diff --git a/docs/HOWTO_compile_lang_files.txt b/docs/HOWTO_compile_lang_files.txt --- a/docs/HOWTO_compile_lang_files.txt +++ b/docs/HOWTO_compile_lang_files.txt @@ -7,8 +7,9 @@ you have downloaded english.txt, the mas not always true, namely when changes in the code have not touched language files, your safest bet is to assume this 'limitation'. As a first step you need to compile strgen. This is as easy as typing -'make strgen'. You can also download a precompiled binary from a release, -nightly, etc. +'make strgen'. You can download the precompile strgen from: +http://www.openttd.org/download-strgen + strgen takes as argument a txt file and translates it to a lng file, allowing it to be used inside OpenTTD. strgen needs the master language file english.txt to work. Below are some examples of strgen usage. diff --git a/readme.txt b/readme.txt --- a/readme.txt +++ b/readme.txt @@ -411,7 +411,10 @@ Note: Do not alter the following parts o 8.3) Previewing: ---- ------------------- In order to view the translation in the game, you need to compile your language -file with the strgen utility, which is now bundled with the game. +file with the strgen utility. You can download the precompiled strgen from: +http://www.openttd.org/download-strgen +To compile it yourself just take the normal OpenTTD sources and build that. +During the build process the strgen utility will be made. strgen is a command-line utility. It takes the language filename as parameter. Example: