diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -400,7 +400,6 @@ struct AfterNewGRFScan : NewGRFScanCallb /* initialize the ingame console */ IConsoleInit(); - _cursor.in_window = true; InitializeGUI(); IConsoleCmdExec("exec scripts/autoexec.scr 0"); @@ -667,6 +666,12 @@ int ttd_main(int argc, char *argv[]) _cur_resolution.width = ClampU(_cur_resolution.width, 1, UINT16_MAX / 2); _cur_resolution.height = ClampU(_cur_resolution.height, 1, UINT16_MAX / 2); + /* Assume the cursor starts within the game as not all video drivers + * get an event that the cursor is within the window when it is opened. + * Saying the cursor is there makes no visible difference as it would + * just be out of the bounds of the window. */ + _cursor.in_window = true; + /* enumerate language files */ InitializeLanguagePacks();