diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -3106,7 +3106,7 @@ bool AfterLoadGame() } } - if (IsSavegameVersionUntil(SLV_ENDING_YEAR)) { + if (IsSavegameVersionBeforeOrAt(SLV_ENDING_YEAR)) { /* Update station docking tiles. Was only needed for pre-SLV_MULTITLE_DOCKS * savegames, but a bug in docking tiles touched all savegames between * SLV_MULTITILE_DOCKS and SLV_ENDING_YEAR. */ diff --git a/src/saveload/saveload.h b/src/saveload/saveload.h --- a/src/saveload/saveload.h +++ b/src/saveload/saveload.h @@ -618,14 +618,14 @@ typedef void *SaveLoadAddrProc(void *bas /** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */ struct SaveLoad { std::string name; ///< Name of this field (optional, used for tables). - SaveLoadType cmd; ///< the action to take with the saved/loaded type, All types need different action - VarType conv; ///< type of the variable to be saved, int - uint16 length; ///< (conditional) length of the variable (eg. arrays) (max array size is 65536 elements) - SaveLoadVersion version_from; ///< save/load the variable starting from this savegame version - SaveLoadVersion version_to; ///< save/load the variable until this savegame version - size_t size; ///< the sizeof size. - SaveLoadAddrProc *address_proc; ///< callback proc the get the actual variable address in memory - size_t extra_data; ///< extra data for the callback proc + SaveLoadType cmd; ///< The action to take with the saved/loaded type, All types need different action. + VarType conv; ///< Type of the variable to be saved; this field combines both FileVarType and MemVarType. + uint16 length; ///< (Conditional) length of the variable (eg. arrays) (max array size is 65536 elements). + SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version. + SaveLoadVersion version_to; ///< Save/load the variable before this savegame version. + size_t size; ///< The sizeof size. + SaveLoadAddrProc *address_proc; ///< Callback proc the get the actual variable address in memory. + size_t extra_data; ///< Extra data for the callback proc. std::shared_ptr handler; ///< Custom handler for Save/Load procs. }; @@ -641,7 +641,7 @@ struct SaveLoadCompat { std::string name; ///< Name of the field. uint16 length; ///< Length of the NULL field. SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version. - SaveLoadVersion version_to; ///< Save/load the variable until this savegame version. + SaveLoadVersion version_to; ///< Save/load the variable before this savegame version. }; /** @@ -1001,7 +1001,7 @@ static inline bool IsSavegameVersionBefo * @param major Major number of the version to check against. * @return Savegame version is at most the specified version. */ -static inline bool IsSavegameVersionUntil(SaveLoadVersion major) +static inline bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major) { extern SaveLoadVersion _sl_version; return _sl_version <= major;