diff --git a/src/bridge_gui.cpp b/src/bridge_gui.cpp --- a/src/bridge_gui.cpp +++ b/src/bridge_gui.cpp @@ -22,6 +22,7 @@ #include "sortlist_type.h" #include "widgets/dropdown_func.h" #include "core/geometry_func.hpp" +#include "openttd.h" #include "table/strings.h" @@ -190,7 +191,7 @@ public: SetDParam(2, this->bridges->Get(i)->cost); SetDParam(1, b->speed); SetDParam(0, b->material); - text_dim = maxdim(text_dim, GetStringBoundingBox(STR_SELECT_BRIDGE_INFO)); + text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO)); } sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field. text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field. @@ -231,7 +232,8 @@ public: SetDParam(0, b->material); DrawSprite(b->sprite, b->pal, r.left + WD_MATRIX_LEFT, y + this->resize.step_height - 1 - GetSpriteSize(b->sprite).height); - DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height, STR_SELECT_BRIDGE_INFO); + DrawStringMultiLine(r.left + this->bridgetext_offset, r.right, y + 2, y + this->resize.step_height, + _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO); y += this->resize.step_height; } break; diff --git a/src/lang/english.txt b/src/lang/english.txt --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1974,6 +1974,7 @@ STR_SELECT_RAIL_BRIDGE_CAPTION STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} +STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY} STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel