diff --git a/src/openttd.h b/src/openttd.h --- a/src/openttd.h +++ b/src/openttd.h @@ -24,16 +24,16 @@ enum GameMode { /** Mode which defines what mode we're switching to. */ enum SwitchMode { SM_NONE, - SM_NEWGAME, - SM_RESTARTGAME, - SM_EDITOR, - SM_LOAD, - SM_MENU, - SM_SAVE, - SM_GENRANDLAND, - SM_LOAD_SCENARIO, - SM_START_HEIGHTMAP, - SM_LOAD_HEIGHTMAP, + SM_NEWGAME, ///< New Game --> 'Random game'. + SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings. + SM_EDITOR, ///< Switch to scenario editor. + SM_LOAD, ///< Load game, Play Scenario. + SM_MENU, ///< Switch to game intro menu. + SM_SAVE, ///< Save game. + SM_GENRANDLAND, ///< Generate random land within scenario editor. + SM_LOAD_SCENARIO, ///< Load scenario from scenario editor. + SM_START_HEIGHTMAP, ///< Load a heightmap and start a new game from it. + SM_LOAD_HEIGHTMAP, ///< Load heightmap from scenario editor. }; /** Display Options */