficultyWidgets { GDW_CANCEL, }; -/* Widget definition for the game difficulty settings window */ -static const Widget _game_difficulty_widgets[] = { -{ WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 0, 13, STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION -{ WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_DIFFICULTY_LEVEL_EASY, STR_NULL}, // GDW_LVL_EASY -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_DIFFICULTY_LEVEL_HARD, STR_NULL}, // GDW_LVL_HARD -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 10, 357, 28, 39, STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL}, // GDW_HIGHSCORE -{ WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG -{ WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 105, 185, 265, 276, STR_DIFFICULTY_LEVEL_SAVE, STR_NULL}, // GDW_ACCEPT -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 186, 266, 265, 276, STR_BUTTON_CANCEL, STR_NULL}, // GDW_CANCEL -{ WIDGETS_END}, -}; - static const NWidgetPart _nested_game_difficulty_widgets[] = { NWidget(WWT_CAPTION, COLOUR_MAUVE, GDW_CAPTION), SetMinimalSize(370, 14), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PANEL, COLOUR_MAUVE, GDW_UPPER_BG), @@ -577,7 +561,7 @@ static const WindowDesc _game_difficulty WDP_CENTER, WDP_CENTER, 370, 279, 370, 279, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _game_difficulty_widgets, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets) + NULL, _nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets) ); void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); @@ -599,8 +583,10 @@ private: }; public: - GameDifficultyWindow() : Window(&_game_difficulty_desc) + GameDifficultyWindow() : Window() { + this->InitNested(&_game_difficulty_desc); + /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game; @@ -618,7 +604,6 @@ public: this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client) this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); - this->FindWindowPlacementAndResize(&_game_difficulty_desc); } virtual void OnPaint()