diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp --- a/src/smallmap_gui.cpp +++ b/src/smallmap_gui.cpp @@ -1390,24 +1390,7 @@ int SmallMapWindow::GetPositionOnLegend( Window *w = FindWindowById(WC_MAIN_WINDOW, 0); int sub; pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub); - pt = RemapCoords(this->scroll_x + pt.x * TILE_SIZE + this->zoom * (TILE_SIZE - sub * TILE_SIZE / 4), - this->scroll_y + pt.y * TILE_SIZE + sub * this->zoom * TILE_SIZE / 4, 0); - - /* correct y coordinate according to the height level at the chosen tile - * - so far we assumed height zero. Calculations here according to - * TranslateXYToTileCoord in viewport.cpp */ - Point pt_scaled = {pt.x / (int)(4 * TILE_SIZE), pt.y / (int)(2 * TILE_SIZE)}; - Point tile_coord = {pt_scaled.y - pt_scaled.x, pt_scaled.y + pt_scaled.x}; - - if (tile_coord.x >= 0 && tile_coord.y >= 0 - && tile_coord.x < (int)MapMaxX() && tile_coord.y < (int)MapMaxY()) { - int clicked_tile_height = TileHeight(TileXY(tile_coord.x, tile_coord.y)); - pt.y -= clicked_tile_height * TILE_HEIGHT; - } - - w->viewport->follow_vehicle = INVALID_VEHICLE; - w->viewport->dest_scrollpos_x = pt.x - (w->viewport->virtual_width >> 1); - w->viewport->dest_scrollpos_y = pt.y - (w->viewport->virtual_height >> 1); + ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w); this->SetDirty(); break;