diff --git a/src/window.cpp b/src/window.cpp --- a/src/window.cpp +++ b/src/window.cpp @@ -2033,7 +2033,6 @@ static void HandleKeyScrolling() static void MouseLoop(MouseClick click, int mousewheel) { - DecreaseWindowCounters(); HandlePlacePresize(); UpdateTileSelection(); @@ -2238,6 +2237,8 @@ void InputLoop() free(w); } + DecreaseWindowCounters(); + if (_input_events_this_tick != 0) { /* The input loop is called only once per GameLoop() - so we can clear the counter here */ _input_events_this_tick = 0;