diff --git a/src/sound/win32_s.cpp b/src/sound/win32_s.cpp --- a/src/sound/win32_s.cpp +++ b/src/sound/win32_s.cpp @@ -26,6 +26,7 @@ static WAVEHDR _wave_hdr[2]; static int _bufsize; static HANDLE _thread; static DWORD _threadId; +static HANDLE _event; static void PrepareHeader(WAVEHDR *hdr) { @@ -37,18 +38,14 @@ static void PrepareHeader(WAVEHDR *hdr) static DWORD WINAPI SoundThread(LPVOID arg) { - MSG msg; - - while (_waveout != NULL) { + do { for (WAVEHDR *hdr = _wave_hdr; hdr != endof(_wave_hdr); hdr++) { if ((hdr->dwFlags & WHDR_INQUEUE) != 0) continue; MxMixSamples(hdr->lpData, hdr->dwBufferLength / 4); if (waveOutWrite(_waveout, hdr, sizeof(WAVEHDR)) != MMSYSERR_NOERROR) usererror("waveOutWrite failed"); } - - /* Wait for the device to be closed or ready to play new data. */ - GetMessage(&msg, NULL, MM_WOM_CLOSE, MM_WOM_DONE); - } + WaitForSingleObject(_event, INFINITE); + } while (_waveout != NULL); return 0; } @@ -65,19 +62,16 @@ const char *SoundDriver_Win32::Start(con _bufsize = GetDriverParamInt(parm, "bufsize", (GB(GetVersion(), 0, 8) > 5) ? 8192 : 4096); - /* Create the sound thread in suspended state because we are not ready to play anything. */ - if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, CREATE_SUSPENDED, &_threadId))) return "Failed to create thread"; + if (NULL == (_event = CreateEvent(NULL, FALSE, FALSE, NULL))) return "Failed to create event"; - /* Open the sound device, it will send messages to sound thread. */ - if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)_threadId, 0, CALLBACK_THREAD) != MMSYSERR_NOERROR) return "waveOutOpen failed"; + if (waveOutOpen(&_waveout, WAVE_MAPPER, &wfex, (DWORD_PTR)_event, 0, CALLBACK_EVENT) != MMSYSERR_NOERROR) return "waveOutOpen failed"; MxInitialize(wfex.nSamplesPerSec); PrepareHeader(&_wave_hdr[0]); PrepareHeader(&_wave_hdr[1]); - /* We are now ready to play sound, so resume the sound thread. */ - ResumeThread(_thread); + if (NULL == (_thread = CreateThread(NULL, 8192, SoundThread, 0, 0, &_threadId))) return "Failed to create thread"; return NULL; } @@ -86,16 +80,17 @@ void SoundDriver_Win32::Stop() { HWAVEOUT waveout = _waveout; - /* Break the sound thread loop, but the thread can still be waiting for a message. */ + /* Stop the sound thread. */ _waveout = NULL; + SetEvent(_event); + WaitForSingleObject(_thread, INFINITE); - /* Stop the playback (if any) and close the device. This will unlock the thread if it's waiting for a message. */ - waveOutReset(waveout); // Triggers MM_WOM_DONE message if there were pending playbacks. + /* Close the sound device. */ + waveOutReset(waveout); waveOutUnprepareHeader(waveout, &_wave_hdr[0], sizeof(WAVEHDR)); waveOutUnprepareHeader(waveout, &_wave_hdr[1], sizeof(WAVEHDR)); - waveOutClose(waveout); // Triggers MM_WOM_CLOSE message. + waveOutClose(waveout); - /* Now we can wait for the sound thread to finish because we know it will. */ - WaitForMultipleObjects(1, &_thread, true, INFINITE); CloseHandle(_thread); + CloseHandle(_event); }