diff --git a/src/landscape.cpp b/src/landscape.cpp --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -856,6 +856,10 @@ void GenerateLandscape(byte mode) SetGeneratingWorldProgress(GWP_LANDSCAPE, (_settings_game.game_creation.landscape == LT_TROPIC) ? 3 + gwp_desert_amount : 3); GenerateTerrainPerlin(); } else { + if (_settings_game.construction.freeform_edges) { + for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0)); + for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y)); + } switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: { SetGeneratingWorldProgress(GWP_LANDSCAPE, 2);