diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -281,7 +281,7 @@ NetworkRecvStatus ServerNetworkGameSocke } NetworkAdminClientError(this->client_id, NETWORK_ERROR_CONNECTION_LOST); - Debug(net, 3, "Closed client connection {}", this->client_id); + Debug(net, 3, "[{}] Client #{} closed connection", ServerNetworkGameSocketHandler::GetName(), this->client_id); /* We just lost one client :( */ if (this->status >= STATUS_AUTHORIZED) _network_game_info.clients_on--; @@ -948,6 +948,8 @@ NetworkRecvStatus ServerNetworkGameSocke NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, "", this->client_id); InvalidateWindowData(WC_CLIENT_LIST, 0); + Debug(net, 3, "[{}] Client #{} ({}) joined as {}", ServerNetworkGameSocketHandler::GetName(), this->client_id, this->GetClientIP(), client_name); + /* Mark the client as pre-active, and wait for an ACK * so we know it is done loading and in sync with us */ this->status = STATUS_PRE_ACTIVE;