diff --git a/src/network/network_command.cpp b/src/network/network_command.cpp --- a/src/network/network_command.cpp +++ b/src/network/network_command.cpp @@ -264,7 +264,7 @@ static void DistributeQueue(CommandQueue { #ifdef DEBUG_DUMP_COMMANDS /* When replaying we do not want this limitation. */ - int to_go = MAX_UINT16; + int to_go = UINT16_MAX; #else int to_go = _settings_client.network.commands_per_frame; #endif diff --git a/src/network/network_internal.h b/src/network/network_internal.h --- a/src/network/network_internal.h +++ b/src/network/network_internal.h @@ -44,7 +44,7 @@ * There's basically no need to ever enable this, unless you really know what * you are doing, i.e. debugging a desync. * - * NOTE: Define DEBUG_DUMP_COMMANDS in network.h or globally, else it does not + * NOTE: Define DEBUG_DUMP_COMMANDS in network_func.h or globally, else it does not * have enough effects. For example CmdCompanyCtrl needs it to be able * to create companies when there are not clients on this server. */