diff --git a/src/lang/english.txt b/src/lang/english.txt --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -118,6 +118,7 @@ STR_QUANTITY_TOFFEE STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} STR_QUANTITY_PLASTIC :{VOLUME} of plastic STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} +STR_CARGO_N_A :N/A{SKIP} # Two letter abbreviation of cargo name STR_ABBREV_NOTHING : @@ -225,6 +226,15 @@ STR_SORT_BY STR_BUTTON_LOCATION :{BLACK}Location STR_QUERY_RENAME :{BLACK}Rename +STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window +STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window +STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key +STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window +STR_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size +STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down +STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right +STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land + # Query window STR_DEFAULT :{BLACK}Default STR_QUERY_CANCEL :{BLACK}Cancel @@ -743,6 +753,7 @@ STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION STR_NEWS_COMPANY_LAUNCH_TITLE :{BLACK}{BIGFONT}New transport company launched! STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}! STR_NEWS_MERGER_TAKEOVER_TITLE :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}! +STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Manager) STR_NEWS_INDUSTRY_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}! STR_NEWS_INDUSTRY_PLANTED :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}! @@ -917,6 +928,8 @@ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s} STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set +STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed + # Custom currency window STR_CURRENCY_WINDOW :{WHITE}Custom currency @@ -1020,6 +1033,8 @@ STR_CITY_APPROVAL_PERMISSIVE STR_CITY_APPROVAL_TOLERANT :Tolerant STR_CITY_APPROVAL_HOSTILE :Hostile +STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom + # Advanced settings window STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings @@ -1267,6 +1282,8 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_ STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1} STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1} +STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value + # Intro window STR_INTRO_CAPTION :{WHITE}OpenTTD {REV} @@ -1311,6 +1328,10 @@ STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTT STR_YES :{BLACK}Yes STR_NO :{BLACK}No +STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game +STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? +STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario? + # Cheat window STR_CHEATS :{WHITE}Cheats STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before @@ -1487,6 +1508,7 @@ STR_NETWORK_SET_PASSWORD STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible STR_NETWORK_SELECT_MAP :{BLACK}Select a map: STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play? +STR_NETWORK_SERVER_RANDOM_GAME :Generate random new game STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING} STR_NETWORK_LAN_INTERNET :LAN / Internet @@ -1617,6 +1639,20 @@ STR_NETWORK_SPECTATORS STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give +# Network set password +STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password +STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password +STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password +STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password +STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies + +# Network company info join/password +STR_COMPANY_JOIN :{BLACK}Join +STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company +STR_COMPANY_PASSWORD :{BLACK}Password +STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining. +STR_SET_COMPANY_PASSWORD :{BLACK}Set company password + # Network chat STR_NETWORK_SEND :{BLACK}Send STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : @@ -1770,7 +1806,19 @@ STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLT STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD} STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD} +# Join station window +STR_SELECT_STATION_TO_JOIN :{BLACK}Join station +STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station + +STR_SELECT_WAYPOINT_TO_JOIN :{BLACK}Join waypoint +STR_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint + # Rail construction toolbar +STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :{WHITE}Railway Construction +STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}Electrified Railway Construction +STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}Monorail Construction +STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}Maglev Construction + STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railway track STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railway track using the Autorail mode STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) @@ -1786,6 +1834,10 @@ STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation +# Rail waypoint construction window +STR_WAYPOINT :{WHITE}Waypoint +STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type + # Rail station construction window STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation @@ -1800,6 +1852,9 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build +STR_STAT_CLASS_DFLT :Default station +STR_STAT_CLASS_WAYP :Waypoints + # Signal window STR_SIGNAL_SELECTION :{WHITE}Signal Selection STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... @@ -1897,6 +1952,8 @@ STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLT # Airport construction window STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection +STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport + STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT :{BLACK}Small STR_STATION_BUILD_AIRPORT_CITY_AIRPORT :{BLACK}City STR_STATION_BUILD_AIRPORT_METRO_AIRPORT :{BLACK}Metropolitan airport @@ -1942,6 +1999,9 @@ STR_SE_NEW_WORLD STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map +STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape +STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? + # Town generation window (SE) STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town @@ -1998,6 +2058,96 @@ STR_TILEDESC_NEWGRF_NAME STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING}) +# Description of land area of different tiles +STR_CLEAR_LAND_DESCRIPTION_ROCKS :Rocks +STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND :Rough land +STR_CLEAR_LAND_DESCRIPTION_BARE_LAND :Bare land +STR_CLEAR_LAND_DESCRIPTION_GRASS :Grass +STR_CLEAR_LAND_DESCRIPTION_FIELDS :Fields +STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land +STR_CLEAR_LAND_DESCRIPTION_DESERT :Desert + +STR_RAILROAD_TRACK :Railway track +STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals +STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railway track with pre-signals +STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals +STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals +STR_RAILROAD_TRACK_WITH_PBSSIGNALS :Railway track with path signals +STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals +STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals +STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals +STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals +STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals +STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals +STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals +STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals +STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals +STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals +STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals +STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals +STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals +STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals +STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals +STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals +STR_RAILROAD_TRAIN_DEPOT :Railway train depot + +STR_ROAD_DESCRIPTION_ROAD :Road +STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights +STR_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road +STR_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot +STR_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing +STR_ROAD_DESCRIPTION_TRAMWAY :Tramway + +# Houses come directly from their building names + +STR_TREE_NAME_TREES :Trees +STR_TREE_NAME_RAINFOREST :Rainforest +STR_TREE_NAME_CACTUS_PLANTS :Cactus Plants + +STR_STATION_DESCRIPTION_RAILROAD_STATION :Railway station +STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar +STR_STATION_DESCRIPTION_AIRPORT :Airport +STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area +STR_STATION_DESCRIPTION_BUS_STATION :Bus station +STR_STATION_DESCRIPTION_SHIP_DOCK :Ship dock +STR_STATION_DESCRIPTION_BUOY :Buoy +STR_LANDINFO_WAYPOINT :Waypoint + +STR_WATER_DESCRIPTION_WATER :Water +STR_LANDINFO_CANAL :Canal +STR_LANDINFO_LOCK :Lock +STR_LANDINFO_RIVER :River +STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank +STR_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot + +# Industries come directly from their industry names + +STR_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel +STR_TUNNEL_DESCRIPTION_ROAD :Road tunnel + +STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge +STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge +STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge +STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge +STR_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge +STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge +STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge + +STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge +STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge +STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge +STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge +STR_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge +STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge +STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge + +STR_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct + +STR_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter +STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse +STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company Headquarters +STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land + # About OpenTTD window STR_ABOUT_OPENTTD :{WHITE}About OpenTTD STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved @@ -2010,6 +2160,8 @@ STR_SAVELOAD_LOAD_CAPTION STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap +STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory +STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete @@ -2153,7 +2305,9 @@ STR_NEWGRF_ERROR_CORRUPT_SPRITE STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries. # NewGRF related 'general' warnings +STR_POPUP_CAUTION_CAPTION :{WHITE}Caution! STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this? + STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded) @@ -2342,6 +2496,7 @@ STR_AIRCRAFT STR_SHIPS :{WHITE}{COMMA} ship{P "" s} STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY} +STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ @@ -2366,6 +2521,8 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP STR_QUERY_COMPANY_NAME_CAPTION :Company Name STR_QUERY_PRESIDENT_S_NAME_CAPTION :Manager's Name +STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}? + # Industry directory STR_INDUSTRYDIR_CAPTION :{WHITE}Industries STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported) @@ -2405,6 +2562,8 @@ STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information +STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) + STR_AVAILABLE_TRAINS :{BLACK}Available Trains STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles STR_AVAILABLE_SHIPS :{BLACK}Available Ships @@ -2424,6 +2583,8 @@ STR_SEND_AIRCRAFT_TO_HANGAR STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list +STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} + # Group window STR_GROUP_ALL_TRAINS :All trains STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles @@ -2446,7 +2607,6 @@ STR_GROUP_REMOVE_ALL_VEHICLES STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group - # Build vehicle window STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION :{WHITE}New Rail Vehicles STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION :{WHITE}New Electric Rail Vehicles @@ -2463,6 +2623,7 @@ STR_PURCHASE_INFO_SPEED_POWER STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING} +STR_REFITTABLE :(refittable) STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} @@ -2511,6 +2672,7 @@ STR_DEPOT_ROAD_VEHICLE_CAPTION STR_DEPOT_SHIP_CAPTION :{WHITE}{TOWN} Ship Depot STR_DEPOT_AIRCRAFT_CAPTION :{WHITE}{STATION} Aircraft Hangar +STR_DEPOT_NO_ENGINE :{BLACK}- STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{RAW_STRING} STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING} STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO} ({SHORTCARGO}) @@ -2589,6 +2751,10 @@ STR_ENGINE_PREVIEW_SHIP STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive +STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} +STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr +STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr + # Autoreplace window STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} STR_VEHICLE_TRAIN :Train @@ -2621,347 +2787,269 @@ STR_MAGLEV_VEHICLES STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING} STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer. - -# Unsorted -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns -STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map -STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map -STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY} -STR_COMPANY_MONEY :{WHITE}{CURRENCY} -STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required - -STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING2} -STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo -STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information -STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities -STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo -STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: -STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) -STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) - -STR_COMPANY_SOMEONE :someone{SKIP}{SKIP} - -STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed -STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? -STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game - -STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message -STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1} -STR_POPUP_CAUTION_CAPTION :{WHITE}Caution! -STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this.... -STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... - -STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game - -STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... -STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window -STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window -STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key -STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window -STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory -STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land -STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down -STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right -STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) - -############ range for service numbers starts -STR_AGE :{COMMA} year{P "" s} ({COMMA}) -STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) -############ range for service numbers ends - -STR_VEHICLE_NAME_BUTTON :{BLACK}Name -STR_VEHICLE_NAME_SMALL :{BLACK}{TINYFONT}{VEHICLE} - -STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...too far from previous destination -STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape -STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? -STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... -STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...too close to edge of map -STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town -STR_ERROR_SITE_UNSUITABLE :{WHITE}...site unsuitable -STR_ERROR_TOO_MANY_TOWNS :{WHITE}...too many towns -STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns -STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map -STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns. -STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... -STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first -STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town -STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario? -STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...can only be built in towns with a population of at least 1200 -STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land - -STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas -STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas - -STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}' -STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! - -STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! - -STR_AUTOSAVE_FAILED :{WHITE}Autosave failed +# Vehicle view +STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} + +STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train's location +STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on vehicle's location +STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship's location +STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on aircraft's location + +STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service +STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service +STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service +STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service + +STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders +STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders +STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders +STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders + +STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it + +STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type +STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type +STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit cargo ship to carry a different cargo type +STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type + +STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train +STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around + +STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders +STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders +STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders +STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders + +STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details +STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details +STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details +STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details + +STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click here to stop/start train +STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click here to stop/start vehicle +STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click here to stop/start ship +STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click here to stop/start aircraft + +# Messages in the start stop button in the vehicle view +STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading +STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving +STR_VEHICLE_STATUS_CRASHED :{RED}Crashed! +STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down +STR_VEHICLE_STATUS_STOPPED :{RED}Stopped +STR_TRAIN_STOPPING :{RED}Stopping +STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} +STR_TRAIN_NO_POWER :{RED}No power +STR_TRAIN_STUCK :{ORANGE}Waiting for free path STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} STR_NO_ORDERS :{LTBLUE}No orders STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} -STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list... -STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list... -STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - - -STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement -STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied. -STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit) - -STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value - STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} -STR_GO_TO_WAYPOINT :Go via {WAYPOINT} -STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} - -STR_LANDINFO_WAYPOINT :Waypoint - -STR_WAYPOINT :{WHITE}Waypoint -STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type - -STR_WAYPOINT_VIEWPORT :{WAYPOINT} -STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WAYPOINT} - -STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... -STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... -STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... - -STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario -STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations - -STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... - -STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... -STR_LANDINFO_CANAL :Canal - -STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... -STR_LANDINFO_LOCK :Lock - -STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here... -STR_LANDINFO_RIVER :River - -STR_BUOY_IS_IN_USE :{WHITE}...buoy is in use! - -STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... -STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here... -STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry - -STR_PNGMAP_ERROR :{WHITE}Can't load landscape from PNG... -STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found. -STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. -STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) - -STR_BMPMAP_ERROR :{WHITE}Can't load landscape from BMP... -STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. - -STR_INCOME_FLOAT_COST_SMALL :{TINYFONT}{RED}Cost: {CURRENCY} -STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY} -STR_INCOME_FLOAT_INCOME_SMALL :{TINYFONT}{GREEN}Income: {CURRENCY} -STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY} -STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY} -STR_FEEDER :{YELLOW}Transfer: {CURRENCY} -STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} -STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} -STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... -STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... -STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... -STR_CLEAR_LAND_DESCRIPTION_ROCKS :Rocks -STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND :Rough land -STR_CLEAR_LAND_DESCRIPTION_BARE_LAND :Bare land -STR_CLEAR_LAND_DESCRIPTION_GRASS :Grass -STR_CLEAR_LAND_DESCRIPTION_FIELDS :Fields -STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land -STR_CLEAR_LAND_DESCRIPTION_DESERT :Desert - -STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction -STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination -STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel -STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level -STR_ERROR_TOO_HIGH :{WHITE}... too high -STR_ALREADY_LEVELLED :{WHITE}... already flat -STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track -STR_ERROR_ALREADY_BUILT :{WHITE}...already built -STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first -STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked -STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :{WHITE}Railway Construction -STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :{WHITE}Electrified Railway Construction -STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :{WHITE}Monorail Construction -STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :{WHITE}Maglev Construction -STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... -STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here... -STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... -STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... -STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... -STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... -STR_RAILROAD_TRACK :Railway track -STR_RAILROAD_TRAIN_DEPOT :Railway train depot -STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company -STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals -STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railway track with pre-signals -STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals -STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals -STR_RAILROAD_TRACK_WITH_PBSSIGNALS :Railway track with path signals -STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals -STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals -STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals -STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals -STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals -STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals -STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals -STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals -STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals -STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals -STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals -STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals -STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals -STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals -STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals -STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals -STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first -STR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first -STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station -STR_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint -STR_SELECT_STATION_TO_JOIN :{BLACK}Join station -STR_SELECT_WAYPOINT_TO_JOIN :{BLACK}Join waypoint - -STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first -STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress -STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions -STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... -STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here... -STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... -STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... -STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here... -STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here... -STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... -STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station... -STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station... -STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station... -STR_ROAD_DESCRIPTION_ROAD :Road -STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights -STR_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road -STR_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot -STR_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing -STR_ROAD_DESCRIPTION_TRAMWAY :Tramway -STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... -STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station... -STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station... -STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station... - - -STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) -STR_TOWN_LABEL :{WHITE}{TOWN} -STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} -STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} -STR_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN} -STR_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN} -STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first -STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... -STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this -STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town -STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns - -STR_ERROR_TREE_ALREADY_HERE :{WHITE}...tree already here -STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... -STR_ERROR_TOO_MANY_SIGNS :{WHITE}...too many signs -STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... -STR_SIGN_DEFAULT :Sign -STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... -STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... -STR_TREE_NAME_TREES :Trees -STR_TREE_NAME_RAINFOREST :Rainforest -STR_TREE_NAME_CACTUS_PLANTS :Cactus Plants - -STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station -STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area -STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint -STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas -STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts -STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops -STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations -STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area -STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint -STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first -STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport -STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first - -STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... - -STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first -STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish lorry station first -STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first -STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight tram station first -STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock -STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first -STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport -STR_STATION_SIGN :{STATION} {STATIONFEATURES} -STR_STATION_SIGN_TINY :{TINYFONT}{STATION} -STR_STATION_DESCRIPTION_RAILROAD_STATION :Railway station -STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar -STR_STATION_DESCRIPTION_AIRPORT :Airport -STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area -STR_STATION_DESCRIPTION_BUS_STATION :Bus station -STR_STATION_DESCRIPTION_SHIP_DOCK :Ship dock -STR_STATION_DESCRIPTION_BUOY :Buoy -STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...buoy in the way -STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out -STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled - -STR_STAT_CLASS_DFLT :Default station -STR_STAT_CLASS_WAYP :Waypoints - -STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water -STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... -STR_WATER_DESCRIPTION_WATER :Water -STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank -STR_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot -STR_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct -STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water -STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first - -STR_DEFAULT_SAVEGAME_NAME :{COMPANY}, {STRING1} -STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING1} -STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free -STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive -STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING} -STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file -STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING} -STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING} -STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING} -STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version -STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable -STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable -STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed -STR_NETWORK_SERVER_RANDOM_GAME :Generate random new game - +STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot +STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} +STR_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Heading for {TOWN} Road Depot +STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} +STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot +STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} +STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar +STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} + +STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot +STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} +STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot +STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} +STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot +STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} +STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar +STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} + +# Vehicle details STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details) +STR_VEHICLE_NAME_BUTTON :{BLACK}Name + +STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train +STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle +STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship +STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft + +STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr +# The next two need to stay in this order +STR_AGE :{COMMA} year{P "" s} ({COMMA}) +STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) + +STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} +STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} + +STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) +STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} + +STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} +STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} +STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM}) +STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING} + +STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} + +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} +STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval +STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval + +STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train +STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle +STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship +STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft + +# Extra buttons for train details windows +STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} +STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY} + +STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: +STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) +STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) + +STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty +STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO} from {STATION} +STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM}) + +STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo +STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried +STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information +STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles +STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities +STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle +STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo +STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type + +STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} + +# Vehicle refit +STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) +STR_REFIT_TITLE :{GOLD}Select cargo type to carry: +STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} + +STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry +STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry +STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry +STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry + +STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train +STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle +STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship +STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft + +STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type +STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type +STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type +STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type + +# Order view +STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders) +STR_TIMETABLE_VIEW :{BLACK}Timetable +STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view + +STR_ORDERS_LIST_TOOLTIP :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} + +STR_ORDERS_END_OF_ORDERS :{SETX 10}- - End of Orders - - +STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - + +# Order bottom buttons STR_ORDER_NON_STOP :{BLACK}Non-stop STR_ORDER_GO_TO :Go to STR_ORDER_GO_NON_STOP_TO :Go non-stop to STR_ORDER_GO_VIA :Go via STR_ORDER_GO_NON_STOP_VIA :Go non-stop via -STR_ORDER_STOP_LOCATION_NEAR_END :[near end] -STR_ORDER_STOP_LOCATION_MIDDLE :[middle] -STR_ORDER_STOP_LOCATION_FAR_END :[far end] +STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order + STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo STR_ORDER_DROP_NO_LOADING :No loading +STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order + STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted STR_ORDER_DROP_UNLOAD :Unload all STR_ORDER_DROP_TRANSFER :Transfer STR_ORDER_DROP_NO_UNLOADING :No unloading +STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order + +STR_REFIT :{BLACK}Refit +STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction + +STR_SERVICE :{BLACK}Service +STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go +STR_ORDER_DROP_SERVICE_DEPOT :Service if needed +STR_ORDER_DROP_HALT_DEPOT :Stop +STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed + +STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on +STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage +STR_ORDER_CONDITIONAL_RELIABILITY :Reliability +STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed +STR_ORDER_CONDITIONAL_AGE :Vehicle age (years) +STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service +STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always + +STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value +STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to +STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than +STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than +STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to +STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true +STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false + +STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against +STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} +STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against + +STR_ORDERS_SKIP_BUTTON :{BLACK}Skip +STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order + +STR_ORDERS_DELETE_BUTTON :{BLACK}Delete +STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order + +STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To +STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot +STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar +STR_ORDER_CONDITIONAL :Conditional order jump +STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list +STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order + +STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule + +# String parts to build the order string +STR_GO_TO_WAYPOINT :Go via {WAYPOINT} +STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} + +STR_ORDER_SERVICE_AT :Service at +STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at + +STR_ORDER_NEAREST_DEPOT :the nearest +STR_ORDER_NEAREST_HANGAR :the nearest Hangar +STR_ORDER_TRAIN_DEPOT :Train Depot +STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot +STR_ORDER_SHIP_DEPOT :Ship Depot +STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING} +STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING} +STR_GO_TO_HANGAR :{STRING} {STATION} Hangar + +STR_REFIT_ORDER :(Refit to {STRING}) +STR_REFIT_STOP_ORDER :(Refit to {STRING} and stop) +STR_STOP_ORDER :(Stop) + +STR_GO_TO_STATION :{STRING} {STATION} {STRING} + STR_ORDER_FULL_LOAD :(Full load) STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) STR_ORDER_NO_LOAD :(No loading) @@ -2976,53 +3064,24 @@ STR_ORDER_TRANSFER_NO_LOAD STR_ORDER_NO_UNLOAD :(No unload and take cargo) STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unload and wait for full load) STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unload and wait for any full load) -STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order -STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order -STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order -STR_GO_TO_STATION :{STRING} {STATION} {STRING} - -STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order -STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot -STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar -STR_ORDER_NEAREST_DEPOT :the nearest -STR_ORDER_NEAREST_HANGAR :the nearest Hangar -STR_ORDER_SERVICE_AT :Service at -STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at -STR_ORDER_TRAIN_DEPOT :Train Depot -STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot -STR_ORDER_SHIP_DEPOT :Ship Depot -STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING} -STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING} -STR_GO_TO_HANGAR :{STRING} {STATION} Hangar - -STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go -STR_ORDER_DROP_SERVICE_DEPOT :Service if needed -STR_ORDER_DROP_HALT_DEPOT :Stop - -STR_ORDER_CONDITIONAL :Conditional order jump -STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on -STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value -STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against -STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against -STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage -STR_ORDER_CONDITIONAL_RELIABILITY :Reliability -STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed -STR_ORDER_CONDITIONAL_AGE :Vehicle age (years) -STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service -STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always -STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to -STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to -STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than -STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to -STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than -STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to -STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true -STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false -STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} + +STR_ORDER_STOP_LOCATION_NEAR_END :[near end] +STR_ORDER_STOP_LOCATION_MIDDLE :[middle] +STR_ORDER_STOP_LOCATION_FAR_END :[far end] + STR_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} STR_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} STR_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} +STR_INVALID_ORDER :{RED} (Invalid Order) + +# Time table window +STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) +STR_ORDER_VIEW :{BLACK}Orders +STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view + +STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it. + STR_TIMETABLE_NO_TRAVEL :{SETX 30}No travel STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :{SETX 30}Travel (not timetabled) STR_TIMETABLE_TRAVEL_FOR :{SETX 30}Travel for {STRING1} @@ -3031,246 +3090,340 @@ STR_TIMETABLE_AND_TRAVEL_FOR STR_TIMETABLE_DAYS :{COMMA} day{P "" s} STR_TIMETABLE_TICKS :{COMMA} tick{P "" s} -STR_INVALID_ORDER :{RED} (Invalid Order) - -STR_UNKNOWN_STATION :unknown station -STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty -STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO} from {STATION} -STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM}) -STR_DEPOT_NO_ENGINE :{BLACK}- -STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long -STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot - -STR_ORDERS_SKIP_BUTTON :{BLACK}Skip -STR_ORDERS_DELETE_BUTTON :{BLACK}Delete -STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To -STR_REFIT :{BLACK}Refit -STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction -STR_REFIT_ORDER :(Refit to {STRING}) -STR_REFIT_STOP_ORDER :(Refit to {STRING} and stop) -STR_STOP_ORDER :(Stop) -STR_TIMETABLE_VIEW :{BLACK}Timetable -STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view -STR_ORDER_VIEW :{BLACK}Orders -STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view -STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders) -STR_ORDERS_END_OF_ORDERS :{SETX 10}- - End of Orders - - -STR_SERVICE :{BLACK}Service -STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} -STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY} -STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE} -STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading -STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving -STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot -STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders -STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders -STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... -STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... -STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... -STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... -STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... -STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... -STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}vehicle can't go to all stations -STR_ERROR_CAN_T_ADD_ORDER :{WHITE}vehicle can't go to that station -STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicle sharing this order can't go to that station -STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... -STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart -STR_CARGO_N_A :N/A{SKIP} -STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} -STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} -STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it -STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train -STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Increase servicing interval -STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Decrease servicing interval -STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried -STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles -STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle -STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type -STR_ORDERS_LIST_TOOLTIP :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station -STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order -STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order -STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list -STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it. -STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take -STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order -STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time -STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed -STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} -STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr -STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr -STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr -STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} -STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} -STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) -STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} -STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} -STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} -STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM}) -STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING} -STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down -STR_VEHICLE_STATUS_STOPPED :{RED}Stopped -STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... -STR_VEHICLE_STATUS_CRASHED :{RED}Crashed! - -STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train... -STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle... -STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't reverse direction of vehicles consisting of multiple units... -STR_CLEAR_TIME :{BLACK}Clear Time -STR_RESET_LATENESS :{BLACK}Reset Late Counter - -STR_TRAIN_STOPPING :{RED}Stopping -STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} -STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types -STR_TRAIN_NO_POWER :{RED}No power -STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start -STR_TRAIN_STUCK :{ORANGE}Waiting for free path - -STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... -STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... - -STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... -STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. -STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. -STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time +STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING1} to complete +STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled) + STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING1} late STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING1} early -STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING1} to complete -STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled) + +STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time +STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take + +STR_CLEAR_TIME :{BLACK}Clear Time +STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order + +STR_RESET_LATENESS :{BLACK}Reset Late Counter +STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time + STR_TIMETABLE_AUTOFILL :{BLACK}Autofill STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times) -STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}...must be stopped inside a road vehicle depot -STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot -STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around -STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} - -STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around... - -STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... -STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot - -STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... -STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... -STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit) -STR_REFIT_TITLE :{GOLD}Select cargo type to carry: -STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} -STR_REFITTABLE :(refittable) - -STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... -STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight -STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar - -STR_ORDER_STATION_SMALL :{TINYFONT}{BLACK}{STATION} - -STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) - +# AI debug window +STR_AI_DEBUG :{WHITE}AI Debug +STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI +STR_AI_DEBUG_RELOAD :{BLACK}Reload AI +STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI + +STR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system. +STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window. +STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server + +# AI configuration window +STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration +STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game +STR_AI_HUMAN_PLAYER :Human player +STR_AI_RANDOM_AI :Random AI + +STR_AI_CHANGE :{BLACK}Select AI +STR_AI_CHANGE_TIP :{BLACK}Load another AI +STR_AI_CONFIGURE :{BLACK}Configure +STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI + +# Available AIs window +STR_AI_LIST_CAPTION :{WHITE}Available AIs +STR_AI_AILIST_TIP :{BLACK}Click to select an AI + +STR_AI_AUTHOR :{BLACK}Author: {RAW_STRING} +STR_AI_VERSION :{BLACK}Version: {NUM} +STR_AI_URL :{BLACK}URL: {RAW_STRING} + +STR_AI_ACCEPT :{BLACK}Accept +STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI +STR_AI_CANCEL :{BLACK}Cancel +STR_AI_CANCEL_TIP :{BLACK}Don't change AI + +# AI Parameters +STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters +STR_AI_CLOSE :{BLACK}Close +STR_AI_RESET :{BLACK}Reset + +# Vehicle loading indicators +STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} +STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} +STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW} +STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW} +STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW} +STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW} + +# Income 'floats' +STR_INCOME_FLOAT_COST_SMALL :{TINYFONT}{RED}Cost: {CURRENCY} +STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY} +STR_INCOME_FLOAT_INCOME_SMALL :{TINYFONT}{GREEN}Income: {CURRENCY} +STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY} +STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY} +STR_FEEDER :{YELLOW}Transfer: {CURRENCY} +STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} +STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} + +# Saveload messages +STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! +STR_AUTOSAVE_FAILED :{WHITE}Autosave failed +STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive +STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING} +STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file +STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING} +STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING} +STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version +STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable +STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable +STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed +STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed. + +# Map generation messages +STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}...no suitable town locations +STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario + +STR_PNGMAP_ERROR :{WHITE}Can't load landscape from PNG... +STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found. +STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. +STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) + +STR_BMPMAP_ERROR :{WHITE}Can't load landscape from BMP... +STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. + +STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning +STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? + +# Screenshot related messages +STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}' +STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed! + +# Error message titles +STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message +STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING1} + +# Generic construction errors +STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map +STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY} +STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required +STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction +STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this.... +STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first +STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... +STR_ERROR_SITE_UNSUITABLE :{WHITE}...site unsuitable +STR_ERROR_ALREADY_BUILT :{WHITE}...already built +STR_ERROR_OWNED_BY :{WHITE}...owned by {STRING2} +STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company +STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique +STR_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way + +# Local authority errors +STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this +STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town +STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns +STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been +STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator + +# Leveling errors +STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... +STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... +STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here... +STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel +STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level +STR_ERROR_TOO_HIGH :{WHITE}... too high +STR_ALREADY_LEVELLED :{WHITE}... already flat + +# Company related errors STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name... + STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY} STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay STR_ERROR_CURRENCY_REQUIRED :{WHITE}...{CURRENCY} required STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... -STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}? STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... -STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENTNAME}{}(Manager) -STR_COMPANY_JOIN :{BLACK}Join -STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company -STR_COMPANY_PASSWORD :{BLACK}Password -STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining. -STR_SET_COMPANY_PASSWORD :{BLACK}Set company password -STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password -STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password -STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password -STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password -STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies -STR_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... -STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... -STR_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way +# Town related errors +STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns +STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... +STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... +STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}...too close to edge of map +STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town +STR_ERROR_TOO_MANY_TOWNS :{WHITE}...too many towns +STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map +STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns. +STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress + +# Industry related errors +STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... +STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... +STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry +STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first +STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}...can only be built in towns with a population of at least 1200 +STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas +STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas +STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns +STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line -STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map - -STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way -STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map -STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel -STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first + +# Station construction related errors +STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here... +STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... +STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station... +STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station... +STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station... +STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... +STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... + +STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area +STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out +STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled +STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas +STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts +STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops +STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations +STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station +STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area +STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock +STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport +STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station... +STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road +STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction + +# Station destruction related errors +STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... +STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first +STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... +STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station... +STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station... +STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station... + +STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first +STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first +STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish lorry station first +STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger tram station first +STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight tram station first +STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first +STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first + +# Waypoint related errors +STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint +STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint + +STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... +STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... +STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... + +STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... +STR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first +STR_ERROR_BUOY_IN_THE_WAY :{WHITE}...buoy in the way +STR_BUOY_IS_IN_USE :{WHITE}...buoy is in use! + +# Depot related errors +STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... +STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here... +STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build tram vehicle depot here... +STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... + +STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot +STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}...must be stopped inside a road vehicle depot +STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT :{WHITE}Ship must be stopped in depot +STR_ERROR_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar + +STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot +STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle... +STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't reverse direction of vehicles consisting of multiple units... +STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types + +STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... +STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart +STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot +STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot + +STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type + +# Autoreplace related errors +STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement +STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied. +STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit) + +# Rail construction errors +STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination +STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track +STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first +STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked +STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... +STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... +STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... +STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... + +STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here... + +# Road construction errors +STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first +STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions +STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... +STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here... +STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... +STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... + +# Waterway construction errors +STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... +STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... +STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here... +STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water +STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water +STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first +STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... + +# Tree related errors +STR_ERROR_TREE_ALREADY_HERE :{WHITE}...tree already here +STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... + +# Bridge related errors +STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first STR_ERROR_CANNOT_START_AND_END_ON :{WHITE}Can't start and end in the same spot STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line -STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance -STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... +STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land + +# Tunnel related errors STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... -STR_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel -STR_TUNNEL_DESCRIPTION_ROAD :Road tunnel -STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge -STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge -STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge -STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge -STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge -STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge -STR_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge -STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge -STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge -STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge - +STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance +STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first +STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way +STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map +STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel + +# Unmovable related errors STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way -STR_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter -STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse -STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company Headquarters STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way -STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! -STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been -STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator - -STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed. - -STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} -STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule - -STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train -STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle -STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship -STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft - -STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type -STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type -STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type -STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type - -STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry -STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry -STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry -STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry - -STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train -STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle -STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship -STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft - -STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train -STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle -STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship -STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft - +# Group related errors +STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... +STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... +STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... +STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... +STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... +STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... + +# Generic vehicle errors STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way @@ -3311,129 +3464,53 @@ STR_ERROR_CAN_T_SELL_ROAD_VEHICLE STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... -STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP :{BLACK}Current train action - click here to stop/start train -STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click here to stop/start vehicle -STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP :{BLACK}Current ship action - click here to stop/start ship -STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click here to stop/start aircraft - -STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders -STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders -STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders -STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders - -STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train's location -STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on vehicle's location -STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship's location -STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on aircraft's location - -STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click will only service -STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click will only service -STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service -STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service - -STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details -STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details -STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details -STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details - -STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type -STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type -STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit cargo ship to carry a different cargo type -STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type - -STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot -STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} -STR_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Heading for {TOWN} Road Depot -STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} -STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot -STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} -STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar -STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} - -STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot -STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} -STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot -STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} -STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot -STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} -STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar -STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} - -STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders -STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders -STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders -STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders - -STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type - STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available -########### For showing numbers in widgets - -STR_NUM_1 :{BLACK}{SKIP}{NUM} -STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM} -STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} - -########### String for New Landscape Generator - -STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning -STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? -STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom - -STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} -STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road -STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction - -STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} -STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} -STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW} -STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW} -STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW} -STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW} - -##### Mass Order - -STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... -STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... -STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... -STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... -STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... -STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... - -STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique - -############ AI GUI -STR_AI_DEBUG :{WHITE}AI Debug -STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI -STR_AI_DEBUG_RELOAD :{BLACK}Reload AI -STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI -STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server -STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration -STR_AI_CHANGE :{BLACK}Select AI -STR_AI_CONFIGURE :{BLACK}Configure -STR_AI_CHANGE_TIP :{BLACK}Load another AI -STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI -STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game -STR_AI_LIST_CAPTION :{WHITE}Available AIs -STR_AI_AILIST_TIP :{BLACK}Click to select an AI -STR_AI_ACCEPT :{BLACK}Accept -STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI -STR_AI_CANCEL :{BLACK}Cancel -STR_AI_CANCEL_TIP :{BLACK}Don't change AI -STR_AI_CLOSE :{BLACK}Close -STR_AI_RESET :{BLACK}Reset -STR_AI_HUMAN_PLAYER :Human player -STR_AI_RANDOM_AI :Random AI -STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters -STR_AI_AUTHOR :{BLACK}Author: {RAW_STRING} -STR_AI_VERSION :{BLACK}Version: {NUM} -STR_AI_URL :{BLACK}URL: {RAW_STRING} -STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window. -STR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system. -######## +STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game +STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... + +STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... +STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... + +# Specific vehicle errors +STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... +STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train... +STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start + +STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around... + +STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight + +# Order related errors +STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders +STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders +STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... +STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... +STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... +STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... +STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... +STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... +STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}vehicle can't go to all stations +STR_ERROR_CAN_T_ADD_ORDER :{WHITE}vehicle can't go to that station +STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}a vehicle sharing this order can't go to that station + +STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list... +STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list... +STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}...too far from previous destination + +# Timetable related errors +STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... +STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. +STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. + +# Sign related errors +STR_ERROR_TOO_MANY_SIGNS :{WHITE}...too many signs +STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... +STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... +STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign... ##id 0x2000 # Town building names @@ -3549,7 +3626,6 @@ STR_SV_STNAME_LOWER STR_SV_STNAME_HELIPORT :{STRING1} Heliport STR_SV_STNAME_FOREST :{STRING1} Forest STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM} - ############ end of savegame specific region! ##id 0x8000 @@ -3812,7 +3888,7 @@ STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICO STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter ##id 0x8800 -#### String control codes and their formatting +# Formatting of some strings STR_FORMAT_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM} STR_FORMAT_DATE_SHORT :{STRING} {NUM} STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM} @@ -3826,6 +3902,29 @@ STR_FORMAT_INDUSTRY_NAME STR_WAYPOINTNAME_CITY :{TOWN} Waypoint STR_WAYPOINTNAME_CITY_SERIAL :{TOWN} Waypoint #{COMMA} +STR_UNKNOWN_STATION :unknown station +STR_SIGN_DEFAULT :Sign +STR_COMPANY_SOMEONE :someone{SKIP}{SKIP} + +STR_DEFAULT_SAVEGAME_NAME :{COMPANY}, {STRING1} +STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING1} + +# Viewport strings +STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) +STR_TOWN_LABEL :{WHITE}{TOWN} +STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} +STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} + +STR_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN} +STR_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN} + +STR_STATION_SIGN :{STATION} {STATIONFEATURES} +STR_STATION_SIGN_TINY :{TINYFONT}{STATION} + +STR_WAYPOINT_VIEWPORT :{WAYPOINT} +STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WAYPOINT} + +# Simple strings to get specific types of data STR_COMPANY_NAME :{COMPANY} STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANYNUM} STR_ENGINE_NAME :{ENGINE} @@ -3850,15 +3949,16 @@ STR_JUST_DATE_LONG STR_JUST_DATE_ISO :{DATE_ISO} STR_JUST_STRING :{STRING} STR_JUST_RAW_STRING :{RAW_STRING} -STR_GROUP_TINY_NAME :{TINYFONT}{GROUP} -STR_GROUP_TINY_NUM :{TINYFONT}{COMMA} - + +# Slightly 'raw' stringcodes with colour or size STR_BLACK_ARROW_DOWN :{BLACK}{DOWNARROW} STR_BLACK_ARROW_UP :{BLACK}{UPARROW} STR_BLACK_COMMA :{BLACK}{COMMA} STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA} +STR_GROUP_TINY_NUM :{TINYFONT}{COMMA} STR_BLUE_COMMA :{BLUE}{COMMA} STR_RED_COMMA :{RED}{COMMA} +STR_COMPANY_MONEY :{WHITE}{CURRENCY} STR_GENERATE_DATE :{BLACK}{DATE_LONG} STR_BLACK_CROSS :{BLACK}{CROSS} STR_SILVER_CROSS :{SILVER}{CROSS} @@ -3866,10 +3966,13 @@ STR_WHITE_DATE_SHORT STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG} STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_DATE_LONG_SMALL :{BLACK}{TINYFONT}{DATE_LONG} +STR_GROUP_TINY_NAME :{TINYFONT}{GROUP} STR_SIGN_WHITE :{WHITE}{SIGN} +STR_ORDER_STATION_SMALL :{BLACK}{TINYFONT}{STATION} STR_BLACK_STRING :{BLACK}{STRING} STR_BLACK_RAW_STRING :{BLACK}{RAW_STRING} STR_QUERY_CAPTION :{WHITE}{STRING} +STR_VEHICLE_NAME_SMALL :{BLACK}{TINYFONT}{VEHICLE} STR_BLACK_SMALL_ARROW_UP :{BLACK}{SMALLUPARROW} STR_BLACK_SMALL_ARROW_DOWN :{BLACK}{SMALLDOWNARROW} @@ -3890,3 +3993,7 @@ STR_BUS STR_LORRY :{BLACK}{LORRY} STR_PLANE :{BLACK}{PLANE} STR_SHIP :{BLACK}{SHIP} + +STR_NUM_1 :{BLACK}{SKIP}{NUM} +STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM} +STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}