diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -584,7 +584,7 @@ static inline uint SlGetArrayLength(size * @param conv VarType type of variable that is used for calculating the size * @return Return the size of this type in bytes */ -static inline uint SlCalcConvMemLen(VarType conv) +uint SlCalcConvMemLen(VarType conv) { static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0}; byte length = GB(conv, 4, 4); @@ -1412,21 +1412,6 @@ static inline bool SlIsObjectValidInSave } /** - * Are we going to load this variable when loading a savegame or not? - * @note If the variable is skipped it is skipped in the savegame - * bytestream itself as well, so there is no need to skip it somewhere else - */ -static inline bool SlSkipVariableOnLoad(const SaveLoad &sld) -{ - if ((sld.conv & SLF_NO_NETWORK_SYNC) && _sl.action != SLA_SAVE && _networking && !_network_server) { - SlSkipBytes(SlCalcConvMemLen(sld.conv) * sld.length); - return true; - } - - return false; -} - -/** * Calculate the size of an object. * @param object to be measured. * @param slt The SaveLoad table with objects to save/load. @@ -1538,7 +1523,6 @@ bool SlObjectMember(void *ptr, const Sav case SL_STDSTR: /* CONDITIONAL saveload types depend on the savegame version */ if (!SlIsObjectValidInSavegame(sld)) return false; - if (SlSkipVariableOnLoad(sld)) return false; switch (sld.cmd) { case SL_VAR: SlSaveLoadConv(ptr, conv); break; diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -896,6 +896,7 @@ void WriteValue(void *ptr, VarType conv, void SlSetArrayIndex(uint index); int SlIterateArray(); +uint SlCalcConvMemLen(VarType conv); void SlAutolength(AutolengthProc *proc, void *arg); size_t SlGetFieldLength(); void SlSetLength(size_t length); diff --git a/src/settings.cpp b/src/settings.cpp --- a/src/settings.cpp +++ b/src/settings.cpp @@ -2025,9 +2025,15 @@ static void LoadSettings(const SettingTa for (auto &osd : settings) { if (osd->save.conv & SLF_NOT_IN_SAVE) continue; - void *ptr = GetVariableAddress(object, osd->save); + SaveLoad sl = osd->save; + if ((osd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server) { + /* We don't want to read this setting, so we do need to skip over it. */ + sl = SLE_NULL(static_cast(SlCalcConvMemLen(osd->save.conv) * osd->save.length)); + } - if (!SlObjectMember(ptr, osd->save)) continue; + void *ptr = GetVariableAddress(object, sl); + if (!SlObjectMember(ptr, sl)) continue; + if (osd->IsIntSetting()) { const IntSettingDesc *int_setting = osd->AsIntSetting(); int_setting->MakeValueValidAndWrite(object, int_setting->Read(object));