diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -780,20 +780,6 @@ struct SaveLoadCompat { #define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION) /** - * Empty space in every savegame version. - * @param length Length of the empty space. - */ -#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION) - -/** - * Empty space in some savegame versions. - * @param length Length of the empty space. - * @param from First savegame version that has the empty space. - * @param to Last savegame version that has the empty space. - */ -#define SLE_CONDNULL(length, from, to) SaveLoad {"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr} - -/** * Only write byte during saving; never read it during loading. * When using SLE_SAVEBYTE you will have to read this byte before the table * this is in is read. This also means SLE_SAVEBYTE can only be used at the @@ -979,14 +965,6 @@ struct SaveLoadCompat { #define SLEG_STRUCTLIST(name, handler) SLEG_CONDSTRUCTLIST(name, handler, SL_MIN_VERSION, SL_MAX_VERSION) /** - * Empty global space in some savegame versions. - * @param length Length of the empty space. - * @param from First savegame version that has the empty space. - * @param to Last savegame version that has the empty space. - */ -#define SLEG_CONDNULL(length, from, to) SaveLoad {"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, 0, nullptr, 0, nullptr} - -/** * Field name where the real SaveLoad can be located. * @param name The name of the field. */ diff --git a/src/table/settings.h.preamble b/src/table/settings.h.preamble --- a/src/table/settings.h.preamble +++ b/src/table/settings.h.preamble @@ -43,9 +43,7 @@ static size_t ConvertLandscape(const cha * These are actually normal numbers, only bitmasked. In MMANY several bits can * be set, in the other only one. * If nothing fits you, you can use the GENERAL macros, but it exposes the - * internal structure somewhat so it needs a little looking. There are _NULL() - * macros as well, these fill up space so you can add more settings there (in - * place) and you DON'T have to increase the savegame version. + * internal structure somewhat so it needs a little looking. * * While reading values from openttd.cfg, some values may not be converted * properly, for any kind of reasons. In order to allow a process of self-cleaning @@ -76,9 +74,6 @@ static size_t ConvertLandscape(const cha #define SDTG_MMANY(name, type, flags, var, def, full, str, strhelp, strval, pre_check, post_callback, from, to, cat, extra, startup)\ NSD(ManyOfMany, SLEG_GENERAL(#var, SL_VAR, var, type, 1, from, to, extra), name, flags, startup, def, str, strhelp, strval, cat, pre_check, post_callback, full, nullptr) -#define SDTG_NULL(length, from, to)\ - NSD(Null, SLEG_NULL(length, from, to)) - /* Macros for various objects to go in the configuration file. * This section is for structures where their various members are saved */ #define SDT_VAR(base, var, type, flags, def, min, max, interval, str, strhelp, strval, pre_check, post_callback, from, to, cat, extra, startup)\ @@ -99,9 +94,6 @@ static size_t ConvertLandscape(const cha #define SDT_MMANY(base, var, type, flags, def, full, str, pre_check, post_callback, strhelp, strval, from, to, cat, extra, startup)\ NSD(ManyOfMany, SLE_GENERAL(SL_VAR, base, var, type, 1, from, to, extra), #var, flags, startup, def, str, strhelp, strval, cat, pre_check, post_callback, full, nullptr) -#define SDT_NULL(length, from, to)\ - NSD(Null, SLE_CONDNULL(length, from, to)) - #define SDTC_VAR(var, type, flags, def, min, max, interval, str, strhelp, strval, pre_check, post_callback, from, to, cat, extra, startup)\ SDTG_VAR(#var, type, flags, _settings_client.var, def, min, max, interval, str, strhelp, strval, pre_check, post_callback, from, to, cat, extra, startup)