# HG changeset patch # User frosch # Date 2014-08-23 13:31:20 # Node ID 01e4f3aee55c21fdfa69909bdb5bf8a71a5541c8 # Parent 7afcfb5654305bd104112831ef7138ad995e6c3f (svn r26756) -Fix (r26747): Ground vehicle breakdown smoke was not supposed to be available yet, since it is a looping animation. diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -2392,7 +2392,6 @@ static void SpawnAdvancedVisualEffect(co case 0xF1: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_STEAM_SMOKE); break; case 0xF2: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_DIESEL_SMOKE); break; case 0xF3: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_ELECTRIC_SPARK); break; - case 0xF6: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE); break; case 0xFA: CreateEffectVehicleRel(v, x_center + x, y_center + y, z, EV_BREAKDOWN_SMOKE_AIRCRAFT); break; default: break; }