diff --git a/src/openttd.cpp b/src/openttd.cpp --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1010,15 +1010,6 @@ void SwitchToMode(SwitchMode new_mode) MakeNewGame(false, new_mode == SM_NEWGAME); break; - case SM_START_SCENARIO: // New Game --> Choose one of the preset scenarios -#ifdef ENABLE_NETWORK - if (_network_server) { - snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded scenario)", _file_to_saveload.title); - } -#endif /* ENABLE_NETWORK */ - StartScenario(); - break; - case SM_LOAD: { // Load game, Play Scenario ResetGRFConfig(true); ResetWindowSystem(); diff --git a/src/openttd.h b/src/openttd.h --- a/src/openttd.h +++ b/src/openttd.h @@ -30,7 +30,6 @@ enum SwitchMode { SM_SAVE, SM_GENRANDLAND, SM_LOAD_SCENARIO, - SM_START_SCENARIO, SM_START_HEIGHTMAP, SM_LOAD_HEIGHTMAP, };