diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj --- a/projects/openttd_vs100.vcxproj +++ b/projects/openttd_vs100.vcxproj @@ -573,6 +573,7 @@ + diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters --- a/projects/openttd_vs100.vcxproj.filters +++ b/projects/openttd_vs100.vcxproj.filters @@ -942,6 +942,9 @@ Header Files + + Header Files + Header Files diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj --- a/projects/openttd_vs80.vcproj +++ b/projects/openttd_vs80.vcproj @@ -1567,6 +1567,10 @@ > + + diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj --- a/projects/openttd_vs90.vcproj +++ b/projects/openttd_vs90.vcproj @@ -1564,6 +1564,10 @@ > + + diff --git a/source.list b/source.list --- a/source.list +++ b/source.list @@ -306,6 +306,7 @@ tile_type.h tilearea_type.h tilehighlight_func.h tilehighlight_type.h +tilematrix_type.hpp timetable.h toolbar_gui.h town.h diff --git a/src/tilematrix_type.hpp b/src/tilematrix_type.hpp new file mode 100644 --- /dev/null +++ b/src/tilematrix_type.hpp @@ -0,0 +1,146 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . + */ + +/** @file tilematrix_type.hpp */ + +#ifndef TILEMATRIX_TYPE_HPP +#define TILEMATRIX_TYPE_HPP + +#include "core/mem_func.hpp" +#include "tilearea_type.h" + +/** + * A simple matrix that stores one value per N*N square of the map. + * Storage is only allocated for the part of the map that has values + * assigned. + * + * @note No constructor is called for newly allocated values, you + * have to do this yourself if needed. + * @tparam T The type of the stored items. + * @tparam N Grid size. + */ +template +class TileMatrix { + + /** Allocates space for a new tile in the matrix. + * @param tile Tile to add. + */ + void AllocateStorage(TileIndex tile) + { + uint old_left = TileX(this->area.tile) / N; + uint old_top = TileY(this->area.tile) / N; + uint old_w = this->area.w / N; + uint old_h = this->area.h / N; + + /* Add the square the tile is in to the tile area. We do this + * by adding top-left and bottom-right of the square. */ + uint grid_x = (TileX(tile) / N) * N; + uint grid_y = (TileY(tile) / N) * N; + this->area.Add(TileXY(grid_x, grid_y)); + this->area.Add(TileXY(grid_x + N - 1, grid_y + N - 1)); + + /* Allocate new storage. */ + T *new_data = CallocT(this->area.w / N * this->area.h / N); + + if (old_w > 0) { + /* Copy old data if present. */ + uint offs_x = old_left - TileX(this->area.tile) / N; + uint offs_y = old_top - TileY(this->area.tile) / N; + + for (uint row = 0; row < old_h; row++) { + MemCpyT(&new_data[(row + offs_y) * this->area.w / N + offs_x], &this->data[row * old_w], old_w); + } + } + + free(this->data); + this->data = new_data; + } + +public: + static const uint GRID = N; + + TileArea area; ///< Area covered by the matrix. + + T *data; ///< Pointer to data array. + + TileMatrix() : area(INVALID_TILE, 0, 0), data(NULL) {} + + ~TileMatrix() + { + free(this->data); + } + + /** + * Get the total covered area. + * @return The area covered by the matrix. + */ + const TileArea& GetArea() const + { + return this->area; + } + + /** + * Get the area of the matrix square that contains a specific tile. + * @param The tile to get the map area for. + * @param extend Extend the area by this many squares on all sides. + * @return Tile area containing the tile. + */ + static TileArea GetAreaForTile(TileIndex tile, uint extend = 0) + { + uint tile_x = (TileX(tile) / N) * N; + uint tile_y = (TileY(tile) / N) * N; + uint w = N, h = N; + + w += min(extend * N, tile_x); + h += min(extend * N, tile_y); + + tile_x -= min(extend * N, tile_x); + tile_y -= min(extend * N, tile_y); + + w += min(extend * N, MapSizeX() - tile_x - w); + h += min(extend * N, MapSizeY() - tile_y - h); + + return TileArea(TileXY(tile_x, tile_y), w, h); + } + + /** + * Extend the coverage area to include a tile. + * @param tile The tile to include. + */ + void Add(TileIndex tile) + { + if (!this->area.Contains(tile)) { + this->AllocateStorage(tile); + } + } + + /** + * Get the value associated to a tile index. + * @param tile The tile to get the value for. + * @return Pointer to the value. + */ + T *Get(TileIndex tile) + { + this->Add(tile); + + tile -= this->area.tile; + uint x = TileX(tile) / N; + uint y = TileY(tile) / N; + + return &this->data[y * this->area.w / N + x]; + } + + /** Array access operator, see #Get. */ + FORCEINLINE T &operator[](TileIndex tile) + { + return *this->Get(tile); + } +}; + +#endif /* TILEMATRIX_TYPE_HPP */