diff --git a/src/saveload/afterload.cpp b/src/saveload/afterload.cpp --- a/src/saveload/afterload.cpp +++ b/src/saveload/afterload.cpp @@ -634,8 +634,22 @@ bool AfterLoadGame() * must be done before loading sprites as some newgrfs check it */ SetDate(_date, _date_fract); - /* Force dynamic engines off when loading older savegames */ - if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0; + /* + * Force the old behaviour for compatability reasons with old savegames. + * + * Note that there is no non-stop in here. This is because the setting could have + * either value in TTDPatch. To convert it properly the user has to make sure the + * right value has been chosen in the settings. Otherwise we will be converting + * it incorrectly in half of the times without a means to correct that. + */ + if (IsSavegameVersionBefore(4, 2)) _settings_game.station.modified_catchment = false; + if (IsSavegameVersionBefore(6, 1)) _settings_game.station.forbid_90_deg = false; + if (IsSavegameVersionBefore(21)) _settings_game.vehicle.train_acceleration_model = 0; + if (IsSavegameVersionBefore(90)) _settings_game.vehicle.plane_speed = 4; + if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0; + if (IsSavegameVersionBefore(133)) _settings_game.vehicle.roadveh_acceleration_model = 0; + if (IsSavegameVersionBefore(159)) _settings_game.vehicle.max_train_length = 50; + if (IsSavegameVersionBefore(166)) _settings_game.economy.infrastructure_maintenance = false; /* Load the sprites */ GfxLoadSprites();