diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -182,7 +182,12 @@ int32 CmdBuildBridge(int x, int y, uint3 TransportType transport; RailType railtype; int sx,sy; - TileInfo ti_start, ti_end; + TileIndex tile_start; + TileIndex tile_end; + uint tileh_start; + uint tileh_end; + uint z_start; + uint z_end; TileIndex tile; TileIndexDiff delta; uint bridge_len; @@ -235,29 +240,27 @@ int32 CmdBuildBridge(int x, int y, uint3 if (!CheckBridge_Stuff(bridge_type, bridge_len)) return_cmd_error(STR_5015_CAN_T_BUILD_BRIDGE_HERE); /* retrieve landscape height and ensure it's on land */ - if (( - FindLandscapeHeight(&ti_end, sx, sy), - ti_end.type == MP_WATER && ti_end.map5 == 0 - ) || ( - FindLandscapeHeight(&ti_start, x, y), - ti_start.type == MP_WATER && ti_start.map5 == 0 - )) { + tile_start = TileVirtXY(x, y); + tile_end = TileVirtXY(sx, sy); + if ((IsTileType(tile_start, MP_WATER) && _m[tile_start].m5 == 0) || + (IsTileType(tile_end, MP_WATER) && _m[tile_end].m5 == 0)) { return_cmd_error(STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH); } - if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << ti_start.tileh)) { - ti_start.z += 8; - ti_start.tileh = 0; + tileh_start = GetTileSlope(tile_start, &z_start); + tileh_end = GetTileSlope(tile_end, &z_end); + + if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh_start)) { + z_start += 8; + tileh_start = 0; } - if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << ti_end.tileh)) { - ti_end.z += 8; - ti_end.tileh = 0; + if (BRIDGE_FULL_LEVELED_FOUNDATION & (1 << tileh_end)) { + z_end += 8; + tileh_end = 0; } - if (ti_start.z != ti_end.z) - return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); - + if (z_start != z_end) return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); // Towns are not allowed to use bridges on slopes. allow_on_slopes = (!_is_old_ai_player @@ -265,24 +268,24 @@ int32 CmdBuildBridge(int x, int y, uint3 /* Try and clear the start landscape */ - ret = DoCommandByTile(ti_start.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + ret = DoCommandByTile(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return ret; cost = ret; // true - bridge-start-tile, false - bridge-end-tile - terraformcost = CheckBridgeSlope(direction, ti_start.tileh, true); + terraformcost = CheckBridgeSlope(direction, tileh_start, true); if (CmdFailed(terraformcost) || (terraformcost && !allow_on_slopes)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost += terraformcost; /* Try and clear the end landscape */ - ret = DoCommandByTile(ti_end.tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + ret = DoCommandByTile(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (CmdFailed(ret)) return ret; cost += ret; // false - end tile slope check - terraformcost = CheckBridgeSlope(direction, ti_end.tileh, false); + terraformcost = CheckBridgeSlope(direction, tileh_end, false); if (CmdFailed(terraformcost) || (terraformcost && !allow_on_slopes)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); cost += terraformcost; @@ -293,20 +296,20 @@ int32 CmdBuildBridge(int x, int y, uint3 DiagDirection dir = AxisToDiagDir(direction); if (transport == TRANSPORT_RAIL) { - MakeRailBridgeRamp(ti_start.tile, _current_player, bridge_type, dir, railtype); - MakeRailBridgeRamp(ti_end.tile, _current_player, bridge_type, ReverseDiagDir(dir), railtype); + MakeRailBridgeRamp(tile_start, _current_player, bridge_type, dir, railtype); + MakeRailBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir), railtype); } else { - MakeRoadBridgeRamp(ti_start.tile, _current_player, bridge_type, dir); - MakeRoadBridgeRamp(ti_end.tile, _current_player, bridge_type, ReverseDiagDir(dir)); + MakeRoadBridgeRamp(tile_start, _current_player, bridge_type, dir); + MakeRoadBridgeRamp(tile_end, _current_player, bridge_type, ReverseDiagDir(dir)); } - MarkTileDirtyByTile(ti_start.tile); - MarkTileDirtyByTile(ti_end.tile); + MarkTileDirtyByTile(tile_start); + MarkTileDirtyByTile(tile_end); } // position of middle part of the odd bridge (larger than MAX(i) otherwise) odd_middle_part = (bridge_len % 2) ? (bridge_len / 2) : bridge_len; - tile = ti_start.tile; + tile = tile_start; delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); for (i = 0; i != bridge_len; i++) { TransportType transport_under; @@ -316,7 +319,7 @@ int32 CmdBuildBridge(int x, int y, uint3 tile += delta; - if (GetTileSlope(tile, &z) != 0 && z >= ti_start.z) { + if (GetTileSlope(tile, &z) != 0 && z >= z_start) { return_cmd_error(STR_5009_LEVEL_LAND_OR_WATER_REQUIRED); } @@ -400,7 +403,7 @@ not_valid_below:; } } - SetSignalsOnBothDir(ti_start.tile, direction == AXIS_X ? TRACK_X : TRACK_Y); + SetSignalsOnBothDir(tile_start, direction == AXIS_X ? TRACK_X : TRACK_Y); /* for human player that builds the bridge he gets a selection to choose from bridges (DC_QUERY_COST) It's unnecessary to execute this command every time for every bridge. So it is done only