diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -3111,6 +3111,13 @@ bool AfterLoadGame() FOR_ALL_INDUSTRIES(ind) if (ind->neutral_station != NULL) ind->neutral_station->industry = ind; } + { + /* Update water class for trees for all current savegame versions. */ + for (TileIndex t = 0; t < map_size; t++) { + if (IsTileType(t, MP_TREES)) SetWaterClass(t, GetTreeGround(t) == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID); + } + } + /* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */ Station::RecomputeCatchmentForAll(); diff --git a/src/tree_map.h b/src/tree_map.h --- a/src/tree_map.h +++ b/src/tree_map.h @@ -277,6 +277,7 @@ static inline void MakeTree(TileIndex t, { SetTileType(t, MP_TREES); SetTileOwner(t, OWNER_NONE); + SetWaterClass(t, ground == TREE_GROUND_SHORE ? WATER_CLASS_SEA : WATER_CLASS_INVALID); _m[t].m2 = ground << 6 | density << 4 | 0; _m[t].m3 = type; _m[t].m4 = 0 << 5 | 0 << 2;