# HG changeset patch # User Patric Stout # Date 2021-06-10 17:34:53 # Node ID 0450f3bdfa6e4a42438106dfd42d3ba6c49a5f25 # Parent 9facf21c639cf4cc303337cfed559d07ceafd119 Add: adhere the autosave_on_exit setting for Null videodriver (#9343) This is especially useful for automated-testing, to make a save when the game quits while using "-vnull:ticks=N". diff --git a/src/video/null_v.cpp b/src/video/null_v.cpp --- a/src/video/null_v.cpp +++ b/src/video/null_v.cpp @@ -10,6 +10,7 @@ #include "../stdafx.h" #include "../gfx_func.h" #include "../blitter/factory.hpp" +#include "../saveload/saveload.h" #include "../window_func.h" #include "null_v.h" @@ -52,6 +53,12 @@ void VideoDriver_Null::MainLoop() ::InputLoop(); ::UpdateWindows(); } + + /* If requested, make a save just before exit. The normal exit-flow is + * not triggered from this driver, so we have to do this manually. */ + if (_settings_client.gui.autosave_on_exit) { + DoExitSave(); + } } bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }