diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -42,7 +42,7 @@ */ uint GetEngineListHeight(VehicleType type) { - return max(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleListHeight(type)); + return max(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleHeight(type)); } enum BuildVehicleWidgets { diff --git a/src/depot_gui.cpp b/src/depot_gui.cpp --- a/src/depot_gui.cpp +++ b/src/depot_gui.cpp @@ -196,7 +196,7 @@ static void InitBlocksizeForShipAircraft _block_sizes[VEH_AIRCRAFT].width = max(74U, max_width); break; } - _block_sizes[type].height = max(GetVehicleListHeight(type), max_height); + _block_sizes[type].height = max(GetVehicleHeight(type), max_height); } /** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game. @@ -204,10 +204,10 @@ static void InitBlocksizeForShipAircraft void InitDepotWindowBlockSizes() { _block_sizes[VEH_TRAIN].width = 1; - _block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN); + _block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN); _block_sizes[VEH_ROAD].width = 56; - _block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD); + _block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD); InitBlocksizeForShipAircraft(VEH_SHIP); InitBlocksizeForShipAircraft(VEH_AIRCRAFT); @@ -255,7 +255,7 @@ struct DepotWindow : Window { void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const { bool free_wagon = false; - int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type); + int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type); switch (v->type) { case VEH_TRAIN: { diff --git a/src/vehicle_gui.h b/src/vehicle_gui.h --- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -86,8 +86,12 @@ void ShowVehicleListWindow(CompanyID com void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station); void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile); - -static inline uint GetVehicleListHeight(VehicleType type) +/** + * Get the height of a single vehicle in the GUIs. + * @param type the vehicle type to look at + * @return the height + */ +static inline uint GetVehicleHeight(VehicleType type) { return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24; }