diff --git a/network.h b/network.h --- a/network.h +++ b/network.h @@ -212,13 +212,12 @@ NetworkGameList *NetworkQueryServer(cons byte NetworkSpectatorCount(void); +VARDEF char *_network_host_list[10]; +VARDEF char *_network_ban_list[25]; + #endif /* ENABLE_NETWORK */ // Those variables must always be registered! -#define MAX_SAVED_SERVERS 10 -VARDEF char *_network_host_list[MAX_SAVED_SERVERS]; -#define MAX_BANS 25 -VARDEF char *_network_ban_list[MAX_BANS]; VARDEF bool _networking; VARDEF bool _network_available; // is network mode available? VARDEF bool _network_server; // network-server is active diff --git a/settings.c b/settings.c --- a/settings.c +++ b/settings.c @@ -1124,8 +1124,10 @@ void LoadFromConfig(void) IniFile *ini = ini_load(_config_file); HandleSettingDescs(ini, load_setting_desc); LoadList(ini, "newgrf", _newgrf_files, lengthof(_newgrf_files)); +#ifdef ENABLE_NETWORK LoadList(ini, "servers", _network_host_list, lengthof(_network_host_list)); LoadList(ini, "bans", _network_ban_list, lengthof(_network_ban_list)); +#endif /* ENABLE_NETWORK */ ini_free(ini); } @@ -1133,8 +1135,10 @@ void SaveToConfig(void) { IniFile *ini = ini_load(_config_file); HandleSettingDescs(ini, save_setting_desc); +#ifdef ENABLE_NETWORK SaveList(ini, "servers", _network_host_list, lengthof(_network_host_list)); SaveList(ini, "bans", _network_ban_list, lengthof(_network_ban_list)); +#endif /* ENABLE_NETWORK */ ini_save(_config_file, ini); ini_free(ini); }