diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -367,7 +367,7 @@ static uint NetworkCountActiveClients() /* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */ static void CheckMinActiveClients() { - if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return; + if (!_network_dedicated || _settings_client.network.min_active_clients == 0 || (_pause_mode & PM_PAUSED_ERROR) != 0) return; if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) { if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return; diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -408,6 +408,12 @@ bool AfterLoadGame() if (CheckSavegameVersion(119)) { _pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED; + } else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) { + DEBUG(net, 0, "The loading savegame was paused due to an error state."); + DEBUG(net, 0, " The savegame cannot be used for multiplayer!"); + /* Restore the signals */ + ResetSignalHandlers(); + return false; } /* in very old versions, size of train stations was stored differently */