diff --git a/src/network/network_content_gui.cpp b/src/network/network_content_gui.cpp --- a/src/network/network_content_gui.cpp +++ b/src/network/network_content_gui.cpp @@ -441,12 +441,9 @@ public: void DrawMatrix(const Rect &r) const { - const int CHECKBOX_LEFT = r.left; - const int TYPE_LEFT = this->GetWidget(NCLWW_TYPE)->pos_x; - const int NAME_LEFT = this->GetWidget(NCLWW_NAME)->pos_x; - - const int TYPE_RIGHT = NAME_LEFT - 1; - const int NAME_RIGHT = r.right; + const NWidgetCore *nwi_checkbox = this->GetWidget(NCLWW_CHECKBOX); + const NWidgetCore *nwi_name = this->GetWidget(NCLWW_NAME); + const NWidgetCore *nwi_type = this->GetWidget(NCLWW_TYPE); /* Fill the matrix with the information */ @@ -455,7 +452,7 @@ public: for (ConstContentIterator iter = this->content.Get(this->vscroll.GetPosition()); iter != this->content.End() && cnt < this->vscroll.GetCapacity(); iter++, cnt++) { const ContentInfo *ci = *iter; - if (ci == this->selected) GfxFillRect(CHECKBOX_LEFT + 1, y + 1, NAME_RIGHT - 1, y + this->resize.step_height - 1, 10); + if (ci == this->selected) GfxFillRect(r.left + 1, y + 1, r.right - 1, y + this->resize.step_height - 1, 10); SpriteID sprite; SpriteID pal = PAL_NONE; @@ -467,12 +464,12 @@ public: case ContentInfo::DOES_NOT_EXIST: sprite = SPR_BLOT; pal = PALETTE_TO_RED; break; default: NOT_REACHED(); } - DrawSprite(sprite, pal, CHECKBOX_LEFT + (pal == PAL_NONE ? 3 : 4), y + WD_MATRIX_TOP + (pal == PAL_NONE ? 1 : 0)); + DrawSprite(sprite, pal, nwi_checkbox->pos_x + (pal == PAL_NONE ? 2 : 3), y + WD_MATRIX_TOP + (pal == PAL_NONE ? 1 : 0)); StringID str = STR_CONTENT_TYPE_BASE_GRAPHICS + ci->type - CONTENT_TYPE_BASE_GRAPHICS; - DrawString(TYPE_LEFT, TYPE_RIGHT, y + WD_MATRIX_TOP, str, TC_BLACK, SA_CENTER); + DrawString(nwi_type->pos_x, nwi_type->pos_x + nwi_type->current_x - 1, y + WD_MATRIX_TOP, str, TC_BLACK, SA_CENTER); - DrawString(NAME_LEFT + 5, NAME_RIGHT, y + WD_MATRIX_TOP, ci->name, TC_BLACK); + DrawString(nwi_name->pos_x + WD_FRAMERECT_LEFT, nwi_name->pos_x + nwi_name->current_x - WD_FRAMERECT_RIGHT, y + WD_MATRIX_TOP, ci->name, TC_BLACK); y += this->resize.step_height; } }