diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -479,7 +479,7 @@ static int DrawRailEnginePurchaseInfo(in y += FONT_HEIGHT_NORMAL; /* Max tractive effort - not applicable if old acceleration or maglev */ - if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) { + if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(rvi->railtype)->acceleration_type != 2) { SetDParam(0, e->GetDisplayMaxTractiveEffort()); DrawString(left, right, y, STR_PURCHASE_INFO_MAX_TE); y += FONT_HEIGHT_NORMAL; diff --git a/src/engine_gui.cpp b/src/engine_gui.cpp --- a/src/engine_gui.cpp +++ b/src/engine_gui.cpp @@ -161,7 +161,7 @@ static StringID GetTrainEngineInfoString } else { SetDParam(5, CT_INVALID); } - return (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER; + return (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(e->u.rail.railtype)->acceleration_type != 2) ? STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE : STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER; } static StringID GetAircraftEngineInfoString(const Engine *e) diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -392,7 +392,7 @@ int Train::GetCurveSpeedLimit() const static const int absolute_max_speed = UINT16_MAX; int max_speed = absolute_max_speed; - if (_settings_game.vehicle.train_acceleration_model == TAM_ORIGINAL) return max_speed; + if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed; int curvecount[2] = {0, 0}; @@ -1989,7 +1989,7 @@ CommandCost CmdReverseTrainDirection(Til v->force_proceed = 0; SetWindowDirty(WC_VEHICLE_VIEW, v->index); - if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && v->cur_speed != 0) { + if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) { ToggleBit(v->flags, VRF_REVERSING); } else { v->cur_speed = 0; @@ -2941,8 +2941,10 @@ int Train::UpdateSpeed() switch (_settings_game.vehicle.train_acceleration_model) { default: NOT_REACHED(); - case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2); break; - case TAM_REALISTIC: + case AM_ORIGINAL: + accel = this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2); + break; + case AM_REALISTIC: this->max_speed = this->GetCurrentMaxSpeed(); accel = this->GetAcceleration(); break; @@ -3055,7 +3057,7 @@ static const RailtypeSlowdownParams _rai /** Modify the speed of the vehicle due to a change in altitude */ static inline void AffectSpeedByZChange(Train *v, byte old_z) { - if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL) return; + if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return; const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype]; @@ -3451,7 +3453,7 @@ static void TrainController(Train *v, Ve update_signals_crossing = true; if (chosen_dir != v->direction) { - if (prev == NULL && _settings_game.vehicle.train_acceleration_model == TAM_ORIGINAL) { + if (prev == NULL && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) { const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype]; DirDiff diff = DirDifference(v->direction, chosen_dir); v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8; diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1532,7 +1532,7 @@ struct VehicleDetailsWindow : Window { SetDParam(1, Train::From(v)->tcache.cached_power); SetDParam(0, Train::From(v)->tcache.cached_weight); SetDParam(3, Train::From(v)->tcache.cached_max_te / 1000); - DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type != 2) ? + DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && GetRailTypeInfo(Train::From(v)->railtype)->acceleration_type != 2) ? STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE : STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED); break; diff --git a/src/vehicle_type.h b/src/vehicle_type.h --- a/src/vehicle_type.h +++ b/src/vehicle_type.h @@ -68,9 +68,10 @@ enum { MAX_LENGTH_VEHICLE_NAME_PIXELS = 150, ///< The maximum length of a vehicle name in pixels }; -enum TrainAccelerationModel { - TAM_ORIGINAL, - TAM_REALISTIC, +/** Vehicle acceleration models. */ +enum AccelerationModel { + AM_ORIGINAL, + AM_REALISTIC, }; #endif /* VEHICLE_TYPE_H */