diff --git a/engine_gui.c b/engine_gui.c --- a/engine_gui.c +++ b/engine_gui.c @@ -19,12 +19,9 @@ static StringID GetEngineCategoryName(En { if (engine < NUM_TRAIN_ENGINES) { switch (GetEngine(engine)->railtype) { - case 0: - return STR_8102_RAILROAD_LOCOMOTIVE; - case 1: - return STR_8106_MONORAIL_LOCOMOTIVE; - case 2: - return STR_8107_MAGLEV_LOCOMOTIVE; + case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE; + case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE; + case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE; } } diff --git a/train_cmd.c b/train_cmd.c --- a/train_cmd.c +++ b/train_cmd.c @@ -291,7 +291,7 @@ static int GetTrainAcceleration(Vehicle v->max_speed = max_speed; - if (v->u.rail.railtype != 2) { + if (v->u.rail.railtype != RAILTYPE_MAGLEV) { resistance = 13 * mass / 10; resistance += 60 * num; resistance += friction * mass * speed / 1000; @@ -303,14 +303,14 @@ static int GetTrainAcceleration(Vehicle if (speed > 0) { switch (v->u.rail.railtype) { - case 0: - case 1: + case RAILTYPE_RAIL: + case RAILTYPE_MONO: force = power / speed; //[N] force *= 22; force /= 10; break; - case 2: + case RAILTYPE_MAGLEV: force = power / 25; break; } @@ -321,7 +321,7 @@ static int GetTrainAcceleration(Vehicle if (force <= 0) force = 10000; - if (v->u.rail.railtype != 2) force = min(force, mass * 10 * 200); + if (v->u.rail.railtype != RAILTYPE_MAGLEV) force = min(force, mass * 10 * 200); if (mode == AM_ACCEL) { return (force - resistance) / (mass * 4); @@ -1743,7 +1743,7 @@ static void HandleLocomotiveSmokeCloud(V // no smoke? if (RailVehInfo(engtype)->flags & 2 || - GetEngine(engtype)->railtype > 0 || + GetEngine(engtype)->railtype > RAILTYPE_RAIL || (v->vehstatus & VS_HIDDEN) || (v->u.rail.track & 0xC0)) continue; @@ -1788,13 +1788,15 @@ static void TrainPlayLeaveStationSound(V EngineID engtype = v->engine_type; switch (GetEngine(engtype)->railtype) { - case 0: + case RAILTYPE_RAIL: SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v); break; - case 1: + + case RAILTYPE_MONO: SndPlayVehicleFx(SND_47_MAGLEV_2, v); break; - case 2: + + case RAILTYPE_MAGLEV: SndPlayVehicleFx(SND_41_MAGLEV, v); break; } diff --git a/vehicle_gui.c b/vehicle_gui.c --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -175,7 +175,7 @@ void SortVehicleList(vehiclelist_d *vl) /* General Vehicle GUI based procedures that are independent of vehicle types */ void InitializeVehiclesGuiList(void) { - _railtype_selected_in_replace_gui = 0; + _railtype_selected_in_replace_gui = RAILTYPE_RAIL; } // draw the vehicle profit button in the vehicle list window.