diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -900,7 +900,7 @@ static void DoDrawVehicle(const Vehicle if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); /* Check whether the vehicle shall be transparent due to the game state */ - bool shadowed = (v->vehstatus & VS_SHADOW); + bool shadowed = (v->vehstatus & VS_SHADOW) != 0; if (v->type == VEH_EFFECT) { /* Check whether the vehicle shall be transparent/invisible due to GUI settings.