diff --git a/src/pathfinder/npf/queue.cpp b/src/pathfinder/npf/queue.cpp --- a/src/pathfinder/npf/queue.cpp +++ b/src/pathfinder/npf/queue.cpp @@ -83,10 +83,6 @@ void BinaryHeap::Free(bool free_values) */ bool BinaryHeap::Push(void *item, int priority) { -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Pushing an element. There are %d elements left\n", this->size); -#endif - if (this->size == this->max_size) return false; assert(this->size < this->max_size); @@ -95,9 +91,6 @@ bool BinaryHeap::Push(void *item, int pr assert((this->size & BINARY_HEAP_BLOCKSIZE_MASK) == 0); this->elements[this->size >> BINARY_HEAP_BLOCKSIZE_BITS] = MallocT(BINARY_HEAP_BLOCKSIZE); this->blocks++; -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Increasing size of elements to %d nodes\n", this->blocks * BINARY_HEAP_BLOCKSIZE); -#endif } /* Add the item at the end of the array */ @@ -141,10 +134,6 @@ bool BinaryHeap::Delete(void *item, int { uint i = 0; -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Deleting an element. There are %d elements left\n", this->size); -#endif - /* First, we try to find the item.. */ do { if (this->GetElement(i + 1).item == item) break; @@ -204,10 +193,6 @@ void *BinaryHeap::Pop() { void *result; -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Popping an element. There are %d elements left\n", this->size); -#endif - if (this->size == 0) return NULL; /* The best item is always on top, so give that as result */ @@ -231,9 +216,6 @@ void BinaryHeap::Init(uint max_size) this->elements = CallocT((max_size - 1) / BINARY_HEAP_BLOCKSIZE + 1); this->elements[0] = MallocT(BINARY_HEAP_BLOCKSIZE); this->blocks = 1; -#ifdef QUEUE_DEBUG - printf("[BinaryHeap] Initial size of elements is %d nodes\n", BINARY_HEAP_BLOCKSIZE); -#endif } /* Because we don't want anyone else to bother with our defines */ @@ -252,16 +234,10 @@ void Hash::Init(Hash_HashProc *hash, uin /* Allocate space for the Hash, the buckets and the bucket flags */ uint i; -#ifdef HASH_DEBUG - debug("Allocated hash: %p", this); -#endif this->hash = hash; this->size = 0; this->num_buckets = num_buckets; this->buckets = (HashNode*)MallocT(num_buckets * (sizeof(*this->buckets) + sizeof(*this->buckets_in_use))); -#ifdef HASH_DEBUG - debug("Buckets = %p", this->buckets); -#endif this->buckets_in_use = (bool*)(this->buckets + num_buckets); for (i = 0; i < num_buckets; i++) this->buckets_in_use[i] = false; } @@ -297,9 +273,6 @@ void Hash::Delete(bool free_values) free(this->buckets); /* No need to free buckets_in_use, it is always allocated in one * malloc with buckets */ -#ifdef HASH_DEBUG - debug("Freeing Hash: %p", this); -#endif } #ifdef HASH_STATS @@ -361,7 +334,7 @@ void Hash::Clear(bool free_values) uint i; #ifdef HASH_STATS - if (this->size > 2000) stat_Hash(this); + if (this->size > 2000) this->PrintStatistics(); #endif /* Iterate all buckets */ @@ -398,9 +371,6 @@ HashNode *Hash::FindNode(uint key1, uint uint hash = this->hash(key1, key2); HashNode *result = NULL; -#ifdef HASH_DEBUG - debug("Looking for %u, %u", key1, key2); -#endif /* Check if the bucket is empty */ if (!this->buckets_in_use[hash]) { if (prev_out != NULL) *prev_out = NULL; @@ -410,9 +380,6 @@ HashNode *Hash::FindNode(uint key1, uint /* Save the value */ result = this->buckets + hash; if (prev_out != NULL) *prev_out = NULL; -#ifdef HASH_DEBUG - debug("Found in first node: %p", result); -#endif /* Check all other nodes */ } else { HashNode *prev = this->buckets + hash; @@ -422,18 +389,12 @@ HashNode *Hash::FindNode(uint key1, uint if (node->key1 == key1 && node->key2 == key2) { /* Found it */ result = node; -#ifdef HASH_DEBUG - debug("Found in other node: %p", result); -#endif break; } prev = node; } if (prev_out != NULL) *prev_out = prev; } -#ifdef HASH_DEBUG - if (result == NULL) debug("Not found"); -#endif return result; } @@ -461,9 +422,7 @@ void *Hash::DeleteValue(uint key1, uint /* Copy the second to the first */ *node = *next; /* Free the second */ -#ifndef NOFREE free(next); -#endif } else { /* This was the last in this bucket * Mark it as empty */ @@ -477,9 +436,7 @@ void *Hash::DeleteValue(uint key1, uint /* Link previous and next nodes */ prev->next = node->next; /* Free the node */ -#ifndef NOFREE free(node); -#endif } if (result != NULL) this->size--; return result; @@ -528,8 +485,5 @@ void *Hash::Get(uint key1, uint key2) co { HashNode *node = this->FindNode(key1, key2, NULL); -#ifdef HASH_DEBUG - debug("Found node: %p", node); -#endif return (node != NULL) ? node->value : NULL; } diff --git a/src/pathfinder/npf/queue.h b/src/pathfinder/npf/queue.h --- a/src/pathfinder/npf/queue.h +++ b/src/pathfinder/npf/queue.h @@ -12,9 +12,6 @@ #ifndef QUEUE_H #define QUEUE_H -//#define NOFREE -//#define QUEUE_DEBUG -//#define HASH_DEBUG //#define HASH_STATS