diff --git a/src/fileio.cpp b/src/fileio.cpp --- a/src/fileio.cpp +++ b/src/fileio.cpp @@ -16,8 +16,8 @@ #else #include #include +#endif #include -#endif /*************************************************/ /* FILE IO ROUTINES ******************************/ @@ -477,41 +477,6 @@ char *BuildWithFullPath(const char *dir) return dest; } -#if defined(WIN32) || defined(WINCE) -/** - * Determine the base (personal dir and game data dir) paths - * @param exe the path from the current path to the executable - * @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc) - */ -extern void DetermineBasePaths(const char *exe); -#else /* defined(WIN32) || defined(WINCE) */ - -/** - * Changes the working directory to the path of the give executable. - * For OSX application bundles '.app' is the required extension of the bundle, - * so when we crop the path to there, when can remove the name of the bundle - * in the same way we remove the name from the executable name. - * @param exe the path to the executable - */ -void ChangeWorkingDirectory(const char *exe) -{ -#ifdef WITH_COCOA - char *app_bundle = strchr(exe, '.'); - while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.'); - - if (app_bundle != NULL) app_bundle[0] = '\0'; -#endif /* WITH_COCOA */ - char *s = strrchr(exe, PATHSEPCHAR); - if (s != NULL) { - *s = '\0'; - chdir(exe); - *s = PATHSEPCHAR; - } -#ifdef WITH_COCOA - if (app_bundle != NULL) app_bundle[0] = '.'; -#endif /* WITH_COCOA */ -} - static bool TarListAddFile(const char *filename) { /* See if we already have a tar by that name; useless to have double entries in our list */ @@ -566,7 +531,7 @@ static int ScanPathForTarFiles(const cha return num; } -static void ScanForTarFiles() +void ScanForTarFiles() { Searchpath sp; char path[MAX_PATH]; @@ -580,6 +545,41 @@ static void ScanForTarFiles() DEBUG(misc, 1, "Scan complete, found %d files", num); } +#if defined(WIN32) || defined(WINCE) +/** + * Determine the base (personal dir and game data dir) paths + * @param exe the path from the current path to the executable + * @note defined in the OS related files (os2.cpp, win32.cpp, unix.cpp etc) + */ +extern void DetermineBasePaths(const char *exe); +#else /* defined(WIN32) || defined(WINCE) */ + +/** + * Changes the working directory to the path of the give executable. + * For OSX application bundles '.app' is the required extension of the bundle, + * so when we crop the path to there, when can remove the name of the bundle + * in the same way we remove the name from the executable name. + * @param exe the path to the executable + */ +void ChangeWorkingDirectory(const char *exe) +{ +#ifdef WITH_COCOA + char *app_bundle = strchr(exe, '.'); + while (app_bundle != NULL && strncasecmp(app_bundle, ".app", 4) != 0) app_bundle = strchr(&app_bundle[1], '.'); + + if (app_bundle != NULL) app_bundle[0] = '\0'; +#endif /* WITH_COCOA */ + char *s = strrchr(exe, PATHSEPCHAR); + if (s != NULL) { + *s = '\0'; + chdir(exe); + *s = PATHSEPCHAR; + } +#ifdef WITH_COCOA + if (app_bundle != NULL) app_bundle[0] = '.'; +#endif /* WITH_COCOA */ +} + /** * Determine the base (personal dir and game data dir) paths * @param exe the path to the executable diff --git a/src/win32.cpp b/src/win32.cpp --- a/src/win32.cpp +++ b/src/win32.cpp @@ -1031,6 +1031,7 @@ char *getcwd(char *buf, size_t size) void DetermineBasePaths(const char *exe) { + extern void ScanForTarFiles(); char tmp[MAX_PATH]; TCHAR path[MAX_PATH]; #ifdef WITH_PERSONAL_DIR @@ -1076,6 +1077,8 @@ void DetermineBasePaths(const char *exe) _searchpaths[SP_INSTALLATION_DIR] = NULL; _searchpaths[SP_APPLICATION_BUNDLE_DIR] = NULL; + + ScanForTarFiles(); } /**