diff --git a/lang/english.txt b/lang/english.txt --- a/lang/english.txt +++ b/lang/english.txt @@ -1595,7 +1595,6 @@ STR_2051_BUILD_A_STATUE_IN_HONOR STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY} STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY} STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY} -STR_2054_CAN_T_DO_THIS :{WHITE}Can't do this... STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {STRING} brings 6 months of misery to motorists! STR_2056 :{TINYFONT}{WHITE}{TOWN} STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA32}) diff --git a/settings_gui.c b/settings_gui.c --- a/settings_gui.c +++ b/settings_gui.c @@ -70,7 +70,7 @@ static int GetCurRes(void) static inline bool RoadVehiclesAreBuilt(void) { - Vehicle *v; + const Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_Road) return true; } @@ -171,7 +171,7 @@ static void GameOptionsWndProc(Window *w break; case 11: /* Road side */ if (_opt_ptr->road_side != e->dropdown.index) { // only change if setting changed - DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_EMPTY)); + DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); MarkWholeScreenDirty(); } break; @@ -214,8 +214,9 @@ static void GameOptionsWndProc(Window *w */ int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2) { - /* Check boundaries and you can only change this if NO vehicles have been built yet */ - if (p1 > 1 || RoadVehiclesAreBuilt()) return CMD_ERROR; + /* Check boundaries and you can only change this if NO vehicles have been built yet, + * except in the intro-menu where of course it's always possible to do so. */ + if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR; if (flags & DC_EXEC) { _opt_ptr->road_side = p1; diff --git a/town_gui.c b/town_gui.c --- a/town_gui.c +++ b/town_gui.c @@ -196,7 +196,7 @@ static void TownAuthorityWndProc(Window } case 6: { /* carry out the action */ - DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_2054_CAN_T_DO_THIS)); + DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); break; } }