diff --git a/src/road_gui.cpp b/src/road_gui.cpp --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -135,7 +135,12 @@ static const RoadTypeInfo _road_type_inf }, }; -static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction) +/** + * If required, connects a new structure to an existing road or tram by building the missing roadbit. + * @param tile Tile containing the structure to connect. + * @param direction Direction to check. + */ +void ConnectRoadToStructure(TileIndex tile, DiagDirection direction) { tile += TileOffsByDiagDir(direction); /* if there is a roadpiece just outside of the station entrance, build a connecting route */ @@ -153,7 +158,7 @@ void CcRoadDepot(const CommandCost &resu DiagDirection dir = (DiagDirection)GB(p1, 0, 2); SndPlayTileFx(SND_1F_SPLAT, tile); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); - BuildRoadOutsideStation(tile, dir); + ConnectRoadToStructure(tile, dir); } /** @@ -179,9 +184,9 @@ void CcRoadStop(const CommandCost &resul if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); TileArea roadstop_area(tile, GB(p1, 0, 8), GB(p1, 8, 8)); TILE_AREA_LOOP(cur_tile, roadstop_area) { - BuildRoadOutsideStation(cur_tile, dir); + ConnectRoadToStructure(cur_tile, dir); /* For a drive-through road stop build connecting road for other entrance. */ - if (HasBit(p2, 1)) BuildRoadOutsideStation(cur_tile, ReverseDiagDir(dir)); + if (HasBit(p2, 1)) ConnectRoadToStructure(cur_tile, ReverseDiagDir(dir)); } } diff --git a/src/road_gui.h b/src/road_gui.h --- a/src/road_gui.h +++ b/src/road_gui.h @@ -16,5 +16,6 @@ struct Window *ShowBuildRoadToolbar(RoadType roadtype); struct Window *ShowBuildRoadScenToolbar(); +void ConnectRoadToStructure(TileIndex tile, DiagDirection direction); #endif /* ROAD_GUI_H */