diff --git a/src/disaster_cmd.cpp b/src/disaster_cmd.cpp --- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -48,6 +48,9 @@ #include "table/strings.h" #include "table/sprites.h" +/** Delay counter for considering the next disaster. */ +uint16 _disaster_delay; + enum DisasterSubType { ST_ZEPPELINER, ST_ZEPPELINER_SHADOW, diff --git a/src/saveload/misc_sl.cpp b/src/saveload/misc_sl.cpp --- a/src/saveload/misc_sl.cpp +++ b/src/saveload/misc_sl.cpp @@ -26,6 +26,8 @@ #include "saveload.h" extern TileIndex _cur_tileloop_tile; +extern uint16 _disaster_delay; +extern byte _trees_tick_ctr; /* Keep track of current game position */ int _saved_scrollpos_x; diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1552,6 +1552,8 @@ static bool LoadTTDPatchExtraChunks(Load } extern TileIndex _cur_tileloop_tile; +extern uint16 _disaster_delay; +extern byte _trees_tick_ctr; static const OldChunks main_chunk[] = { OCL_ASSERT( OC_TTD, 0 ), OCL_ASSERT( OC_TTO, 0 ), diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -52,6 +52,8 @@ enum ExtraTreePlacement { ETP_ALL, ///< Place trees on all tiles }; +/** Determines when to consider building more trees. */ +byte _trees_tick_ctr; /** * Tests if a tile can be converted to MP_TREES diff --git a/src/variables.h b/src/variables.h --- a/src/variables.h +++ b/src/variables.h @@ -19,12 +19,6 @@ /* Amount of game ticks */ VARDEF uint16 _tick_counter; -/* Also save scrollpos_x, scrollpos_y and zoom */ -VARDEF uint16 _disaster_delay; - -/* Determines how often to run the tree loop */ -VARDEF byte _trees_tick_ctr; - /* NOSAVE: Used in palette animations only, not really important. */ VARDEF int _palette_animation_counter;