diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -17,6 +17,8 @@ #include "news_func.h" #include "cmd_helper.h" #include "command_func.h" +#include "network/network.h" +#include "network/network_func.h" #include "network/network_base.h" #include "network/network_admin.h" #include "ai/ai.hpp" @@ -33,6 +35,7 @@ #include "smallmap_gui.h" #include "game/game.hpp" +#include "table/strings.h" CompanyByte _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR. CompanyByte _current_company; ///< Company currently doing an action. diff --git a/src/console.cpp b/src/console.cpp --- a/src/console.cpp +++ b/src/console.cpp @@ -11,7 +11,10 @@ #include "stdafx.h" #include "console_internal.h" +#include "network/network.h" +#include "network/network_func.h" #include "network/network_admin.h" +#include "debug.h" #include "console_func.h" #include "settings_type.h" diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -11,9 +11,12 @@ #include "stdafx.h" #include "console_internal.h" +#include "debug.h" #include "engine_func.h" #include "landscape.h" #include "saveload/saveload.h" +#include "network/network.h" +#include "network/network_func.h" #include "network/network_base.h" #include "network/network_admin.h" #include "network/network_client.h" diff --git a/src/debug.cpp b/src/debug.cpp --- a/src/debug.cpp +++ b/src/debug.cpp @@ -12,6 +12,8 @@ #include "stdafx.h" #include #include "console_func.h" +#include "debug.h" +#include "string_func.h" #include "fileio_func.h" #include "settings_type.h" diff --git a/src/ini_load.cpp b/src/ini_load.cpp --- a/src/ini_load.cpp +++ b/src/ini_load.cpp @@ -13,6 +13,7 @@ #include "core/alloc_func.hpp" #include "core/mem_func.hpp" #include "ini_type.h" +#include "string_func.h" /** * Construct a new in-memory item of an Ini file.