diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp --- a/src/station_cmd.cpp +++ b/src/station_cmd.cpp @@ -2386,7 +2386,7 @@ CommandCost CmdBuildDock(TileIndex tile, direction = ReverseDiagDir(direction); /* Docks cannot be placed on rapids */ - if (IsWaterTile(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); + if (HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags); if (ret.Failed()) return ret; diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1123,7 +1123,7 @@ static void GrowTownInTile(TileIndex *ti TileIndex house_tile = TileAddByDiagDir(tile, target_dir); // position of a possible house /* Don't walk into water. */ - if (IsWaterTile(house_tile)) return; + if (HasTileWaterGround(house_tile)) return; if (!IsValidTile(house_tile)) return; @@ -1172,7 +1172,7 @@ static void GrowTownInTile(TileIndex *ti } /* Return if a water tile */ - if (IsWaterTile(tile)) return; + if (HasTileWaterGround(tile)) return; /* Make the roads look nicer */ rcmd = CleanUpRoadBits(tile, rcmd); diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -525,7 +525,7 @@ CommandCost CmdBuildTunnel(TileIndex sta DiagDirection direction = GetInclinedSlopeDirection(start_tileh); if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL); - if (IsWaterTile(start_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER); + if (HasTileWaterGround(start_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER); CommandCost ret = DoCommand(start_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; @@ -582,7 +582,7 @@ CommandCost CmdBuildTunnel(TileIndex sta /* if the command fails from here on we want the end tile to be highlighted */ _build_tunnel_endtile = end_tile; - if (IsWaterTile(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER); + if (HasTileWaterGround(end_tile)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER); /* Clear the tile in any case */ ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);