diff --git a/projects/openttd_vs100.vcxproj b/projects/openttd_vs100.vcxproj
--- a/projects/openttd_vs100.vcxproj
+++ b/projects/openttd_vs100.vcxproj
@@ -943,6 +943,7 @@
+
@@ -996,6 +997,7 @@
+
diff --git a/projects/openttd_vs100.vcxproj.filters b/projects/openttd_vs100.vcxproj.filters
--- a/projects/openttd_vs100.vcxproj.filters
+++ b/projects/openttd_vs100.vcxproj.filters
@@ -2058,6 +2058,9 @@
Script API
+
+ Script API
+
Script API
@@ -2217,6 +2220,9 @@
Script API Implementation
+
+ Script API Implementation
+
Script API Implementation
diff --git a/projects/openttd_vs80.vcproj b/projects/openttd_vs80.vcproj
--- a/projects/openttd_vs80.vcproj
+++ b/projects/openttd_vs80.vcproj
@@ -3107,6 +3107,10 @@
>
+
+
@@ -3323,6 +3327,10 @@
>
+
+
diff --git a/projects/openttd_vs90.vcproj b/projects/openttd_vs90.vcproj
--- a/projects/openttd_vs90.vcproj
+++ b/projects/openttd_vs90.vcproj
@@ -3104,6 +3104,10 @@
>
+
+
@@ -3320,6 +3324,10 @@
>
+
+
diff --git a/source.list b/source.list
--- a/source.list
+++ b/source.list
@@ -721,6 +721,7 @@ script/api/script_error.hpp
script/api/script_event.hpp
script/api/script_event_types.hpp
script/api/script_execmode.hpp
+script/api/script_game.hpp
script/api/script_gamesettings.hpp
script/api/script_group.hpp
script/api/script_grouplist.hpp
@@ -776,6 +777,7 @@ script/api/script_error.cpp
script/api/script_event.cpp
script/api/script_event_types.cpp
script/api/script_execmode.cpp
+script/api/script_game.cpp
script/api/script_gamesettings.cpp
script/api/script_group.cpp
script/api/script_grouplist.cpp
diff --git a/src/game/game_instance.cpp b/src/game/game_instance.cpp
--- a/src/game/game_instance.cpp
+++ b/src/game/game_instance.cpp
@@ -40,6 +40,7 @@
#include "../script/api/game/game_error.hpp.sq"
#include "../script/api/game/game_event.hpp.sq"
#include "../script/api/game/game_execmode.hpp.sq"
+#include "../script/api/game/game_game.hpp.sq"
#include "../script/api/game/game_gamesettings.hpp.sq"
#include "../script/api/game/game_industry.hpp.sq"
#include "../script/api/game/game_industrylist.hpp.sq"
@@ -109,6 +110,7 @@ void GameInstance::RegisterAPI()
SQGSEvent_Register(this->engine);
SQGSEventController_Register(this->engine);
SQGSExecMode_Register(this->engine);
+ SQGSGame_Register(this->engine);
SQGSGameSettings_Register(this->engine);
SQGSIndustry_Register(this->engine);
SQGSIndustryList_Register(this->engine);
diff --git a/src/lang/english.txt b/src/lang/english.txt
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1826,10 +1826,12 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
+STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
+STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game
diff --git a/src/misc_cmd.cpp b/src/misc_cmd.cpp
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -148,6 +148,7 @@ CommandCost CmdPause(TileIndex tile, DoC
case PM_PAUSED_SAVELOAD:
case PM_PAUSED_ERROR:
case PM_PAUSED_NORMAL:
+ case PM_PAUSED_GAME_SCRIPT:
break;
#ifdef ENABLE_NETWORK
diff --git a/src/network/network.cpp b/src/network/network.cpp
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -336,6 +336,7 @@ void NetworkHandlePauseChange(PauseMode
switch (changed_mode) {
case PM_PAUSED_NORMAL:
case PM_PAUSED_JOIN:
+ case PM_PAUSED_GAME_SCRIPT:
case PM_PAUSED_ACTIVE_CLIENTS: {
bool changed = ((_pause_mode == PM_UNPAUSED) != (prev_mode == PM_UNPAUSED));
bool paused = (_pause_mode != PM_UNPAUSED);
@@ -344,14 +345,17 @@ void NetworkHandlePauseChange(PauseMode
StringID str;
if (!changed) {
int i = -1;
+
if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL);
if ((_pause_mode & PM_PAUSED_JOIN) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS);
+ if ((_pause_mode & PM_PAUSED_GAME_SCRIPT) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT);
if ((_pause_mode & PM_PAUSED_ACTIVE_CLIENTS) != PM_UNPAUSED) SetDParam(++i, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS);
str = STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 + i;
} else {
switch (changed_mode) {
case PM_PAUSED_NORMAL: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL); break;
case PM_PAUSED_JOIN: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS); break;
+ case PM_PAUSED_GAME_SCRIPT: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT); break;
case PM_PAUSED_ACTIVE_CLIENTS: SetDParam(0, STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS); break;
default: NOT_REACHED();
}
diff --git a/src/openttd.h b/src/openttd.h
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -61,6 +61,7 @@ enum PauseMode {
PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause_on_join'
PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
+ PM_PAUSED_GAME_SCRIPT = 1 << 5, ///< A game paused by a game script
/** Pause mode bits when paused for network reasons. */
PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
diff --git a/src/script/api/game/game_game.hpp.sq b/src/script/api/game/game_game.hpp.sq
new file mode 100644
--- /dev/null
+++ b/src/script/api/game/game_game.hpp.sq
@@ -0,0 +1,36 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_game.hpp"
+#include "../template/template_game.hpp.sq"
+
+
+template <> const char *GetClassName() { return "GSGame"; }
+
+void SQGSGame_Register(Squirrel *engine)
+{
+ DefSQClass SQGSGame("GSGame");
+ SQGSGame.PreRegister(engine);
+ SQGSGame.AddConstructor(engine, "x");
+
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC, "LT_ARCTIC");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC, "LT_TROPIC");
+ SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND, "LT_TOYLAND");
+
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause, "Pause", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause, "Unpause", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused, "IsPaused", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape, "GetLandscape", 1, ".");
+ SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, ".");
+
+ SQGSGame.PostRegister(engine);
+}
diff --git a/src/script/api/script_game.cpp b/src/script/api/script_game.cpp
new file mode 100644
--- /dev/null
+++ b/src/script/api/script_game.cpp
@@ -0,0 +1,46 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
+ */
+
+/** @file script_game.cpp Implementation of ScriptGame. */
+
+#include "../../stdafx.h"
+#include "script_game.hpp"
+#include "../../command_type.h"
+#include "../../settings_type.h"
+#include "../../openttd.h"
+#include "../../network/network.h"
+
+/* static */ bool ScriptGame::Pause()
+{
+ return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 1, CMD_PAUSE);
+}
+
+/* static */ bool ScriptGame::Unpause()
+{
+ return ScriptObject::DoCommand(0, PM_PAUSED_GAME_SCRIPT, 0, CMD_PAUSE);
+}
+
+/* static */ bool ScriptGame::IsPaused()
+{
+ return !!_pause_mode;
+}
+
+/* static */ ScriptGame::LandscapeType ScriptGame::GetLandscape()
+{
+ return (ScriptGame::LandscapeType)_settings_game.game_creation.landscape;
+}
+
+/* static */ bool ScriptGame::IsMultiplayer()
+{
+#ifdef ENABLE_NETWORK
+ return _network_server;
+#else
+ return false;
+#endif
+}
diff --git a/src/script/api/script_game.hpp b/src/script/api/script_game.hpp
new file mode 100644
--- /dev/null
+++ b/src/script/api/script_game.hpp
@@ -0,0 +1,68 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
+ */
+
+/** @file script_game.hpp Everything to manipulate the current running game. */
+
+#ifndef SCRIPT_GAME_HPP
+#define SCRIPT_GAME_HPP
+
+#include "script_object.hpp"
+#include "../../landscape_type.h"
+
+/**
+ * Class that handles some game related functions.
+ * @api game
+ */
+class ScriptGame : public ScriptObject {
+public:
+ /**
+ * Type of landscapes known in the game.
+ */
+ enum LandscapeType {
+ /* Note: these values represent part of the in-game LandscapeType enum */
+ LT_TEMPERATE = ::LT_TEMPERATE, ///< Temperate climiate.
+ LT_ARCTIC = ::LT_ARCTIC, ///< Arctic climate.
+ LT_TROPIC = ::LT_TROPIC, ///< Tropic climate.
+ LT_TOYLAND = ::LT_TOYLAND, ///< Toyland climate.
+ };
+
+ /**
+ * Pause the server.
+ * @return True if the action succeeded.
+ */
+ static bool Pause();
+
+ /**
+ * Unpause the server.
+ * @return True if the action succeeded.
+ */
+ static bool Unpause();
+
+ /**
+ * Check if the game is paused.
+ * @return True if and only if the game is paused (by which-ever means).
+ * @note That a game is paused, doesn't always means you can unpause it. If
+ * the game has been manually paused, or because of the pause_on_join in
+ * Multiplayer for example, you cannot unpause the game.
+ */
+ static bool IsPaused();
+
+ /**
+ * Get the current landscape.
+ */
+ static LandscapeType GetLandscape();
+
+ /**
+ * Is this a multiplayer game?
+ * @return True if this is a server in a multiplayer game.
+ */
+ static bool IsMultiplayer();
+};
+
+#endif /* SCRIPT_GAME_HPP */
diff --git a/src/script/api/template/template_game.hpp.sq b/src/script/api/template/template_game.hpp.sq
new file mode 100644
--- /dev/null
+++ b/src/script/api/template/template_game.hpp.sq
@@ -0,0 +1,25 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_game.hpp"
+
+namespace SQConvert {
+ /* Allow enums to be used as Squirrel parameters */
+ template <> inline ScriptGame::LandscapeType GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQInteger tmp; sq_getinteger(vm, index, &tmp); return (ScriptGame::LandscapeType)tmp; }
+ template <> inline int Return(HSQUIRRELVM vm, ScriptGame::LandscapeType res) { sq_pushinteger(vm, (int32)res); return 1; }
+
+ /* Allow ScriptGame to be used as Squirrel parameter */
+ template <> inline ScriptGame *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGame *)instance; }
+ template <> inline ScriptGame &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; }
+ template <> inline const ScriptGame *GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (ScriptGame *)instance; }
+ template <> inline const ScriptGame &GetParam(ForceType, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(ScriptGame *)instance; }
+ template <> inline int Return(HSQUIRRELVM vm, ScriptGame *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "Game", res, NULL, DefSQDestructorCallback, true); return 1; }
+} // namespace SQConvert