diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -101,27 +101,12 @@ static const Widget _depot_widgets[] = { }; -struct depot_d { - VehicleID sel; - VehicleType type; - bool generate_list; - uint16 engine_list_length; - uint16 wagon_list_length; - uint16 engine_count; - uint16 wagon_count; - Vehicle **vehicle_list; - Vehicle **wagon_list; -}; -assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(depot_d)); - -static void DepotWndProc(Window *w, WindowEvent *e); - static const WindowDesc _train_depot_desc = { WDP_AUTO, WDP_AUTO, 36, 27, 36, 27, WC_VEHICLE_DEPOT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _depot_widgets, - DepotWndProc + NULL }; static const WindowDesc _road_depot_desc = { @@ -129,7 +114,7 @@ static const WindowDesc _road_depot_desc WC_VEHICLE_DEPOT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _depot_widgets, - DepotWndProc + NULL }; static const WindowDesc _ship_depot_desc = { @@ -137,7 +122,7 @@ static const WindowDesc _ship_depot_desc WC_VEHICLE_DEPOT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _depot_widgets, - DepotWndProc + NULL }; static const WindowDesc _aircraft_depot_desc = { @@ -145,10 +130,11 @@ static const WindowDesc _aircraft_depot_ WC_VEHICLE_DEPOT, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _depot_widgets, - DepotWndProc + NULL }; extern int WagonLengthToPixels(int len); +extern void DepotSortList(Vehicle **v, uint16 length); /** * This is the Callback method after the cloning attempt of a vehicle @@ -166,247 +152,6 @@ void CcCloneVehicle(bool success, TileIn ShowVehicleViewWindow(v); } -static void DepotSellAllConfirmationCallback(Window *w, bool confirmed) -{ - if (confirmed) { - TileIndex tile = w->window_number; - byte vehtype = WP(w, depot_d).type; - DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES); - } -} - -const Sprite *GetAircraftSprite(EngineID engine); - -/** Draw a vehicle in the depot window in the box with the top left corner at x,y - * @param *w Window to draw in - * @param *v Vehicle to draw - * @param x Left side of the box to draw in - * @param y Top of the box to draw in - */ -static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) -{ - byte diff_x = 0, diff_y = 0; - - int sprite_y = y + w->resize.step_height - GetVehicleListHeight(v->type); - - switch (v->type) { - case VEH_TRAIN: - DrawTrainImage(v, x + 21, sprite_y, WP(w, depot_d).sel, w->hscroll.cap + 4, w->hscroll.pos); - - /* Number of wagons relative to a standard length wagon (rounded up) */ - SetDParam(0, (v->u.rail.cached_total_length + 7) / 8); - DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter - break; - - case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel, 1); break; - case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break; - case VEH_AIRCRAFT: { - const Sprite *spr = GetSprite(v->GetImage(DIR_W)); - DrawAircraftImage(v, x + 12, - y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset - WP(w, depot_d).sel); - } break; - default: NOT_REACHED(); - } - - if (w->resize.step_height == 14) { - /* VEH_TRAIN and VEH_ROAD, which are low */ - diff_x = 15; - } else { - /* VEH_SHIP and VEH_AIRCRAFT, which are tall */ - diff_y = 12; - } - - DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y); - - SetDParam(0, v->unitnumber); - DrawString(x, y + 2, (uint16)(v->max_age - 366) >= v->age ? STR_00E2 : STR_00E3, TC_FROMSTRING); -} - -static void DrawDepotWindow(Window *w) -{ - Vehicle **vl = WP(w, depot_d).vehicle_list; - TileIndex tile = w->window_number; - int x, y, i, maxval; - uint16 hnum; - uint16 num = WP(w, depot_d).engine_count; - - /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ - uint16 rows_in_display = w->widget[DEPOT_WIDGET_MATRIX].data >> 8; - uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; - - /* setup disabled buttons */ - w->SetWidgetsDisabledState(!IsTileOwner(tile, _local_player), - DEPOT_WIDGET_STOP_ALL, - DEPOT_WIDGET_START_ALL, - DEPOT_WIDGET_SELL, - DEPOT_WIDGET_SELL_CHAIN, - DEPOT_WIDGET_SELL_ALL, - DEPOT_WIDGET_BUILD, - DEPOT_WIDGET_CLONE, - DEPOT_WIDGET_AUTOREPLACE, - WIDGET_LIST_END); - - /* determine amount of items for scroller */ - if (WP(w, depot_d).type == VEH_TRAIN) { - hnum = 8; - for (num = 0; num < WP(w, depot_d).engine_count; num++) { - const Vehicle *v = vl[num]; - hnum = max(hnum, v->u.rail.cached_total_length); - } - /* Always have 1 empty row, so people can change the setting of the train */ - SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1); - SetHScrollCount(w, WagonLengthToPixels(hnum)); - } else { - SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap); - } - - /* locate the depot struct */ - if (WP(w, depot_d).type == VEH_AIRCRAFT) { - SetDParam(0, GetStationIndex(tile)); // Airport name - } else { - Depot *depot = GetDepotByTile(tile); - assert(depot != NULL); - - SetDParam(0, depot->town_index); - } - - DrawWindowWidgets(w); - - num = w->vscroll.pos * boxes_in_each_row; - maxval = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row)); - - for (x = 2, y = 15; num < maxval; y += w->resize.step_height, x = 2) { // Draw the rows - byte i; - - for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += w->resize.step_width) { - /* Draw all vehicles in the current row */ - const Vehicle *v = vl[num]; - DrawVehicleInDepot(w, v, x, y); - } - } - - maxval = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row)); - - /* draw the train wagons, that do not have an engine in front */ - for (; num < maxval; num++, y += 14) { - const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count]; - const Vehicle *u; - - DrawTrainImage(v, x + 50, y, WP(w, depot_d).sel, w->hscroll.cap - 29, 0); - DrawString(x, y + 2, STR_8816, TC_FROMSTRING); - - /*Draw the train counter */ - i = 0; - u = v; - do i++; while ((u = u->Next()) != NULL); // Determine length of train - SetDParam(0, i); // Set the counter - DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter - } -} - -struct GetDepotVehiclePtData { - Vehicle *head; - Vehicle *wagon; -}; - -enum DepotGUIAction { - MODE_ERROR, - MODE_DRAG_VEHICLE, - MODE_SHOW_VEHICLE, - MODE_START_STOP, -}; - -static DepotGUIAction GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d) -{ - Vehicle **vl = WP(w, depot_d).vehicle_list; - uint xt, row, xm = 0, ym = 0; - int pos, skip = 0; - uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; - - if (WP(w, depot_d).type == VEH_TRAIN) { - xt = 0; - x -= 23; - } else { - xt = x / w->resize.step_width; - xm = x % w->resize.step_width; - if (xt >= w->hscroll.cap) return MODE_ERROR; - - ym = (y - 14) % w->resize.step_height; - } - - row = (y - 14) / w->resize.step_height; - if (row >= w->vscroll.cap) return MODE_ERROR; - - pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt; - - if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) { - if (WP(w, depot_d).type == VEH_TRAIN) { - d->head = NULL; - d->wagon = NULL; - return MODE_DRAG_VEHICLE; - } else { - return MODE_ERROR; // empty block, so no vehicle is selected - } - } - - if (WP(w, depot_d).engine_count > pos) { - *veh = vl[pos]; - skip = w->hscroll.pos; - } else { - vl = WP(w, depot_d).wagon_list; - pos -= WP(w, depot_d).engine_count; - *veh = vl[pos]; - /* free wagons don't have an initial loco. */ - x -= _traininfo_vehicle_width; - } - - switch (WP(w, depot_d).type) { - case VEH_TRAIN: { - Vehicle *v = *veh; - d->head = d->wagon = v; - - /* either pressed the flag or the number, but only when it's a loco */ - if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE; - - skip = (skip * 8) / _traininfo_vehicle_width; - x = (x * 8) / _traininfo_vehicle_width; - - /* Skip vehicles that are scrolled off the list */ - x += skip; - - /* find the vehicle in this row that was clicked */ - while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->Next(); - - /* if an articulated part was selected, find its parent */ - while (v != NULL && IsArticulatedPart(v)) v = v->Previous(); - - d->wagon = v; - - return MODE_DRAG_VEHICLE; - } - break; - - case VEH_ROAD: - if (xm >= 24) return MODE_DRAG_VEHICLE; - if (xm <= 16) return MODE_SHOW_VEHICLE; - break; - - case VEH_SHIP: - if (xm >= 19) return MODE_DRAG_VEHICLE; - if (ym <= 10) return MODE_SHOW_VEHICLE; - break; - - case VEH_AIRCRAFT: - if (xm >= 12) return MODE_DRAG_VEHICLE; - if (ym <= 12) return MODE_SHOW_VEHICLE; - break; - - default: NOT_REACHED(); - } - return MODE_START_STOP; -} - static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head) { Vehicle *v; @@ -427,220 +172,6 @@ static void TrainDepotMoveVehicle(Vehicl DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE)); } -static void DepotClick(Window *w, int x, int y) -{ - GetDepotVehiclePtData gdvp; - Vehicle *v = NULL; - DepotGUIAction mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp); - - /* share / copy orders */ - if (_thd.place_mode != VHM_NONE && mode != MODE_ERROR) { - _place_clicked_vehicle = (WP(w, depot_d).type == VEH_TRAIN ? gdvp.head : v); - return; - } - - if (WP(w, depot_d).type == VEH_TRAIN) v = gdvp.wagon; - - switch (mode) { - case MODE_ERROR: // invalid - return; - - case MODE_DRAG_VEHICLE: { // start dragging of vehicle - VehicleID sel = WP(w, depot_d).sel; - - if (WP(w, depot_d).type == VEH_TRAIN && sel != INVALID_VEHICLE) { - WP(w, depot_d).sel = INVALID_VEHICLE; - TrainDepotMoveVehicle(v, sel, gdvp.head); - } else if (v != NULL) { - int image = v->GetImage(DIR_W); - - WP(w, depot_d).sel = v->index; - w->SetDirty(); - SetObjectToPlaceWnd(image, GetVehiclePalette(v), VHM_DRAG, w); - _cursor.vehchain = _ctrl_pressed; - } - } - break; - - case MODE_SHOW_VEHICLE: // show info window - ShowVehicleViewWindow(v); - break; - - case MODE_START_STOP: { // click start/stop flag - uint command; - - switch (WP(w, depot_d).type) { - case VEH_TRAIN: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break; - case VEH_ROAD: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break; - case VEH_SHIP: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break; - case VEH_AIRCRAFT: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break; - default: NOT_REACHED(); command = 0; - } - DoCommandP(v->tile, v->index, 0, NULL, command); - } - break; - - default: NOT_REACHED(); - } -} - -/** - * Clones a vehicle - * @param *v is the original vehicle to clone - * @param *w is the window of the depot where the clone is build - */ -static void HandleCloneVehClick(const Vehicle *v, const Window *w) -{ - uint error_str; - - if (v == NULL) return; - - if (!v->IsPrimaryVehicle()) { - v = v->First(); - /* Do nothing when clicking on a train in depot with no loc attached */ - if (v->type == VEH_TRAIN && !IsFrontEngine(v)) return; - } - - switch (v->type) { - case VEH_TRAIN: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break; - case VEH_ROAD: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break; - case VEH_SHIP: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break; - case VEH_AIRCRAFT: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break; - default: return; - } - - DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str); - - ResetObjectToPlace(); -} - -static void ClonePlaceObj(const Window *w) -{ - const Vehicle *v = CheckMouseOverVehicle(); - - if (v != NULL) HandleCloneVehClick(v, w); -} - -static void ResizeDepotButtons(Window *w) -{ - ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION); - - if (WP(w, depot_d).type == VEH_TRAIN) { - /* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size. - * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */ - w->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top; - w->widget[DEPOT_WIDGET_SELL].bottom = w->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1; - } -} - -/* Function to set up vehicle specific sprites and strings - * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites - * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array - */ -static void SetupStringsForDepotWindow(Window *w, VehicleType type) -{ - switch (type) { - default: NOT_REACHED(); - - case VEH_TRAIN: - w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT; - w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP; - w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP; - w->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE; - w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP; - w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR; - - w->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES; - w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE; - w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN; - w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO; - - w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN; - w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN; - w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP; - w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP; - - /* Sprites */ - w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN; - w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_TRAIN; - w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN; - break; - - case VEH_ROAD: - w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT; - w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP; - w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP; - w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE; - w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP; - w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE; - - w->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES; - w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE; - w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE; - w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO; - - w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD; - w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY; - w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP; - w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP; - - /* Sprites */ - w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH; - w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_ROADVEH; - w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH; - break; - - case VEH_SHIP: - w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT; - w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP; - w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP; - w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL; - w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP; - w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR; - - w->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS; - w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP; - w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP; - w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO; - - w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP; - w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP; - w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP; - w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP; - - /* Sprites */ - w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP; - w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_SHIP; - w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP; - break; - - case VEH_AIRCRAFT: - w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR; - w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP; - w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP; - w->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO; - w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP; - w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT; - - w->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT; - w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT; - w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT; - w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW; - - w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR; - w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE; - w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP; - w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP; - - /* Sprites */ - w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT; - w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_AIRCRAFT; - w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT; - break; - } -} - - /* Array to hold the block sizes * First part is the vehicle type, while the last is 0 = x, 1 = y */ uint _block_sizes[4][2]; @@ -707,296 +238,746 @@ void InitDepotWindowBlockSizes() ResizeDefaultWindowSize(VEH_AIRCRAFT); } -static void CreateDepotListWindow(Window *w, VehicleType type) -{ - WP(w, depot_d).type = type; - _backup_orders_tile = 0; +static void DepotSellAllConfirmationCallback(Window *w, bool confirmed); +const Sprite *GetAircraftSprite(EngineID engine); + +struct DepotWindow : Window { + VehicleID sel; + VehicleType type; + bool generate_list; + uint16 engine_list_length; + uint16 wagon_list_length; + uint16 engine_count; + uint16 wagon_count; + Vehicle **vehicle_list; + Vehicle **wagon_list; + + DepotWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number) + { + this->sel = INVALID_VEHICLE; + this->vehicle_list = NULL; + this->wagon_list = NULL; + this->engine_count = 0; + this->wagon_count = 0; + this->generate_list = true; + + this->FindWindowPlacementAndResize(desc); + } + + ~DepotWindow() + { + DeleteWindowById(WC_BUILD_VEHICLE, this->window_number); + free((void*)this->vehicle_list); + free((void*)this->wagon_list); + } - assert(IsPlayerBuildableVehicleType(type)); // ensure that we make the call with a valid type + /** Draw a vehicle in the depot window in the box with the top left corner at x,y + * @param *w Window to draw in + * @param *v Vehicle to draw + * @param x Left side of the box to draw in + * @param y Top of the box to draw in + */ + void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) + { + byte diff_x = 0, diff_y = 0; - /* Resize the window according to the vehicle type */ + int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type); + + switch (v->type) { + case VEH_TRAIN: + DrawTrainImage(v, x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos); + + /* Number of wagons relative to a standard length wagon (rounded up) */ + SetDParam(0, (v->u.rail.cached_total_length + 7) / 8); + DrawStringRightAligned(this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter + break; - /* Set the number of blocks in each direction */ - w->vscroll.cap = _resize_cap[type][0]; - w->hscroll.cap = _resize_cap[type][1]; + case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, this->sel, 1); break; + case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, this->sel); break; + case VEH_AIRCRAFT: { + const Sprite *spr = GetSprite(v->GetImage(DIR_W)); + DrawAircraftImage(v, x + 12, + y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset + this->sel); + } break; + default: NOT_REACHED(); + } + + if (this->resize.step_height == 14) { + /* VEH_TRAIN and VEH_ROAD, which are low */ + diff_x = 15; + } else { + /* VEH_SHIP and VEH_AIRCRAFT, which are tall */ + diff_y = 12; + } + + DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y); + + SetDParam(0, v->unitnumber); + DrawString(x, y + 2, (uint16)(v->max_age - 366) >= v->age ? STR_00E2 : STR_00E3, TC_FROMSTRING); + } - /* Set the block size */ - w->resize.step_width = _block_sizes[type][0]; - w->resize.step_height = _block_sizes[type][1]; + void DrawDepotWindow(Window *w) + { + Vehicle **vl = this->vehicle_list; + TileIndex tile = this->window_number; + int x, y, i, maxval; + uint16 hnum; + uint16 num = this->engine_count; + + /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ + uint16 rows_in_display = this->widget[DEPOT_WIDGET_MATRIX].data >> 8; + uint16 boxes_in_each_row = this->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; + + /* setup disabled buttons */ + this->SetWidgetsDisabledState(!IsTileOwner(tile, _local_player), + DEPOT_WIDGET_STOP_ALL, + DEPOT_WIDGET_START_ALL, + DEPOT_WIDGET_SELL, + DEPOT_WIDGET_SELL_CHAIN, + DEPOT_WIDGET_SELL_ALL, + DEPOT_WIDGET_BUILD, + DEPOT_WIDGET_CLONE, + DEPOT_WIDGET_AUTOREPLACE, + WIDGET_LIST_END); + + /* determine amount of items for scroller */ + if (this->type == VEH_TRAIN) { + hnum = 8; + for (num = 0; num < this->engine_count; num++) { + const Vehicle *v = vl[num]; + hnum = max(hnum, v->u.rail.cached_total_length); + } + /* Always have 1 empty row, so people can change the setting of the train */ + SetVScrollCount(w, this->engine_count + this->wagon_count + 1); + SetHScrollCount(w, WagonLengthToPixels(hnum)); + } else { + SetVScrollCount(w, (num + this->hscroll.cap - 1) / this->hscroll.cap); + } - /* Enlarge the window to fit with the selected number of blocks of the selected size */ - ResizeWindow(w, - _block_sizes[type][0] * w->hscroll.cap, - _block_sizes[type][1] * w->vscroll.cap); + /* locate the depot struct */ + if (this->type == VEH_AIRCRAFT) { + SetDParam(0, GetStationIndex(tile)); // Airport name + } else { + Depot *depot = GetDepotByTile(tile); + assert(depot != NULL); + + SetDParam(0, depot->town_index); + } + + DrawWindowWidgets(w); + + num = this->vscroll.pos * boxes_in_each_row; + maxval = min(this->engine_count, num + (rows_in_display * boxes_in_each_row)); + + for (x = 2, y = 15; num < maxval; y += this->resize.step_height, x = 2) { // Draw the rows + byte i; - if (type == VEH_TRAIN) { - /* Make space for the horizontal scrollbar vertically, and the unit - * number, flag, and length counter horizontally. */ - ResizeWindow(w, 36, 12); - /* substract the newly added space from the matrix since it was meant for the scrollbar */ - w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12; + for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) { + /* Draw all vehicles in the current row */ + const Vehicle *v = vl[num]; + DrawVehicleInDepot(w, v, x, y); + } + } + + maxval = min(this->engine_count + this->wagon_count, (this->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row)); + + /* draw the train wagons, that do not have an engine in front */ + for (; num < maxval; num++, y += 14) { + const Vehicle *v = this->wagon_list[num - this->engine_count]; + const Vehicle *u; + + DrawTrainImage(v, x + 50, y, this->sel, this->hscroll.cap - 29, 0); + DrawString(x, y + 2, STR_8816, TC_FROMSTRING); + + /*Draw the train counter */ + i = 0; + u = v; + do i++; while ((u = u->Next()) != NULL); // Determine length of train + SetDParam(0, i); // Set the counter + DrawStringRightAligned(this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter + } } - /* Set the minimum window size to the current window size */ - w->resize.width = w->width; - w->resize.height = w->height; + struct GetDepotVehiclePtData { + Vehicle *head; + Vehicle *wagon; + }; + + enum DepotGUIAction { + MODE_ERROR, + MODE_DRAG_VEHICLE, + MODE_SHOW_VEHICLE, + MODE_START_STOP, + }; + + DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, Vehicle **veh, GetDepotVehiclePtData *d) const + { + Vehicle **vl = this->vehicle_list; + uint xt, row, xm = 0, ym = 0; + int pos, skip = 0; + uint16 boxes_in_each_row = this->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; + + if (this->type == VEH_TRAIN) { + xt = 0; + x -= 23; + } else { + xt = x / this->resize.step_width; + xm = x % this->resize.step_width; + if (xt >= this->hscroll.cap) return MODE_ERROR; + + ym = (y - 14) % this->resize.step_height; + } + + row = (y - 14) / this->resize.step_height; + if (row >= this->vscroll.cap) return MODE_ERROR; + + pos = ((row + this->vscroll.pos) * boxes_in_each_row) + xt; + + if (this->engine_count + this->wagon_count <= pos) { + if (this->type == VEH_TRAIN) { + d->head = NULL; + d->wagon = NULL; + return MODE_DRAG_VEHICLE; + } else { + return MODE_ERROR; // empty block, so no vehicle is selected + } + } + + if (this->engine_count > pos) { + *veh = vl[pos]; + skip = this->hscroll.pos; + } else { + vl = this->wagon_list; + pos -= this->engine_count; + *veh = vl[pos]; + /* free wagons don't have an initial loco. */ + x -= _traininfo_vehicle_width; + } + + switch (this->type) { + case VEH_TRAIN: { + Vehicle *v = *veh; + d->head = d->wagon = v; + + /* either pressed the flag or the number, but only when it's a loco */ + if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE; + + skip = (skip * 8) / _traininfo_vehicle_width; + x = (x * 8) / _traininfo_vehicle_width; + + /* Skip vehicles that are scrolled off the list */ + x += skip; + + /* find the vehicle in this row that was clicked */ + while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->Next(); + + /* if an articulated part was selected, find its parent */ + while (v != NULL && IsArticulatedPart(v)) v = v->Previous(); + + d->wagon = v; + + return MODE_DRAG_VEHICLE; + } + break; + + case VEH_ROAD: + if (xm >= 24) return MODE_DRAG_VEHICLE; + if (xm <= 16) return MODE_SHOW_VEHICLE; + break; + + case VEH_SHIP: + if (xm >= 19) return MODE_DRAG_VEHICLE; + if (ym <= 10) return MODE_SHOW_VEHICLE; + break; + + case VEH_AIRCRAFT: + if (xm >= 12) return MODE_DRAG_VEHICLE; + if (ym <= 12) return MODE_SHOW_VEHICLE; + break; + + default: NOT_REACHED(); + } + return MODE_START_STOP; + } + + void DepotClick(int x, int y) + { + GetDepotVehiclePtData gdvp; + Vehicle *v = NULL; + DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp); + + /* share / copy orders */ + if (_thd.place_mode != VHM_NONE && mode != MODE_ERROR) { + _place_clicked_vehicle = (this->type == VEH_TRAIN ? gdvp.head : v); + return; + } + + if (this->type == VEH_TRAIN) v = gdvp.wagon; + + switch (mode) { + case MODE_ERROR: // invalid + return; + + case MODE_DRAG_VEHICLE: { // start dragging of vehicle + VehicleID sel = this->sel; + + if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) { + this->sel = INVALID_VEHICLE; + TrainDepotMoveVehicle(v, sel, gdvp.head); + } else if (v != NULL) { + int image = v->GetImage(DIR_W); + + this->sel = v->index; + this->SetDirty(); + SetObjectToPlaceWnd(image, GetVehiclePalette(v), VHM_DRAG, this); + _cursor.vehchain = _ctrl_pressed; + } + } break; + + case MODE_SHOW_VEHICLE: // show info window + ShowVehicleViewWindow(v); + break; + + case MODE_START_STOP: { // click start/stop flag + uint command; + + switch (this->type) { + case VEH_TRAIN: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break; + case VEH_ROAD: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break; + case VEH_SHIP: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break; + case VEH_AIRCRAFT: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break; + default: NOT_REACHED(); command = 0; + } + DoCommandP(v->tile, v->index, 0, NULL, command); + } break; + + default: NOT_REACHED(); + } + } + + /** + * Clones a vehicle + * @param *v is the original vehicle to clone + * @param *w is the window of the depot where the clone is build + */ + void HandleCloneVehClick(const Vehicle *v, const Window *w) + { + uint error_str; + + if (v == NULL) return; - SetupStringsForDepotWindow(w, type); + if (!v->IsPrimaryVehicle()) { + v = v->First(); + /* Do nothing when clicking on a train in depot with no loc attached */ + if (v->type == VEH_TRAIN && !IsFrontEngine(v)) return; + } + + switch (v->type) { + case VEH_TRAIN: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break; + case VEH_ROAD: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break; + case VEH_SHIP: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break; + case VEH_AIRCRAFT: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break; + default: return; + } + + DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str); + + ResetObjectToPlace(); + } + + void ResizeDepotButtons(Window *w) + { + ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION); + + if (this->type == VEH_TRAIN) { + /* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size. + * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */ + this->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((this->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - this->widget[DEPOT_WIDGET_SELL].top) / 2) + this->widget[DEPOT_WIDGET_SELL].top; + this->widget[DEPOT_WIDGET_SELL].bottom = this->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1; + } + } + + /* Function to set up vehicle specific sprites and strings + * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites + * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array + */ + void SetupStringsForDepotWindow(VehicleType type) + { + switch (type) { + default: NOT_REACHED(); + + case VEH_TRAIN: + this->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT; + this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP; + this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP; + this->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE; + this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP; + this->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR; + + this->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES; + this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE; + this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN; + this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO; + + this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN; + this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN; + this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP; + this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP; + + /* Sprites */ + this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN; + this->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_TRAIN; + this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN; + break; + + case VEH_ROAD: + this->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT; + this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP; + this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP; + this->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE; + this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP; + this->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE; + + this->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES; + this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE; + this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE; + this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO; + + this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD; + this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY; + this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP; + this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP; + + /* Sprites */ + this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH; + this->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_ROADVEH; + this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH; + break; - w->widget[DEPOT_WIDGET_MATRIX].data = - (w->vscroll.cap * 0x100) // number of rows to draw on the background - + (type == VEH_TRAIN ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one + case VEH_SHIP: + this->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT; + this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP; + this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP; + this->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL; + this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP; + this->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR; + + this->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS; + this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP; + this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP; + this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO; + + this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP; + this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP; + this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP; + this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP; + + /* Sprites */ + this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP; + this->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_SHIP; + this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP; + break; + + case VEH_AIRCRAFT: + this->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR; + this->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP; + this->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP; + this->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO; + this->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP; + this->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT; + + this->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT; + this->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT; + this->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT; + this->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW; + + this->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR; + this->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE; + this->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP; + this->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP; + + /* Sprites */ + this->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT; + this->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_AIRCRAFT; + this->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT; + break; + } + } + + void CreateDepotListWindow(VehicleType type) + { + this->type = type; + _backup_orders_tile = 0; + + assert(IsPlayerBuildableVehicleType(type)); // ensure that we make the call with a valid type + + /* Resize the window according to the vehicle type */ + + /* Set the number of blocks in each direction */ + this->vscroll.cap = _resize_cap[type][0]; + this->hscroll.cap = _resize_cap[type][1]; + + /* Set the block size */ + this->resize.step_width = _block_sizes[type][0]; + this->resize.step_height = _block_sizes[type][1]; + + /* Enlarge the window to fit with the selected number of blocks of the selected size */ + ResizeWindow(this, + _block_sizes[type][0] * this->hscroll.cap, + _block_sizes[type][1] * this->vscroll.cap); + + if (type == VEH_TRAIN) { + /* Make space for the horizontal scrollbar vertically, and the unit + * number, flag, and length counter horizontally. */ + ResizeWindow(this, 36, 12); + /* substract the newly added space from the matrix since it was meant for the scrollbar */ + this->widget[DEPOT_WIDGET_MATRIX].bottom -= 12; + } + + /* Set the minimum window size to the current window size */ + this->resize.width = this->width; + this->resize.height = this->height; + + this->SetupStringsForDepotWindow(type); + + this->widget[DEPOT_WIDGET_MATRIX].data = + (this->vscroll.cap * 0x100) // number of rows to draw on the background + + (type == VEH_TRAIN ? 1 : this->hscroll.cap); // number of boxes in each row. Trains always have just one - w->SetWidgetsHiddenState(type != VEH_TRAIN, - DEPOT_WIDGET_H_SCROLL, - DEPOT_WIDGET_SELL_CHAIN, - WIDGET_LIST_END); - - ResizeDepotButtons(w); -} - -void DepotSortList(Vehicle **v, uint16 length); + this->SetWidgetsHiddenState(type != VEH_TRAIN, + DEPOT_WIDGET_H_SCROLL, + DEPOT_WIDGET_SELL_CHAIN, + WIDGET_LIST_END); -static void DepotWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_CREATE: - WP(w, depot_d).sel = INVALID_VEHICLE; - WP(w, depot_d).vehicle_list = NULL; - WP(w, depot_d).wagon_list = NULL; - WP(w, depot_d).engine_count = 0; - WP(w, depot_d).wagon_count = 0; - WP(w, depot_d).generate_list = true; - break; + ResizeDepotButtons(this); + } + + virtual void OnInvalidateData(int data) + { + this->generate_list = true; + } - case WE_INVALIDATE_DATA: - WP(w, depot_d).generate_list = true; - break; - - case WE_PAINT: - if (WP(w, depot_d).generate_list) { - /* Generate the vehicle list - * It's ok to use the wagon pointers for non-trains as they will be ignored */ - BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, - &WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count, - &WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count); - WP(w, depot_d).generate_list = false; - DepotSortList(WP(w, depot_d).vehicle_list, WP(w, depot_d).engine_count); -//#ifndef NDEBUG -#if 0 -/* We disabled this check for now, but will keep it to quickly make this test again later (if we change some code) */ - } else { - /* Here we got a piece of code, that only checks if we got a different number of vehicles in the depot list and the number of vehicles actually being in the depot. - * IF they aren't the same, then WE_INVALIDATE_DATA should have been called somewhere, but it wasn't and we got a bug - * Since this is a time consuming check and not nice to memory fragmentation, it may not stay for long, but it's a good way to check this - * We can turn it on/off by switching between #ifndef NDEBUG and #if 0 */ - Vehicle **engines = NULL, **wagons = NULL; - uint16 engine_count = 0, engine_length = 0; - uint16 wagon_count = 0, wagon_length = 0; - BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, &engines, &engine_length, &engine_count, - &wagons, &wagon_length, &wagon_count); + virtual void OnPaint() + { + if (this->generate_list) { + /* Generate the vehicle list + * It's ok to use the wagon pointers for non-trains as they will be ignored */ + BuildDepotVehicleList(this->type, this->window_number, + &this->vehicle_list, &this->engine_list_length, &this->engine_count, + &this->wagon_list, &this->wagon_list_length, &this->wagon_count); + this->generate_list = false; + DepotSortList(this->vehicle_list, this->engine_count); + } + DrawDepotWindow(this); + } - assert(engine_count == WP(w, depot_d).engine_count); - assert(wagon_count == WP(w, depot_d).wagon_count); - free((void*)engines); - free((void*)wagons); -#endif - } - DrawDepotWindow(w); - break; + virtual void OnClick(Point pt, int widget) + { + switch (widget) { + case DEPOT_WIDGET_MATRIX: // List + this->DepotClick(pt.x, pt.y); + break; - case WE_CLICK: - switch (e->we.click.widget) { - case DEPOT_WIDGET_MATRIX: // List - DepotClick(w, e->we.click.pt.x, e->we.click.pt.y); - break; - - case DEPOT_WIDGET_BUILD: // Build vehicle - ResetObjectToPlace(); - ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type); - break; - - case DEPOT_WIDGET_CLONE: // Clone button - w->InvalidateWidget(DEPOT_WIDGET_CLONE); - w->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE); + case DEPOT_WIDGET_BUILD: // Build vehicle + ResetObjectToPlace(); + ShowBuildVehicleWindow(this->window_number, this->type); + break; - if (w->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { - static const CursorID clone_icons[] = { - SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH, - SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE - }; + case DEPOT_WIDGET_CLONE: // Clone button + this->InvalidateWidget(DEPOT_WIDGET_CLONE); + this->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE); - _place_clicked_vehicle = NULL; - SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type], PAL_NONE, VHM_RECT, w); - } else { - ResetObjectToPlace(); - } - break; + if (this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { + static const CursorID clone_icons[] = { + SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH, + SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE + }; - case DEPOT_WIDGET_LOCATION: - if (_ctrl_pressed) { - ShowExtraViewPortWindow(w->window_number); - } else { - ScrollMainWindowToTile(w->window_number); - } - break; - - case DEPOT_WIDGET_STOP_ALL: - case DEPOT_WIDGET_START_ALL: - DoCommandP(w->window_number, 0, WP(w, depot_d).type | (e->we.click.widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), NULL, CMD_MASS_START_STOP); + _place_clicked_vehicle = NULL; + SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, VHM_RECT, this); + } else { + ResetObjectToPlace(); + } break; - case DEPOT_WIDGET_SELL_ALL: - /* Only open the confimation window if there are anything to sell */ - if (WP(w, depot_d).engine_count != 0 || WP(w, depot_d).wagon_count != 0) { - static const StringID confirm_captions[] = { - STR_8800_TRAIN_DEPOT, - STR_9003_ROAD_VEHICLE_DEPOT, - STR_9803_SHIP_DEPOT, - STR_A002_AIRCRAFT_HANGAR - }; - TileIndex tile = w->window_number; - byte vehtype = WP(w, depot_d).type; + case DEPOT_WIDGET_LOCATION: + if (_ctrl_pressed) { + ShowExtraViewPortWindow(this->window_number); + } else { + ScrollMainWindowToTile(this->window_number); + } + break; + + case DEPOT_WIDGET_STOP_ALL: + case DEPOT_WIDGET_START_ALL: + DoCommandP(this->window_number, 0, this->type | (widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), NULL, CMD_MASS_START_STOP); + break; - SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index); - ShowQuery( - confirm_captions[vehtype], - STR_DEPOT_SELL_CONFIRMATION_TEXT, - w, - DepotSellAllConfirmationCallback - ); - } - break; + case DEPOT_WIDGET_SELL_ALL: + /* Only open the confimation window if there are anything to sell */ + if (this->engine_count != 0 || this->wagon_count != 0) { + static const StringID confirm_captions[] = { + STR_8800_TRAIN_DEPOT, + STR_9003_ROAD_VEHICLE_DEPOT, + STR_9803_SHIP_DEPOT, + STR_A002_AIRCRAFT_HANGAR + }; + TileIndex tile = this->window_number; + byte vehtype = this->type; - case DEPOT_WIDGET_VEHICLE_LIST: - ShowVehicleListWindow(GetTileOwner(w->window_number), WP(w, depot_d).type, (TileIndex)w->window_number); - break; + SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index); + ShowQuery( + confirm_captions[vehtype], + STR_DEPOT_SELL_CONFIRMATION_TEXT, + this, + DepotSellAllConfirmationCallback + ); + } + break; - case DEPOT_WIDGET_AUTOREPLACE: - DoCommandP(w->window_number, WP(w, depot_d).type, 0, NULL, CMD_DEPOT_MASS_AUTOREPLACE); - break; + case DEPOT_WIDGET_VEHICLE_LIST: + ShowVehicleListWindow(GetTileOwner(this->window_number), this->type, (TileIndex)this->window_number); + break; - } - break; + case DEPOT_WIDGET_AUTOREPLACE: + DoCommandP(this->window_number, this->type, 0, NULL, CMD_DEPOT_MASS_AUTOREPLACE); + break; - case WE_PLACE_OBJ: { - ClonePlaceObj(w); - } break; + } + } - case WE_ABORT_PLACE_OBJ: { - /* abort clone */ - w->RaiseWidget(DEPOT_WIDGET_CLONE); - w->InvalidateWidget(DEPOT_WIDGET_CLONE); + virtual void OnPlaceObject(Point pt, TileIndex tile) + { + const Vehicle *v = CheckMouseOverVehicle(); + + if (v != NULL) HandleCloneVehClick(v, this); + } - /* abort drag & drop */ - WP(w, depot_d).sel = INVALID_VEHICLE; - w->InvalidateWidget(DEPOT_WIDGET_MATRIX); - } break; + virtual void OnPlaceObjectAbort() + { + /* abort clone */ + this->RaiseWidget(DEPOT_WIDGET_CLONE); + this->InvalidateWidget(DEPOT_WIDGET_CLONE); - /* check if a vehicle in a depot was clicked.. */ - case WE_MOUSELOOP: { - const Vehicle *v = _place_clicked_vehicle; + /* abort drag & drop */ + this->sel = INVALID_VEHICLE; + this->InvalidateWidget(DEPOT_WIDGET_MATRIX); + }; - /* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */ - if (v != NULL && w->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { - _place_clicked_vehicle = NULL; - HandleCloneVehClick(v, w); - } - } break; + /* check if a vehicle in a depot was clicked.. */ + virtual void OnMouseLoop() + { + const Vehicle *v = _place_clicked_vehicle; - case WE_DESTROY: - DeleteWindowById(WC_BUILD_VEHICLE, w->window_number); - free((void*)WP(w, depot_d).vehicle_list); - free((void*)WP(w, depot_d).wagon_list); - break; + /* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */ + if (v != NULL && this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { + _place_clicked_vehicle = NULL; + HandleCloneVehClick(v, this); + } + } - case WE_DRAGDROP: - switch (e->we.click.widget) { - case DEPOT_WIDGET_MATRIX: { - Vehicle *v; - VehicleID sel = WP(w, depot_d).sel; + virtual void OnDragDrop(Point pt, int widget) + { + switch (widget) { + case DEPOT_WIDGET_MATRIX: { + Vehicle *v; + VehicleID sel = this->sel; - WP(w, depot_d).sel = INVALID_VEHICLE; - w->SetDirty(); + this->sel = INVALID_VEHICLE; + this->SetDirty(); - if (WP(w, depot_d).type == VEH_TRAIN) { - GetDepotVehiclePtData gdvp; + if (this->type == VEH_TRAIN) { + GetDepotVehiclePtData gdvp; - if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE && - sel != INVALID_VEHICLE) { - if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) { - DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN)); - } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) { - TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head); - } else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) { - ShowVehicleViewWindow(gdvp.head); - } + if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE && + sel != INVALID_VEHICLE) { + if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) { + DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN)); + } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) { + TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head); + } else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) { + ShowVehicleViewWindow(gdvp.head); } - } else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == MODE_DRAG_VEHICLE && - v != NULL && - sel == v->index) { - ShowVehicleViewWindow(v); } - } break; - - case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: - if (!w->IsWidgetDisabled(DEPOT_WIDGET_SELL) && - WP(w, depot_d).sel != INVALID_VEHICLE) { - Vehicle *v; - uint command; - int sell_cmd; - bool is_engine; + } else if (this->GetVehicleFromDepotWndPt(pt.x, pt.y, &v, NULL) == MODE_DRAG_VEHICLE && + v != NULL && + sel == v->index) { + ShowVehicleViewWindow(v); + } + } break; - if (w->IsWidgetDisabled(e->we.click.widget)) return; - if (WP(w, depot_d).sel == INVALID_VEHICLE) return; - - w->HandleButtonClick(e->we.click.widget); + case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: + if (!this->IsWidgetDisabled(DEPOT_WIDGET_SELL) && + this->sel != INVALID_VEHICLE) { + Vehicle *v; + uint command; + int sell_cmd; + bool is_engine; - v = GetVehicle(WP(w, depot_d).sel); - WP(w, depot_d).sel = INVALID_VEHICLE; - w->SetDirty(); + if (this->IsWidgetDisabled(widget)) return; + if (this->sel == INVALID_VEHICLE) return; + + this->HandleButtonClick(widget); - sell_cmd = (v->type == VEH_TRAIN && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0; + v = GetVehicle(this->sel); + this->sel = INVALID_VEHICLE; + this->SetDirty(); + + sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0; + + is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v))); - is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v))); - - if (is_engine) { - _backup_orders_tile = v->tile; - BackupVehicleOrders(v); - } + if (is_engine) { + _backup_orders_tile = v->tile; + BackupVehicleOrders(v); + } - switch (v->type) { - case VEH_TRAIN: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break; - case VEH_ROAD: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break; - case VEH_SHIP: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break; - case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break; - default: NOT_REACHED(); command = 0; - } - - if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0; + switch (v->type) { + case VEH_TRAIN: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break; + case VEH_ROAD: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break; + case VEH_SHIP: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break; + case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break; + default: NOT_REACHED(); command = 0; } - break; - default: - WP(w, depot_d).sel = INVALID_VEHICLE; - w->SetDirty(); - } - _cursor.vehchain = false; - break; + + if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0; + } + break; + default: + this->sel = INVALID_VEHICLE; + this->SetDirty(); + } + _cursor.vehchain = false; + } + + virtual void OnResize(Point new_size, Point delta) + { + this->vscroll.cap += delta.y / (int)this->resize.step_height; + this->hscroll.cap += delta.x / (int)this->resize.step_width; + this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.cap << 8) + (this->type == VEH_TRAIN ? 1 : this->hscroll.cap); + ResizeDepotButtons(this); + } - case WE_RESIZE: - w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; - w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width; - w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_TRAIN ? 1 : w->hscroll.cap); - ResizeDepotButtons(w); - break; + virtual bool OnCTRLStateChange() + { + if (this->sel != INVALID_VEHICLE) { + _cursor.vehchain = _ctrl_pressed; + this->InvalidateWidget(DEPOT_WIDGET_MATRIX); + } - case WE_CTRL_CHANGED: - if (WP(w, depot_d).sel != INVALID_VEHICLE) { - _cursor.vehchain = _ctrl_pressed; - w->InvalidateWidget(DEPOT_WIDGET_MATRIX); - } - break; + return true; + } +}; + +static void DepotSellAllConfirmationCallback(Window *win, bool confirmed) +{ + if (confirmed) { + DepotWindow *w = (DepotWindow*)win; + TileIndex tile = w->window_number; + byte vehtype = w->type; + DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES); } } @@ -1006,24 +987,22 @@ static void DepotWndProc(Window *w, Wind */ void ShowDepotWindow(TileIndex tile, VehicleType type) { - Window *w; + DepotWindow *w; switch (type) { default: NOT_REACHED(); case VEH_TRAIN: - w = AllocateWindowDescFront(&_train_depot_desc, tile); break; + w = AllocateWindowDescFront(&_train_depot_desc, tile); break; case VEH_ROAD: - w = AllocateWindowDescFront(&_road_depot_desc, tile); break; + w = AllocateWindowDescFront(&_road_depot_desc, tile); break; case VEH_SHIP: - w = AllocateWindowDescFront(&_ship_depot_desc, tile); break; + w = AllocateWindowDescFront(&_ship_depot_desc, tile); break; case VEH_AIRCRAFT: - w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break; + w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break; } - if (w != NULL) { - w->caption_color = GetTileOwner(tile); - CreateDepotListWindow(w, type); - } + w->caption_color = GetTileOwner(tile); + w->CreateDepotListWindow(type); } /** Removes the highlight of a vehicle in a depot window @@ -1031,15 +1010,16 @@ void ShowDepotWindow(TileIndex tile, Veh */ void DeleteDepotHighlightOfVehicle(const Vehicle *v) { - Window *w; + DepotWindow *w; /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either - * If that is the case, we can skip looping though the windows and save time */ + * If that is the case, we can skip looping though the windows and save time + */ if (_special_mouse_mode != WSM_DRAGDROP) return; - w = FindWindowById(WC_VEHICLE_DEPOT, v->tile); + w = dynamic_cast(FindWindowById(WC_VEHICLE_DEPOT, v->tile)); if (w != NULL) { - WP(w, depot_d).sel = INVALID_VEHICLE; + w->sel = INVALID_VEHICLE; ResetObjectToPlace(); } }