diff --git a/src/lang/brazilian_portuguese.txt b/src/lang/brazilian_portuguese.txt --- a/src/lang/brazilian_portuguese.txt +++ b/src/lang/brazilian_portuguese.txt @@ -1045,6 +1045,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Escalar chanfros STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marque esta caixa para dimensionar os chanfros por tamanho de interface +STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Usar a fonte sprite tradicional +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marque esta caixa se você prefere usar a fonte sprite tradicional de tamanho fixo. +STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Fontes com bordas suaves +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marcar esta caixa para fontes redimensionáveis com bordas suaves. STR_GAME_OPTIONS_GUI_SCALE_1X :1x STR_GAME_OPTIONS_GUI_SCALE_2X :2x @@ -3424,7 +3428,7 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROA STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}Variável NewGRF 60+ parâmetro x (hexadecimal) # Sprite aligner window -STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinhando "sprite" {COMMA} ({STRING}) +STR_SPRITE_ALIGNER_CAPTION :{WHITE}Alinhando sprite {COMMA} ({STRING}) STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Próximo "sprite" STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Prossegue ao próximo "sprite" normal, pulando quaisquer "sprites" falsos, recoloridos ou de fontes, e junta tudo do último pro primeiro STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Ir para o "sprite" diff --git a/src/lang/danish.txt b/src/lang/danish.txt --- a/src/lang/danish.txt +++ b/src/lang/danish.txt @@ -1044,6 +1044,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Marker dette felt for automatisk at registrere grænsefladestørrelse STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skalere facetter STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marker dette afkrydsningsfelt for at skalere facetter efter grænsefladestørrelse +STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Brug traditionel sprite-skrifttype +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marker dette felt, hvis du foretrækker at bruge den traditionelle sprite-skrifttype med fast størrelse. +STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias skrifttyper +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marker dette felt for at skrifttyper, der kan ændres størrelse, kan udlignes. STR_GAME_OPTIONS_GUI_SCALE_1X :1x STR_GAME_OPTIONS_GUI_SCALE_2X :2x diff --git a/src/lang/english_AU.txt b/src/lang/english_AU.txt --- a/src/lang/english_AU.txt +++ b/src/lang/english_AU.txt @@ -1045,7 +1045,7 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Use traditional sprite font -STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the tradition fixed-size sprite font. +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font. STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias fonts STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts. diff --git a/src/lang/french.txt b/src/lang/french.txt --- a/src/lang/french.txt +++ b/src/lang/french.txt @@ -1045,8 +1045,8 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Cochez cette case pour détecter automatiquement la taille de l'interface STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Mettre à l’échelle les bordures STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Cochez cette case pour mettre les bordures à l'échelle avec la taille de l'interface -STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Utiliser la police d'écriture de sprite -STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Cochez cette case si vous préferez utiliser la police d'écriture à taille fixe de sprite. +STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Utiliser la police d'écriture par défaut +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Cochez cette case si vous préferez utiliser la police d'écriture par défaut. STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Polices d'écriture supportant l'anti-crénelage STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Cochez cette case pour activer l'anti-crénelage sur les polices d'écriture à taille variable. diff --git a/src/lang/polish.txt b/src/lang/polish.txt --- a/src/lang/polish.txt +++ b/src/lang/polish.txt @@ -1424,6 +1424,10 @@ STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Zaznacz to pole, aby rozmiar interfejsu był wykrywany automatycznie STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skaluj fazy krawędzi STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Zaznacz to pole, aby skalować fazy krawędzi zgodnie z rozmiarem interfejsu +STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Użyj tradycyjnego fonta typu sprite +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Zaznacz to pole, jeśli wolisz używać tradycyjnego fonta typu sprite o stałym rozmiarze. +STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Antyaliasing fontów +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Zaznacz to pole, aby wygładzać fonty o zmiennym rozmiarze. STR_GAME_OPTIONS_GUI_SCALE_1X :1x STR_GAME_OPTIONS_GUI_SCALE_2X :2x @@ -3398,7 +3402,7 @@ STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Właściciel linii kolejowej: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Lokalne władze: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Brak STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Współrzędne: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING}) -STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zbudowano: {LTBLUE}{DATE_LONG} +STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Zbudowano/odnowiono: {LTBLUE}{DATE_LONG} STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Rodzaj stacji: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Typ stacji: {LTBLUE}{STRING} STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Rodzaj lotniska: {LTBLUE}{STRING} diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -94,36 +94,36 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :汽水 # Quantity of cargo STR_QUANTITY_NOTHING : STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}位旅客 -STR_QUANTITY_COAL :{WEIGHT_LONG} 煤炭 +STR_QUANTITY_COAL :{WEIGHT_LONG}煤炭 STR_QUANTITY_MAIL :{COMMA}{NBSP}包邮件 -STR_QUANTITY_OIL :{VOLUME_LONG} 原油 +STR_QUANTITY_OIL :{VOLUME_LONG}原油 STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}头牲畜 STR_QUANTITY_GOODS :{COMMA}{NBSP}件货物 -STR_QUANTITY_GRAIN :{WEIGHT_LONG} 谷物 -STR_QUANTITY_WOOD :{WEIGHT_LONG} 木材 -STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} 铁矿石 -STR_QUANTITY_STEEL :{WEIGHT_LONG} 钢材 +STR_QUANTITY_GRAIN :{WEIGHT_LONG}谷物 +STR_QUANTITY_WOOD :{WEIGHT_LONG}木材 +STR_QUANTITY_IRON_ORE :{WEIGHT_LONG}铁矿石 +STR_QUANTITY_STEEL :{WEIGHT_LONG}钢材 STR_QUANTITY_VALUABLES :{COMMA}{NBSP}包贵重品 STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} 铜矿石 -STR_QUANTITY_MAIZE :{WEIGHT_LONG} 玉米 -STR_QUANTITY_FRUIT :{WEIGHT_LONG} 水果 +STR_QUANTITY_MAIZE :{WEIGHT_LONG}玉米 +STR_QUANTITY_FRUIT :{WEIGHT_LONG}水果 STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}包钻石 -STR_QUANTITY_FOOD :{WEIGHT_LONG} 食品 -STR_QUANTITY_PAPER :{WEIGHT_LONG} 纸张 +STR_QUANTITY_FOOD :{WEIGHT_LONG}食品 +STR_QUANTITY_PAPER :{WEIGHT_LONG}纸张 STR_QUANTITY_GOLD :{COMMA}{NBSP}包黄金 -STR_QUANTITY_WATER :{VOLUME_LONG} 饮用水 -STR_QUANTITY_WHEAT :{WEIGHT_LONG} 小麦 -STR_QUANTITY_RUBBER :{VOLUME_LONG} 橡胶 -STR_QUANTITY_SUGAR :{WEIGHT_LONG} 蔗糖 +STR_QUANTITY_WATER :{VOLUME_LONG}饮用水 +STR_QUANTITY_WHEAT :{WEIGHT_LONG}小麦 +STR_QUANTITY_RUBBER :{VOLUME_LONG}橡胶 +STR_QUANTITY_SUGAR :{WEIGHT_LONG}蔗糖 STR_QUANTITY_TOYS :{COMMA}{NBSP}件玩具 STR_QUANTITY_SWEETS :{COMMA}{NBSP}包糖果 -STR_QUANTITY_COLA :{VOLUME_LONG} 可乐 -STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} 棉花糖 +STR_QUANTITY_COLA :{VOLUME_LONG}可乐 +STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG}棉花糖 STR_QUANTITY_BUBBLES :{COMMA} 个泡泡 -STR_QUANTITY_TOFFEE :{WEIGHT_LONG} 太妃糖 +STR_QUANTITY_TOFFEE :{WEIGHT_LONG}太妃糖 STR_QUANTITY_BATTERIES :{COMMA} 箱电池 -STR_QUANTITY_PLASTIC :{VOLUME_LONG} 塑料 -STR_QUANTITY_FIZZY_DRINKS :{COMMA} 瓶汽水 +STR_QUANTITY_PLASTIC :{VOLUME_LONG}塑料 +STR_QUANTITY_FIZZY_DRINKS :{COMMA}瓶汽水 STR_QUANTITY_N_A :N/A # Two letter abbreviation of cargo name @@ -1045,7 +1045,7 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}适应边框大小 STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}选中此框使边框大小随界面大小而缩放 STR_GAME_OPTIONS_GUI_FONT_SPRITE :使用位图字体 -STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :如果您想使用固定大小的传统位图字体,请勾选此框。 +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}如果您想使用固定大小的传统位图字体,请勾选此框。 STR_GAME_OPTIONS_GUI_FONT_AA :字体抗锯齿 STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :勾选此框以对游戏字体应用抗锯齿。 @@ -4658,7 +4658,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}选择年份 # AI debug window -STR_AI_DEBUG :{WHITE}AI/脚本 调试 +STR_AI_DEBUG :{WHITE}AI/脚本调试 STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM}) STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}AI名称 STR_AI_DEBUG_SETTINGS :{BLACK}AI 设置